GFDM General Info: Difference between revisions

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*Highest XG Bass rating: [[Tentei Otoko no Kohen|天庭 おとこのこ編]] MAS: 9.75.
*Highest XG Bass rating: [[Tentei Otoko no Kohen|天庭 おとこのこ編]] MAS: 9.75.
*Lowest XG Bass rating: [[Tentaikansoku|天体観測]] NOV: 1.10.
*Lowest XG Bass rating: [[Tentaikansoku|天体観測]] NOV: 1.10.
*Highest Open Pick rating: [[DAY DREAM]] EXT (GF4), [[Concertino in Blue]] EXT (GF7), [[Timepiece phase II]] EXT (GF10), [[Ichimoudajin|一網打尽]] EXT (GF V4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (GF V5), [[Jungle]] EXT, [[Sonne]] EXT (GF V6): 99.
*Lowest Open Pick rating: [[CROSS ROAD]] BSC (GF9): 11.


==What song(s) in DrumMania have the _______?==
==What song(s) in DrumMania have the _______?==
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*Highest XG rating: [[The Least 100sec]] MAS, [[Rock to Infinity]] MAS: 9.85.
*Highest XG rating: [[The Least 100sec]] MAS, [[Rock to Infinity]] MAS: 9.85.
*Lowest XG rating: [[Ayumi|歩み]] NOV: 1.00.
*Lowest XG rating: [[Ayumi|歩み]] NOV: 1.00.


==What licensed artist(s) have had the most songs in GF/DM?==
==What licensed artist(s) have had the most songs in GF/DM?==
Bump of Chicken and 矢井田瞳, each with 5.
Bump of Chicken and 矢井田瞳, each with 5.

Revision as of 13:54, 19 October 2010

What are the game changes between classic GF/DM and GF/DM XG?

The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the Gameplay Changes section of the GF/DM XG page for more information.

How are Skill Points calculated?

GF/DM V4 Formula

Skill Ratio for GuitarFreaks = Perfect% x 0.80 + Great% x 0.20 + Combo% + 0.20 (percents as decimals)
Skill Ratio for DrumMania = Perfect% x 0.80 + Great% x 0.30 + Combo% + 0.20 (percents as decimals)

Then:

Song Skill Points = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise)

Total Skill Points = Combined best 14 new song results, 36 old song results, and 3 long song results.

GF/DM XG Formula

Achievement Ratio for GuitarFreaks = Perfect% x 0.85 + Great% x 0.25 + Combo% + 0.15 (percents as decimals)
Achievement Ratio for DrumMania = Perfect% x 0.85 + Great% x 0.35 + Combo% + 0.15 (percents as decimals)

Then:

Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction

GF Reduction Modifiers:

  • Auto Neck/Pick = 0
  • 2-Lane Play = 0
  • 3-Lane Play = 0.25
  • 4-Lane Play = 0.50

DM Reduction Modifiers:

  • Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
  • Auto Both Pedals = 0.25
  • Mirror Type B = 0.50


Total Skill Points = Combined best 25 new song results and best 25 old song results.

(Formula information obtained from the BEMANIwiki pages for GuitarFreaks & DrumMania.)

What song(s) in GuitarFreaks have the _______?

What song(s) in DrumMania have the _______?

What licensed artist(s) have had the most songs in GF/DM?

Bump of Chicken and 矢井田瞳, each with 5.