Mnemoniq: Difference between revisions
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** As of [[AC copula|beatmania IIDX 23 copula]], it is available by default. | ** As of [[AC copula|beatmania IIDX 23 copula]], it is available by default. | ||
* mnemoniq marks the first beatmania III song since [[AC 4th style|beatmania IIDX 4th style]] to appear in an arcade beatmania IIDX game. | * mnemoniq marks the first beatmania III song since [[AC 4th style|beatmania IIDX 4th style]] to appear in an arcade beatmania IIDX game. | ||
** As of [[AC | ** As of [[AC CastHour|beatmania IIDX 29 CastHour]], mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with [[Jam & Marmalade|Jam&Marmalade]]. | ||
* mnemoniq is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS 楽曲パック vol.5'''. | * mnemoniq is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS 楽曲パック vol.5'''. | ||
* mnemoniq's actual BPM is 111.24. | * mnemoniq's actual BPM is 111.24. |
Revision as of 11:12, 20 September 2022
mnemoniq
Song Information
Artist: youhei shimizu
Composition/Arrangement: youhei shimizu
Mixing Engineer: MITSUYASU KANEKO
BPM: 111
Length: 1:44
Genre: JAZZ HOUSE
VJ: MORO (beatmania), VJ GYO (beatmania IIDX)
First Music Game Appearance: beatmania III
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- A slightly different version of mnemoniq was used as the ending theme of beatmania III.
Trivia
- mnemoniq is a hidden song in beatmania III. It can be unlocked by playing three times or clearing every song in the beatmania III folder when playing with a floppy disk. Once its conditions are met, it will be playable as the ending song and then be unlocked for normal play.
- After mnemoniq is unlocked, love's theme of beatmania, the ending music from beatmania, will replace it during the staff roll.
- In the ending of beatmania III THE FINAL, mnemoniq is misspelled as mnenoniq.
- mnemoniq is one of the hidden songs of beatmania IIDX 14 GOLD CS. It can be unlocked by playing all the other songs (including hidden ones) once.
- mnemoniq is one of the CS transplants part of the LEGEND CROSS event in beatmania IIDX 20 tricoro.
- In beatmania IIDX 21 SPADA, its NORMAL, HYPER, and ANOTHER charts can be unlocked by obtaining 23, 30, and 37 Tran Medals respectively.
- As of July 24th, 2014, it could be unlocked in beatmania IIDX 21 SPADA and 22 PENDUAL through the 発見!よみがえったBEMANI遺跡 event.
- As of July 1st, 2015, it could be purchased in beatmania IIDX 22 PENDUAL with Youkou no hologram (陽光のホログラム).
- As of beatmania IIDX 23 copula, it is available by default.
- mnemoniq marks the first beatmania III song since beatmania IIDX 4th style to appear in an arcade beatmania IIDX game.
- As of beatmania IIDX 29 CastHour, mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with Jam&Marmalade.
- mnemoniq is available in beatmania IIDX INFINITAS as part of the beatmania IIDX INFINITAS 楽曲パック vol.5.
- mnemoniq's actual BPM is 111.24.
Song Production Information
beatmania III
Let's keep the title's pronunciation a secret. You might know it if you're knowledgeable about computers.
The genre is "healing"? (Laughter) Well, I don't really feel like it's healing anything...
Being the ending song, I thought that something quirky wouldn't go well, so I went with how it feels now.
I also attempted to make this song with Japanese people in the forefront of my consciousness. I feel that they'll favor the traditional chord placements on an instinctive level.
If you like the song, then you are the typical Japanese person I had in mind (laughter).
beatmania IIDX
youhei shimizu
Dear users who are enjoying the BEMANI series, I used to be in charge of music production and sound programming for the BEMANI series.
Please call me youhei shimizu.
I am deeply moved to hear that mnemoniq has now been ported and recorded.
As promised...
Well, I wanted to keep the pronunciation of this music's title a secret.
But if you are familiar with computers, you may be able to figure it out.
Ah, the good old days...
For me, this music evokes a sense of nostalgia.
I would be honored if today's users could enjoy it.
Video Production Information
None.
Difficulty & Notecounts
beatmania difficulty rated from 1 to 9.
beatmania IIDX difficulty rated from 1 to 12.
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from KANI KANI CRAB and BEMANIWiki 2nd.)
beatmania
Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | |
Notecounts | 272 | 376 | 450 | 463 | 512 | 590 |
beatmania III→THE FINAL | 4 | 5 | - | 4 | 5 | - |
beatmania THE FINAL | 3 | 5 | - | 6 | 7 | - |
beatmania IIDX 14 GOLD CS | 3 | 5 | 8 | 4 | 6 | 8 |
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 269 | 488 | 658 | - | 396 | 635 | 799 | - |
beatmania IIDX 14 GOLD CS | - | 3 | 5 | 8 | - | 4 | 6 | 8 | - |
beatmania IIDX INFINITAS | - | 4 | 5 | 8 | - | 5 | 8 | 9 | - |
beatmania IIDX ULTIMATE MOBILE | - | 4 | 5 | 8 | - | - | - | - | - |
beatmania IIDX 20 tricoro→Present | - | ↑4 | 5 | 8 | - | ↑5 | ↑8 | ↑9 | - |
LEGEND CROSS | |
---|---|
CS Crossovers | Time to Empress - mnemoniq |
Boss Songs | SYNC-ANTHEM - ΕΛΠΙΣ - S!ck - rumrum triplets - CONCEPTUAL - Thor's Hammer |
ONE MORE EXTRA STAGE | Plan 8 |