AC bm DREAMS COME TRUE: Difference between revisions
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** There is still a timer that can run out, forcing a song to be selected. | ** There is still a timer that can run out, forcing a song to be selected. | ||
** To select a song, one or both START buttons '''and''' a key button must be pressed at the same time. | ** To select a song, one or both START buttons '''and''' a key button must be pressed at the same time. | ||
== Staff Information == | == Staff Information == | ||
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| c5song4 = (RANDOM) | | c5song4 = (RANDOM) | ||
}} | }} | ||
= Songs With Default Scroll Speed Multipliers = | |||
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts. | |||
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply. | |||
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier. | |||
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]). | |||
{| class="wikitable" | |||
|- | |||
! Song !! Display BPM !! Multiplier (B/H<sup>*</sup>) !! In-Game BPM (B/H<sup>*</sup>) | |||
|- | |||
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX]]] || 130 || x1.4 / x1.4 || 182 / 182 | |||
|- | |||
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || x1.4 / x1.4 || 175 / 175 | |||
|} | |||
<sub>* B = Basic; H = Hard</sub> | |||
= Codes & Unlock Information = | = Codes & Unlock Information = |
Revision as of 08:39, 3 February 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania featuring DREAMS COME TRUE
Release Information
- Release date: May 31st, 2000
General Information / Changes
- Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes.
- Artist info is not shown in-game since the main music focus is on DREAMS COME TRUE.
- Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones.
- Only beatmania title sound directed by Kaoko Aoki, one of the earliest artists for the pop'n music series.
- Only arcade beatmania title to have music previews.
- Only beatmania title that has different color schemes and note colors for each play side.
- The 1P side has a blue scheme, gray notes for the white key buttons, and blue notes for the black key buttons.
- The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons.
- None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
- The BM-II DOUBLE modifier is not present in this game, despite being released after completeMIX 2, where the modifier was first introduced.
- The modifier was not present in ClubMIX either, but returned later in CORE REMIX.
- Event Mode in this game has a few differences not found in any other game.
- There is still a timer that can run out, forcing a song to be selected.
- To select a song, one or both START buttons and a key button must be pressed at the same time.
Staff Information
- Game credits: beatmania featuring DREAMS COME TRUE credits
Song List
Song | SP Difficulty | DP Difficulty | |||
---|---|---|---|---|---|
Basic | Hard | Basic | Hard | ||
Licensed Songs | |||||
go on,baby! | 1 | 3 | 1 | 3 | |
LAT.43°N ~forty-three degrees north latitude~ | 2 | 3 | 2 | 3 | |
SNOW DANCE | 1 | 2 | 1 | 2 | |
あはは | 2 | 3 | 2 | 3 | |
あなたに会いたくて | 3 | 5 | 3 | 5 | |
朝がまた来る | 1 | 2 | 1 | 2 | |
笑顔の行方 | 2 | 3 | 2 | 3 | |
決戦は金曜日 | 3 | 4 | 3 | 4 | |
なんて恋したんだろ | 2 | 4 | 2 | 4 | |
さよならを待ってる | 2 | 4 | 2 | 4 | |
うれしい!たのしい!大好き! | 3 | 4 | 3 | 4 | |
よろこびのうた | 3 | 4 | 3 | 4 | |
Masato Nakamura Remixes | |||||
AHAHA -KING CRAB MIX | 3 | 4 | 3 | 4 | |
NANTE KOI SHITANDARO -KING CRAFTY MIX | 2 | 3 | 2 | 3 | |
SONG OF JOY -KING CRAB MIX | 4 | 5 | 4 | 5 | |
KONAMI Remixes | |||||
go on,baby! Happy! Happie Konami Re-organize Mix | 5 | 5 | 5 | 5 | |
SNOW DANCE Balearic Togs Konami Remix | 3 | 4 | 3 | 4 | |
朝がまた来る Sci-fi analog slave Konami Remix | 5 | 5 | 5 | 5 |
MONKeY LIVE
No. | Song | No. | Song |
---|---|---|---|
Dori Dori (★★★) | Happy+ (★★★) | ||
1. | 朝がまた来る | 1. | SNOW DANCE |
2. | LAT.43°N ~forty-three degrees north latitude~ | 2. | 笑顔の行方 |
3. | さよならを待ってる | 3. | うれしい!たのしい!大好き! |
4. | 決戦は金曜日 | 4. | あなたに会いたくて |
5. | 5. | ||
Lazy Natural (★★★★) | Remix (★★★★★) | ||
1. | go on,baby! | 1. | NANTE KOI SHITANDARO -KING CRAFTY MIX |
2. | あはは | 2. | SNOW DANCE Balearic Togs Konami Remix |
3. | よろこびのうた | 3. | AHAHA -KING CRAB MIX |
4. | なんて恋したんだろ | 4. | SONG OF JOY -KING CRAB MIX |
5. | 5. | ||
Mixed up DCT (?) | |||
1. | (RANDOM) | 1. | |
2. | (RANDOM) | 2. | |
3. | (RANDOM) | 3. | |
4. | (RANDOM) | 4. | |
5. | 5. |
Songs With Default Scroll Speed Multipliers
- Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
- In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
- When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
- Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song | Display BPM | Multiplier (B/H*) | In-Game BPM (B/H*) |
---|---|---|---|
朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX] | 130 | x1.4 / x1.4 | 182 / 182 |
決戦は金曜日 | 125 | x1.4 / x1.4 | 175 / 175 |
* B = Basic; H = Hard
Codes & Unlock Information
Select Options
- To select options, do so via the method below.
- Available options will differ according whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: BATTLE; DOUBLE; MIRROR/RANDOM; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
- This method is not available while Event Mode is enabled.
Event Mode
- Selecting Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- As such, there is no known way to select options while Event Mode is enabled.
- The Mode Select menu is skipped, preventing selection of game mode.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- To make each selection, follow the procedures below on the song select screen.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- Select Mode
- Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
- (1P START +) any key button: SINGLE
- Pressing and holding 1P START is optional; by default, pressing any key button while not holding any START button will select SINGLE mode.
- 2P START + any key button: DOUBLE
- 1P+2P START + any key button: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- (1P START +) any key button: SINGLE
- Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
Related Links
None.