AC bm DREAMS COME TRUE: Difference between revisions

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m (→‎General Information / Changes: Revised description of some songs having default scroll speed modifiers.)
(Created "Songs With Default Scroll Speed Multipliers"; migrated relevant descriptions from "General Information / Changes")
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** There is still a timer that can run out, forcing a song to be selected.
** There is still a timer that can run out, forcing a song to be selected.
** To select a song, one or both START buttons '''and''' a key button must be pressed at the same time.
** To select a song, one or both START buttons '''and''' a key button must be pressed at the same time.
* Some songs have a scroll speed multiplier applied to them by default when playing certain charts.
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.


== Staff Information ==
== Staff Information ==
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| c5song4 = (RANDOM)
| c5song4 = (RANDOM)
}}
}}
= Songs With Default Scroll Speed Multipliers =
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]).
{| class="wikitable"
|-
! Song !! Display BPM !! Multiplier (B/H<sup>*</sup>) !! In-Game BPM (B/H<sup>*</sup>)
|-
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX]]] || 130 || x1.4 / x1.4 || 182 / 182
|-
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || x1.4 / x1.4 || 175 / 175
|}
<sub>* B = Basic; H = Hard</sub>


= Codes & Unlock Information =
= Codes & Unlock Information =

Revision as of 08:39, 3 February 2024

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania featuring DREAMS COME TRUE

Release Information

  • Release date: May 31st, 2000

General Information / Changes

  • Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes.
  • Artist info is not shown in-game since the main music focus is on DREAMS COME TRUE.
  • Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones.
  • Only beatmania title sound directed by Kaoko Aoki, one of the earliest artists for the pop'n music series.
  • Only arcade beatmania title to have music previews.
  • Only beatmania title that has different color schemes and note colors for each play side.
    • The 1P side has a blue scheme, gray notes for the white key buttons, and blue notes for the black key buttons.
    • The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons.
  • None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
  • The BM-II DOUBLE modifier is not present in this game, despite being released after completeMIX 2, where the modifier was first introduced.
  • Event Mode in this game has a few differences not found in any other game.
    • There is still a timer that can run out, forcing a song to be selected.
    • To select a song, one or both START buttons and a key button must be pressed at the same time.

Staff Information

Song List

Song SP Difficulty DP Difficulty
Basic Hard Basic Hard
Licensed Songs
go on,baby! 1 3 1 3
LAT.43°N ~forty-three degrees north latitude~ 2 3 2 3
SNOW DANCE 1 2 1 2
あはは 2 3 2 3
あなたに会いたくて 3 5 3 5
朝がまた来る 1 2 1 2
笑顔の行方 2 3 2 3
決戦は金曜日 3 4 3 4
なんて恋したんだろ 2 4 2 4
さよならを待ってる 2 4 2 4
うれしい!たのしい!大好き! 3 4 3 4
よろこびのうた 3 4 3 4
Masato Nakamura Remixes
AHAHA -KING CRAB MIX 3 4 3 4
NANTE KOI SHITANDARO -KING CRAFTY MIX 2 3 2 3
SONG OF JOY -KING CRAB MIX 4 5 4 5
KONAMI Remixes
go on,baby! Happy! Happie Konami Re-organize Mix 5 5 5 5
SNOW DANCE Balearic Togs Konami Remix 3 4 3 4
朝がまた来る Sci-fi analog slave Konami Remix 5 5 5 5

MONKeY LIVE

No. Song No. Song
Dori Dori (★★★) Happy+ (★★★)
1. 朝がまた来る 1. SNOW DANCE
2. LAT.43°N ~forty-three degrees north latitude~ 2. 笑顔の行方
3. さよならを待ってる 3. うれしい!たのしい!大好き!
4. 決戦は金曜日 4. あなたに会いたくて
5. 5.
Lazy Natural (★★★★) Remix (★★★★★)
1. go on,baby! 1. NANTE KOI SHITANDARO -KING CRAFTY MIX
2. あはは 2. SNOW DANCE Balearic Togs Konami Remix
3. よろこびのうた 3. AHAHA -KING CRAB MIX
4. なんて恋したんだろ 4. SONG OF JOY -KING CRAB MIX
5. 5.
Mixed up DCT (?)
1. (RANDOM) 1.
2. (RANDOM) 2.
3. (RANDOM) 3.
4. (RANDOM) 4.
5. 5.

Songs With Default Scroll Speed Multipliers

  • Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
    • In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
    • When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
  • Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song Display BPM Multiplier (B/H*) In-Game BPM (B/H*)
朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX] 130 x1.4 / x1.4 182 / 182
決戦は金曜日 125 x1.4 / x1.4 175 / 175

* B = Basic; H = Hard

Codes & Unlock Information

Select Options

  • To select options, do so via the method below.
  • Available options will differ according whether Event Mode is enabled.
Title Screen
  • While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
    • Available options: BATTLE; DOUBLE; MIRROR/RANDOM; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
  • This method is not available while Event Mode is enabled.

Event Mode

Selecting Mode During Event Mode
  • When Event Mode is enabled, there are several differences in making selections, which are as follows.
    • The options menu cannot be shown on the title screen, preventing selection of options from there.
      • As such, there is no known way to select options while Event Mode is enabled.
    • The Mode Select menu is skipped, preventing selection of game mode.
    • Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
    • To make each selection, follow the procedures below on the song select screen.
  • Select Mode
    • Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
      • (1P START +) any key button: SINGLE
        • Pressing and holding 1P START is optional; by default, pressing any key button while not holding any START button will select SINGLE mode.
      • 2P START + any key button: DOUBLE
      • 1P+2P START + any key button: BATTLE
        • Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
          • However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).

Related Links

None.