Mnemoniq: Difference between revisions

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== Song Information ==
== Song Information ==
[[Image:mnemoniq-bm3title.png|thumb|mnemoniq's banner.]]
Artist: youhei shimizu<br>
Artist: youhei shimizu<br>
Composition/Arrangement: [[Youhei Shimizu|youhei shimizu]]<br>
Composition/Arrangement: [[Youhei Shimizu|youhei shimizu]]<br>
Mixing Engineer: MITSUYASU KANEKO<br>
BPM: 111<br>
BPM: 111<br>
Length: 1:44<br>
Length: 1:44<br>
Genre: JAZZ HOUSE<br>
Genre: JAZZ HOUSE<br>
VJ: [[Tomochika Moroe|MORO]] (beatmania), [[Gyo Eguchi|VJ GYO]] (beatmania IIDX)<br>
Movie: [[Tomochika Moroe|MORO]] (beatmania), [[Gyo Eguchi|VJ GYO]] (beatmania IIDX)<br>
First Music Game Appearance: [[AC bm III|beatmania III]]<br>
First Music Game Appearance: [[AC bm III|beatmania III]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
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== Song Connections / Remixes ==
== Song Connections / Remixes ==
* A slightly different version of mnemoniq was used as the ending theme of beatmania III.
* A slightly different version of mnemoniq was used as beatmania III's ending theme.


== Trivia ==
== Trivia ==
* mnemoniq is one of the eight beatmania revivals for beatmania IIDX 14 GOLD CS. It can be unlocked by playing ''all'' the other songs in GOLD CS (including hidden ones) once.
* mnemoniq is a hidden song in beatmania III. It can be unlocked by playing three times or clearing every song in the beatmania III folder when playing with a floppy disk. Once its conditions are met, it will be playable as the ending song and then be unlocked for normal play.
** After mnemoniq is unlocked, ''love's theme of beatmania'', the ending music from [[AC bm 1st|beatmania]], will replace it during the staff roll.
* In the ending of [[AC bm III THE FINAL|beatmania III THE FINAL]], mnemoniq is misspelled as '''mnenoniq'''.
* mnemoniq is one of the hidden songs of beatmania IIDX 14 GOLD CS. It can be unlocked by playing ''all'' the other songs (including hidden ones) once.
* mnemoniq is one of the CS transplants part of the ''LEGEND CROSS'' event in beatmania IIDX 20 tricoro.
* mnemoniq is one of the CS transplants part of the ''LEGEND CROSS'' event in beatmania IIDX 20 tricoro.
** mnemoniq marks the first beatmania III song since [[AC 4th style|beatmania IIDX 4th style]] to appear in an arcade beatmania IIDX game.
** In [[AC SPADA|beatmania IIDX 21 SPADA]], its NORMAL, HYPER, and ANOTHER charts can be unlocked by obtaining 23, 30, and 37 Tran Medals respectively.
*** As of [[AC copula|beatmania IIDX 23 copula]], mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with [[Jam & Marmalade|Jam&Marmalade]].
** As of July 24th, 2014, it could be unlocked in beatmania IIDX 21 SPADA and [[AC PENDUAL|22 PENDUAL]] through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
** As of July 1st, 2015, it could be purchased in beatmania IIDX 22 PENDUAL with ''Youkou no hologram'' (陽光のホログラム).
** As of [[AC copula|beatmania IIDX 23 copula]], it is available by default.
* mnemoniq marks the first beatmania III song since [[AC 4th style|beatmania IIDX 4th style]] to appear in an arcade beatmania IIDX game.
** As of [[AC EPOLIS|beatmania IIDX 31 EPOLIS]], mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with [[Jam & Marmalade|Jam&Marmalade]].
* mnemoniq is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS Music Pack vol.5''' (beatmania IIDX INFINITAS 楽曲パック vol.5).
* mnemoniq's actual BPM is 111.24.


== Song Production Information ==
== Song Production Information ==
Let's keep the song title's meaning a secret, shall we? If you are knowledgeable with computers, you might understand.<br>
=== beatmania IIDX ===
Is the genre "Healing"? (laughs) Well, I feel that nothing will be healed.
==== youhei shimizu ====
To all users enjoying the BEMANI series, my name is youhei shimizu, and I was once in charge of music production and sound programming for the BEMANI series.<br>
I'm deeply moved that mnemoniq has now been crossed over and included in this game.


I think ending songs contain too many habits, and those songs are no good, I attained this sort of feeling. I also made this song with song with a powerful sense of the Japanese people.
As promised...<br>
Let's keep this song title's pronunciation a secret.<br>
You might know it if you're knowledgeable about computers


I think that there are specific chord arrangements that Japanese people tend to prefer. If you like it, you are a typical Japanese person (laughs).
Ah, it's nostalgic...<br>
This song evokes a sense of nostalgia for me.<br>
I'd be honored if all users can enjoy it too.
 
=== beatmania III ===
==== youhei shimizu ====
Let's keep this song title's pronunciation a secret. You might know it if you're knowledgeable about computers.<br>
The genre is "healing"? (laughs) Well, I don't really feel like it's healing anything.......<br>
Being the ending song, I thought that something quirky wouldn't go well, so I went with how it feels now.<br>
I also attempted to make this song with Japanese people in the forefront of my consciousness. I feel that they'll favor the traditional chord placements on an instinctive level.<br>
If you like this song, then you're the typical Japanese person I had in mind (laughs).


== Video Production Information ==
== Video Production Information ==
Untranslated.
None.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania difficulty rated from 1 to 9.<br>
beatmania difficulty rated from 1 to 9.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from [http://kani.no.coocan.jp/bm/bm.htm KANI KANI CRAB] and [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== beatmania ===
=== beatmania ===
{{bm Chart Header|
{{bm Chart Header|
{{bm Chart Notecounts|272|376|450|463|512|590}}
{{bm Chart Notecounts|272|376|450|463|512|590}}
{{bm Chart|beatmania III&rarr;THE FINAL|4|5|-|4|5|-}}
{{bm Chart|beatmania III&rarr;III THE FINAL|4|5|-|4|5|-}}
{{bm Chart|beatmania THE FINAL|3|5|-|6|7|-}}
{{bm Chart|beatmania THE FINAL|3|5|-|6|7|-}}
{{bm Chart|beatmania IIDX 14 GOLD CS|3|5|'''8'''|4|6|'''8'''}}
{{bm Chart|beatmania IIDX 14 GOLD CS|N/A|N/A|'''N/A'''|N/A|N/A|'''N/A'''}}
}}
}}


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|269|488|658|396|635|799}}
{{IIDX Chart Notecounts|-|269|488|658|-|396|635|799|-}}
{{IIDX Chart|beatmania IIDX 14 GOLD CS|-|3|5|8|4|6|8}}
{{IIDX Chart|beatmania IIDX 14 GOLD CS|-|3|5|8|-|4|6|8|-}}
{{IIDX Chart|beatmania IIDX 20 tricoro&rarr;Present|-|&uarr;4|5|8|&uarr;5|&uarr;8|&uarr;9}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|5|8|-|5|8|9|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|4|5|8|-|-|-|-|-}}
{{IIDX Chart|beatmania IIDX 20 tricoro&rarr;Present|-|&uarr;4|5|8|-|&uarr;5|&uarr;8|&uarr;9|-}}
}}
}}


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[[Category:Songs]]
[[Category:Songs]]
[[Category:beatmania Songs]]
[[Category:beatmania Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 22:02, 9 July 2024

mnemoniq

Song Information

mnemoniq's banner.

Artist: youhei shimizu
Composition/Arrangement: youhei shimizu
Mixing Engineer: MITSUYASU KANEKO
BPM: 111
Length: 1:44
Genre: JAZZ HOUSE
Movie: MORO (beatmania), VJ GYO (beatmania IIDX)
First Music Game Appearance: beatmania III
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

  • A slightly different version of mnemoniq was used as beatmania III's ending theme.

Trivia

  • mnemoniq is a hidden song in beatmania III. It can be unlocked by playing three times or clearing every song in the beatmania III folder when playing with a floppy disk. Once its conditions are met, it will be playable as the ending song and then be unlocked for normal play.
    • After mnemoniq is unlocked, love's theme of beatmania, the ending music from beatmania, will replace it during the staff roll.
  • In the ending of beatmania III THE FINAL, mnemoniq is misspelled as mnenoniq.
  • mnemoniq is one of the hidden songs of beatmania IIDX 14 GOLD CS. It can be unlocked by playing all the other songs (including hidden ones) once.
  • mnemoniq is one of the CS transplants part of the LEGEND CROSS event in beatmania IIDX 20 tricoro.
  • mnemoniq marks the first beatmania III song since beatmania IIDX 4th style to appear in an arcade beatmania IIDX game.
  • mnemoniq is available in beatmania IIDX INFINITAS as part of the beatmania IIDX INFINITAS Music Pack vol.5 (beatmania IIDX INFINITAS 楽曲パック vol.5).
  • mnemoniq's actual BPM is 111.24.

Song Production Information

beatmania IIDX

youhei shimizu

To all users enjoying the BEMANI series, my name is youhei shimizu, and I was once in charge of music production and sound programming for the BEMANI series.
I'm deeply moved that mnemoniq has now been crossed over and included in this game.

As promised...
Let's keep this song title's pronunciation a secret.
You might know it if you're knowledgeable about computers

Ah, it's nostalgic...
This song evokes a sense of nostalgia for me.
I'd be honored if all users can enjoy it too.

beatmania III

youhei shimizu

Let's keep this song title's pronunciation a secret. You might know it if you're knowledgeable about computers.
The genre is "healing"? (laughs) Well, I don't really feel like it's healing anything.......
Being the ending song, I thought that something quirky wouldn't go well, so I went with how it feels now.
I also attempted to make this song with Japanese people in the forefront of my consciousness. I feel that they'll favor the traditional chord placements on an instinctive level.
If you like this song, then you're the typical Japanese person I had in mind (laughs).

Video Production Information

None.

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9.
beatmania IIDX difficulty rated from 1 to 12.
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from KANI KANI CRAB and BEMANIWiki 2nd.)

beatmania

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 272 376 450 463 512 590
beatmania III→III THE FINAL 4 5 - 4 5 -
beatmania THE FINAL 3 5 - 6 7 -
beatmania IIDX 14 GOLD CS N/A N/A N/A N/A N/A N/A

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 269 488 658 - 396 635 799 -
beatmania IIDX 14 GOLD CS - 3 5 8 - 4 6 8 -
beatmania IIDX INFINITAS - 4 5 8 - 5 8 9 -
beatmania IIDX ULTIMATE MOBILE - 4 5 8 - - - - -
beatmania IIDX 20 tricoro→Present - ↑4 5 8 - ↑5 ↑8 ↑9 -
LEGEND CROSS
CS Crossovers Time to Empress - mnemoniq
Boss Songs SYNC-ANTHEM - ΕΛΠΙΣ - S!ck - rumrum triplets - CONCEPTUAL - Thor's Hammer
ONE MORE EXTRA STAGE Plan 8