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== Song Information ==
== Song Information ==
Artist: Satoru Shionoya + Satoshi Tomiie<br>
Artist: Satoru Shionoya + Satoshi Tomiie<br>
BPM: 110<br>
Composition/Lyrics: Maurice White<br>
Arrangement: Satoshi Tomiie<br>
Vocals: Harumi Tsuyuzaki<br>
Piano/Synths/Chorus: Satoru Shionoya<br>
Album: Brazilian Rhyme (1999)<br>
BPM: 126<br>
Length: 1:59<br>
Length: 1:59<br>
Genre: HOUSE<br>
Genre: HOUSE<br>
VJ: None<br>
Movie: None<br>
First Music Game Appearance: [[AC 2nd style|beatmania IIDX 2nd style]]<br>
First Music Game Appearance: [[AC 2nd style|beatmania IIDX 2nd style]]<br>
Other Music Game Appearances: None
Other Music Game Appearances: None


== Lyrics ==
== Lyrics ==
<pre>Can you feel my love?
<pre>Can you feel my love?
Can you see the flames?
Can you see the flames?</pre>
</pre>
 
==Song Connections/Remixes==


== Song Connections / Remixes ==
* Brazilian Rhyme is a house cover of the original ''Brazilian Rhyme'', originally written by Earth, Wind, and Fire in 1977.
* Brazilian Rhyme is a house cover of the original ''Brazilian Rhyme'', originally written by Earth, Wind, and Fire in 1977.
* Brazilian Rhyme is a mixture of two different songs - ''Brazilian Rhyme (The Anthem - remixed by Satoshi Tomiie)'', credited to Satoru Shionoya feat. Harumi Tsuyuzaki, and Satoru's ''Saltstrumental'' mix, combining the vocals of the former with the music from the latter.
* A different cut of Brazilian Rhyme, ''Brazilian Rhyme [House Mix]'', appears on Satoru Shionoya's 1997 album, ''SALT III''.
* A different cut of Brazilian Rhyme, ''Brazilian Rhyme [House Mix]'', appears on Satoru Shionoya's 1997 album, ''SALT III''.


== Trivia ==
== Trivia ==
 
* In beatmania IIDX 2nd style, Brazilian Rhyme's artist was credited as '''Satoru Shionoya & Satoshi Tomiie'''.
* According to the manuals for [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]] and [[CS DDRMAX US|DDRMAX: DanceDanceRevolution]], Satoshi Tomiie is one of [[Takayuki Ishikawa|dj TAKA]]'s favorite music producers. This might be the reason why Brazilian Rhyme was around until [[AC 5th style|beatmania IIDX 5th style]], while every other license introduced in 2nd style was removed by [[AC 4th style|4th style]].
* Brazilian Rhyme's 7KEYS/14KEYS charts were created by [[Jun Wakita|wac]], as noted in the song commentary of [[FANTASY]].
* The salt shaker miss overlay in Brazilian Rhyme is a reference to Satoru Shionoya's 1997 album, ''SALT III''.
* According to the manuals for [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]] and [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]], Satoshi Tomiie is one of [[Takayuki Ishikawa|dj TAKA]]'s favorite music producers. This might be the reason why Brazilian Rhyme was around until [[AC 5th style|beatmania IIDX 5th style]], while every other license introduced in 2nd style was removed by [[AC 4th style|4th style]].
* The salt shaker miss overlay in Brazilian Rhyme is a reference to Satoru Shionoya's ''SALT III'' album.
* Brazilian Rhyme's BPM is incorrectly shown as 127 in beatmania IIDX 2nd style, and is also shown as 127 in the song selection screens of [[AC 3rd style|beatmania IIDX 3rd style]] and its [[CS 3rd style|CS counterpart]].
* Brazilian Rhyme received LIGHT charts in beatmania IIDX 3rd style.
* Brazilian Rhyme cannot be found on any beatmania IIDX soundtrack.
* Brazilian Rhyme cannot be found on any beatmania IIDX soundtrack.


== Song Production Information==
== Song Production Information==
 
=== dj TAKA ===
=== [[Takayuki Ishikawa|dj TAKA]] ===
When I first heard this song, I had goosebumps.<br>
 
Satoru Shionoya's jazzy and classical piano, and Satoshi Tomiie's house rhythm track are simply exquisite and bring out the good quality of the material.<br>
When you first hear this song, it might give you goosebumps. The jazzy classical piano sound of Satoru Shionoya is combined together with Satoshi Tomiie's house music to make a very exquisite song. To not ruin such a good song, I aimed for the finest finishing point in the limited space for songs we have. Also, if the player misses during the song, you'll see something interesting happen.
The game data was completed with the highest quality within the limited specs to not ruin the song's good quality.<br>
Also, when the player makes a mistake during the game, this song has an interesting effect.


== Video Production Information==
== Video Production Information==
 
=== VJ GYO ===
Currently not available.  
I used the original promotional video re-edited to game size.<br>
The video is centered around cuts of Shionoya playing the grand piano, with his figure reflected on the water's surface using special effects, which feels like it responds to the song's light rhythms with continuous shaking and ripples, right?<br>
The kind of music you want listen in the morning aren't intense to make you suddenly feel tired, but are bright to make you want to open your eyes, feel exciting as the air on a plateau, and feel lively like making you want to move your body, don't they?<br>
I also heard that dj TAKA listened to the song every morning when coming to work, and I think it's just the perfect song for him.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 6 in 2nd style, and 1 to 7 through 5th style.
beatmania IIDX difficulty rated from 1 to 7 from 2nd through 4th style, and 1 to 7+ in 5th style.
 
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|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|426 || style="background:#eeee77;"|525 || style="background:#FB607F;"|- || style="background:#73C2FB;"|479 || style="background:#eeee77;"|693 || style="background:#FB607F;"|-
|-
| beatmania IIDX 2nd style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5 || style="background:#FB607F;"|-
|-
| beatmania IIDX 3rd style&rarr;4th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|'''4''' || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|'''4''' || style="background:#eeee77;"|5 || style="background:#FB607F;"|-
|-
| beatmania IIDX 5th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|&uarr;5 || style="background:#eeee77;"|&uarr;7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 3rd style CS || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|5 || style="background:#FB607F;"|-
|-
|}


{{IIDX-stub}}
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|426|525|-|-|479|693|-|-}}
{{IIDX Chart|beatmania IIDX 2nd style|-|-|5|-|-|-|5|-|-}}
{{IIDX Chart|beatmania IIDX 3rd style&rarr;4th style|-|'''4'''|5|-|-|'''4'''|5|-|-}}
{{IIDX Chart|beatmania IIDX 5th style|-|4|5||--|&uarr;5|&uarr;7|-|-}}
{{IIDX Chart|beatmania IIDX 3rd style CS|-|4|5|-|-|4|5|-|-}}
}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Cut Songs]]
[[Category:beatmania IIDX Cut Songs]]
[[Category:Licensed IIDX Songs]]
[[Category:beatmania IIDX Licensed Songs]]

Latest revision as of 22:59, 21 August 2024

Brazilian Rhyme

Song Information

Artist: Satoru Shionoya + Satoshi Tomiie
Composition/Lyrics: Maurice White
Arrangement: Satoshi Tomiie
Vocals: Harumi Tsuyuzaki
Piano/Synths/Chorus: Satoru Shionoya
Album: Brazilian Rhyme (1999)
BPM: 126
Length: 1:59
Genre: HOUSE
Movie: None
First Music Game Appearance: beatmania IIDX 2nd style
Other Music Game Appearances: None

Lyrics

Can you feel my love?
Can you see the flames?

Song Connections / Remixes

  • Brazilian Rhyme is a house cover of the original Brazilian Rhyme, originally written by Earth, Wind, and Fire in 1977.
  • A different cut of Brazilian Rhyme, Brazilian Rhyme [House Mix], appears on Satoru Shionoya's 1997 album, SALT III.

Trivia

  • In beatmania IIDX 2nd style, Brazilian Rhyme's artist was credited as Satoru Shionoya & Satoshi Tomiie.
  • Brazilian Rhyme's 7KEYS/14KEYS charts were created by wac, as noted in the song commentary of FANTASY.
  • According to the manuals for DanceDanceRevolution KONAMIX and DDRMAX -DanceDanceRevolution-, Satoshi Tomiie is one of dj TAKA's favorite music producers. This might be the reason why Brazilian Rhyme was around until beatmania IIDX 5th style, while every other license introduced in 2nd style was removed by 4th style.
  • The salt shaker miss overlay in Brazilian Rhyme is a reference to Satoru Shionoya's SALT III album.
  • Brazilian Rhyme's BPM is incorrectly shown as 127 in beatmania IIDX 2nd style, and is also shown as 127 in the song selection screens of beatmania IIDX 3rd style and its CS counterpart.
  • Brazilian Rhyme received LIGHT charts in beatmania IIDX 3rd style.
  • Brazilian Rhyme cannot be found on any beatmania IIDX soundtrack.

Song Production Information

dj TAKA

When I first heard this song, I had goosebumps.
Satoru Shionoya's jazzy and classical piano, and Satoshi Tomiie's house rhythm track are simply exquisite and bring out the good quality of the material.
The game data was completed with the highest quality within the limited specs to not ruin the song's good quality.
Also, when the player makes a mistake during the game, this song has an interesting effect.

Video Production Information

VJ GYO

I used the original promotional video re-edited to game size.
The video is centered around cuts of Shionoya playing the grand piano, with his figure reflected on the water's surface using special effects, which feels like it responds to the song's light rhythms with continuous shaking and ripples, right?
The kind of music you want listen in the morning aren't intense to make you suddenly feel tired, but are bright to make you want to open your eyes, feel exciting as the air on a plateau, and feel lively like making you want to move your body, don't they?
I also heard that dj TAKA listened to the song every morning when coming to work, and I think it's just the perfect song for him.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7 from 2nd through 4th style, and 1 to 7+ in 5th style.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 426 525 - - 479 693 - -
beatmania IIDX 2nd style - - 5 - - - 5 - -
beatmania IIDX 3rd style→4th style - 4 5 - - 4 5 - -
beatmania IIDX 5th style - 4 5 -- ↑5 ↑7 - -
beatmania IIDX 3rd style CS - 4 5 - - 4 5 - -