AC bm DREAMS COME TRUE: Difference between revisions

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{{DISPLAYTITLE:beatmania featuring DREAMS COME TRUE}}
{{bm-AC}}
{{bm-AC}}


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* Only beatmania title sound directed by [[Kaoko Aoki]], one of the earliest artists for the pop'n music series.
* Only beatmania title sound directed by [[Kaoko Aoki]], one of the earliest artists for the pop'n music series.
* Only arcade beatmania title to have music previews.
* Only arcade beatmania title to have music previews.
* Only beatmania title that has different color schemes and note colors for each play side.
** The 1P side has a blue scheme, gray notes for the white key buttons, and blue notes for the black key buttons.
** The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons.
* None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
* None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
* The BM-II DOUBLE modifier is absent in this game, despite being released after completeMIX 2, where the modifier was first introduced.
** The modifier was absent in [[AC bm Club|ClubMIX]] either, but returned later in [[AC bm CORE REMIX|CORE REMIX]].
* Event Mode in this game has a few differences not found in any other game.
** There is still a timer that can run out, forcing a song to be selected.
** To select a song, one or both START buttons '''and''' a key button must be pressed at the same time.


== Staff Information ==
== Staff Information ==
[[beatmania featuring DREAMS COME TRUE credits]]
* Game credits: [[beatmania featuring DREAMS COME TRUE credits]]
* Producer: Koji Okamoto
* Director: Yoshihito Kato
* Sound Producer: [[Reo Nagumo]]
* Sound Director: [[Kaoko Aoki]]
* CG Director: [[Megumi Kohayakawa|meg_KOHA]]
* CG Designer: Light Kisaragi, Hir-Pon, [[Tomoko Shiono|shio]]
* Programmer: MTSU
* Graphic Designer: Mayu Sugiyama


= New Songs =
= Song List =
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="300px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="75px"|BPM
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|DP Difficulty
Line 38: Line 38:
!style="background:#9999ee; text-align: center;" width="70px"|Hard
!style="background:#9999ee; text-align: center;" width="70px"|Hard
|-
|-
!style="background:#9999ee; text-align: center;" colspan="6"|Licensed Songs
!style="background:#9999ee; text-align: center;" colspan="5"|Licensed Songs
|-
|-
| [[go on,baby!]] || 102 || style="background:#EE7;"|1 || style="background:#FB607F;"|3 || style="background:#EE7;"|1 || style="background:#FB607F;"|3
| [[go on,baby!]] || style="background:#EE7;"|1 || style="background:#FB607F;"|3 || style="background:#EE7;"|1 || style="background:#FB607F;"|3
|-
|-
| [[LAT.43°N ~forty-three degrees north latitude~|LAT.43°N ~forty-three degrees north latitude~]] || 136 || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
| [[LAT.43°N ~forty-three degrees north latitude~|LAT.43°N ~forty-three degrees north latitude~]] || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
|-
|-
| [[SNOW DANCE]] || 94 || style="background:#EE7;"|1 || style="background:#FB607F;"|2 || style="background:#EE7;"|1 || style="background:#FB607F;"|2
| [[SNOW DANCE]] || style="background:#EE7;"|1 || style="background:#FB607F;"|2 || style="background:#EE7;"|1 || style="background:#FB607F;"|2
|-
|-
| [[Ahaha|あはは]] || ? || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
| [[Ahaha|あはは]] || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
|-
|-
| [[Anata ni aitakute|あなたに会いたくて]] || ? || style="background:#EE7;"|3 || style="background:#FB607F;"|5 || style="background:#EE7;"|3 || style="background:#FB607F;"|5
| [[Anata ni aitakute|あなたに会いたくて]] || style="background:#EE7;"|3 || style="background:#FB607F;"|5 || style="background:#EE7;"|3 || style="background:#FB607F;"|5
|-
|-
| [[Asa ga mata kuru|朝がまた来る]] || 96 || style="background:#EE7;"|1 || style="background:#FB607F;"|2 || style="background:#EE7;"|1 || style="background:#FB607F;"|2
| [[Asa ga mata kuru|朝がまた来る]] || style="background:#EE7;"|1 || style="background:#FB607F;"|2 || style="background:#EE7;"|1 || style="background:#FB607F;"|2
|-
|-
| [[Egao no yukue|笑顔の行方]] || ? || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
| [[Egao no yukue|笑顔の行方]] || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
|-
|-
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
| [[Kessen wa kinyoubi|決戦は金曜日]] || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
|-
|-
| [[Nante koi shitandaro|なんて恋したんだろ]] || 80-160 || style="background:#EE7;"|2 || style="background:#FB607F;"|4 || style="background:#EE7;"|2 || style="background:#FB607F;"|4
| [[Nante koi shitandaro|なんて恋したんだろ]] || style="background:#EE7;"|2 || style="background:#FB607F;"|4 || style="background:#EE7;"|2 || style="background:#FB607F;"|4
|-
|-
| [[Sayonara wo matteru|さよならを待ってる]] || ? || style="background:#EE7;"|2 || style="background:#FB607F;"|4 || style="background:#EE7;"|2 || style="background:#FB607F;"|4
| [[Sayonara wo matteru|さよならを待ってる]] || style="background:#EE7;"|2 || style="background:#FB607F;"|4 || style="background:#EE7;"|2 || style="background:#FB607F;"|4
|-
|-
| [[Ureshii! Tanoshii! Daisuki!|うれしい!たのしい!大好き!]] || 113 || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
| [[Ureshii! Tanoshii! Daisuki!|うれしい!たのしい!大好き!]] || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
|-
|-
| [[Yorokobi no uta|よろこびのうた]] || ? || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
| [[Yorokobi no uta|よろこびのうた]] || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
|-
|-
!style="background:#9999ee; text-align: center;" colspan="6"|Masato Nakamura Remixes
!style="background:#9999ee; text-align: center;" colspan="6"|Masato Nakamura Remixes
|-
|-
| [[AHAHA -KING CRAB MIX]] || ? || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
| [[AHAHA -KING CRAB MIX]] || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
|-
|-
| [[NANTE KOI SHITANDARO -KING CRAFTY MIX]] || ? || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
| [[NANTE KOI SHITANDARO -KING CRAFTY MIX]] || style="background:#EE7;"|2 || style="background:#FB607F;"|3 || style="background:#EE7;"|2 || style="background:#FB607F;"|3
|-
|-
| [[SONG OF JOY -KING CRAB MIX]] || ? || style="background:#EE7;"|4 || style="background:#FB607F;"|5 || style="background:#EE7;"|4 || style="background:#FB607F;"|5
| [[SONG OF JOY -KING CRAB MIX]] || style="background:#EE7;"|4 || style="background:#FB607F;"|5 || style="background:#EE7;"|4 || style="background:#FB607F;"|5
|-
|-
!style="background:#9999ee; text-align: center;" colspan="6"|KONAMI Remixes
!style="background:#9999ee; text-align: center;" colspan="6"|KONAMI Remixes
|-
|-
| [[go on,baby! Happy! Happie Konami Re-organize Mix]] || 120 || style="background:#EE7;"|5 || style="background:#FB607F;"|5 || style="background:#EE7;"|5 || style="background:#FB607F;"|5
| [[go on,baby! Happy! Happie Konami Re-organize Mix]] || style="background:#EE7;"|5 || style="background:#FB607F;"|5 || style="background:#EE7;"|5 || style="background:#FB607F;"|5
|-
|-
| [[SNOW DANCE Balearic Togs Konami Remix]] || ? || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
| [[SNOW DANCE Balearic Togs Konami Remix]] || style="background:#EE7;"|3 || style="background:#FB607F;"|4 || style="background:#EE7;"|3 || style="background:#FB607F;"|4
|-
|-
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る Sci-fi analog slave Konami Remix]] || 130 || style="background:#EE7;"|5 || style="background:#FB607F;"|5 || style="background:#EE7;"|5 || style="background:#FB607F;"|5
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る Sci-fi analog slave Konami Remix]] || style="background:#EE7;"|5 || style="background:#FB607F;"|5 || style="background:#EE7;"|5 || style="background:#FB607F;"|5
|}
|}


= MONKeY LIVE =
= MONKeY LIVE =
A fifth course named ''Mixed up DCT'' is comprised of four randomly selected songs.
{{DDR Course Header|
{{4S Course|||Dori Dori<br>(★★★)|[[Asa ga mata kuru|朝がまた来る]]|[[LAT.43°N ~forty-three degrees north latitude~|LAT.43°N ~forty-three degrees north latitude~]]|[[Sayonara wo matteru|さよならを待ってる]]|[[Kessen wa kinyoubi|決戦は金曜日]]}}
{{4S Course|||Happy+<br>(★★★)|[[SNOW DANCE]]|[[Egao no yukue|笑顔の行方]]|[[Ureshii! Tanoshii! Daisuki!|うれしい!たのしい!大好き!]]|[[Anata ni aitakute|あなたに会いたくて]]}}
{{4S Course|||Lazy Natural<br>(★★★★)|[[go on,baby!]]|[[Ahaha|あはは]]|[[Yorokobi no uta|よろこびのうた]]|[[Nante koi shitandaro|なんて恋したんだろ]]}}
{{4S Course|||Remix<br>(★★★★★)|[[NANTE KOI SHITANDARO -KING CRAFTY MIX]]|[[SNOW DANCE Balearic Togs Konami Remix]]|[[AHAHA -KING CRAB MIX]]|[[SONG OF JOY -KING CRAB MIX]]}}
{{4S Course|||Mixed up DCT<br>(?)|(RANDOM)|(RANDOM)|(RANDOM)|(RANDOM)}}
}}


{{IIDX Course
= Songs With Default Scroll Speed Multipliers =
| course1 = Dori Dori (★★★)
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
| c1song1 = [[Asa ga mata kuru|朝がまた来る]]
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
| c1song2 = [[LAT.43°N ~forty-three degrees north latitude~|LAT.43°N ~forty-three degrees north latitude~]] 
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
| c1song3 = [[Sayonara wo matteru|さよならを待ってる]]
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]).
| c1song4 = [[Kessen wa kinyoubi|決戦は金曜日]]  
{| class="wikitable"
| course2 = Happy + (★★★)
|-
| c2song1 = [[SNOW DANCE]]
! Song !! Display BPM !! Multiplier (B/H<sup>*</sup>) !! In-Game BPM (B/H<sup>*</sup>)
| c2song2 = [[Egao no yukue|笑顔の行方]]
|-
| c2song3 = [[Ureshii! Tanoshii! Daisuki!|うれしい!たのしい!大好き!]]
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX]]] || 130 || x1.4 / x1.4 || 182 / 182
| c2song4 = [[Anata ni aitakute|あなたに会いたくて]]
|-
| course3 = Lazy Natural (★★★★)
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || x1.4 / x1.4 || 175 / 175
| c3song1 = [[go on,baby!]]
|}
| c3song2 = [[Ahaha|あはは]]
<sub>* B = Basic; H = Hard</sub>
| c3song3 = [[Yorokobi no uta|よろこびのうた]]
 
| c3song4 = [[Nante koi shitandaro|なんて恋したんだろ]]
= Codes & Unlock Information =
| course4 = REMIX (★★★★★)
== Select Options ==
| c4song1 = [[NANTE KOI SHITANDARO -KING CRAFTY MIX]] 
* To select options, do so via the method below.
| c4song2 = [[SNOW DANCE Balearic Togs Konami Remix]]
* Available options will differ according whether Event Mode is enabled.
| c4song3 = [[AHAHA -KING CRAB MIX]]
; Title Screen
| c4song4 = [[SONG OF JOY -KING CRAB MIX]]
* While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
}}
** Available options: BATTLE; DOUBLE; MIRROR/RANDOM; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
* This method is not available while Event Mode is enabled.
 
== Event Mode ==
;Selecting Mode During Event Mode
* When Event Mode is enabled, there are several differences in making selections, which are as follows.
** The options menu cannot be shown on the title screen, preventing selection of options from there.
*** As such, there is no known way to select options while Event Mode is enabled.
** The Mode Select menu is skipped, preventing selection of game mode.
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
** To make each selection, follow the procedures below on the song select screen.
* Select Mode
** Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
*** (1P START +) any key button: SINGLE
**** Pressing and holding 1P START is optional; by default, pressing any key button while not holding any START button will select SINGLE mode.
*** 2P START + any key button: DOUBLE
*** 1P+2P START + any key button: BATTLE
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).


= Related Links =
= Related Links =
None.
None.


{{stub}}
[[Category:beatmania]]
 
[[Category:beatmania Titles]]

Latest revision as of 00:08, 18 June 2024

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania featuring DREAMS COME TRUE

Release Information

  • Release date: May 31st, 2000

General Information / Changes

  • Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes.
  • Artist info is not shown in-game since the main music focus is on DREAMS COME TRUE.
  • Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones.
  • Only beatmania title sound directed by Kaoko Aoki, one of the earliest artists for the pop'n music series.
  • Only arcade beatmania title to have music previews.
  • Only beatmania title that has different color schemes and note colors for each play side.
    • The 1P side has a blue scheme, gray notes for the white key buttons, and blue notes for the black key buttons.
    • The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons.
  • None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
  • The BM-II DOUBLE modifier is absent in this game, despite being released after completeMIX 2, where the modifier was first introduced.
  • Event Mode in this game has a few differences not found in any other game.
    • There is still a timer that can run out, forcing a song to be selected.
    • To select a song, one or both START buttons and a key button must be pressed at the same time.

Staff Information

Song List

Song SP Difficulty DP Difficulty
Basic Hard Basic Hard
Licensed Songs
go on,baby! 1 3 1 3
LAT.43°N ~forty-three degrees north latitude~ 2 3 2 3
SNOW DANCE 1 2 1 2
あはは 2 3 2 3
あなたに会いたくて 3 5 3 5
朝がまた来る 1 2 1 2
笑顔の行方 2 3 2 3
決戦は金曜日 3 4 3 4
なんて恋したんだろ 2 4 2 4
さよならを待ってる 2 4 2 4
うれしい!たのしい!大好き! 3 4 3 4
よろこびのうた 3 4 3 4
Masato Nakamura Remixes
AHAHA -KING CRAB MIX 3 4 3 4
NANTE KOI SHITANDARO -KING CRAFTY MIX 2 3 2 3
SONG OF JOY -KING CRAB MIX 4 5 4 5
KONAMI Remixes
go on,baby! Happy! Happie Konami Re-organize Mix 5 5 5 5
SNOW DANCE Balearic Togs Konami Remix 3 4 3 4
朝がまた来る Sci-fi analog slave Konami Remix 5 5 5 5

MONKeY LIVE

Name STAGE
1st 2nd 3rd FINAL
Dori Dori
(★★★)
朝がまた来る LAT.43°N ~forty-three degrees north latitude~ さよならを待ってる 決戦は金曜日
Happy+
(★★★)
SNOW DANCE 笑顔の行方 うれしい!たのしい!大好き! あなたに会いたくて
Lazy Natural
(★★★★)
go on,baby! あはは よろこびのうた なんて恋したんだろ
Remix
(★★★★★)
NANTE KOI SHITANDARO -KING CRAFTY MIX SNOW DANCE Balearic Togs Konami Remix AHAHA -KING CRAB MIX SONG OF JOY -KING CRAB MIX
Mixed up DCT
(?)
(RANDOM) (RANDOM) (RANDOM) (RANDOM)


Songs With Default Scroll Speed Multipliers

  • Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
    • In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
    • When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
  • Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song Display BPM Multiplier (B/H*) In-Game BPM (B/H*)
朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX] 130 x1.4 / x1.4 182 / 182
決戦は金曜日 125 x1.4 / x1.4 175 / 175

* B = Basic; H = Hard

Codes & Unlock Information

Select Options

  • To select options, do so via the method below.
  • Available options will differ according whether Event Mode is enabled.
Title Screen
  • While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
    • Available options: BATTLE; DOUBLE; MIRROR/RANDOM; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
  • This method is not available while Event Mode is enabled.

Event Mode

Selecting Mode During Event Mode
  • When Event Mode is enabled, there are several differences in making selections, which are as follows.
    • The options menu cannot be shown on the title screen, preventing selection of options from there.
      • As such, there is no known way to select options while Event Mode is enabled.
    • The Mode Select menu is skipped, preventing selection of game mode.
    • Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
    • To make each selection, follow the procedures below on the song select screen.
  • Select Mode
    • Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
      • (1P START +) any key button: SINGLE
        • Pressing and holding 1P START is optional; by default, pressing any key button while not holding any START button will select SINGLE mode.
      • 2P START + any key button: DOUBLE
      • 1P+2P START + any key button: BATTLE
        • Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
          • However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).

Related Links

None.