Spooky: Difference between revisions
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Length: 2:00<br> | Length: 2:00<br> | ||
Genre: HARD HOUSE<br> | Genre: HARD HOUSE<br> | ||
Movie: good-cool and Itch<br> | |||
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br> | First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br> | ||
Other Music Game Appearances: None. | Other Music Game Appearances: None. | ||
== Lyrics == | == Lyrics == | ||
None. | |||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
* Spooky shares a vocal sample with [[think ya better D]], from [[CS DDR 2ndReMIX PS|DanceDanceRevolution 2ndReMIX]]. | |||
* An extended version of Spooky appears on good-cool's first album, [[good-cool super collection beatmania & pop'n music]]. | * An extended version of Spooky appears on good-cool's first album, [[good-cool super collection beatmania & pop'n music]]. | ||
== Trivia == | == Trivia == | ||
{{Gallery}} | |||
* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM. | * Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM. | ||
* The three characters in Spooky's video are modeled after beatmania IIDX artists | * The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]]. | ||
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the | ** The characters are named Wolf, Dracula, and Franken, respectively. | ||
* Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances. | |||
** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]. | |||
* Spooky was absent from the [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] location tests. However, it reappeared in the final release. | |||
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the arcade beatmania IIDX data. | |||
== Song Production Information == | == Song Production Information == | ||
=== good-cool === | |||
I received a request from TAKA to "create an instrumental hard house song" after a long time. | |||
== Video Production Information == | == Video Production Information == | ||
=== good-cool === | |||
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. He said, "please, make another movie this time good-cool".<br> | |||
With his encouragement, I was able to make a movie again. | |||
I have friends who I often hang out with.<br> | |||
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).<br> | |||
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br> | |||
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br> | |||
Isn't the meaning of "Spooky", "creepy~", such a nuance? | |||
Firstly, I roughly divided the song and filled in the sheet music.<br> | |||
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br> | |||
And finally, I added the most important character settings.<br> | |||
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.<br> | |||
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br> | |||
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.<br> | |||
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br> | |||
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed. | |||
As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!! | |||
<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span> | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
Line 34: | Line 60: | ||
{{IIDX Chart Header| | {{IIDX Chart Header| | ||
{{IIDX Chart Notecounts|450|561|709|833|753|909|-}} | {{IIDX Chart Notecounts|450|561|709|833|-|753|909|-|-}} | ||
{{IIDX Chart|beatmania IIDX 7th style→9th style|-|5|6|N/A|7|7+|-}} | {{IIDX Chart|beatmania IIDX 7th style→9th style|-|5|6|N/A|-|7|7+|-|-}} | ||
{{IIDX Chart|beatmania IIDX 10th style→11 IIDX RED|-|5|6|N/A|7|8|-}} | {{IIDX Chart|beatmania IIDX 10th style→11 IIDX RED|-|5|6|N/A|-|7|8|-|-}} | ||
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY→14 GOLD|-|5|6|8|7|↑9|-}} | {{IIDX Chart|beatmania IIDX 12 HAPPY SKY→14 GOLD|-|5|6|8|-|7|↑9|-|-}} | ||
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS→19 Lincle|-|5|6|8|↑8|9|-}} | {{IIDX Chart|beatmania IIDX 15 DJ TROOPERS→19 Lincle|-|5|6|8|-|↑8|9|-|-}} | ||
{{IIDX Chart|beatmania IIDX 7th style CS|'''3'''|5|6|6|7|7+|-}} | {{IIDX Chart|beatmania IIDX 7th style CS|'''3'''|5|6|6|-|7|7+|-|-}} | ||
{{IIDX Chart|beatmania IIDX 9th style CS|3|5|6|6|7|7+|-}} | {{IIDX Chart|beatmania IIDX 9th style CS|3|5|6|6|-|7|7+|-|-}} | ||
}} | }} | ||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:IIDX Songs]] | [[Category:beatmania IIDX Songs]] | ||
[[Category:IIDX Songs with Unique Title Cards]] | [[Category:beatmania IIDX Songs with Unique Title Cards]] | ||
[[Category:IIDX Songs with Unique Videos]] | [[Category:beatmania IIDX Songs with Unique Videos]] | ||
[[Category:Beatmania IIDX Cut Songs]] | [[Category:Beatmania IIDX Cut Songs]] |
Latest revision as of 19:33, 20 August 2024
Spooky
Song Information
Artist: good-cool
Composition/Arrangement: Tatsuya Furukawa
BPM: 140-455
Length: 2:00
Genre: HARD HOUSE
Movie: good-cool and Itch
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- Spooky shares a vocal sample with think ya better D, from DanceDanceRevolution 2ndReMIX.
- An extended version of Spooky appears on good-cool's first album, good-cool super collection beatmania & pop'n music.
Trivia
- This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
- Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to EMPRESS, when it was beaten by Y&Co. is dead or alive's 876 BPM.
- The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after TaQ, and the Frankenstein's monster is modeled after dj TAKA.
- The characters are named Wolf, Dracula, and Franken, respectively.
- Spooky's unique title card was removed from arcade titles in beatmania IIDX 9th style. It was also not retained on its CS appearances.
- It would be eventually restored in beatmania IIDX 11 IIDX RED.
- Spooky was absent from the beatmania IIDX 16 EMPRESS location tests. However, it reappeared in the final release.
- Despite Spooky being removed in beatmania IIDX 20 tricoro, its video is still present in the arcade beatmania IIDX data.
Song Production Information
good-cool
I received a request from TAKA to "create an instrumental hard house song" after a long time.
Video Production Information
good-cool
After this song was completed and the demo was checked, I received a phone call. It was from VJ GYO. He said, "please, make another movie this time good-cool".
With his encouragement, I was able to make a movie again.
I have friends who I often hang out with.
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".
Isn't the meaning of "Spooky", "creepy~", such a nuance?
Firstly, I roughly divided the song and filled in the sheet music.
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).
And finally, I added the most important character settings.
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.
As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!
※The "Spooky" Art Gallery is now available in the G2ARTS corner!
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 7+ in 7th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 450 | 561 | 709 | 833 | - | 753 | 909 | - | - |
beatmania IIDX 7th style→9th style | - | 5 | 6 | N/A | - | 7 | 7+ | - | - |
beatmania IIDX 10th style→11 IIDX RED | - | 5 | 6 | N/A | - | 7 | 8 | - | - |
beatmania IIDX 12 HAPPY SKY→14 GOLD | - | 5 | 6 | 8 | - | 7 | ↑9 | - | - |
beatmania IIDX 15 DJ TROOPERS→19 Lincle | - | 5 | 6 | 8 | - | ↑8 | 9 | - | - |
beatmania IIDX 7th style CS | 3 | 5 | 6 | 6 | - | 7 | 7+ | - | - |
beatmania IIDX 9th style CS | 3 | 5 | 6 | 6 | - | 7 | 7+ | - | - |