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== Song Information ==
== Song Information ==
Artist: dj TAKA<br>
Artist: dj TAKA<br>
Composition/Arrangement: [[Takayuki Ishikawa|dj TAKA]]<br>
Composition/Arrangement: [[Takayuki Ishikawa|dj TAKA]]<br>
Lyrics: [[mari]]<br>
Lyrics: [[Mari Miura|mari]]<br>
Vocals: Helena Dolph Jackson<br>
Vocals: [[Donyale Renee]]<br>
BPM: 148<br>
BPM: 148<br>
Length: 1:56<br>
Length: 1:56<br>
Genre: TRANCE<br>
Genre: TRANCE<br>
VJ: tats (Tomoyuki Arima)<br>
Movie: tats ([[Tomoyuki Arima|Tomoyuki arima]]) (produced by [[Kazuya Takahashi]] (IMAGICA DC21))<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.


== Lyrics ==
== Lyrics ==
 
<pre>I'm drifting through the mist of love
<pre>
I'm drifting through the mist of love
To find out where my heart belongs
To find out where my heart belongs


I'm drifting through the mist of love
I'm drifting through the mist of love
To find the place my heart belongs
To find the place my heart belongs</pre>
</pre>
 
== Song Connections/Remixes ==


* Said to be related to [[thunder]], though dj TAKA claims otherwise.
== Song Connections / Remixes ==
* According to dj TAKA's song comments, INAZUMA has the same chord progression and vocal track as [[thunder]], but is not a remix of it.


== Trivia ==
== Trivia ==
[[Image:INAZUMA.png|thumb|INAZUMA's title card.]]
* "Inazuma" (稲妻) is Japanese for "lightning".
* INAZUMA lost its unique title card in [[AC tricoro|beatmania IIDX 20 tricoro]].
* INAZUMA is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from July 4th, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].
** From April 20th, 2022, it is available by default in [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]].
* INAZUMA is Tomoyuki Arima's first video in BEMANI.


* "Inazuma" means "lightning". The song itself contains the lyrics of [[thunder]] from [[AC 8th style|beatmania IIDX 8th style]].
== Song Production Information ==
 
=== dj TAKA ===
== Music Production Info ==
I started creating this song with a hard NRG-style, based on [[Yoshiaki Heshiki|HES]] and [[Goli Matsumoto|GOLI]]'s request.<br>
 
But, as I layered more sounds on top of each other, it somehow had a melodious atmosphere.<br>
[[Goli Matsumoto|GOLI]] and [[Yoshiaki Heshiki|HES]] wanted me to do a hard NRG song, so that's how this one started out. But, while layering things on top of each other, somehow something strangely melodious emerged. It just kind of fell out of me thinking, I wonder how this would sound? ... and then doing it. Sorry, HES! Instead of NRG, this ended up being really majestic trance! So, [[Yoshitaka Nishimura|Yoshitaka]], who sits behind me, was all "Hey, Taka, that sounds really great! Let me listen for a while!" in a mischevious voice ... so I did, and he said "You should add some vocals!" Hmmm, that's a good idea, but ... okay, they'll start from here ... is there enough time left for it?
These kind of things actually often happen, so does this feel good?<br>
I'm sorry HES! This time, I'm going with a magnificent trance feeling!<br>
So, when I was nearly finished, [[Yoshitaka Nishimura|YOSHITAKA]], who sat behind me, said in his usual mischievous voice, "TAKA~, it's groovy, please let me listen to it for a bit~", so I let him listen to it for a bit...<br>
He mischievously answered, "It'd be great if you added vocals to it!".<br>
Vocals are a good idea... but well~, from now... I wonder if I can add them on time.... after thinking about this for a while


Hmm ... ... wait a minute ... ... didn't thunder go something like this too ... ... ... ... ... ... ... ... !?


So I started looking for the vocal track to thunder right away, and when I matched up the BPM and cue points ... they matched up so well and created a magnificent harmony, and the track was finished a few hours later.
Hmm... wait...... I'm sure thunder has the same chord progression as this song.........


So the process of creating this song was totally different from what you'd normally think of remixing. I don't think of this as a remix of "thunder", but as a totally separate song. Of course, nobody cares about that even when I explain, but I hope you'll realize that it's not really a remix.
..................!


== Video Production Info ==
I immediately searched for thunder's vocal track from my enormous data backup, and when I tried combining the key and BPM...<br>
They had a brilliantly matching harmony, and I completed this track after a few hours.


When I listened to the demo of this song, I thought, "How can I create a video with the same tension as this song???", but I didn't really say anything about it. I thought it might be a bad idea to just carelessly start assembling materials and shooting film, and I ended up using Flash.
So, since this song was created in a completely different order than the so-called remixing process, I say it's not a remix of "thunder", but a completely different song.<br>
Of course, it doesn't matter how you interpret it, but I wonder if you can notice that it's slightly different to a so-called remix?


I left the analysis of the graphics files and photographs onscreen, and in fact threw it into high gear. I didn't mean for it to be so distracting, but ... Sorry if it's hard to watch.
== Video Production Information ==
=== tats (Tomoyuki arima) ===
When I received the demo of this song, I silently thought, "well, how can I follow this tension???", but it was dangerous to use live-action footage to take simple scenery, so as a result, I ended up using Flash.


Movie Produced by KAZUYA TAKAHASHI (IMAGICA DC21)
I inserted disassembled, broken image files and footage on the screen, and alternated them at high-speed. I intended to insert them without flickering, but.... I'm sorry if your eyes hurt.


==Difficulty==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


===beatmania IIDX===
{{IIDX Chart Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Notecounts|215|561|930|1368|-|584|917|1554|-}}
|-
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY|-|5|9|11|-|5|9|12|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;Present|-|5|9|11|-|&uarr;6|9|12|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY CS|'''2'''|5|9|11|-|6|9|12|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|9|11|-|6|9|12|-}}
|-
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|9|11|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|215 || style="background:#73C2FB;"|561 || style="background:#eeee77;"|930 || style="background:#FB607F;"|1368 || style="background:#73C2FB;"|584 || style="background:#eeee77;"|917 || style="background:#FB607F;"|1554
|-
| beatmania IIDX 12 HAPPY SKY || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|-
| beatmania IIDX 13 DistorteD&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|&uarr;6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|-
| beatmania IIDX 12 HAPPY SKY CS || style="background:#00FF7F;"|2 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Name Designs]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 16:56, 20 February 2024

INAZUMA

Song Information

Artist: dj TAKA
Composition/Arrangement: dj TAKA
Lyrics: mari
Vocals: Donyale Renee
BPM: 148
Length: 1:56
Genre: TRANCE
Movie: tats (Tomoyuki arima) (produced by Kazuya Takahashi (IMAGICA DC21))
First Music Game Appearance: beatmania IIDX 12 HAPPY SKY
Other Music Game Appearances: None.

Lyrics

I'm drifting through the mist of love
To find out where my heart belongs

I'm drifting through the mist of love
To find the place my heart belongs

Song Connections / Remixes

  • According to dj TAKA's song comments, INAZUMA has the same chord progression and vocal track as thunder, but is not a remix of it.

Trivia

INAZUMA's title card.

Song Production Information

dj TAKA

I started creating this song with a hard NRG-style, based on HES and GOLI's request.
But, as I layered more sounds on top of each other, it somehow had a melodious atmosphere.
These kind of things actually often happen, so does this feel good?
I'm sorry HES! This time, I'm going with a magnificent trance feeling!
So, when I was nearly finished, YOSHITAKA, who sat behind me, said in his usual mischievous voice, "TAKA~, it's groovy, please let me listen to it for a bit~", so I let him listen to it for a bit...
He mischievously answered, "It'd be great if you added vocals to it!".
Vocals are a good idea... but well~, from now... I wonder if I can add them on time.... after thinking about this for a while


Hmm... wait...... I'm sure thunder has the same chord progression as this song.........

..................!

I immediately searched for thunder's vocal track from my enormous data backup, and when I tried combining the key and BPM...
They had a brilliantly matching harmony, and I completed this track after a few hours.

So, since this song was created in a completely different order than the so-called remixing process, I say it's not a remix of "thunder", but a completely different song.
Of course, it doesn't matter how you interpret it, but I wonder if you can notice that it's slightly different to a so-called remix?

Video Production Information

tats (Tomoyuki arima)

When I received the demo of this song, I silently thought, "well, how can I follow this tension???", but it was dangerous to use live-action footage to take simple scenery, so as a result, I ended up using Flash.

I inserted disassembled, broken image files and footage on the screen, and alternated them at high-speed. I intended to insert them without flickering, but.... I'm sorry if your eyes hurt.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 215 561 930 1368 - 584 917 1554 -
beatmania IIDX 12 HAPPY SKY - 5 9 11 - 5 9 12 -
beatmania IIDX 13 DistorteD→Present - 5 9 11 - ↑6 9 12 -
beatmania IIDX 12 HAPPY SKY CS 2 5 9 11 - 6 9 12 -
beatmania IIDX INFINITAS - 5 9 11 - 6 9 12 -
beatmania IIDX ULTIMATE MOBILE - 5 9 11 - - - - -