Spooky: Difference between revisions

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* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM.
* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM.
* The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]].
* The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]].
** The characters are named Wolf, Dracula, and Franken, respectively.
* Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances.
* Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances.
** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].
** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].
* Spooky was absent from the location test of [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. However, it reappeared in the final release.
* Spooky was absent from the [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] location tests. However, it reappeared in the final release.
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the arcade beatmania IIDX data.
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the arcade beatmania IIDX data.


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== good-cool ===
I received a request from TAKA to "create an instrumental hard house song" after a long time.


== Video Production Information ==
== Video Production Information ==
None.
=== good-cool ===
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. He said, "please, make another movie this time good-cool".<br>
With his encouragement, I was able to make a movie again.
 
I have friends who I often hang out with.<br>
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).<br>
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br>
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br>
Isn't the meaning of "Spooky", "creepy~", such a nuance?
 
Firstly, I roughly divided the song and filled in the sheet music.<br>
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br>
And finally, I added the most important character settings.<br>
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.<br>
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br>
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.<br>
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br>
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.
 
As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!
 
<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span>


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Latest revision as of 19:33, 20 August 2024

Spooky

Song Information

Artist: good-cool
Composition/Arrangement: Tatsuya Furukawa
BPM: 140-455
Length: 2:00
Genre: HARD HOUSE
Movie: good-cool and Itch
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to EMPRESS, when it was beaten by Y&Co. is dead or alive's 876 BPM.
  • The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after TaQ, and the Frankenstein's monster is modeled after dj TAKA.
    • The characters are named Wolf, Dracula, and Franken, respectively.
  • Spooky's unique title card was removed from arcade titles in beatmania IIDX 9th style. It was also not retained on its CS appearances.
  • Spooky was absent from the beatmania IIDX 16 EMPRESS location tests. However, it reappeared in the final release.
  • Despite Spooky being removed in beatmania IIDX 20 tricoro, its video is still present in the arcade beatmania IIDX data.

Song Production Information

good-cool

I received a request from TAKA to "create an instrumental hard house song" after a long time.

Video Production Information

good-cool

After this song was completed and the demo was checked, I received a phone call. It was from VJ GYO. He said, "please, make another movie this time good-cool".
With his encouragement, I was able to make a movie again.

I have friends who I often hang out with.
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".
Isn't the meaning of "Spooky", "creepy~", such a nuance?

Firstly, I roughly divided the song and filled in the sheet music.
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).
And finally, I added the most important character settings.
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.

As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!

※The "Spooky" Art Gallery is now available in the G2ARTS corner!

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ in 7th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 450 561 709 833 - 753 909 - -
beatmania IIDX 7th style→9th style - 5 6 N/A - 7 7+ - -
beatmania IIDX 10th style→11 IIDX RED - 5 6 N/A - 7 8 - -
beatmania IIDX 12 HAPPY SKY→14 GOLD - 5 6 8 - 7 ↑9 - -
beatmania IIDX 15 DJ TROOPERS→19 Lincle - 5 6 8 - ↑8 9 - -
beatmania IIDX 7th style CS 3 5 6 6 - 7 7+ - -
beatmania IIDX 9th style CS 3 5 6 6 - 7 7+ - -