AC bm DREAMS COME TRUE: Difference between revisions
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** The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons. | ** The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons. | ||
* None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts. | * None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts. | ||
* The BM-II DOUBLE modifier is | * The BM-II DOUBLE modifier is absent in this game, despite being released after completeMIX 2, where the modifier was first introduced. | ||
** The modifier was | ** The modifier was absent in [[AC bm Club|ClubMIX]] either, but returned later in [[AC bm CORE REMIX|CORE REMIX]]. | ||
* Event Mode in this game has a few differences not found in any other game. | * Event Mode in this game has a few differences not found in any other game. | ||
** There is still a timer that can run out, forcing a song to be selected. | ** There is still a timer that can run out, forcing a song to be selected. | ||
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= MONKeY LIVE = | = MONKeY LIVE = | ||
{{DDR Course Header| | |||
{{ | {{4S Course|||Dori Dori<br>(★★★)|[[Asa ga mata kuru|朝がまた来る]]|[[LAT.43°N ~forty-three degrees north latitude~|LAT.43°N ~forty-three degrees north latitude~]]|[[Sayonara wo matteru|さよならを待ってる]]|[[Kessen wa kinyoubi|決戦は金曜日]]}} | ||
| | {{4S Course|||Happy+<br>(★★★)|[[SNOW DANCE]]|[[Egao no yukue|笑顔の行方]]|[[Ureshii! Tanoshii! Daisuki!|うれしい!たのしい!大好き!]]|[[Anata ni aitakute|あなたに会いたくて]]}} | ||
| | {{4S Course|||Lazy Natural<br>(★★★★)|[[go on,baby!]]|[[Ahaha|あはは]]|[[Yorokobi no uta|よろこびのうた]]|[[Nante koi shitandaro|なんて恋したんだろ]]}} | ||
| | {{4S Course|||Remix<br>(★★★★★)|[[NANTE KOI SHITANDARO -KING CRAFTY MIX]]|[[SNOW DANCE Balearic Togs Konami Remix]]|[[AHAHA -KING CRAB MIX]]|[[SONG OF JOY -KING CRAB MIX]]}} | ||
| | {{4S Course|||Mixed up DCT<br>(?)|(RANDOM)|(RANDOM)|(RANDOM)|(RANDOM)}} | ||
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}} | }} | ||
Latest revision as of 00:08, 18 June 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania featuring DREAMS COME TRUE
Release Information
- Release date: May 31st, 2000
General Information / Changes
- Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes.
- Artist info is not shown in-game since the main music focus is on DREAMS COME TRUE.
- Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones.
- Only beatmania title sound directed by Kaoko Aoki, one of the earliest artists for the pop'n music series.
- Only arcade beatmania title to have music previews.
- Only beatmania title that has different color schemes and note colors for each play side.
- The 1P side has a blue scheme, gray notes for the white key buttons, and blue notes for the black key buttons.
- The 2P side has a pink scheme, gray notes for the white key buttons, and pink notes for the black key buttons.
- None of beatmania featuring DREAMS COME TRUE's songs have ANOTHER charts.
- The BM-II DOUBLE modifier is absent in this game, despite being released after completeMIX 2, where the modifier was first introduced.
- The modifier was absent in ClubMIX either, but returned later in CORE REMIX.
- Event Mode in this game has a few differences not found in any other game.
- There is still a timer that can run out, forcing a song to be selected.
- To select a song, one or both START buttons and a key button must be pressed at the same time.
Staff Information
- Game credits: beatmania featuring DREAMS COME TRUE credits
Song List
Song | SP Difficulty | DP Difficulty | |||
---|---|---|---|---|---|
Basic | Hard | Basic | Hard | ||
Licensed Songs | |||||
go on,baby! | 1 | 3 | 1 | 3 | |
LAT.43°N ~forty-three degrees north latitude~ | 2 | 3 | 2 | 3 | |
SNOW DANCE | 1 | 2 | 1 | 2 | |
あはは | 2 | 3 | 2 | 3 | |
あなたに会いたくて | 3 | 5 | 3 | 5 | |
朝がまた来る | 1 | 2 | 1 | 2 | |
笑顔の行方 | 2 | 3 | 2 | 3 | |
決戦は金曜日 | 3 | 4 | 3 | 4 | |
なんて恋したんだろ | 2 | 4 | 2 | 4 | |
さよならを待ってる | 2 | 4 | 2 | 4 | |
うれしい!たのしい!大好き! | 3 | 4 | 3 | 4 | |
よろこびのうた | 3 | 4 | 3 | 4 | |
Masato Nakamura Remixes | |||||
AHAHA -KING CRAB MIX | 3 | 4 | 3 | 4 | |
NANTE KOI SHITANDARO -KING CRAFTY MIX | 2 | 3 | 2 | 3 | |
SONG OF JOY -KING CRAB MIX | 4 | 5 | 4 | 5 | |
KONAMI Remixes | |||||
go on,baby! Happy! Happie Konami Re-organize Mix | 5 | 5 | 5 | 5 | |
SNOW DANCE Balearic Togs Konami Remix | 3 | 4 | 3 | 4 | |
朝がまた来る Sci-fi analog slave Konami Remix | 5 | 5 | 5 | 5 |
MONKeY LIVE
Name | STAGE | |||
---|---|---|---|---|
1st | 2nd | 3rd | FINAL | |
Dori Dori (★★★) |
朝がまた来る | LAT.43°N ~forty-three degrees north latitude~ | さよならを待ってる | 決戦は金曜日 |
Happy+ (★★★) |
SNOW DANCE | 笑顔の行方 | うれしい!たのしい!大好き! | あなたに会いたくて |
Lazy Natural (★★★★) |
go on,baby! | あはは | よろこびのうた | なんて恋したんだろ |
Remix (★★★★★) |
NANTE KOI SHITANDARO -KING CRAFTY MIX | SNOW DANCE Balearic Togs Konami Remix | AHAHA -KING CRAB MIX | SONG OF JOY -KING CRAB MIX |
Mixed up DCT (?) |
(RANDOM) | (RANDOM) | (RANDOM) | (RANDOM) |
Songs With Default Scroll Speed Multipliers
- Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
- In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
- When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
- Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song | Display BPM | Multiplier (B/H*) | In-Game BPM (B/H*) |
---|---|---|---|
朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX] | 130 | x1.4 / x1.4 | 182 / 182 |
決戦は金曜日 | 125 | x1.4 / x1.4 | 175 / 175 |
* B = Basic; H = Hard
Codes & Unlock Information
Select Options
- To select options, do so via the method below.
- Available options will differ according whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: BATTLE; DOUBLE; MIRROR/RANDOM; HI-SPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
- This method is not available while Event Mode is enabled.
Event Mode
- Selecting Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- As such, there is no known way to select options while Event Mode is enabled.
- The Mode Select menu is skipped, preventing selection of game mode.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- To make each selection, follow the procedures below on the song select screen.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- Select Mode
- Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
- (1P START +) any key button: SINGLE
- Pressing and holding 1P START is optional; by default, pressing any key button while not holding any START button will select SINGLE mode.
- 2P START + any key button: DOUBLE
- 1P+2P START + any key button: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- (1P START +) any key button: SINGLE
- Press (and hold) the following button(s), or press and hold one or both START buttons and wait for the timer to run out.
Related Links
None.