Mnemoniq: Difference between revisions
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== Song Production Information == | == Song Production Information == | ||
=== [[youhei shimizu]] === | |||
Let's keep the song title's meaning a secret, shall we? If you are knowledgeable with computers, you might understand. | |||
Is the genre "Healing"? (lol) Well, I feel that nothing will be healed. | |||
I think ending songs contain too many habits, and those songs are no good, I attained this sort of feeling. I also made this song with song with a powerful sense of the Japanese people. | |||
I think that there are specific chord arrangements that Japanese people tend to prefer. If you like it, you are a typical Japanese person (lol). | |||
== Video Production Information == | == Video Production Information == |
Revision as of 18:15, 10 May 2017
mnemoniq
Song Information
Artist: youhei shimizu
Composition/Arrangement: youhei shimizu
BPM: 111
Length: 1:44
Genre: JAZZ HOUSE
VJ: MORO (beatmania), VJ GYO (beatmania IIDX)
First Music Game Appearance: beatmania III
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- A slightly different version of mnemoniq was used as the ending theme of beatmania III.
Trivia
- mnemoniq is one of the eight beatmania revivals for beatmania IIDX 14 GOLD CS. It can be unlocked by playing all the other songs in GOLD CS (including hidden ones) once.
- mnemoniq is one of the CS transplants part of the LEGEND CROSS event in beatmania IIDX 20 tricoro.
- mnemoniq marks the first beatmania III song since beatmania IIDX 4th style to appear in an arcade beatmania IIDX game.
- As of beatmania IIDX 23 copula, mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with Jam&Marmalade.
- mnemoniq marks the first beatmania III song since beatmania IIDX 4th style to appear in an arcade beatmania IIDX game.
Song Production Information
youhei shimizu
Let's keep the song title's meaning a secret, shall we? If you are knowledgeable with computers, you might understand. Is the genre "Healing"? (lol) Well, I feel that nothing will be healed.
I think ending songs contain too many habits, and those songs are no good, I attained this sort of feeling. I also made this song with song with a powerful sense of the Japanese people.
I think that there are specific chord arrangements that Japanese people tend to prefer. If you like it, you are a typical Japanese person (lol).
Video Production Information
Untranslated.
Difficulty & Notecounts
beatmania difficulty rated from 1 to 9.
beatmania IIDX difficulty rated from 1 to 12.
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
beatmania
Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | |
Notecounts | 272 | 376 | 450 | 463 | 512 | 590 |
beatmania III→THE FINAL | 4 | 5 | - | 4 | 5 | - |
beatmania THE FINAL | 3 | 5 | - | 6 | 7 | - |
beatmania IIDX 14 GOLD CS | 3 | 5 | 8 | 4 | 6 | 8 |
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 269 | 488 | 658 | 396 | 635 | 799 | {{{8}}} | {{{9}}} |
beatmania IIDX 14 GOLD CS | - | 3 | 5 | 8 | 4 | 6 | 8 | {{{9}}} | {{{10}}} |
beatmania IIDX 20 tricoro→Present | - | ↑4 | 5 | 8 | ↑5 | ↑8 | ↑9 | {{{9}}} | {{{10}}} |
LEGEND CROSS | |
---|---|
CS Crossovers | Time to Empress - mnemoniq |
Boss Songs | SYNC-ANTHEM - ΕΛΠΙΣ - S!ck - rumrum triplets - CONCEPTUAL - Thor's Hammer |
ONE MORE EXTRA STAGE | Plan 8 |