RESONATE 1794: Difference between revisions
Angryjoe1111 (talk | contribs) (Fixed English translations) |
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== Trivia == | == Trivia == | ||
* RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI. | * RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI. | ||
* RESONATE 1794's video is the third part of the CORE ARENA series | * RESONATE 1794's video is the third part of the CORE ARENA series, which also includes [[spiral galaxy]], [[ANDROMEDA]], and [[earth scape]]. | ||
* The number "1794" refers to the year Beethoven began work on his first piano sonata. | * The number "1794" refers to the year Beethoven began work on his first piano sonata. | ||
* RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | * RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | ||
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== Song Production Information == | == Song Production Information == | ||
=== KOHTA === | === KOHTA === | ||
Nice to meet you IIDX fans. My name is KOHTA.<br> | |||
Well, here's an introduction for this song with some production episodes. | |||
On a certain day | On a certain month and day somewhere in Roppongi, I had a meeting with [[Takayuki Ishikawa|TAKA]] and HES while drinking.<br> | ||
TAKA " | Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly intoxicated TAKA.<br> | ||
KOHTA " | TAKA "Aren't you really looking forward to it?! I'm really expecting it!"<br> | ||
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"<br> | |||
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion. | |||
From that day, I went on a journey to find songs unique to myself, not those unique to the BEMANI series such as dance music or game BGM.<br> | |||
Wandering around time and space, I eventually arrived in the period 1794 AD.<br> | |||
A series of so-called sonatas started in that year, which marked the life of a great composer.<br> | |||
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.<br> | |||
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.<br> | |||
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.<br> | |||
Transcending eras and generations, this is my own message of love to those who love BEMANI. | |||
== Video Production Information == | == Video Production Information == | ||
=== HES === | === HES === | ||
Introduction, development, <span style="color:red">turn</span>, and conclusion movie [EPISODE 3] -enemy approaching- | |||
"Target acquired. Engage combat mode | "Target acquired. Engage combat mode"<br> | ||
Unleash all your power, and challenge it to a fight. Can it really be destroyed?<br> | |||
"DESTROY THE CORE!" | "'''DESTROY THE CORE!'''" | ||
I | I consciously created this video with an emphasis on a speedy and refreshing feeling. | ||
After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.<br> | |||
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.<br> | |||
We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes in this song. | |||
* The | The crucial scenes | ||
* The scene where the CORE is damaged by the | * The scene where the CORE appears | ||
* The scene where the CORE's attack | * The scene where the CORE is damaged by the Vulcan | ||
* The scene where | * The scene where the CORE's attack is a direct hit | ||
* | * The scene where you chase the CORE, and eventually neutralize and destroy its laser | ||
* The scene where the CORE is destroyed | |||
It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts. | |||
Below are the prototype images I showed KOHTA | |||
Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794. | |||
-------------------------- | -------------------------- | ||
■ beatmania IIDX 11 IIDX RED | ■ beatmania IIDX 11 IIDX RED<br> | ||
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn" | |||
I wanted an upper melodious tune to overall feel majestic and intimidating.<br> | |||
I requested for bell sounds to be included.<br> | |||
Good genres would include "NU-NRG", "HARD HOUSE", or "TRANCE". | |||
■ Movie progression images | |||
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase1.jpg PHASE 01]<br> | |||
The "CORE" boss appears together with a quiet song</center> | |||
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase2.jpg PHASE 02]<br> | |||
Battle scene<br> | |||
Destroying the shield with the Vulcan isn't very effective</center> | |||
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase3.jpg PHASE 03]<br> | |||
The CORE's attack is a direct hit</center> | |||
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase4.jpg PHASE 04]<br> | |||
During the CORE's final attack, your character also releases all its energy.<br> | |||
The beam neutralizes its attack and damages the "CORE".</center> | |||
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase5.jpg PHASE 05]<br> | |||
The scene where the CORE is destroyed.</center> | |||
※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling. | |||
-------------------------- | -------------------------- | ||
It's | It's slightly different from the completed version, but I think the images are nearly identical.<br> | ||
The | The included SE increased this video's sense of realism. | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
Revision as of 04:43, 16 November 2023
RESONATE 1794
Song Information
Artist: KOHTA
Composition: Kohta Takahashi, L.V.Beethoven
Arrangement: Kohta Takahashi
BPM: 160
Length: 2:08
Genre: HARD SONATA
Movie: HES
First Music Game Appearance: beatmania IIDX 11 IIDX RED
Other Music Game Appearances: None
Lyrics
None.
Song Connections / Remixes
- RESONATE 1794's second half is an arrangement of Beethoven's Grand Piano Sonata "Pathetique", Mvt. 1.
- A remix of this part of RESONATE 1794, simply titled 1794, was uploaded to Kohta's YouTube channel.
- The original soundtrack version of RESONATE 1794 does not have the CORE ARENA background sounds.
Trivia
- RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI.
- RESONATE 1794's video is the third part of the CORE ARENA series, which also includes spiral galaxy, ANDROMEDA, and earth scape.
- The number "1794" refers to the year Beethoven began work on his first piano sonata.
- RESONATE 1794 is unlockable in beatmania IIDX INFINITAS from October 3rd, 2018, after purchasing its charts with BITs.
Song Production Information
KOHTA
Nice to meet you IIDX fans. My name is KOHTA.
Well, here's an introduction for this song with some production episodes.
On a certain month and day somewhere in Roppongi, I had a meeting with TAKA and HES while drinking.
Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly intoxicated TAKA.
TAKA "Aren't you really looking forward to it?! I'm really expecting it!"
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion.
From that day, I went on a journey to find songs unique to myself, not those unique to the BEMANI series such as dance music or game BGM.
Wandering around time and space, I eventually arrived in the period 1794 AD.
A series of so-called sonatas started in that year, which marked the life of a great composer.
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.
Transcending eras and generations, this is my own message of love to those who love BEMANI.
Video Production Information
HES
Introduction, development, turn, and conclusion movie [EPISODE 3] -enemy approaching-
"Target acquired. Engage combat mode"
Unleash all your power, and challenge it to a fight. Can it really be destroyed?
"DESTROY THE CORE!"
I consciously created this video with an emphasis on a speedy and refreshing feeling.
After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.
We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes in this song.
The crucial scenes
- The scene where the CORE appears
- The scene where the CORE is damaged by the Vulcan
- The scene where the CORE's attack is a direct hit
- The scene where you chase the CORE, and eventually neutralize and destroy its laser
- The scene where the CORE is destroyed
It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts.
Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794.
■ beatmania IIDX 11 IIDX RED
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn"
I wanted an upper melodious tune to overall feel majestic and intimidating.
I requested for bell sounds to be included.
Good genres would include "NU-NRG", "HARD HOUSE", or "TRANCE".
■ Movie progression images
The "CORE" boss appears together with a quiet song
Battle scene
The CORE's attack is a direct hit
During the CORE's final attack, your character also releases all its energy.
The scene where the CORE is destroyed.
※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling.
It's slightly different from the completed version, but I think the images are nearly identical.
The included SE increased this video's sense of realism.
Difficulty & Notecounts
beatmania IIDX difficulty rated 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 273 | 469 | 745 | 951 | - | 469 | 744 | - | - |
beatmania IIDX 11 IIDX RED | - | 5 | 8 | N/A | - | 4 | 7 | - | - |
beatmania IIDX 12 HAPPY SKY→17 SIRIUS | - | 5 | ↑10 | 11 | - | 4 | ↑10 | - | - |
beatmania IIDX 18 Resort Anthem→Present | - | 5 | 10 | 11 | - | 4 | ↑11 | - | - |
beatmania IIDX 11 IIDX RED CS | 2 | 5 | 8 | 8+ | - | 4 | 8+ | - | - |
beatmania IIDX INFINITAS | - | 5 | 10 | 11 | - | 4 | 11 | - | - |
beatmania IIDX ULTIMATE MOBILE | - | 5 | 10 | 11 | - | - | - | - | - |
HES' CORE ARENA series of videos | |
---|---|
spiral galaxy - ANDROMEDA - RESONATE 1794 - earth scape |