EX Score is a scoring scheme that uses an alternate scoring method for its judgement. The EX in the EX Score stands for Expert, derived from the Expert Mode. Originally used for INTERNET RANKING purposes, but it has since been expanded in later BEMANI games for competition purposes (such as KONAMI Arcade Championship) and as an indicator of a player's overall performance.

beatmania series

beatmania completeMIX is the first-ever BEMANI game to use EX Score, only for the EXPERT mode. GREATs judgements increases the score with 2 for flashing (JUST) GREAT and 1 for a regular. The EX Score replaces the original 100,000 Money Score in the scoring display. EX Score was only used in the EXPERT Mode throughout the series' lifespan.

However, the DJ Level, the grading scheme seen in the end screen (A to H) are based on the calculation for the GREATs over the number of notes, though the exact calculation was unknown at the time.

beatmania IIDX series

EX Score was also brought forward to the sequel game but only limited for the use during the EXPERT Mode. In later games starting beatmania IIDX 11 IIDX RED, EX Score can be seen on the Graph Area if it is enabled. When played on EVENT Mode, the EX Score replaces the 200,000 Money Score on its display. Money Score would continue to display in the result screen until beatmania IIDX 20 tricoro. Beginning with beatmania IIDX 28 BISTROVER, the Money Score was removed and was replaced by EX Score, which was now simply called Score.

6th style introduced the DJ Level scheme (AAA to F), which is identical to the beatmania series as there are also eight levels and each grade have eight different ranges of one-ninths starting from two-ninth as F grade. The scoring in beatmania (2006) was changed slightly by lowering the ranges by one-ninth, with AAA now requiring at least a 7/9 instead of 8/9.

DanceDanceRevolution series

DanceDanceRevolution is the second BEMANI game to use the EX Score Scheme, beginning with DanceDanceRevolution EXTREME when used on CHALLENGE Mode.

A MARVELOUS!!! and O.K.!!! judgement awards 3 points, a PERFECT!! with 2 and a GREAT! with 1. While EX Score are not used from SuperNOVA till X, DanceDanceRevolution X2 returns the EX Score though it only be enabled through a code on the keypad in the MODE SELECT screen (3750, or 0573 when playing on Event Mode), and doing so the “USE EX SCORE” text will display. Inputting the same code again will disable this option.

This inputting of the code is removed in DanceDanceRevolution A, as the EX Score is now displayed during the results screen. Despite this, the regular 1,000,000 scoring system is still used to this day and is a determinant for the grading level.

SOUND VOLTEX series

SOUND VOLTEX is the third BEMANI game to adopt the EX Score scheme beginning with EXCEED GEAR. The score is only used when S-CRITICAL is enabled, and is applicable to STANDARD START/PREMIUM TIME modes when played on Valkyrie Model cabinets. For chip notes, S-CRITICAL are worth 5 points, a CRITICAL is worth 4, and a NEAR with 2. For ANALOG Chains and Long Notes, a CRITICAL is worth 2 points per chain. Like DanceDanceRevolution, the regular score of 10,000,000 remained as it is used as a base for grading and clear medals.