Mnemoniq: Difference between revisions

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** As of [[AC Rootage|beatmania IIDX 26 Rootage]], mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with [[Jam & Marmalade|Jam&Marmalade]].
** As of [[AC Rootage|beatmania IIDX 26 Rootage]], mnemoniq is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with [[Jam & Marmalade|Jam&Marmalade]].
* mnemoniq is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS 楽曲パック vol.5'''.
* mnemoniq is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS 楽曲パック vol.5'''.
* mnemoniq's real BPM is 111.24.


== Song Production Information ==
== Song Production Information ==

Revision as of 23:09, 4 October 2020

mnemoniq

Song Information

Artist: youhei shimizu
Composition/Arrangement: youhei shimizu
BPM: 111
Length: 1:44
Genre: JAZZ HOUSE
VJ: MORO (beatmania), VJ GYO (beatmania IIDX)
First Music Game Appearance: beatmania III
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

  • A slightly different version of mnemoniq was used as the ending theme of beatmania III.

Trivia

  • mnemoniq is one of the hidden songs of beatmania IIDX 14 GOLD CS. It can be unlocked by playing all the other songs (including hidden ones) once.
  • mnemoniq is one of the CS transplants part of the LEGEND CROSS event in beatmania IIDX 20 tricoro.
  • mnemoniq marks the first beatmania III song since beatmania IIDX 4th style to appear in an arcade beatmania IIDX game.
  • mnemoniq is available in beatmania IIDX INFINITAS as part of the beatmania IIDX INFINITAS 楽曲パック vol.5.
  • mnemoniq's real BPM is 111.24.

Song Production Information

beatmania III

Let's keep the title's pronunciation a secret. You might know it if you're knowledgeable about computers.
The genre is "healing"? (Laughter) Well, I don't really feel like it's healing anything...
Being the ending song, I thought that something quirky wouldn't go well, so I went with how it feels now.
I also attempted to make this song with Japanese people in the forefront of my consciousness. I feel that they'll favor the traditional chord placements on an instinctive level.
If you like the song, then you are the typical Japanese person I had in mind (laughter).

Video Production Information

None.

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9.
beatmania IIDX difficulty rated from 1 to 12.
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards. (Ratings and notecounts obtained from KANI KANI CRAB and BEMANIWiki 2nd.)

beatmania

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 272 376 450 463 512 590
beatmania III→THE FINAL 4 5 - 4 5 -
beatmania THE FINAL 3 5 - 6 7 -
beatmania IIDX 14 GOLD CS 3 5 8 4 6 8

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 269 488 658 - 396 635 799 -
beatmania IIDX 14 GOLD CS - 3 5 8 - 4 6 8 -
beatmania IIDX INFINITAS - 4 5 8 - 5 8 9 -
beatmania IIDX ULTIMATE MOBILE - 4 5 8 - - - - -
beatmania IIDX 20 tricoro→Present - ↑4 5 8 - ↑5 ↑8 ↑9 -
LEGEND CROSS
CS Crossovers Time to Empress - mnemoniq
Boss Songs SYNC-ANTHEM - ΕΛΠΙΣ - S!ck - rumrum triplets - CONCEPTUAL - Thor's Hammer
ONE MORE EXTRA STAGE Plan 8