Koisuru uchuu sensou!!: Difference between revisions

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=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Info
|-
| spn_notes = 455
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
| sph_notes = 883
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
| spa_notes = 1835
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
| dpn_notes = 455
|-
| dph_notes = 840
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
| dpa_notes = 1858
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| chart_version_1 = beatmania IIDX 19 Lincle location test
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| spn_difficulty_1 = 5
!style="background:#9999ee; text-align: center;" width="70px"|Another
| sph_difficulty_1 = 9
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| spa_difficulty_1 = 12
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| dpn_difficulty_1 = 6
!style="background:#9999ee; text-align: center;" width="70px"|Another
| dph_difficulty_1 = 9
|-
| dpa_difficulty_1 = 12
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|455 || style="background:#eeee77;"|883 || style="background:#FB607F;"|1835 || style="background:#73C2FB;"|455 || style="background:#eeee77;"|840 || style="background:#FB607F;"|1858
| chart_version_2 = beatmania IIDX 19 Lincle→Present
|-
| spn_difficulty_2 = 5
| beatmania IIDX 19 Lincle Location Test || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
| sph_difficulty_2 = ↓8
|-
| spa_difficulty_2 = 12
| beatmania IIDX 19 Lincle→Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|↓8 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|↓4 || style="background:#eeee77;"|↓8 || style="background:#FB607F;"|12
| dpn_difficulty_2 = ↓4
|}
| dph_difficulty_2 = ↓8
| dpa_difficulty_2 = 12
}}


=== jubeat ===
=== jubeat ===

Revision as of 23:11, 18 September 2014

恋する☆宇宙戦争っ!!

Song Information

恋する☆宇宙戦争っ!!'s jacket.
恋する☆宇宙戦争っ!!'s pop'n music banner.

Artist: Prim
Composition/Arrangement: T.Kakuta
Lyrics: mitsu
Vocals: Prim
BPM: 200
Length: 2:08
Genre: Hi-BLEEP (ハイブリープ)
pop'n music Character: CELICA [SP]
VJ: Steins (overlays by GOLI)
pop'n CG design: GOLI
First Music Game Appearance: beatmania IIDX 19 Lincle
Other Music Game Appearances:

Lyrics

Japanese

宇宙法則乱れちゃいそうッ!
見つめるだけで息も出来ない
まるでカラダ…大気圏突破してる
もう限界♥

届け! 夜空に祈りを捧げ
ミルキィウェイをひとっ飛びして☆彡(びゅ~ん)
この気持ちをアナタに(ぎゅ~って!)
伝えたいんだよ?

(でも)

なぜなの ドンカンな君じれったい~ (ね!)
「ダイスキ♥」の弾幕
避けないでちょうだい~! ><(ばばば~ん)

君に気付いてほしい! 恋する☆宇宙戦争
すぐにギュってされたいけど…焦りは禁物★
(ゆっくりね!)
「この戦争が終われば…恋人同士」なんてね♥
あれ? それって何かフラグ…
立ててるよッ! 危ない~(汗)(ふぅ~…)

(ええい! こうなったら白兵戦よ!
正々堂々、真正面からぶつかってかなきゃ
とか言いつつ今日も戦略的撤退…
アタシのいくじなし~><)

君が呟いた 素敵な言葉
「月が綺麗ですね」
って!? それは真に受けていいの?///

まだまだもけないだからー

早く気付きなさい! 恋する☆宇宙戦争
「恋は遊びではない」とか よく言ったものね~!
(うんうん!)
打ち明ける勇気がない 空回りの毎日は
(ぐるぐる)
もう限界! 明日こそは
作戦遂行よ!♥(えいえいおー!)

Song Connections / Remixes

Trivia

  • 恋する☆宇宙戦争っ!!'s overlays feature IIDX DJ character Celica.
    • CELICA's design in pop'n music is based on 恋する☆宇宙戦争っ!!'s beatmania IIDX overlays.
  • 恋する☆宇宙戦争っ!!'s Single and Double ANOTHER charts were locked until November 30th, 2011, when they became available to play.
  • 恋する☆宇宙戦争っ!! is the only song in the Fuyuyasumi! Hokahoka BEMANI Daisakusen (冬休み! ほかほかBEMANI大作戦) event that received a new character in pop'n music.
  • 恋する☆宇宙戦争っ!! could be unlocked in pop'n music Sunny Park since December 26th, 2012 until April 8th, 2013, by playing 10 credits.
    • Currently, it can be unlocked via the WaiWai pop'n Doubutsuen (わいわいポップン動物園) event.
  • 恋する☆宇宙戦争っ!! was added to jubeat saucer on January 1st, 2014.

Music Comment

Untranslated.

Song Production Information

Untranslated.

Character Information

Untranslated.

Video Production Information

Untranslated.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
jubeat difficulty rated from 1 to 10.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
pop'n rhythmin difficulty rated from 1 to 10.
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from BEMANIWiki 2nd and jubeat@Wiki.)

beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts 455 883 1835 455 840 1858
beatmania IIDX 19 Lincle location test 5 9 12 6 9 12
beatmania IIDX 19 Lincle→Present 5 ↓8 12 ↓4 ↓8 12


jubeat

Game Level
Basic Advanced Extreme
Notecounts 439 745 966
jubeat saucer→Present 5 8 10

pop'n music

Game Standard Battle
Easy Normal Hyper EX Normal Hyper
Notecounts 162 492 826 1470 269 388
pop'n music Sunny Park 6 27 35 46 16 22
pop'n music ラピストリア→Present 6 27 35 ↑47 16 22

pop'n rhythmin

Game Difficulties
Normal Hyper EX
Notecounts 211 295 436
pop'n rhythmin 3 6 9

REFLEC BEAT

Game Level
Basic Medium Hard Special
Notecounts 223 397 545
REFLEC BEAT limelight→Present 4 7 9
REFLEC BEAT plus 4 7 9