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Composition/Arrangement: [[Takayuki Ishikawa|dj TAKA]]<br>
Composition/Arrangement: [[Takayuki Ishikawa|dj TAKA]]<br>
BPM: 150<br>
BPM: 150<br>
Length: 1:42<br>
Length: 1:42 (beatmania IIDX), 1:40 (DanceDanceRevolution)<br>
Genre: DIGI ROCK<br>
Genre: DIGI ROCK<br>
VJ: [[Yuji Takahashi|VJ YUZ]] (2-D art by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yuji Takahashi|VJ YUZ]] (2-D art by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 3rd style|beatmania IIDX 3rd style]]<br>
First Music Game Appearance: [[AC 3rd style|beatmania IIDX 3rd style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
Line 14: Line 14:


== Lyrics ==
== Lyrics ==
None, though there are sound bites.
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* The ANOTHER chart version of LEADING CYBER sounds quite different from the NORMAL and HYPER charts.
* LEADING CYBER is considered as a successor to [[GRADIUSIC CYBER]], from beatmania IIDX.
** A sequel to LEADING CYBER by [[Shunsuke Sato|Captain Sonic]], titled [[COSMIC CYBER]], appears in [[AC Rootage|beatmania IIDX 26 Rootage]], sharing the same vocal samples.
* The ANOTHER chart version of LEADING CYBER sounds quite different from its other charts.
* The DanceDanceRevolution series uses a slightly shorter version of LEADING CYBER, cutting a bit of the beginning.


== Trivia ==
== Trivia ==
[[Image:LEADING CYBER banner.png|thumb|256px|LEADING CYBER's banner.]]
{{Gallery}}
[[Image:LEADING CYBER ULTRAMIX2 banner.png|thumb|256px|LEADING CYBER's DanceDanceRevolution ULTRAMIX2 banner.]]
* LEADING CYBER received ANOTHER charts in [[AC 4th style|beatmania IIDX 4th style]].
* LEADING CYBER received an ANOTHER chart in [[AC 4th style|beatmania IIDX 4th style]].
* LEADING CYBER was the first beatmania IIDX song to ever receive its own unique title card before the song started. Since then, quite a small amount of beatmania IIDX songs have gotten this treatment, typically about three to five a game.
* LEADING CYBER was the first beatmania IIDX song to ever receive its own unique title card before the song started. Since then, quite a small amount of beatmania IIDX songs have gotten this treatment, typically about three to five a game.
** However, it later lost its unique title card.
** However, it later lost its unique title card in [[AC 9th style|beatmania IIDX 9th style]].
* LEADING CYBER received a Double BEGINNER chart in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]].
* LEADING CYBER has never appeared on a PlayStation 2 DanceDanceRevolution release.
** In DanceDanceRevolution ULTRAMIX2, LEADING CYBER is credited to '''dj.TAKA'''.
* Prior to [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], LEADING CYBER's banner displayed the artist as '''dj.TAKA'''.
** [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] / [[CS DS Unleashed2|Dancing Stage Unleashed2]] used this artist credit as well.
* LEADING CYBER can be unlocked from May 18th, 2016 on [[CS INFINITAS|beatmania IIDX INFINITAS]]' ''Akashic Explore'' event.


== Song Production Information ==
== Song Production Information ==
=== beatmania IIDX ===
==== dj TAKA ====
I challenged myself to create a track which inherits the atmosphere of GRADIUSIC CYBER, which was well received by everyone.<br>
I scattered some tones which were featured in the previous song to bring the atmosphere closer to it, but with a fresh feeling.<br>
I needed the courage to create a track which serves as a sequel to a popular song, but this is personally my favorite.<br>
By the way, although the song title is based on a certain KONAMI medal game, it has nothing to do with it, I'm sorry.
Well, let's talk about its genre like [[Hiroyuki Togo|Togo-chef]] sometimes does.<br>
What's the difference between "BIG BEAT" and "DIGITAL ROCK"? It's often discussed, but as far as I know, there's no clear difference between them (I haven't heard the term "DIGITAL ROCK" being used much lately).<br>
From there, it's based on my personal interpretation.<br>
From my vague image, BIG BEAT has a middle tempo with bulky rhythms, which feels like it's sitting on your back.<br>
Examples of these included in the IIDX series include "[[GAMBOL]]", "[[Electro Tuned(the SubS mix)|ELECTRO TUNED]]", and "[[Schlagwerk]]".<br>
Conversely, DIGI ROCK has an up-tempo and speedy image, like sprinting.<br>
This song highly relies on breakbeats, so I wonder if it can be used to push the song forward.<br>
It's just my own personal interpretation, so perhaps it's best not to use it elsewhere.<br>
But, the genre originated by someone on their own, so I wonder if this could become a new standard~.<br>
Just kidding.<br>
So, IIDX properly uses genres likes this, but what is shown as the genre is basically decided by the person who created the track, so of course there are exceptions depending on the person's interpretation.
=== DanceDanceRevolution ===
Untranslated.
Untranslated.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== [[Gyo Eguchi|VJ GYO]] ===
''LEADING CYBER''<nowiki>'</nowiki>s movie is the second movie made by ''VJ YUZ''!<br>
The ''beauty'' of the ''multi-layered'' style of the video, which ''continuously transitions'' at ''high-speed'' over the ''song'', is ''VJ YUZ''<nowiki>'</nowiki>s specialty!<br>
I was really impressed... (I'm still impressed)<br>
Well, for this song introduction, I'll invite the special guest ''himself'' to comment, ''VJ YUZ''!
 
=== VJ YUZ ===
I was so lucky to be in charge of the movie of dj TAKA's "LEADING CYBER", which is my favorite song in beatmania IIDX 3rd style? I think so.<br>
Although the development time felt a bit harsh, the power of dj TAKA's music motivated me, and I was able to enjoy working on it with an extremely high tension.<br>
I really enjoyed the process of gathering the finely scattered sounds and inserting them in the video.
 
The more you listen (and the more you play), you can taste LEADING CYBER!<br>
As a fan of dj TAKA, I'm looking forward to more hot songs in the future.
 
<Bonus><br>
Movie Production Process: LEADING CYBER edition!
 
0. Suddenly, receive a mini ramen (supper) from the director [[Tadao Kageyama|KAGE]].<br>
1. Receive a convenience store lunch box from '''VJ GYO'''.<br>
2. Receive yogurt from '''GOLI'''.<br>
3. Realize that I had limited sleep time.<br>
4. Listen to the explosive song.<br>
5. Calculate the number of frames from the '''BPM''', and create the looping materials.<br>
6. Create a base using the materials, according to the song's length.<br>
7. Take the illustration materials from GOLI.<br>
8. Create the materials of the climax part. Include them in the base.<br>
9. Add the opening and ending.<br>
10. Show the completed video to KAGE!<br>
11. (Start over again)


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty from 3rd style through 5th style rated from 1 to 7, 1 to 7 from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.<br>
beatmania IIDX difficulty from 3rd style through 5th style rated 1 to 7, 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.<br>
DanceDanceRevolution difficulty from 2ndMIX CLUB through 5thMIX rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.
DanceDanceRevolution difficulty from 2ndMIX CLUB through 5thMIX rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.


=== beatmania IIDX ===
=== beatmania IIDX ===
 
{{IIDX Chart Header|
{{IIDX Chart Info
{{IIDX Chart Notecounts|247|434|611|645|-|478|611|645|-}}
| beg_notes = 247
{{IIDX Chart|beatmania IIDX 3rd style|-|4|6|-|-|4|6|-|-}}
| spn_notes = 434
{{IIDX Chart|beatmania IIDX 4th style&rarr;11 IIDX RED|-|4|6|'''N/A'''|-|4|6|'''N/A'''|-}}
| sph_notes = 611
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|4|6|7|-|4|6|6|-}}
| spa_notes = 645
{{IIDX Chart|beatmania IIDX 3rd style CS|-|4|6|-|-|4|6|-|-}}
| dpn_notes = 478
{{IIDX Chart|beatmania IIDX 4th style CS|-|4|6|6|-|4|6|6|-}}
| dph_notes = 611
{{IIDX Chart|beatmania IIDX 5th style CS|'''※3'''|4|6|6|-|4|6|6|-}}
| dpa_notes = 645
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|'''3'''|4|6|7|-|4|6|6|-}}
| chart_version_1 = beatmania IIDX 3rd style
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|6|7|-|4|6|6|-}}
| spn_difficulty_1 = 4
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|4|6|7|-|-|-|-|-}}
| sph_difficulty_1 = 6
| dpn_difficulty_1 = 4
| dph_difficulty_1 = 6
| chart_version_2 = beatmania IIDX 4th style&rarr;11 IIDX RED
| spn_difficulty_2 = 4
| sph_difficulty_2 = 6
| spa_difficulty_2 = '''N/A'''
| dpn_difficulty_2 = 4
| dph_difficulty_2 = 6
| dpa_difficulty_2 = '''N/A'''
| chart_version_3 = beatmania IIDX 12 HAPPY SKY&rarr;Present
| spn_difficulty_3 = 4
| sph_difficulty_3 = 6
| spa_difficulty_3 = 7
| dpn_difficulty_3 = 4
| dph_difficulty_3 = 6
| dpa_difficulty_3 = 8
| chart_version_4 = beatmania IIDX 3rd style CS
| spn_difficulty_4 = 4
| sph_difficulty_4 = 6
| dpn_difficulty_4 = 4
| dph_difficulty_4 = 6
| chart_version_5 = beatmania IIDX 4th style CS
| spn_difficulty_5 = 4
| sph_difficulty_5 = 6
| spa_difficulty_5 = 6
| dpn_difficulty_5 = 4
| dph_difficulty_5 = 6
| dpa_difficulty_5 = 6
| chart_version_6 = beatmania IIDX 5th style CS
| beg_difficulty_6 = ※3
| spn_difficulty_6 = 4
| sph_difficulty_6 = 6
| spa_difficulty_6 = 6
| dpn_difficulty_6 = 4
| dph_difficulty_6 = 6
| dpa_difficulty_6 = 6
| chart_version_7 = beatmania IIDX 16 EMPRESS + PREMIUM BEST
| beg_difficulty_7 = '''3'''
| spn_difficulty_7 = 4
| sph_difficulty_7 = 6
| spa_difficulty_7 = 7
| dpn_difficulty_7 = 4
| dph_difficulty_7 = 6
| dpa_difficulty_7 = 6
}}
}}


※ Prior to beatmania IIDX 16 EMPRESS + PREMIUM BEST, LEADING CYBER's BEGINNER notecount was 361.  
※ Prior to beatmania IIDX 16 EMPRESS + PREMIUM BEST, LEADING CYBER's BEGINNER notecount was 361.


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 94 / 0
{{DDR Chart Notecounts|94 / 0|193 / 0|258 / 0|359 / 0|- / - / -|185 / 0|258 / 0|357 / 0|- / - / -}}
| bsp_notes = 193 / 0
{{DDR Chart|DanceDanceRevolution 4thMIX&rarr;5thMIX|-|5|7|9|-|4|7|9|-}}
| dsp_notes = 258 / 0
{{DDR Chart|DanceDanceRevolution EXTREME&rarr;SuperNOVA2|'''1'''|5|7|9|-|4|7|9|-}}
| esp_notes = 359 / 0
{{DDR Chart|DanceDanceRevolution X&rarr;Present|3|8|9|13|-|7|10|13|-}}
| bdp_notes = 185 / 0
{{DDR Chart|DanceDanceRevolution 4thMIX CS|-|5|7|9|-|4|7|9|-}}
| ddp_notes = 258 / 0
{{DDR Chart|DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON|-|5|7|9|-|4|7|9|-}}
| edp_notes = 357 / 0
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2|⁂N/A|5|7|9|-|4|7|9|-}}
| chart_version_1 = DanceDanceRevolution 4thMIX→5thMIX
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|8|9|13|-|7|10|13|-}}
| bsp_difficulty_1 = 5
}}
| dsp_difficulty_1 = 7
⁂ Denotes that no proper chart data actually exists.
| esp_difficulty_1 = 9
 
| bdp_difficulty_1 = 4
=== DanceDanceRevolution Solo ===
| ddp_difficulty_1 = 7
{{DDR Solo Chart Header|
| edp_difficulty_1 = 9
{{DDR Solo Chart Notecounts|202|258|359}}
| chart_version_2 = DanceDanceRevolution EXTREME→SuperNOVA2
{{DDR Solo Chart|DanceDanceRevolution 4thMIX Solo&rarr;4thMIX PLUS Solo|5|7|8}}
| beg_difficulty_2 = '''1'''
{{DDR Solo Chart|DanceDanceRevolution 4thMIX CS|5|7|8}}
| bsp_difficulty_2 = 5
{{DDR Solo Chart|DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON|5|7|8}}
| dsp_difficulty_2 = 7
| esp_difficulty_2 = 9
| bdp_difficulty_2 = 4
| ddp_difficulty_2 = 7
| edp_difficulty_2 = 9
| chart_version_3 = DanceDanceRevolution X→Present
| beg_difficulty_3 = 3
| bsp_difficulty_3 = 8
| dsp_difficulty_3 = 9
| esp_difficulty_3 = 13
| bdp_difficulty_3 = 7
| ddp_difficulty_3 = 10
| edp_difficulty_3 = 13
| chart_version_4 = DanceDanceRevolution KONAMIX
| bsp_difficulty_4 = 5
| dsp_difficulty_4 = 7
| esp_difficulty_4 = 9
| bdp_difficulty_4 = 4
| ddp_difficulty_4 = 7
| edp_difficulty_4 = 9
| chart_version_5 = Dancing Stage PARTY EDiTiON
| bsp_difficulty_5 = 5
| dsp_difficulty_5 = 7
| esp_difficulty_5 = 9
| bdp_difficulty_5 = 4
| ddp_difficulty_5 = 7
| edp_difficulty_5 = 9
| chart_version_6 = DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2
| beg_difficulty_6 = N/A
| bsp_difficulty_6 = 5
| dsp_difficulty_6 = 7
| esp_difficulty_6 = 9
| bdp_difficulty_6 = 4
| ddp_difficulty_6 = 7
| edp_difficulty_6 = 9
}}
}}


{{stub}}
{{TAKA CYBER}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Title Cards]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:Songs that sound different between difficulties]]
[[Category:Songs that sound different between difficulties]]

Latest revision as of 00:21, 19 November 2024

LEADING CYBER

Song Information

LEADING CYBER's jacket.

Artist: dj TAKA
Composition/Arrangement: dj TAKA
BPM: 150
Length: 1:42 (beatmania IIDX), 1:40 (DanceDanceRevolution)
Genre: DIGI ROCK
Movie: VJ YUZ (2-D art by GOLI)
First Music Game Appearance: beatmania IIDX 3rd style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

  • LEADING CYBER is considered as a successor to GRADIUSIC CYBER, from beatmania IIDX.
  • The ANOTHER chart version of LEADING CYBER sounds quite different from its other charts.
  • The DanceDanceRevolution series uses a slightly shorter version of LEADING CYBER, cutting a bit of the beginning.

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.

Song Production Information

beatmania IIDX

dj TAKA

I challenged myself to create a track which inherits the atmosphere of GRADIUSIC CYBER, which was well received by everyone.
I scattered some tones which were featured in the previous song to bring the atmosphere closer to it, but with a fresh feeling.
I needed the courage to create a track which serves as a sequel to a popular song, but this is personally my favorite.
By the way, although the song title is based on a certain KONAMI medal game, it has nothing to do with it, I'm sorry.

Well, let's talk about its genre like Togo-chef sometimes does.
What's the difference between "BIG BEAT" and "DIGITAL ROCK"? It's often discussed, but as far as I know, there's no clear difference between them (I haven't heard the term "DIGITAL ROCK" being used much lately).
From there, it's based on my personal interpretation.
From my vague image, BIG BEAT has a middle tempo with bulky rhythms, which feels like it's sitting on your back.
Examples of these included in the IIDX series include "GAMBOL", "ELECTRO TUNED", and "Schlagwerk".
Conversely, DIGI ROCK has an up-tempo and speedy image, like sprinting.
This song highly relies on breakbeats, so I wonder if it can be used to push the song forward.
It's just my own personal interpretation, so perhaps it's best not to use it elsewhere.
But, the genre originated by someone on their own, so I wonder if this could become a new standard~.
Just kidding.
So, IIDX properly uses genres likes this, but what is shown as the genre is basically decided by the person who created the track, so of course there are exceptions depending on the person's interpretation.

DanceDanceRevolution

Untranslated.

Video Production Information

VJ GYO

LEADING CYBER's movie is the second movie made by VJ YUZ!
The beauty of the multi-layered style of the video, which continuously transitions at high-speed over the song, is VJ YUZ's specialty!
I was really impressed... (I'm still impressed)
Well, for this song introduction, I'll invite the special guest himself to comment, VJ YUZ!

VJ YUZ

I was so lucky to be in charge of the movie of dj TAKA's "LEADING CYBER", which is my favorite song in beatmania IIDX 3rd style? I think so.
Although the development time felt a bit harsh, the power of dj TAKA's music motivated me, and I was able to enjoy working on it with an extremely high tension.
I really enjoyed the process of gathering the finely scattered sounds and inserting them in the video.

The more you listen (and the more you play), you can taste LEADING CYBER!
As a fan of dj TAKA, I'm looking forward to more hot songs in the future.

<Bonus>
Movie Production Process: LEADING CYBER edition!

0. Suddenly, receive a mini ramen (supper) from the director KAGE.
1. Receive a convenience store lunch box from VJ GYO.
2. Receive yogurt from GOLI.
3. Realize that I had limited sleep time.
4. Listen to the explosive song.
5. Calculate the number of frames from the BPM, and create the looping materials.
6. Create a base using the materials, according to the song's length.
7. Take the illustration materials from GOLI.
8. Create the materials of the climax part. Include them in the base.
9. Add the opening and ending.
10. Show the completed video to KAGE!
11. (Start over again)

Difficulty & Notecounts

beatmania IIDX difficulty from 3rd style through 5th style rated 1 to 7, 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.
DanceDanceRevolution difficulty from 2ndMIX CLUB through 5thMIX rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 247 434 611 645 - 478 611 645 -
beatmania IIDX 3rd style - 4 6 - - 4 6 - -
beatmania IIDX 4th style→11 IIDX RED - 4 6 N/A - 4 6 N/A -
beatmania IIDX 12 HAPPY SKY→Present - 4 6 7 - 4 6 6 -
beatmania IIDX 3rd style CS - 4 6 - - 4 6 - -
beatmania IIDX 4th style CS - 4 6 6 - 4 6 6 -
beatmania IIDX 5th style CS ※3 4 6 6 - 4 6 6 -
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 4 6 7 - 4 6 6 -
beatmania IIDX INFINITAS - 4 6 7 - 4 6 6 -
beatmania IIDX ULTIMATE MOBILE - 4 6 7 - - - - -

※ Prior to beatmania IIDX 16 EMPRESS + PREMIUM BEST, LEADING CYBER's BEGINNER notecount was 361.

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 94 / 0 193 / 0 258 / 0 359 / 0 - / - / - 185 / 0 258 / 0 357 / 0 - / - / -
DanceDanceRevolution 4thMIX→5thMIX - 5 7 9 - 4 7 9 -
DanceDanceRevolution EXTREME→SuperNOVA2 1 5 7 9 - 4 7 9 -
DanceDanceRevolution X→Present 3 8 9 13 - 7 10 13 -
DanceDanceRevolution 4thMIX CS - 5 7 9 - 4 7 9 -
DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON - 5 7 9 - 4 7 9 -
DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 ⁂N/A 5 7 9 - 4 7 9 -
DanceDanceRevolution GRAND PRIX 3 8 9 13 - 7 10 13 -

⁂ Denotes that no proper chart data actually exists.

DanceDanceRevolution Solo

Game 6 Panels
Basic Trick Maniac
Notecounts 202 258 359
DanceDanceRevolution 4thMIX Solo→4thMIX PLUS Solo 5 7 8
DanceDanceRevolution 4thMIX CS 5 7 8
DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON 5 7 8


dj TAKA's "CYBER" series of songs
Main Songs GRADIUSIC CYBER - LEADING CYBER
Related Songs COSMIC CYBER - GRADIUSIC CYBER ~AMD G5 MIX~