DDR AC General Info: Difference between revisions
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=== Mode of Payment === | === Mode of Payment === | ||
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members. | Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan. | ||
==== PASELI ==== | ==== PASELI ==== | ||
''For more details on PASELI, [[PASELI|please see this page]].'' | ''For more details on PASELI, [[PASELI|please see this page]].'' | ||
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR A|DanceDanceRevolution A]], by selecting | '''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR A|DanceDanceRevolution A]], by selecting PREMIUM MODE, you obtain: | ||
* All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end. | * All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end. | ||
* Additional modifier options (such as more SPEED mods and DANCE GAUGEs). | * Additional modifier options (such as more SPEED mods and DANCE GAUGEs). |
Revision as of 11:50, 1 July 2017
DanceDanceRevolution |
---|
History - Gameplay (Scoring - GROOVE RADAR) - Trivia - Glossary |
AC releases (Info - All region) - CS releases (JP - NA - EU - Other) |
List of DDR characters - List of DDR artists - List of DDR songs (CS exclusives) |
General Arcade Gameplay
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version the player is playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with DanceDanceRevolution X or DanceDanceRevolution (2013) and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
Once the game is started, the first order of business is inserting the player's eAMUSEMENT card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select Style screen. After that, (s)he will be taken to the Select Difficulty or Select Mode, and from there to Select Music or Select Course. In DDRMAX or later, (s)he can hold Start when (s)he selects a song to enter modifiers. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.
Entry
The first screen that appears when starting a game with an eAMUSEMENT card is the Entry Screen. If the player doesn't have an eAMUSEMENT card, the next screen will be the Play Style selection screen instead.
eAMUSEMENT
eAMUSEMENT is KONAMI's online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in DanceDanceRevolution SuperNOVA and is now found in every title since. In DanceDanceRevolution, eAMUSEMENT has the following features in game:
- Dancer Profile
- My GROOVE RADAR (マイグルーヴレーダー): From DanceDanceRevolution SuperNOVA2 to DanceDanceRevolution (2014), keeps track of the player stats for Single and Double Play using a GROOVE RADAR. Removed in DanceDanceRevolution A.
- ENJOY LEVEL: From DanceDanceRevolution SuperNOVA to DanceDanceRevolution (2014), level system used for unlocking more modifier options, songs, character accessories, and CHALLENGE charts. Removed in DanceDanceRevolution A.
- Result Star: Since DanceDanceRevolution X3 VS 2ndMIX, Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game.
- Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.
- Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.
- Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
- Character: Pick a character from the available rooster to be shown on screen dancing during gameplay, provided the song doesn't have a fullscreen background video.
- Play Area Browser: Player's play history across the various prefectures in Japan or other countries.
On the official website of DanceDanceRevolution, eAMUSEMEMT members can access a more detailed view of their play data, view their Rivals and change their settings.
Selecting a Style
- Single Play (シングルプレー)
- One side of the dance floor (4 foot panels), one player. Always requires only one credit.
- Versus Play (バーサスプレー)
- Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is set.
- Double Play (ダブルプレー)
- One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This requires two credits unless Double Premium or Joint Premium is set.
- Couple Play (カップルプレー)
- Only available in 3rdMIX and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).
Mode of Payment
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan.
PASELI
For more details on PASELI, please see this page.
PASELI (Pay Smart Enjoy Life) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of DanceDanceRevolution A, by selecting PREMIUM MODE, you obtain:
- All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
- Additional modifier options (such as more SPEED mods and DANCE GAUGEs).
- Unlocking songs with EXTRA ATTACK (EXTRA SAVIOR in DanceDanceRevolution A).
Number of stages
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five stages are allowed.
Selecting a Mode
- Modes that appeared only in a single mix are not included.
NORMAL MODE
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an EXTRA STAGE if earned. In DanceDanceRevolution, 2ndMIX, 5thMIX, DDRMAX, and from DanceDanceRevolution (2013) onwards, this is the only mode available.
COURSE MODE
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE.
- NONSTOP MODE
- First appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in DDRMAX2. EXTREME was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
- CHALLENGE MODE
- Features only songs available at the CHALLENGE difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.
COURSE MODE has been removed altogether since DanceDanceRevolution (2013).
Selecting Options
As of DanceDanceRevolution A, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK (Screen Filter) together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers names were translated into Japanese instead of English. From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.
Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifiers square icons can be shown on the screen on top of the score box for each player. The modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.
Note: ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an eAMUSEMENT account since DanceDanceRevolution (2014).
SPEED
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During DanceDanceRevolution X2 to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.
SPEED (矢印の速度, Speed of the Arrows) | ||
---|---|---|
Options | Description | First added |
×0.25 | The arrows scroll at quarter speed. | DanceDanceRevolution SuperNOVA2 |
×0.5 | The arrows scroll at half speed. | DanceDanceRevolution SuperNOVA2 |
×0.75 | The arrows scroll at three quarter speed. | DanceDanceRevolution A |
x1 | The arrows scroll at normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
×1.25 | The arrows scroll at 1.25 times faster than the normal speed. | DanceDanceRevolution (2014) |
×1.5 | The arrows scroll at 1.5 times faster than the normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
×1.75 | The arrows scroll at 1.75 times faster than the normal speed. | DanceDanceRevolution (2014) |
×2 | The arrows scroll at 2 times faster than the normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
×2.25 | The arrows scroll at 2.25 times faster than the normal speed. | DanceDanceRevolution (2014) |
×2.5 | The arrows scroll at 2.5 times faster than the normal speed. | DanceDanceRevolution X |
×2.75 | The arrows scroll at 2.75 times faster than the normal speed. | DanceDanceRevolution (2014) |
×3 | The arrows scroll at 3 times faster than the normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
×3.25 | The arrows scroll at 3.25 times faster than the normal speed. | DanceDanceRevolution (2014) |
×3.5 | The arrows scroll at 3.5 times faster than the normal speed. | DanceDanceRevolution X |
×3.75 | The arrows scroll at 3.75 times faster than the normal speed. | DanceDanceRevolution (2014) |
×4 | The arrows scroll at 4 times faster than the normal speed. | DanceDanceRevolution X |
×4.5 | The arrows scroll at 4.5 times faster than the normal speed. | DanceDanceRevolution X |
×5 | The arrows scroll at 5 times faster than the normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
×5.5 | The arrows scroll at 5.5 times faster than the normal speed. | DanceDanceRevolution X |
×6 | The arrows scroll at 6 times faster than the normal speed. | DanceDanceRevolution X |
×6.5 | The arrows scroll at 6.5 times faster than the normal speed. | DanceDanceRevolution X |
×7 | The arrows scroll at 7 times faster than the normal speed. | DanceDanceRevolution X |
×7.5 | The arrows scroll at 7.5 times faster than the normal speed. | DanceDanceRevolution X |
×8 | The arrows scroll at 8 times faster than the normal speed. | DDRMAX -DanceDanceRevolution 6thMIX- |
ARROW MOVE
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as options in DanceDanceRevolution SuperNOVA2.
ARROW MOVE (矢印の動き方, Movement of the arrows) | ||
---|---|---|
Options | Description | First added |
NORMAL | Arrows flow (scroll) at a constant speed. | DanceDanceRevolution |
BOOST | Arrows scroll get faster as they reach the targets. | DDRMAX -DanceDanceRevolution 6thMIX- |
BRAKE | Arrows scroll get slower as they reach the targets. | DanceDanceRevolution SuperNOVA2 |
WAVE | Arrows slow down and speed up at fixed points on their way up the screen. | DanceDanceRevolution SuperNOVA2 |
APPEARANCE
On widescreen cabinets shipped with DDR X or DDR(2013), HIDDEN and SUDDEN are removed of DDR A. On classic cabinets with DDR A installed, HIDDEN and SUDDEN replace to HIDDEN+ and SUDDEN+.
APPEARANCE (見え方) | ||
---|---|---|
Options | Description | First added |
VISIBLE | Arrows are always visible. | DanceDanceRevolution |
HIDDEN | Arrows will disappear when they reach the middle of the screen. | DanceDanceRevolution 2ndMIX |
SUDDEN | Arrows will appear after they reached the middle of the screen. | DanceDanceRevolution 3rdMIX |
STEALTH | Arrows are invisible. | DanceDanceRevolution 3rdMIX |
HIDDEN+ | Display a lane cover at the top of the screen. ※At the bottom when using REVERSE |
DanceDanceRevolution X2 |
SUDDEN+ | Display a lane cover at the bottom of the screen. ※At the top when using REVERSE |
DanceDanceRevolution X2 |
HIDDEN+&SUDDEN+ | Display the bottom and top lane covers. | DanceDanceRevolution X2 |
TURN
TURN (回転) | ||
---|---|---|
Options | Description | First added |
OFF | This is the normal position for the steps. | DanceDanceRevolution |
MIRROR | Steps will be rotated by 180 degrees. | DanceDanceRevolution |
LEFT※ | Steps are roated 90 degrees to the left. | DanceDanceRevolution 2ndMIX |
RIGHT※ | Steps are roated 90 degrees to the right. | DanceDanceRevolution 2ndMIX |
SHUFFLE※ | The orientation of the steps will be shuffled. | DanceDanceRevolution 2ndMIX |
※Not available if the play style is DOUBLE.
STEP ZONE
The Step Zone refers to the set of stationary arrows near the top of the screen. It was known as DARK when it was introduced in DDRMAX2 until DanceDanceRevolution (2014).
STEP ZONE (ステップゾーン) | ||
---|---|---|
Options | Description | First added |
ON | The Step Zone is visible at all times. | DanceDanceRevolution |
OFF | The Step Zone is not visible at all times. | DDRMAX2 -DanceDanceRevolution 7thMIX- |
SCROLL
SCROLL (矢印スクロール, Arrow Scroll) | ||
---|---|---|
Options | Description | First added |
NORMAL | Arrows scroll up from the bottom. | DanceDanceRevolution |
REVERSE | Arrows scroll down from the top. | DDRMAX -DanceDanceRevolution 6thMIX- |
ARROW COLOR
By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code, and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.
ARROW COLOR (矢印の色) | ||
---|---|---|
Options | Description | First added |
VIVID | The default color until DDR(2013). The colors of the arrows change. | DanceDanceRevolution 3rdMIX |
NOTE | Arrows are color-coded for each timing. Different color patterns than RAINBOW. | DanceDanceRevolution SuperNOVA |
FLAT | Arrows are not color-coded. | DanceDanceRevolution |
RAINBOW | The default color since DDR(2014). Arrows are color-coded for each timing. | DDRMAX -DanceDanceRevolution 6thMIX- |
CUT
ON1 was named LITTLE when it was introduced in DanceDanceRevolution 2ndMIX. The name changed to CUT in DanceDanceRevolution SuperNOVA and again in DanceDanceRevolution X to ON1 as ON2 was introduced.
CUT (タイミング別カット, Cut by Timing) | ||
---|---|---|
Options | Description | First added |
OFF | Steps remain in their original pattern. | DDRMAX -DanceDanceRevolution 6thMIX- |
ON1 | Only shows the 4th step notes. | DanceDanceRevolution 2ndMIX |
ON2 | Only shows the 4th and 8th step notes. | DanceDanceRevolution X |
FREEZE ARROW
FREEZE ARROW (フリーズアロー) | ||
---|---|---|
Options | Description | First added |
ON | The step chart will include the freeze arrows. | DDRMAX -DanceDanceRevolution 6thMIX- |
OFF | The step chart will only include the steps at the start of the freeze arrows (i.e. no holds). | DDRMAX -DanceDanceRevolution 6thMIX- |
JUMP
JUMP (同時踏み, Simultaneous stepping) | ||
---|---|---|
Options | Description | First added |
ON | Includes simultaneous steps. | DanceDanceRevolution SuperNOVA |
OFF | Remove the simulatenous steps from the chart. | DanceDanceRevolution SuperNOVA |
SPECIAL ARROW
The CLASSIC arrow was the default and only choice from 1st to 5thMIX; it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the both Enjoy Lv. and code systems in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.
SPECIAL ARROW (特殊アロー) | ||
---|---|---|
Modifiers | Description | First added |
NORMAL | Change the shape of the arrows. | DDRMAX -DanceDanceRevolution 6thMIX- |
X | Change the shape of the arrows. | DanceDanceRevolution X |
CLASSIC | Change the shape of the arrows. | DanceDanceRevolution |
CYBER | Change the shape of the arrows. | DanceDanceRevolution SuperNOVA2 |
MEDIUM | Change the shape of the arrows to half the size of NORMAL. | DanceDanceRevolution SuperNOVA2 |
SMALL | Change the shape of the arrows. | DanceDanceRevolution X |
DOT | Change the shape of the arrows. | DanceDanceRevolution X |
Butterfly | Change the shape of the arrows. Removed on DDR A. | DanceDanceRevolution X |
SCREEN FILTER
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).
SCREEN FILTER (背景フィルター, Background filter) | ||
---|---|---|
Modifiers | Description | First added |
OFF | The screen filter is not shown. | DanceDanceRevolution |
DARK | 40 percent of opacity. | DanceDanceRevolution X |
DARKER | 60 percent of opacity. | DanceDanceRevolution X |
DARKEST | 80 percent of opacity. | DanceDanceRevolution X |
GUIDELINE
GUIDELINE (ガイドライン) | ||
---|---|---|
Options | Description | First added |
OFF | The guidelines are not shown. | DanceDanceRevolution (2014) |
BORDER | Display guidelines along the edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution. | DanceDanceRevolution (2014) |
CENTER | Display guidelines to fit the center of the arrows. | DanceDanceRevolution (2014) |
LIFE GAUGE
This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options. LIFE GAUGE modifiers can not be chosen in COURSE MODE or EXTRA STAGEs.
LIFE GAUGE (ゲージ) | ||
---|---|---|
Options | Description | First added |
NORMAL | This is the normal dance gauge. | DanceDanceRevolution |
LIFE4 | The song will stop and go to the results screen after 4 of any combinations of MISS or NG. This is an option for advanced players. | DanceDanceRevolution (2014) |
RISKY | Getting a MISS or a NG once will end the song and go directly to the results screen. | DanceDanceRevolution X2 |
EXTRA STAGE
The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again after except since DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.
In DanceDanceRevolution 2ndMIX CLUB VERSiON 2, an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since DanceDanceRevolution (2014), the EXTRA STAGE is only available in PREMIUM MODE.
Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.
Game | EXTRA STAGE | ENCORE EXTRA STAGE |
---|---|---|
DanceDanceRevolution | ✔ | ✘ |
DDRMAX -DanceDanceRevolution 6thMIX- | ✔ | ✔ |
DDRMAX2 -DanceDanceRevolution 7thMIX- | ✔ | ✔ |
DanceDanceRevolution EXTREME | ✔ | ✔ |
DanceDanceRevolution SuperNOVA | ✔ | ✔ |
DanceDanceRevolution SuperNOVA2 | ✔ | ✔ |
DanceDanceRevolution X | ✔ | ✔ |
DanceDanceRevolution X2 | ✔ | ✔ |
DanceDanceRevolution X3 | ✔ | ✔ |
DanceDanceRevolution (2013) | ✔ | *✘ |
DanceDanceRevolution (2014) | ✔ | ✔ |
DanceDanceRevolution A | ✔ | ✘ |
DanceDanceRevolution Solo BASS | ✔ | ✘ |
- ENCORE EXTRA STAGE was briefly available in DanceDanceRevolution (2013) due to a bug.