Minimalian: Difference between revisions
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== Song Production Information == | == Song Production Information == | ||
=== Akira Yamaoka === | === Akira Yamaoka === | ||
I think it's very difficult to | I think it's very difficult to make sounds for this kind of genre into a BEMANI game series (laughs).<br> | ||
If you increase the number of sounds, it no longer belongs to this genre, and if there are few sounds, it doesn't belong in this game. What should I do (laughs). Meanwhile, I reached a compromise and tried to create this track, so everone, how was it? (laughs).<br> | |||
If you're having fun playing it, I'm fine with it. | If you're having fun playing it, I'm fine with it. | ||
== Video Production Information == | == Video Production Information == | ||
=== VJ GYO === | === VJ GYO === | ||
Akira Yamaoka's comments like the one above, is often brought up when selecting songs to include in | Akira Yamaoka's comments like the one above, is often brought up when selecting songs to include in the game.<br> | ||
When [[Goli Matsumoto|GOLI]] and I were listing popular hit tunes, we liked this song! Let's include it! | When [[Goli Matsumoto|GOLI]] and I were listing popular hit tunes, we liked this song! Let's include it! (Or let's use a tie-up~!) When I yelled that, [[Takayuki Ishikawa|dj TAKA]] said "hmm~" while appearing annoyed, but I've recently started to understand the nuance of how difficult it is to include a song~ in the game.<br> | ||
I think everyone has a vague image of the sounds unique to the BEMANI series (or IIDX to be more exact), but instead of this song being naturally created, many parts were planned and crated by the sound staff in charge.<br> | I think everyone has a vague image of the sounds unique to the BEMANI series (or IIDX to be more exact), but instead of this song being naturally created, many parts were planned and crated by the sound staff in charge.<br> | ||
Akira Yamaoka, who participated in the IIDX sound production for the first time in 4th style, is highly skilled at retaining a song's brilliant flavor while adapting it in the game, without adjusting each genre's features and charms, which is simply amazing. | Akira Yamaoka, who participated in the IIDX sound production for the first time in 4th style, is highly skilled at retaining a song's brilliant flavor while adapting it in the game, without adjusting each genre's features and charms, which is simply amazing. |
Latest revision as of 13:28, 23 October 2023
minimalian
Song Information
Artist: DETROIAN
Composition/Arrangement: Akira Yamaoka
BPM: 141
Length: 1:29
Genre: MINIMAL
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 4th style
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- A small loop of minimalian plays in the ARCADE and SURVIVAL MODE screens in beatmania IIDX 5th style -new songs collection-.
- minimalian shares a vocal sample with ON THE JAZZ, from DanceDanceRevolution 5thMIX CS.
- minimalian shares a soundbite with Sense 2007, from beatmania IIDX 14 GOLD
Trivia
- minimalian received ANOTHER charts in beatmania IIDX 9th style.
- minimalian's Double ANOTHER chart is Akira Yamaoka's only chart rated level 12 in beatmania IIDX.
- minimalian's overlays were removed from the beatmania IIDX arcade games as of beatmania IIDX 20 tricoro due to technical issues.
- minimalian is unlockable in beatmania IIDX INFINITAS from May 2nd, 2017, after purchasing its charts with BITs.
Song Production Information
Akira Yamaoka
I think it's very difficult to make sounds for this kind of genre into a BEMANI game series (laughs).
If you increase the number of sounds, it no longer belongs to this genre, and if there are few sounds, it doesn't belong in this game. What should I do (laughs). Meanwhile, I reached a compromise and tried to create this track, so everone, how was it? (laughs).
If you're having fun playing it, I'm fine with it.
Video Production Information
VJ GYO
Akira Yamaoka's comments like the one above, is often brought up when selecting songs to include in the game.
When GOLI and I were listing popular hit tunes, we liked this song! Let's include it! (Or let's use a tie-up~!) When I yelled that, dj TAKA said "hmm~" while appearing annoyed, but I've recently started to understand the nuance of how difficult it is to include a song~ in the game.
I think everyone has a vague image of the sounds unique to the BEMANI series (or IIDX to be more exact), but instead of this song being naturally created, many parts were planned and crated by the sound staff in charge.
Akira Yamaoka, who participated in the IIDX sound production for the first time in 4th style, is highly skilled at retaining a song's brilliant flavor while adapting it in the game, without adjusting each genre's features and charms, which is simply amazing.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 7 in 4th style, 1 to 7+ in 5th and 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and 1 to 12 from HAPPY SKY onwards.
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 271 | 555 | 706 | - | 263 | 626 | 1015 | - |
beatmania IIDX 4th style→5th style | - | 3 | 7 | - | - | 3 | 7 | - | - |
beatmania IIDX 9th style→11 IIDX RED | - | 3 | 7 | N/A | - | 3 | 7 | N/A | - |
beatmania IIDX 12 HAPPY SKY→Present | - | 3 | ↑8 | 9 | - | 3 | ↑9 | 12 | - |
beatmania IIDX 4th style CS | - | 3 | 7 | - | - | 3 | 7 | - | - |
beatmania IIDX 9th style CS | - | 3 | 7 | 7 | - | 3 | 7 | 7 | - |
beatmania IIDX INFINITAS | - | 3 | 8 | 9 | - | 3 | 9 | 12 | - |
beatmania IIDX ULTIMATE MOBILE | - | 3 | 8 | 9 | - | - | - | - | - |