Koisuru uchuu sensou!!
恋する☆宇宙戦争っ!!
Song Information
Artist: Prim
Composition/Arrangement: Toshiyuki Kakuta
Lyrics: mitsu
Vocals: Prim
BPM: 200
Length: 2:08
Genre: Hi-BLEEP (ハイブリープ)
pop'n music Character: CELICA [SP]
pop'n CG design: GOLI
VJ: Steins (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 19 Lincle
Other Music Game Appearances:
- BeatStream
- DanceDanceRevolution A
- jubeat plus / jubeat plus (Android) beatmania IIDX pack 3
- jubeat saucer
- jukebeat KONAMI music pack 63
- pop'n music Sunny Park
- REFLEC BEAT limelight
- REFLEC BEAT plus MUSIC PACK 23
- ミライダガッキ FutureTomTom
- ポップンリズミン beatmaniaIIDXパック1
Lyrics
Japanese
宇宙法則乱れちゃいそうッ! 見つめるだけで息も出来ない まるでカラダ・・・大気圏突破してる もう限界♥ 届け! 夜空に祈りを捧げ ミルキィウェイをひとっ飛びして☆彡(びゅ~ん) この気持ちをアナタに(ぎゅ~って!) 伝えたいんだよ? (でも) なぜなの ドンカンな君じれったい~(ね!) 「ダイスキ♥」の弾幕 避けないでちょうだい~!><(ばばば~ん) 君に気付いてほしい! 恋する☆宇宙戦争 すぐにギュってされたいけど・・・焦りは禁物★ (ゆっくりね!) 「この戦争が終われば・・・恋人同士」なんてね♥ あれ? それって何かフラグ・・・ 立ててるよッ! 危ない~(汗)(ふぅ~・・・) (ええい!こうなったら白兵戦よ! 正々堂々、真正面からぶつかってかなきゃ とか言いつつ今日も戦略的撤退・・・ アタシのいくじなし~><) 君が呟いた 素敵な言葉 「月が綺麗ですね」 って!? それは真に受けていいの?/// まだまだもけないだからー 早く気付きなさい! 恋する☆宇宙戦争 「恋は遊びではない」とか よく言ったものね~! (うんうん!) 打ち明ける勇気がない 空回りの毎日は (ぐるぐる) もう限界! 明日こそは 作戦遂行よ!♥(えいえいおー!)
Romaji
uchuu housoku midare chaisou! mitsumeru dake de iki mo dekinai marude karada... taikiken toppa shiteru mou genkai♥ todoke! yozora ni inori wo sasage MILKY WAY wo hitottobi shite☆彡(byu~n) kono kimochi wo anata ni (gyu~tte!) tsutaetaindayo? (demo) nazena no donkan na kimi jirettai~ (ne!) "daisuki♥" no danmaku yokenaide choudai~!><(bababa~n) kimi ni kizuite hoshii! koisuru☆uchuu sensou sugu ni gyu~tte saretaikedo... aseri wa kinmotsu★ (yukkuri ne!) "kono sensou ga owareba... koibito doushi" nante ne♥ are? sorette nanika FLAG... tate teru yo! abunai~(ase)(fu~...) (eei! kounattara hakuheisen yo! seiseidoudou, masshoumen kara butsukatte kanakya toka iitsutsu kyou mo senryakuteki tettai... atashi no ikuji nashi~><) kimi ga tsubuyaita sutekina kotoba "tsuki ga kirei desu ne" tte!? sore wa maniukete ii no?/// mada mada mokenai dakara- hayaku kizuki nasai! koisuru☆uchuu sensou "koi wa asobi dewa nai" toka yoku itta mono ne~! (un un!) uchiakeru yuuki ga nai karamawari no mainichi ha (guruguru) mou genkai! ashita koso wa sakusen suikou yo!♥(eieio-!)
Song Connections / Remixes
- A remix of 恋する☆宇宙戦争っ!! by Ryu☆, titled 恋する☆宇宙戦争っ!! (Ryu☆Remix), appears on the cyber beatnation 2 -Hi Speed conclusion- CD.
- Another remix of 恋する☆宇宙戦争っ!! by ARM, titled 恋する☆宇宙戦争っ!! あばばばみっくす, can be found in SOUND VOLTEX BOOTH.
- A sequel to 恋する☆宇宙戦争っ!!, titled キャトられ❤恋はモ~モク, can be found in beatmania IIDX 20 tricoro.
- A rock arrangement of 恋する☆宇宙戦争っ!!, titled 恋する☆宇宙戦争っ!! (GITADOROCK ver.), can be found in GITADORA Tri-Boost.
Trivia
- 恋する☆宇宙戦争っ!! marks Mayumi Morinaga's first BEMANI song as Prim.
- 恋する☆宇宙戦争っ!!'s overlays feature beatmania IIDX DJ character Celica.
- CELICA's design in pop'n music is based on 恋する☆宇宙戦争っ!!'s beatmania IIDX overlays.
- 恋する☆宇宙戦争っ!!'s Single and Double ANOTHER charts were locked until November 30th, 2011, when they became available to play.
- 恋する☆宇宙戦争っ!! could be unlocked in pop'n music Sunny Park since December 26th, 2012 until April 8th, 2013, by playing 10 credits.
- Afterwards, it can be unlocked via the WaiWai pop'n doubutsuen (わいわいポップン動物園) event.
- 恋する☆宇宙戦争っ!! is the only song in the Fuyuyasumi! Hokahoka BEMANI Daisakusen (冬休み! ほかほかBEMANI大作戦) event that received a new character in pop'n music.
- Despite having a new character, 恋する☆宇宙戦争っ!! doesn't have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page (instead, the original beatmania IIDX 19 Lincle's song page is linked).
- It eventually received a page on June 19th, 2013, sharing a page with 雨ノチHello, Concertino In Blue, 紅蓮の焔, 量子の海のリントヴルム, JOMANDA and FLOOR INFECTION's SOUND VOLTEX songs.
- 恋する☆宇宙戦争っ!! was added to jubeat saucer on January 1st, 2014.
- 恋する☆宇宙戦争っ!! was added to BeatStream on September 25th, 2014.
- Its MEDIUM and BEAST charts could be unlocked via the BisCo mail Taikiken toppa da~!!\(>▽<)/ in Takahashi-san Lab..
- As of December 3rd, 2015, these charts have been unlocked by default.
- 恋する☆宇宙戦争っ!! received a NIGHTMARE chart on the BeatStream2 location tests, however, this chart has yet to appear on the final release of BeatStream アニムトライヴ.
- It was the first chart in the BeatStream series rated Level 神.
- 恋する☆宇宙戦争っ!! received RENEWAL charts in REFLEC BEAT VOLZZA, unlockable as part of the first phase of the Pastel-kun to Gakkii-hakase no dokidoki rhythm kenkyujou (パステルくんとガッキー博士のドキドキリズム研究所) event. They could be unlocked after assembling the Carrot Whistle (にんじんの笛) instrument.
- In REFLEC BEAT VOLZZA 2, these charts are playable by default.
- In pop'n music éclale, 恋する☆宇宙戦争っ!! was automatically unlocked for new players from January 28th to March 1st, 2016, as part of the Limited time welcome pack (期間限定・ウェルカムパック) campaign.
- It was later available as a default song for new players from April 27th, 2016 to May 16th, 2016 as part of the Golden Welcome Campaign (Golden Welcome キャンペーン).
- As of pop'n music うさぎと猫と少年の夢, it is available by default for all players.
- In jukebeat, 恋する☆宇宙戦争っ!!'s title was changed to LOVE IS LIKE THE SPACEWAR!.
- 恋する☆宇宙戦争っ!! is one of DanceDanceRevolution A's EXTRA SAVIOR 恋せよDDRのバレンタイン songs. It can be unlocked from January 26th, 2017.
Music Comment
Untranslated.
Song Production Information
Untranslated.
Character Information
Untranslated.
Video Production Information
Untranslated.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12.
BeatStream difficulty rated from 1 to 10, and from 1 to Kami (神) from アニムトライヴ onwards.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
jubeat difficulty rated from 1 to 10.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 from VOLZZA onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd and jubeat@Wiki.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 455 | 883 | 1835 | 455 | 840 | 1858 | {{{8}}} | {{{9}}} |
beatmania IIDX 19 Lincle location test | - | 5 | 9 | 12 | 6 | 9 | 12 | {{{9}}} | {{{10}}} |
beatmania IIDX 19 Lincle→Present | - | 5 | ↓8 | 12 | ↓4 | ↓8 | 12 | {{{9}}} | {{{10}}} |
BeatStream
Game | Level | |||
---|---|---|---|---|
Light | Medium | Beast | Nightmare | |
Notecounts | 200 | 505 | 872 | ? |
BeatStream | 4 | 7 | 10 | - |
BeatStream2 location test | 4 | 7 | 10 | 神 |
BeatStream アニムトライヴ→Present | 4 | ↑8 | 10 | - |
DanceDanceRevolution
Game | Single | Double | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | |
Notecounts / Freeze Arrows / Shock Arrows | ? / ? | ? / ? | ? / ? | ? / ? | ? / ? / ? | ? / ? | ? / ? | ? / ? | ? / ? / ? |
DanceDanceRevolution A→Present | ? | ? | ? | 14 | ? | 8 | 13 | 15 | 17 |
jubeat
Game | Level | ||
---|---|---|---|
Basic | Advanced | Extreme | |
Notecounts | 439 | 745 | 966 |
jubeat saucer→Present | 5 | 8 | 10 |
jubeat plus | 5 | 8 | 10 |
jubeat plus (Android) | 5 | 8 | 10 |
jukebeat | 5 | 8 | 10 |
pop'n music
Game | Normal Mode | Battle Mode | ||||
---|---|---|---|---|---|---|
EASY | NORMAL | HYPER | EX | NORMAL | HYPER | |
Notecounts | 162 | 492 | 826 | 1470 | 269 | 388 |
pop'n music Sunny Park | 6 | 27 | 35 | 46 | 16 | 22 |
pop'n music ラピストリア→Present | 6 | 27 | 35 | ↑47 | 16 | 22 |
REFLEC BEAT
Regular Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | Special | |
Notecounts | 223 | 397 | 545 | - |
REFLEC BEAT limelight→VOLZZA 2 | 4 | 7 | 9 | - |
REFLEC BEAT plus | 4 | 7 | 9 | - |
RENEWAL Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | Special | |
Notecounts | 168 | 355 | 554 | - |
REFLEC BEAT VOLZZA→VOLZZA 2 | 4 | 7 | 9 | - |
ポップンリズミン
Game | Difficulties | ||
---|---|---|---|
Normal | Hyper | EX | |
Notecounts | 211 | 295 | 436 |
ポップンリズミン | 3 | 6 | 9 |
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.
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