A
A
Song Information
Artist: D.J.Amuro
Composition/Arrangement: D.J.Amuro
BPM: 93-191
Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)
Genre: RENAISSANCE
VJ: shiro (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- A remix of A by 少年ラジオ, titled A -少年A-, can be found on dj TAKA's first album, milestone.
- A short version of A -少年A-, titled 少年A, appears in beatmania IIDX 15 DJ TROOPERS.
- A is part of D.J.Amuro's RENAISSANCE series of songs. The other songs in the series are:
- AA, which appears in beatmania IIDX 11 IIDX RED.
- F, which appears in beatmania IIDX 19 Lincle.
- The DanceDanceRevolution series use a slightly shorter version of A.
Trivia
- According to the song production comments, the basic idea for A was conceived by 3rd style, but Konami saved it until players were good enough to play it (see below).
- Renaissance means "rebirth" in French.
- A is the only song from beatmania IIDX 7th style that kept its unique title card in its CS counterpart.
- A's overlays were removed from the IIDX arcade games as of beatmania IIDX 20 tricoro due to technical issues.
Song Production Information
The A in the title is for the trump card, the ace.
To tell you the truth, I first got the basic idea for this song around 3rd style. A song that starts at about half speed and has lots of complex chords that requires precision sight-reading, then breaks out into a drum'n'bass rhythm with a stream of 16-notes on the piano part. You'd play it with both hands to hit the scattered notes coming down, then for the part with the scales and the scratch, you might perhaps develop the musical technique necessary to mimic an actual performance of such a scale ... well, it was requested that I make a song kind of like that, as it happens, that would force a player to use all of their skill to perform.
However, at the time we felt that the level of this song might provide too high a hurdle for the typical player, so we waited for them to mature as the different versions of IIDX came and went and the level of the game's difficulty steadily rose. When we saw how good people had gotten at spontaneously reading patterns during the 7th location test, we were confident it was the right time to release this song.
This time I've taken the name "D.J.Amuro" from the "A" of the song title. I hope you can feel all the thoughts and memories I've packed into this song.
I'm sorry for all of you who haven't achieved the extremely high level of proficiency to play such a song, but I hope you can look forward to passing it as a sign that you, too, have achieved the highest level of proficiency.
Video Production Information
This is the last song we worked on visuals for. Since it was delivered to the visual production team in the final stages of development, we didn't think we'd have time to do a movie or even key animation for it. But we thought it's such a great song, we have to do something for it ... and so the pressure kept building up to finish something. I couldn't face Amuro-san with a total failure, after all *g* So, this is the song we did the quickest work for, next to ZERO-ONE.
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