Rottel-da-sun

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rottel-da-sun

Song Information

rottel-da-sun's pop'n music banner, as of pop'n music 16.

Artist: sampling masters MEGA
Composition/Arrangement: Shinji Hosoe
BPM: 200 (beatmania IIDX), 199 (pop'n music)
Length: 1:31
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)
pop'n music Character: Machuchu [CS7-2P]
pop'n music Background: The theme of GAMBLER Z (pop'n music)
VJ: GOLI
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:

Lyrics

Several vocal samples can be heard, including "all right, everybody", "not give up", and "yeah!".

Song Connections / Remixes

Trivia

rottel-da-sun's old pop'n music banner.
  • rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue.
  • Before pop'n music 15 ADVENTURE, rottel-da-sun's songwheel genre was rottel-da-sun.
  • rottel-da-sun has never been on a CS pop'n music release.

Music Comment

Untranslated.

Song Production Information

sampling masters MEGA

Hello, I'm Rottelda-san. Excuse me. I haven't been listening to very much rotterdam techno recently. It doesn't sell well. In the old days I'd listen to the rotterdam that played in a small club I knew. All of a sudden everyone would get up and jump up and down, almost dive-bombing each other ... you couldn't call it dancing. It's here that my familiarity with rotterdam techno began to deepen. You've just got to get crazier.

Manners are good these days. I'll have to study even more! I've got my eyes set on Amsterdam ... but you know, trance is also popular in Holland ... oh ho ho.

Video Production Information

GOLI

"I don't need any others, just let me do this song!" One of the other designers said as soon as they heard this song.

But, you know ... I really wanted to do it.

When I heard this song, it just had such a huge impact on me; I liked it a lot. Different visuals keep rising to the surface and disappearing. At the beginning there's a bunch of machine parts drawn in 2D. But as soon as you start to think, what's going on?, we come to a warm August day in the park.

As soon as I said, "it'd be neat to film the design team for once", it was too late. Everyone covered for me for SECOND STYLE, but this time ... Oh, it was so hot outside in the afternoon sunlight.

Oh well. I wanted to spin around.

This is the sort of thing I remembered after we finished ... oh well.

Please listen to what all the various performers were shouting during the filming.

K (1): I bet I'd look great with an afro!
K (2): If you spin it enough, it won't look like it's spinning.
S: Hey, don't dance without me!
E: Isn't this a great pose, G-kun?
H: I shall not lose. I said, I'm not gonna lose.
U: So why don't you draw on a moustache then?

Special Appearance

Passerby (child A): "Hey mom, is that woman dancing?"
Passerby (mother of child A): "Shh! Don't stare!"

Character Information

None.

Difficulty & Notecounts

beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts 246 417 692 936 418 693
beatmania IIDX 6th style→11 IIDX RED 5 7 N/A 5 7
beatmania IIDX 12 HAPPY SKY→Present 5 ↑8 10 5 ↑8
beatmania IIDX 6th style CS 3 5 7 7 5 7
beatmania IIDX 10th style CS 3 5 7 7 5 7


pop'n music

Game Standard Battle
5 Button Normal Hyper EX Normal Hyper
Notecounts 322 338 692 935 297 322
pop'n music 10→13 カーニバル (via ee'MALL) 14 17 33 39 14 16
pop'n music 15 ADVENTURE 14 17 33 39 14 16
pop'n music 16 PARTY♪→20 fantasia 14 17 ↑34 39 14 16
pop'n music Sunny Park→Present - 23 40 45 14 16