DDR AC General Info: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.


Once the game is started, the first order of business is inserting the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.
Once the game is started, the first order of business is inserting/tapping the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.


== Entry ==
== Entry ==
Line 19: Line 19:
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Character: Pick a character from the available rooster to be shown on screen dancing during gameplay, provided the song doesn't have a fullscreen background video.
* Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.


Line 85: Line 85:
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="80px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
| style="background:#ffffaa;"|×0.25
| style="background:#ffffaa;"|×0.25
|The arrows scroll at quarter speed.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
| style="background:#ffffaa;"|×0.5
| style="background:#ffffaa;"|×0.5
|The arrows scroll at half speed.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
| style="background:#ffffaa;"|×0.75
| style="background:#ffffaa;"|×0.75
|The arrows scroll at three quarter speed.
|[[AC DDR A|DanceDanceRevolution A]]
|[[AC DDR A|DanceDanceRevolution A]]
|-
|-
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|The arrows scroll at normal speed.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.25
| style="background:#ffffaa;"|×1.25
|The arrows scroll at 1.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×1.5
|×1.5
|The arrows scroll at 1.5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.75
| style="background:#ffffaa;"|×1.75
|The arrows scroll at 1.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2
|×2
| The arrows scroll at 2 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×2.25
| style="background:#ffffaa;"|×2.25
|The arrows scroll at 2.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2.5
|×2.5
|The arrows scroll at 2.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×2.75
| style="background:#ffffaa;"|×2.75
|The arrows scroll at 2.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3
|×3
| The arrows scroll at 3 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×3.25
| style="background:#ffffaa;"|×3.25
|The arrows scroll at 3.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3.5
|×3.5
|The arrows scroll at 3.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×3.75
| style="background:#ffffaa;"|×3.75
|The arrows scroll at 3.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×4
|×4
|The arrows scroll at 4 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×4.5
|×4.5
|The arrows scroll at 4.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×5
|×5
|The arrows scroll at 5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|×5.5
|×5.5
|The arrows scroll at 5.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6
|×6
| The arrows scroll at 6 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6.5
|×6.5
|The arrows scroll at 6.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7
|×7
| The arrows scroll at 7 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7.5
|×7.5
|The arrows scroll at 7.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×8
|×8
| The arrows scroll at 8 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


=== ARROW MOVE ===
=== ARROW MOVE ===
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as options in DanceDanceRevolution SuperNOVA2.
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 202: Line 177:
|-
|-
|BOOST
|BOOST
| Arrows scroll get faster as they reach the targets.
|Arrows accelerate as they reach the Step Zone.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|BRAKE
|BRAKE
| Arrows scroll get slower as they reach the targets.
|Arrows decelerate as they reach the Step Zone.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|WAVE
|WAVE
| Arrows slow down and speed up at fixed points on their way up the screen.
|Arrows slow down and speed up at fixed points on their way up the screen.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|}
|}


=== APPEARANCE ===
=== APPEARANCE ===
On widescreen cabinets shipped with DDR X or DDR(2013), HIDDEN and SUDDEN are removed of DDR A. On classic cabinets with DDR A installed, HIDDEN and SUDDEN replace to HIDDEN+ and SUDDEN+.
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded old cabinets.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
Line 221: Line 196:
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="360px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
Line 229: Line 204:
|-
|-
|HIDDEN
|HIDDEN
| Arrows will disappear when they reach the middle of the screen.
|Arrows will disappear when they reach the middle of the screen.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SUDDEN
|SUDDEN
| Arrows will appear after they reached the middle of the screen.
|Arrows will appear after they reached the middle of the screen.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|STEALTH
|STEALTH
| Arrows are invisible.
|Arrows are invisible.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|HIDDEN+
|HIDDEN+
| Display a lane cover at the top of the screen.<br>※At the bottom when using REVERSE
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|SUDDEN+
|SUDDEN+
| Display a lane cover at the bottom of the screen.<br>※At the top when using REVERSE
|A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|HIDDEN+&SUDDEN+
|HIDDEN+&SUDDEN+
| Display the bottom and top lane covers.
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|}
|}
Line 263: Line 238:
|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| This is the normal position for the steps.
| style="background:#ffaaaa;"|The step chart is in a normal position.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|MIRROR
|MIRROR
| Steps will be rotated by 180 degrees.
|Steps are flipped by 180 degrees.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|LEFT※
|LEFT※
| Steps are roated 90 degrees to the left.
|Steps are rotated 90 degrees to the left.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|RIGHT※
|RIGHT※
| Steps are roated 90 degrees to the right.
|Steps are rotated 90 degrees to the right.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SHUFFLE※
|SHUFFLE※
| The orientation of the steps will be shuffled.
|The steps' orientation is shuffled throughout.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|}
|}
Line 319: Line 294:
|-
|-
|REVERSE
|REVERSE
| Arrows scroll down from the top.
|Arrows scroll down from the top.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
Line 335: Line 310:
|-
|-
| VIVID
| VIVID
| The default color until DDR(2013). The colors of the arrows change.
|The default arrow color until DDR (2013). The arrows emit a rainbow color cycle which varies in starting colors depending on how on-beat the arrows are.
| [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|NOTE
|NOTE
| Arrows are color-coded for each timing. Different color patterns than RAINBOW.
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses simple color schemes.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|FLAT
|FLAT
| Arrows are not color-coded.
|Arrows follow the VIVID color cycle but all have the same starting color.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|The default color since DDR(2014). Arrows are color-coded for each timing.
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles according to note value.
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
Line 363: Line 338:
|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| Steps remain in their original pattern.
| style="background:#ffaaaa;"|Step chart is unchanged.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|ON1
|ON1
| Only shows the 4th step notes.
|Only shows the 1/4-beat steps.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|ON2
|ON2
| Only shows the 4th and 8th step notes.
|Only shows the 1/4 and 1/8-beat steps.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
Line 385: Line 360:
|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|OFF
|OFF
| The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
Line 403: Line 378:
|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| Includes simultaneous steps.
| style="background:#ffaaaa;"|Includes simultaneous steps.
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|OFF
|OFF
| Remove the simulatenous steps from the chart.
|Removes the simulatenous steps from the chart.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|}
|}
Line 423: Line 398:
|-
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] Change the shape of the arrows.
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|X
|X
| [[Image:AC DDR SPECIAL ARROW X.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X cabinet.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|CLASSIC
|CLASSIC
| [[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|CYBER
|CYBER
| [[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|MEDIUM
|MEDIUM
| [[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Change the shape of the arrows to half the size of NORMAL.
|[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|SMALL
|SMALL
| [[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DOT
|DOT
| [[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|Butterfly
|Butterfly
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] Change the shape of the arrows. Removed on DDR A.
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] A special butterfly arrow design. Removed from DDR A.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
Line 471: Line 446:
|-
|-
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent of opacity.
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity.
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKER
|DARKER
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent of opacity.
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKEST
|DARKEST
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent of opacity.
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
Line 517: Line 492:
|-
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|This is the normal dance gauge.
|style="background:#ffaaaa;"|This is the standard dance gauge.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
| style="background:#ffffaa;"|LIFE4
| style="background:#ffffaa;"|LIFE4
| The song fails with 4 or more MISS or NG. This is an option for advanced players.
|The song fails on 4 Misses and/or NG's. This is an option for advanced players.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-

Revision as of 08:01, 22 October 2017

DanceDanceRevolution
History - Gameplay (Scoring - GROOVE RADAR) - Trivia - Glossary
AC releases (Info - All region) - CS releases (JP - NA - EU - Other)
List of DDR characters - List of DDR artists - List of DDR songs (CS exclusives)

General Arcade Gameplay

Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version the player is playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.

All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with DanceDanceRevolution X or DanceDanceRevolution (2013) and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.

Once the game is started, the first order of business is inserting/tapping the player's eAMUSEMENT card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select Style screen. After that, (s)he will be taken to the Select Difficulty or Select Mode, and from there to Select Music or Select Course. In DDRMAX or later, (s)he can hold Start when (s)he selects a song to enter modifiers. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.

Entry

The first screen that appears when starting a game with an eAMUSEMENT card is the Entry Screen. If the player doesn't have an eAMUSEMENT card, the next screen will be the Play Style selection screen instead.

eAMUSEMENT

eAMUSEMENT is KONAMI's online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in DanceDanceRevolution SuperNOVA and is now found in every title since. In DanceDanceRevolution, eAMUSEMENT has the following features in game:

  • Dancer Profile
  • Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.
  • Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
  • Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.
  • Play Area Browser: Player's play history across the various prefectures in Japan or other countries.

On the official website of DanceDanceRevolution, eAMUSEMEMT members can access a more detailed view of their play data, view their Rivals and change their settings.

Selecting a Style

Single Play (シングルプレー) AC DDR SINGLE PLAY.png
One side of the dance floor (4 foot panels), one player. Always requires only one credit.
Versus Play (バーサスプレー) AC DDR VERSUS PLAY.png
Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is set.
Double Play (ダブルプレー) AC DDR DOUBLE PLAY.png
One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This requires two credits unless Double Premium or Joint Premium is set.
Couple Play (カップルプレー)
Only available in 3rdMIX and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).

Mode of Payment

Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan or can be selected for players outside Japan by adding more credits.

PASELI

For more details on PASELI, please see this page.

PASELI (Pay Smart Enjoy Life) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of DanceDanceRevolution A, by selecting PREMIUM MODE, you obtain:

  • All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
  • Additional modifier options (such as more SPEED mods and DANCE GAUGEs).
  • Unlocking songs with EXTRA ATTACK (EXTRA SAVIOR in DanceDanceRevolution A).

Number of stages

This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five stages are allowed.

Selecting a Mode

Modes that appeared only in a single mix are not included.

NORMAL MODE

This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an EXTRA STAGE if earned. In DanceDanceRevolution, 2ndMIX, 5thMIX, DDRMAX, and from DanceDanceRevolution (2013) onwards, this is the only mode available.

COURSE MODE

Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE.

NONSTOP MODE
First appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in DDRMAX2. EXTREME was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
CHALLENGE MODE
Features only songs available at the CHALLENGE difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.

COURSE MODE has been removed altogether since DanceDanceRevolution (2013).

Selecting Options

As of DanceDanceRevolution A, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.

Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK (Screen Filter) together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers names were translated into Japanese instead of English. From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.

Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifiers square icons can be shown on the screen on top of the score box for each player. The modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.

Note: ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an eAMUSEMENT account since DanceDanceRevolution (2014).

SPEED

Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During DanceDanceRevolution X2 to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.

SPEED (矢印の速度, Speed of the Arrows)
Options First added
×0.25 DanceDanceRevolution SuperNOVA2
×0.5 DanceDanceRevolution SuperNOVA2
×0.75 DanceDanceRevolution A
x1 DDRMAX -DanceDanceRevolution 6thMIX-
×1.25 DanceDanceRevolution (2014)
×1.5 DDRMAX -DanceDanceRevolution 6thMIX-
×1.75 DanceDanceRevolution (2014)
×2 DDRMAX -DanceDanceRevolution 6thMIX-
×2.25 DanceDanceRevolution (2014)
×2.5 DanceDanceRevolution X
×2.75 DanceDanceRevolution (2014)
×3 DDRMAX -DanceDanceRevolution 6thMIX-
×3.25 DanceDanceRevolution (2014)
×3.5 DanceDanceRevolution X
×3.75 DanceDanceRevolution (2014)
×4 DanceDanceRevolution X
×4.5 DanceDanceRevolution X
×5 DDRMAX -DanceDanceRevolution 6thMIX-
×5.5 DanceDanceRevolution X
×6 DanceDanceRevolution X
×6.5 DanceDanceRevolution X
×7 DanceDanceRevolution X
×7.5 DanceDanceRevolution X
×8 DDRMAX -DanceDanceRevolution 6thMIX-

ARROW MOVE

ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.

ARROW MOVE (矢印の動き方, Movement of the arrows)
Options Description First added
NORMAL Arrows flow (scroll) at a constant speed. DanceDanceRevolution
BOOST Arrows accelerate as they reach the Step Zone. DDRMAX -DanceDanceRevolution 6thMIX-
BRAKE Arrows decelerate as they reach the Step Zone. DanceDanceRevolution SuperNOVA2
WAVE Arrows slow down and speed up at fixed points on their way up the screen. DanceDanceRevolution SuperNOVA2

APPEARANCE

As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded old cabinets.

APPEARANCE (見え方)
Options Description First added
VISIBLE Arrows are always visible. DanceDanceRevolution
HIDDEN Arrows will disappear when they reach the middle of the screen. DanceDanceRevolution 2ndMIX
SUDDEN Arrows will appear after they reached the middle of the screen. DanceDanceRevolution 3rdMIX
STEALTH Arrows are invisible. DanceDanceRevolution 3rdMIX
HIDDEN+ Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons. DanceDanceRevolution X2
SUDDEN+ A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons. DanceDanceRevolution X2
HIDDEN+&SUDDEN+ Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers. DanceDanceRevolution X2

TURN

TURN (回転)
Options Description First added
OFF The step chart is in a normal position. DanceDanceRevolution
MIRROR Steps are flipped by 180 degrees. DanceDanceRevolution
LEFT※ Steps are rotated 90 degrees to the left. DanceDanceRevolution 2ndMIX
RIGHT※ Steps are rotated 90 degrees to the right. DanceDanceRevolution 2ndMIX
SHUFFLE※ The steps' orientation is shuffled throughout. DanceDanceRevolution 2ndMIX

※Not available if the play style is DOUBLE.

STEP ZONE

The Step Zone refers to the set of stationary arrows near the top of the screen. It was known as DARK when it was introduced in DDRMAX2 until DanceDanceRevolution (2014).

STEP ZONE (ステップゾーン)
Options Description First added
ON The Step Zone is visible at all times. DanceDanceRevolution
OFF The Step Zone is not visible at all times. DDRMAX2 -DanceDanceRevolution 7thMIX-

SCROLL

SCROLL (矢印スクロール, Arrow Scroll)
Options Description First added
NORMAL Arrows scroll up from the bottom. DanceDanceRevolution
REVERSE Arrows scroll down from the top. DDRMAX -DanceDanceRevolution 6thMIX-

ARROW COLOR

By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code, and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.

ARROW COLOR (矢印の色)
Options Description First added
VIVID The default arrow color until DDR (2013). The arrows emit a rainbow color cycle which varies in starting colors depending on how on-beat the arrows are. DanceDanceRevolution 3rdMIX
NOTE Arrows are color-coded according to note value. Unlike RAINBOW, this uses simple color schemes. DanceDanceRevolution SuperNOVA
FLAT Arrows follow the VIVID color cycle but all have the same starting color. DanceDanceRevolution
RAINBOW The default color since DDR (2014). Arrows have different gradient cycles according to note value. DDRMAX -DanceDanceRevolution 6thMIX-

CUT

ON1 was named LITTLE when it was introduced in DanceDanceRevolution 2ndMIX. The name changed to CUT in DanceDanceRevolution SuperNOVA and again in DanceDanceRevolution X to ON1 as ON2 was introduced.

CUT (タイミング別カット, Cut by Timing)
Options Description First added
OFF Step chart is unchanged. DDRMAX -DanceDanceRevolution 6thMIX-
ON1 Only shows the 1/4-beat steps. DanceDanceRevolution 2ndMIX
ON2 Only shows the 1/4 and 1/8-beat steps. DanceDanceRevolution X

FREEZE ARROW

FREEZE ARROW (フリーズアロー)
Options Description First added
ON The step chart will include the freeze arrows. DDRMAX -DanceDanceRevolution 6thMIX-
OFF The step chart will only include the steps at the start of the freeze arrows (i.e. no holds). DDRMAX -DanceDanceRevolution 6thMIX-

JUMP

JUMP (同時踏み, Simultaneous stepping)
Options Description First added
ON Includes simultaneous steps. DanceDanceRevolution SuperNOVA
OFF Removes the simulatenous steps from the chart. DanceDanceRevolution SuperNOVA

SPECIAL ARROW

The CLASSIC arrow was the default and only choice from 1st to 5thMIX; it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the both Enjoy Lv. and code systems in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.

SPECIAL ARROW (特殊アロー)
Modifiers Description First added
NORMAL AC DDR SPECIAL ARROW NORMAL.png The default rounded-tip arrow design. DDRMAX -DanceDanceRevolution 6thMIX-
X AC DDR SPECIAL ARROW X.png Uses the arrow design seen on the step panels of a DDR X cabinet. DanceDanceRevolution X
CLASSIC AC DDR SPECIAL ARROW CLASSIC.png The original V-cut arrow design used until 5thMIX. DanceDanceRevolution
CYBER AC DDR SPECIAL ARROW CYBER.png A special cyber-themed arrow design. DanceDanceRevolution SuperNOVA2
MEDIUM AC DDR SPECIAL ARROW MEDIUM.png Arrows are half-sized. DanceDanceRevolution SuperNOVA2
SMALL AC DDR SPECIAL ARROW SMALL.png Arrows are quarter-sized. DanceDanceRevolution X
DOT AC DDR SPECIAL ARROW DOT.png Arrows are reduced to small dots. DanceDanceRevolution X
Butterfly AC DDR SPECIAL ARROW Butterfly.png A special butterfly arrow design. Removed from DDR A. DanceDanceRevolution X

SCREEN FILTER

In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).

SCREEN FILTER (背景フィルター, Background filter)
Modifiers Description First added
OFF AC DDR SCREEN FILTER OFF.png The screen filter is not shown. DanceDanceRevolution
DARK AC DDR SCREEN FILTER DARK.png 40 percent opacity. DanceDanceRevolution X
DARKER AC DDR SCREEN FILTER DARKER.png 60 percent opacity. DanceDanceRevolution X
DARKEST AC DDR SCREEN FILTER DARKEST.png 80 percent opacity. DanceDanceRevolution X

GUIDELINE

GUIDELINE (ガイドライン)
Options Description First added
OFF The guidelines are not shown. DanceDanceRevolution (2014)
BORDER Display guidelines along the edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution. DanceDanceRevolution (2014)
CENTER Display guidelines to fit the center of the arrows. DanceDanceRevolution (2014)

LIFE GAUGE

This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options. LIFE GAUGE modifiers can not be chosen in COURSE MODE or EXTRA STAGEs.

LIFE GAUGE (ゲージ)
Options Description First added
NORMAL This is the standard dance gauge. DanceDanceRevolution
LIFE4 The song fails on 4 Misses and/or NG's. This is an option for advanced players. DanceDanceRevolution (2014)
RISKY Getting a single MISS or NG will fail the song. DanceDanceRevolution X2

EXTRA STAGE

The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again after except since DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.

In DanceDanceRevolution 2ndMIX CLUB VERSiON 2, an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since DanceDanceRevolution (2014), the EXTRA STAGE is only available in PREMIUM MODE.

Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.

Game EXTRA STAGE ENCORE
EXTRA STAGE
DanceDanceRevolution
DDRMAX -DanceDanceRevolution 6thMIX-
DDRMAX2 -DanceDanceRevolution 7thMIX-
DanceDanceRevolution EXTREME
DanceDanceRevolution SuperNOVA
DanceDanceRevolution SuperNOVA2
DanceDanceRevolution X
DanceDanceRevolution X2
DanceDanceRevolution X3
DanceDanceRevolution (2013) *✘
DanceDanceRevolution (2014)
DanceDanceRevolution A
DanceDanceRevolution Solo BASS
  • ENCORE EXTRA STAGE was briefly available in DanceDanceRevolution (2013) due to a bug.