E-motion 2003 -romantic extra-: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
(Added English translations to song and video production sections; feel free to make any necessary changes)
Line 26: Line 26:


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== dj TAKA ===
Games in the IIDX series were created in a half-year cycle until [[AC 8th style|8th]], so I often reminisce on my work in a half-year period, but among them, the first-half of 2000 (April~September) was an extremely fulfilling and deeply impressive period for me.<br>
It was from around that time when I received offers for my music to be included in other series, such as pop'n and DANCE MANIAX, and the nine stage songs that I created, such as [[ABSOLUTE]] and [[Quickening]], were created in an extremely fulfilling state, but from these songs, the song I created in the tightest schedule was "e-motion ~ROMANTIC STYLE~", a remix from CORE REMIX.<br>
Immediately after [[AC 4th style|IIDX]] was released, I'm certain that I created this song's game data in 2~3 days, and felt a sense of accomplishment and reasonable satisfaction when I created it during that time, but in my case, there are many times where I lose my objectivity when I create songs within a short time period.<br>
The more I listened to this song afterwards, the rough parts became noticeable, it wasn't "satisfactory" at all, and I completed it with a regretful result, which is also a really miserable story, so I aimed to someday recreate this song once again.
 
When it was time to put effort in deciding on a song to remix for 9th, I immediately chose "e-motion". I've said it again, but I wanted to do it no matter what~.<br>
This means confronting my past self.... that's on the opposite side of the mirror (that's enough), so since I started creating this song first among my other songs this time, I had enough time to create it around fall, and I was able to create a track that I was personally satisfied with.<br>
It says 2003 in the title, but this story is why the song was actually created in 2002.
 
This song's genre is still trance. The temporary trance boom has subsided like other club-styled genres, but it feels like something for people who only really like it. This genre has personally had the most influence on me during the last few years, and what was nice yesterday would be something uncool today, so it's a style I want to cherish from now on.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
The language of flowers is conveyed through emotion instead of words.
 
So, how do I want to completely amplify and convey this?
 
~Blooming~
 
I tried to provide that motion to you in this video.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Revision as of 06:02, 13 July 2023

e-motion 2003 -romantic extra-

Song Information

Artist: e.o.s. Remixed by dj TAKA
Composition: e.o.s
Arrangement/Production: Takayuki Ishikawa
BPM: 145
Length: 2:14
Genre: TRANCE
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 9th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • e-motion 2003 -romantic extra- is a remix of e-motion, from beatmania.
  • An extended version of e-motion 2003 -romantic extra-, titled e-motion 2003 -romantic extended-, appears on the beatmania IIDX 9th style Original Soundtrack album.

Trivia

  • e-motion 2003 -romantic extra- is unlockable in beatmania IIDX INFINITAS from June 3rd, 2020, after purchasing its charts with BITs.
  • e-motion 2003 -romantic extra- also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in SEVEN'S BEAT (セブンスビート), a KONAMI medal redemption game.

Song Production Information

dj TAKA

Games in the IIDX series were created in a half-year cycle until 8th, so I often reminisce on my work in a half-year period, but among them, the first-half of 2000 (April~September) was an extremely fulfilling and deeply impressive period for me.
It was from around that time when I received offers for my music to be included in other series, such as pop'n and DANCE MANIAX, and the nine stage songs that I created, such as ABSOLUTE and Quickening, were created in an extremely fulfilling state, but from these songs, the song I created in the tightest schedule was "e-motion ~ROMANTIC STYLE~", a remix from CORE REMIX.
Immediately after IIDX was released, I'm certain that I created this song's game data in 2~3 days, and felt a sense of accomplishment and reasonable satisfaction when I created it during that time, but in my case, there are many times where I lose my objectivity when I create songs within a short time period.
The more I listened to this song afterwards, the rough parts became noticeable, it wasn't "satisfactory" at all, and I completed it with a regretful result, which is also a really miserable story, so I aimed to someday recreate this song once again.

When it was time to put effort in deciding on a song to remix for 9th, I immediately chose "e-motion". I've said it again, but I wanted to do it no matter what~.
This means confronting my past self.... that's on the opposite side of the mirror (that's enough), so since I started creating this song first among my other songs this time, I had enough time to create it around fall, and I was able to create a track that I was personally satisfied with.
It says 2003 in the title, but this story is why the song was actually created in 2002.

This song's genre is still trance. The temporary trance boom has subsided like other club-styled genres, but it feels like something for people who only really like it. This genre has personally had the most influence on me during the last few years, and what was nice yesterday would be something uncool today, so it's a style I want to cherish from now on.

Video Production Information

VJ GYO

The language of flowers is conveyed through emotion instead of words.

So, how do I want to completely amplify and convey this?

~Blooming~

I tried to provide that motion to you in this video.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ in 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onwards.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 358 671 824 1001 - 715 978 - -
beatmania IIDX 9th style - 6 7 N/A - 7 7+ - -
beatmania IIDX 10th style→11 IIDX RED - 6 7 N/A - 7 8 - -
beatmania IIDX 12 HAPPY SKY→14 GOLD - 6 ↑8 10 - 7 ↑10 - -
beatmania IIDX 15 DJ TROOPERS→Present - 6 8 10 - ↑8 10 - -
beatmania IIDX 9th style CS 2 6 7 7 - 7 7+ - -
beatmania IIDX ULTIMATE MOBILE - 6 8 10 - - - - -
beatmania IIDX INFINITAS - 6 8 10 - 8 10 - -