G2: Difference between revisions

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Length: 2:03<br>
Length: 2:03<br>
Genre: DRUM'N'BASS<br>
Genre: DRUM'N'BASS<br>
VJ: [[Gyo Eguchi|VJ GYO]]<br>
Movie: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
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== Lyrics ==
== Lyrics ==
A vocal sample can be heard.
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
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== Trivia ==
== Trivia ==
* There is a widespread community debate about what the vocal sample in G2 is saying exactly. Popular guesses include "funky beat-on", "funky beat bomb", "fuckin' beat load", and other variants therein.
* G2 is the spectral class of the Sun.
* G2 received a Single Black ANOTHER chart on [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* G2 received a Single Black ANOTHER chart on [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* G2's DanceDanceRevolution graphics were made by Takahiro Nakajima.
* G2's DanceDanceRevolution graphics were made by Takahiro Nakajima.
* G2 can be unlocked in DanceDanceRevolution ULTRAMIX2 and [[CS DS Unleashed2|Dancing Stage Unleashed2]] either by playing any 200 songs, or by clearing EXTRA 1 in Challenge Mode (which requires getting a full combo on G2 HEAVY with at least 90% PERFECTs).
* G2 can be unlocked in DanceDanceRevolution ULTRAMIX2 and [[CS DS Unleashed2|Dancing Stage Unleashed2]] either by playing any 200 songs, or by clearing EXTRA 1 in Challenge Mode (which requires getting a full combo on G2 HEAVY with at least 90% PERFECTs).
* G2 received a unique video, different from its beatmania IIDX video, in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]].
* G2 received a proper Single BEGINNER chart and a unique video, which is recycled from [[Quickening]]'s DanceDanceRevolution video, in [[CS DDR STRIKE|DanceDanceRevolution STR!KE]].
* G2 was one of the qualifying round songs in the [[KONAMI Arcade Championship|KONAMI Arcade Championship 2013]] for [[AC SPADA|beatmania IIDX 21 SPADA]].
* G2 was one of the qualifying round songs in the [[KONAMI Arcade Championship|KONAMI Arcade Championship 2013]] for [[AC SPADA|beatmania IIDX 21 SPADA]].
* G2 was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on July 3rd, 2019 as part of the July 2019 Basic Subscription Monthly Songs.
** From June 2nd, 2021 in [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]], it can be purchased with BITs.


== Song Production Information ==
== Song Production Information ==
=== Aya ===
=== Aya ===
For me, the letter "G" has always had a dark image. If you had to give it a color, it'd be a thick blue mixed with black ......
For me, the letter "G" has a Dark image. If I were to relate it to a color, it'd be dark blue mixed with black....


When you write it with a pen, don't you see some sort of figure piercing a sacrificial body across from the round part?
When you write it with a pen, doesn't it look like a nail inserted to block progress, as if it's trying to fit in a circle?


What's with that ...
Wha-t...


I wrote this song aggressively, so please play it aggressively!
Since I made an aggressive song, please play it aggressively!


== Video Production Information ==
== Video Production Information ==
=== VJ GYO ===
=== VJ GYO ===
The impressive "bizarre" two letters that decide this song's personality lend themselves to appropriate musical phrases that repeat themselves throughout the song. The movie based its concept and execution on these phrases. To prepare a horror film type image from these phrases, we timed each phrase to various visual effects simulating a bad video tape: out of focus shots, electrical interference, tape degradation.
The two impressive characters for "horror" (怪奇), which decided this song's personality, are suitable phrases repeated 4 times overall, twice in the first and second half.<br>
This movie was conceived and created based on these phrases.<br>
This horror-like video is prepared by phrase length, and has 4 repeating patterns matching its timing, such as being out of focus, radio interference, and progressively deteriorating video tapes.


Extra visual appeal is added by complementing the characteristically high drum'n'bass rhythm with shining points of light, noise, and shifting image brightness in the movie.
Also, I tried to replace the high-speed rhythms unique to drum'n'bass with visual information by adding flickering light movements, noise, and light and dark graphics.


We wanted to push the limits in horror film special effects, but as the date of the location test was quickly drawing near, and in reality it became difficult to borrow time from other staff members, we turned to CG to create the feeling of on-the-spot camerawork. We also played on the fear created by a disaster involving someone close to you ... it left something of a bad taste in our mouths at first, but we made a monster based on IIDX's very own [[TRAN]].
For this horror-like video, I initially wanted to take the challenge of using special effects, but it became practically difficult to be able to receive assistance from the other staff members as the location test was approaching, so I used CG for the live-action textures and camera work.<br>
And I used an orthodox method for "changes in familiar beings" to appear "scary", and although it slightly felt violating, I tried to make a monster appear by basing it on IIDX's familiar [[TRAN]].


To explain that the character in the movie is not TRAN, we devised a scenario where a clone, developed to manifest TRAN's many special abilities for use as a biological weapon, has escaped from the facility where it was developed before it was finished. Still, it seems a bit much like a typical biotech horror setting. We wanted to avoid giving away any feeling of specific circumstances in the movie concept. In the end, consider it as a stand-alone work.
In order to roughly explain that it's not TRAN, I remember thinking about very generic bio-horror settings like "TRAN was cloned to extract her many supernatural abilities as a base to develop a biological weapon, but the clone escaped while incomplete...".<br>
However, as a movie concept, since I wanted to avoid a direction which feels like it has a specific background or clear intention, even the typography resulted in an unrelated and distinct video.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|kuro=a|
{{IIDX Chart Header|kuro=a|
{{IIDX Chart Notecounts|371|752|942|kS=1291|1188|665|830|1377|kD=-}}
{{IIDX Chart Notecounts|371|752|942|1188|1291|665|830|1377|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;10th style|-|6|7+|N/A|kS=-|6|7|N/A|kD=-}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;10th style|-|6|7+|N/A|-|6|7|N/A|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|&uarr;7|8|N/A|kS=-|6|7|N/A|kD=-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|&uarr;7|8|N/A|-|6|7|N/A|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|&uarr;8|&uarr;9|11|kS=-|6|7|12|kD=-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|&uarr;8|&uarr;9|11|-|6|7|12|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|6|7+|7+|kS=-|6|7|7|kD=-}}
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|6|7+|7+|-|6|7|7|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|6|7+|7+|kS=-|6|7|7|kD=-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|6|7+|7+|-|6|7|7|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS CS|※'''3'''|8|9|11|kS=-|6|7|12|kD=-}}
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS CS|※'''3'''|8|9|11|-|6|7|12|-|kuro=a}}
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|※3|8|9|11|kS=12|6|7|12|kD=-}}
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|※3|8|9|11|12|6|7|12|-|kuro=a}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|8|9|11|-|6|7|12|-|kuro=a}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|8|9|11|-|-|-|-|-|kuro=a}}
}}
}}


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=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Header|
{{DDR Chart Header|
{{DDR Chart Notecounts|180 / 7|328 / 32|402 / 66|536 / 49|- / - / -|306 / 8|339 / 16|512 / 12|- / - / -}}
{{DDR Chart Notecounts|180 / 7|328 / 28|402 / 64|536 / 48|- / - / -|306 / 6|339 / 10|512 / 11|- / - / -}}
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2|N/A|6|8|10|-|6|8|10|-}}
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2|⁂N/A|6|8|10|-|6|8|10|-}}
{{DDR Chart|DanceDanceRevolution STR!KE|1|6|8|10|-|6|8|10|-}}
{{DDR Chart|DanceDanceRevolution STR!KE|'''1'''|6|8|10|-|6|8|10|-}}
}}
}}
⁂ Denotes that no proper chart data actually exists.


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DDR Songs]]
[[Category:DDR CS Songs]]
[[Category:DDR CS Exclusives]]
[[Category:DDR CS Exclusives]]
[[Category:DDR Songs with Unique Videos]]
[[Category:DDR Songs with Unique Videos]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 04:16, 25 April 2024

G2

Song Information

G2's banner.

Artist: Aya
Composition/Arrangement: Aya Sakuma
BPM: 170
Length: 2:03
Genre: DRUM'N'BASS
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

None.

Trivia

Song Production Information

Aya

For me, the letter "G" has a Dark image. If I were to relate it to a color, it'd be dark blue mixed with black....

When you write it with a pen, doesn't it look like a nail inserted to block progress, as if it's trying to fit in a circle?

Wha-t...

Since I made an aggressive song, please play it aggressively!

Video Production Information

VJ GYO

The two impressive characters for "horror" (怪奇), which decided this song's personality, are suitable phrases repeated 4 times overall, twice in the first and second half.
This movie was conceived and created based on these phrases.
This horror-like video is prepared by phrase length, and has 4 repeating patterns matching its timing, such as being out of focus, radio interference, and progressively deteriorating video tapes.

Also, I tried to replace the high-speed rhythms unique to drum'n'bass with visual information by adding flickering light movements, noise, and light and dark graphics.

For this horror-like video, I initially wanted to take the challenge of using special effects, but it became practically difficult to be able to receive assistance from the other staff members as the location test was approaching, so I used CG for the live-action textures and camera work.
And I used an orthodox method for "changes in familiar beings" to appear "scary", and although it slightly felt violating, I tried to make a monster appear by basing it on IIDX's familiar TRAN.

In order to roughly explain that it's not TRAN, I remember thinking about very generic bio-horror settings like "TRAN was cloned to extract her many supernatural abilities as a base to develop a biological weapon, but the clone escaped while incomplete...".
However, as a movie concept, since I wanted to avoid a direction which feels like it has a specific background or clear intention, even the typography resulted in an unrelated and distinct video.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ in 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 in 12 HAPPY SKY onward.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER 黒ANOTHER NORMAL HYPER ANOTHER 黒ANOTHER
Notecounts 371 752 942 1188 1291 665 830 1377 -
beatmania IIDX 6th style→10th style - 6 7+ N/A - 6 7 N/A -
beatmania IIDX 11 IIDX RED - ↑7 8 N/A - 6 7 N/A -
beatmania IIDX 12 HAPPY SKY→Present - ↑8 ↑9 11 - 6 7 12 -
beatmania IIDX 6th style CS 3 6 7+ 7+ - 6 7 7 -
beatmania IIDX 8th style CS - 6 7+ 7+ - 6 7 7 -
beatmania IIDX 15 DJ TROOPERS CS 3 8 9 11 - 6 7 12 -
beatmania IIDX 16 EMPRESS + PREMIUM BEST ※3 8 9 11 12 6 7 12 -
beatmania IIDX INFINITAS - 8 9 11 - 6 7 12 -
beatmania IIDX ULTIMATE MOBILE - 8 9 11 - - - - -

※ Denotes chart has been revised from the older BEGINNER chart (total notes: 341).

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 180 / 7 328 / 28 402 / 64 536 / 48 - / - / - 306 / 6 339 / 10 512 / 11 - / - / -
DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 ⁂N/A 6 8 10 - 6 8 10 -
DanceDanceRevolution STR!KE 1 6 8 10 - 6 8 10 -

⁂ Denotes that no proper chart data actually exists.