AC bm 7th: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
(→‎General Information / Changes: Added information and revised existing information.)
(→‎General Information / Changes: Added note that new songs are once again distinguished from returning songs; revised existing information.)
Line 13: Line 13:
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details).
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details).
* MANIAC difficulty is named ANOTHER once again.
* Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games).
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE.
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE.
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* Single and Double charts are finally rated individually, instead of having the same difficulty levels like in earlier games.
* MANIAC difficulty is named ANOTHER once again.
* New songs are colored blue on the song wheel.
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* New songs are once again distinguished from returning songs on the song select screen.
** Songs that are entirely new in 7thMIX are colored blue on the song wheel.
** Songs from [[AC bm 6th|6thMIX]] are colored white.
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** In [[AC bm THE FINAL|THE FINAL]], background movies only occupy a small square in the center, animations are mostly reduced to still frames, and MISS backgrounds are removed entirely.
** [[AC bm THE FINAL|THE FINAL]] uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* [[Masayuki Takahashi]] makes his BEMANI debut.

Revision as of 23:58, 31 January 2024

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania 7thMIX -keepin' evolution-

Release Information

  • Release date: January 31st, 2002

General Information / Changes

7thTitle.png

  • Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the beatmania IIDX series).
    • The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame.
  • Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
    • A similar note type, the Backspin Scratch, appears in beatmania IIDX 17 SIRIUS. However, there are a few differences that distinguish it from 1-Turn Scratches (see here for specific details).
  • Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games).
  • Changes the name of the IIDX DOUBLE modifier from CORE REMIX and 6thMIX (previously named BM-II DOUBLE in completeMIX 2) to CENTER DOUBLE.
    • The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
    • This name would carry over to THE FINAL.
  • MANIAC difficulty is named ANOTHER once again.
  • New songs are once again distinguished from returning songs on the song select screen.
    • Songs that are entirely new in 7thMIX are colored blue on the song wheel.
    • Songs from 6thMIX are colored white.
    • Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
  • Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
  • Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
    • Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
    • THE FINAL uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
  • Only beatmania game to feature Hiroshi Takeyasu as part of the game staff.
  • Masayuki Takahashi makes his BEMANI debut.
  • Several songs have a scroll speed modifier applied by default when playing certain charts.
    • When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.

Staff Information

Full Song List

New Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
NORMAL HARD ANOTHER NORMAL HARD ANOTHER
Licensed Songs
HIPHOP COME ON EVERYBODY YOU THE ROCK★ 97 2 5 6 1 5 5
HIPHOP CUT'N'SLICED DJ YUTAKA feat. DJ AK 107 2 5 - 2 6 -
RAGA GOOD FRIDAY DJ YUTAKA feat. MC KRUSH 200 3 5 - 3 5 -
SOUL WATER FLAME K. 132 3 4 - 1 3 -
HIPHOP 超楽C-E-Z YOU THE ROCK★ 140 2 4 - 2 4 -
KONAMI originals
HIPHOP 7000 Questions アルファ 112 5 7 8 6 8 9
TRIBAL AFRONOVA PRIMEVAL
from Dance Maniax
8-bit 200 3 5 8 2 7 9
R&B BABY BABY GIMME YOUR LOVE 2002 DIVAS 96 1 6 6 2 5 6
HAPPY HARDCORE BE LOVIN D-Crew 185 5 7 9 6 8 9
HARDCORE BREAKBEATS CALDERA CALF ??? 6 7 9 6 7 8
BOSSA NOVA Cappuccino bossa HASHED BOX 174 3 5 - 3 4 -
DRUM'N'BASS CODE RED RAM 172 3 5 6 2 4 6
80'S DISCO DISCO DOG ASLETICS 135 4 6 - 4 6 -
DUB FIRE DUB ASLETICS 85 2 4 7 2 5 7
ROCKET BEATS FREE KICKER NAPAKICK 130 3 7 9 3 7 8
2STEP HEALEN positive MA 133 4 5 6 4 5 5
RAVE LIGHT MOTION RAM 152 5 6 7 3 5 7
TRANCE LIQUID RAIN PINK PONG 138 3 6 8 2 5 7
DIGITAL HARDCORE PANATIUM RAGULIRA 137 4 6 - 4 7 -
TRANCE REFERENCE SPARKER 140 5 6 9 2 4 9
MELODIC CORE S.F.M KC hospital 200 4 5 6 4 5 6
ROCKET BEATS SPACE TRIBE NAPAKICK 100 2 3 - 2 4 -
GRAIND CORE STEEL CAGE Des-ROW 125 3 6 7 5 7 7
TECHNO WATERING SLAKE 140 3 5 7 3 5 8
HOUSE What is Love? TOMOSUKE 130 3 4 5 2 4 4
NU JAZZ WHAT'S NEXT? SLAKE feat. DAINA NORMAN 145 5 6 7 3 6 7
HIPHOP ホワイトレクチャー アルファ 105 1 2 6 3 4 6
Hidden Songs
HIPHOP CHAMPION ASLETICS 87 3 5 6 4 4 5
EXPERIMENTAL LAUGA murumuru-kurotou 179 3 6 - 3 6 -
AMBIENT POP monotone DAYSBLUE 120 1 2 3 1 2 2
TRANCE PEACE DREAM PINK PONG 148 3 6 9 4 8 9
HARD REGGAE 夜間行 ma-Remix positive MA feat. TUBOI 102 3 5 5 3 4 5


EXPERT MODE

No. Song
VOCAL (★)
1. BABY BABY GIMME YOUR LOVE 2002
(NORMAL)
2. ホワイトレクチャー
(NORMAL)
3. WATER FLAME
(NORMAL)
4. 超楽C-E-Z
(HARD)
5. DISCO DOG
(NORMAL)
No. Song
TECHNO (★★)
1. WATERING
(NORMAL)
2. CODE RED
(HARD)
3. REFERENCE
(NORMAL)
4. LIQUID RAIN
(HARD)
5. LIGHT MOTION
(HARD)
No. Song
POWER (★★★★★)
1. CUT'N'SLICED
(HARD)
2. STEEL CAGE
(HARD)
3. PANATIUM
(HARD)
4. 7000 Questions
(HARD)
5. FREE KICKER
(HARD)
No. Song
SPEED (★★★★)
1. S.F.M
(NORMAL)
2. GOOD FRIDAY
(HARD)
3. AFRONOVA PRIMEVAL
(HARD)
4. BE LOVIN
(HARD)
5. CALDERA
(HARD)
No. Song
SELECTION (★★★)
1. SPACE TRIBE
(HARD)
2. FIRE DUB
(HARD)
3. HEALEN
(HARD)
4. COME ON EVERYBODY
(HARD)
5. WHAT'S NEXT?
(HARD)
No. Song
HIPHOP (★★★★)
1. CHAMPION
(ANOTHER)
2. CUT'N'SLICED
(HARD)
3. 超楽C-E-Z
(HARD)
4. COME ON EVERYBODY
(ANOTHER)
5. ホワイトレクチャー
(ANOTHER)
No. Song
SLAKE&MA (★★★)
1. SURGE LINE
(HARD)
2. WATERING
(HARD)
3. HEALEN
(ANOTHER)
4. WHAT'S NEXT?
(ANOTHER)
5. Lying on the bench
(HARD)
No. Song
LIGHT (★★)
1. WATER FLAME
(HARD)
2. air
(HARD)
3. What is Love?
(HARD)
4. Feel The Light
(HARD)
5. Cappuccino bossa
(HARD)
No. Song
U.G.!!! (★★★★)
1. PANATIUM
(HARD)
2. LAUGA
(HARD)
3. Disabled the FLAW
(HARD)
4. UZIEL
(HARD)
5. CALDERA
(HARD)
No. Song
SECRET (???)
1. 夜間行 ma-Remix
(HARD)
2. LAUGA
(HARD)
3. CHAMPION
(HARD)
4. PEACE DREAM
(ANOTHER)
5. monotone
(ANOTHER)

EXPERT+ MODE

No. Song
EXPERT+ MODE
1. AFRONOVA PRIMEVAL
(ANOTHER)
2. PEACE DREAM
(ANOTHER)
3. 7000 Questions
(ANOTHER)
4. LIQUID RAIN
(ANOTHER)
5. Smack up
(ANOTHER)
6. FREE KICKER
(ANOTHER)
7. Drumfunk
(ANOTHER)
8. BE LOVIN
(ANOTHER)
9. NEW WORLD
(ANOTHER)
10. CALDERA
(ANOTHER)

Codes & Unlock Information

Phase Unlock System

  • 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button.
    • Each phase code entered also unlocks all content from each phase below it.
      • During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen.
    • The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off.
  • Phase Codes
    • Phase 01: Press and hold 2+4, then press 3.
    • Phase 02: Press 5-8-3-4-1-9.
    • Phase 03: Must be in phase 1 or higher. Press 6-4-2-7-7-4.
      • Unlocks monotone and the EXPERT courses HIPHOP and SLAKE&MA.
    • Phase 04: Must be in phase 1 or higher. Press 8-1-5-7-5-8-4-4-2.
    • Phase 05: Must be in phase 3 or higher. Press 1-8-8-3-3-10-5-9-5.
      • Unlocks PEACE DREAM and the EXPERT courses LIGHT and U.G.!!!.
    • Phase 06: Must be in phase 5. Press 6-9-7-10-4-10.
    • Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8.
      • Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode.
  • Fastest Unlock Route
    • Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows.
      • Phase 01: [2+4]+[3]
      • Phase 03: [6-4-2-7-7-4]
      • Phase 05: [1-8-8-3-3-10-5-9-5]
      • Phase 06: [6-9-7-10-4-10]
      • Phase MAX: [1]+[8-3-2-10-9-8]

Select Options

  • To select options, do so via either of the methods below.
  • Available options will differ according to the method used, and whether Event Mode is enabled.
Title Screen
  • While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable.
    • Available options: BATTLE/CENTER; MIRROR/RANDOM; DOUBLE/CENTER DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN; ALL MUSIC (when unlocked)
  • This method is not available while Event Mode is enabled.
Song Select Screen
  • Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
    • Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
  • This method is available even while Event Mode is enabled.

Select Frame Type & Frame Color

  • To select the frame type and frame color, do so from the Mode Select screen by pressing the following buttons.
    • Frame Type: 2+4 or 7+9 (both black key buttons on an active play side)
      • Default: CLASSIC
        • Note that if 1P or 2P START is held when starting the game on the title screen, SEPARATE will be the default frame type instead.
      • One: SEPARATE
      • Two: (Return to Default)
    • Frame Color: 1P or 2P START (on an active play side)
      • Default: Default
      • One: FLAME
      • Two: ICE
      • Three: Gold
      • Four: Black
      • Five: Forest
      • Six: CHERRY
      • Seven: SNOW
      • Eight: Chocolate
      • Nine: Bright
      • Ten: (Return to Default)

Select Graphic Mode in EXPERT Mode

  • To select the graphic mode in EXPERT Mode, do so from the course select screen by pressing the following buttons.
    • 2+4 or 7+9 (both black key buttons on an active play side)
      • Default: COUNTER
      • One: MOVIE
      • Two: (Return to Default)

Select Song Sort

  • To select the song sort on the song select screen, press the START button on an active play side.
    • Default: Difficulty
    • One: Song Name
    • Two: (Return to Default)

Select NORMAL/HARD/ANOTHER Difficulty Charts

  • To change between NORMAL/HARD difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side).
    • Default: NORMAL
    • One: HARD
    • Two: (Return to Default)
  • To change to ANOTHER difficulty charts on the song select screen, press and hold 2+4 or 7+9.
    • Once "ANOTHER" is displayed, continue to hold 2+4, then select the song by pressing 1/3/5 or 6/8/10 (any white key on an active play side).
    • Releasing 2+4 or 7+9 will return to HARD or NORMAL difficulty.

Undocumented "FLIP" Modifier

  • In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier later officially implemented in the IIDX series (beatmania IIDX 13 DistorteD).
    • When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
      • However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side.
  • To enable "FLIP", during two-player or DOUBLE mode, follow the steps below on the song select screen (the modifier cannot be selected on the title screen).
  1. Press and hold the EFFECT button to open the option select menu.
  2. Press 2 or 7 (left black key on an active play side) the corresponding number of times.
    1. Default: (Nothing)
    2. One: MIRROR
    3. Two: RANDOM
    4. Three: "FLIP" (no visible indication)
    5. Four: "FLIP" (no visible indication) + MIRROR
    6. Five: "FLIP" (no visible indication) + RANDOM
    7. Six: (Return to Default)
  • Strictly speaking, it is also possible to enable "FLIP" during SINGLE mode.
    • If a second player joins in while on the song select screen, the "FLIP" status shown below will continue to be enabled.
  1. Press and hold the EFFECT button to open the option select menu.
  2. Press 2 or 7 (left black key on an active play side) the corresponding number of times.
    1. Default: (Nothing)
    2. One: MIRROR
    3. Two: RANDOM
    4. Three: "FLIP" (no visible indication; automatically disabled if song is selected without second player)
    5. Four: (Return to Default)

Event Mode

Selecting Options, Song Sort, Frame Type, and Mode During Event Mode
  • When Event Mode is enabled, there are several differences in making selections, which are as follows.
    • The options menu cannot be shown on the title screen, preventing selection of options from there.
    • The Mode Select menu is skipped, preventing selection of game mode, frame type, and frame color.
    • Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10).
    • To make each selection, follow the procedures below on the song select screen.
  • Select Options
    • Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
      • Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
        • To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode.
  • Select Song Sort
    • Press and hold the EFFECT button, then press either START button.
      • Default: Difficulty
      • One: Song Name
      • Two: (Return to Default)
  • Select Frame Type
    • Press and hold the following button(s), then select the song and mode.
      • CLASSIC: Nothing
      • SEPARATE: 1 and/or 6 (leftmost white key button on either side)
  • Select Mode
    • Press the following button(s).
      • 1P START: SINGLE
      • 2P START: DOUBLE
      • 1P+2P START: BATTLE
        • Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
          • However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).

Related Link