Kocchi wo muiteyo: Difference between revisions
No edit summary |
No edit summary |
||
Line 61: | Line 61: | ||
== Video Production Information == | == Video Production Information == | ||
=== GOLI === | === GOLI === | ||
If I see that song lyrics are in Japanese, then the impression the song gives on someone should be memorable. Making this movie was very hard for me. (There were many restrictions that held me back.) That was sort of the reason why I could not finish the movie within the time limit. That is why I only could do a 16 color animation. I struggled a considerable amount throughout producing this movie. I | If I see that song lyrics are in Japanese, then the impression the song gives on someone should be memorable. Making this movie was very hard for me. (There were many restrictions that held me back.) That was sort of the reason why I could not finish the movie within the time limit. That is why I only could do a 16 color animation. I struggled a considerable amount throughout producing this movie. I cannot manage to escape the thoughts of being so ignorant about the limits of the colors used. I had so many failed attempts... | ||
Oh well, I will say what is on my mind. Making this movie was very stressful. With all of this in mind, did I do okay? Saying such negative things about myself is okay. It is like me to criticize myself. The feelings of being lost and confused is what causes myself to be criticized by my peers. Continuing to be hesitant is what caused this movie to remain unfinished. Well, I am not so proud of this movie, but I feel that it is tolerable. I might be growing to like it. At the very least, I studied and drew poses I had never experienced drawing before. Yeah. | Oh well, I will say what is on my mind. Making this movie was very stressful. With all of this in mind, did I do okay? Saying such negative things about myself is okay. It is like me to criticize myself. The feelings of being lost and confused is what causes myself to be criticized by my peers. Continuing to be hesitant is what caused this movie to remain unfinished. Well, I am not so proud of this movie, but I feel that it is tolerable. I might be growing to like it. At the very least, I studied and drew poses I had never experienced drawing before. Yeah. |
Revision as of 02:50, 9 February 2018
こっちを向いてよ
Song Information
Artist: vivi
Composition/Arrangement: Takayuki Ishikawa
Lyrics/Vocals: vivi
BPM: 128
Genre: SOUL
Length: 1:51 (game version), 2:27 (OST)
VJ: shiro (overlays by GOLI)
First Music Game Appearances: beatmania IIDX 6th style
Other Music Game Appearances: None.
Lyrics
Japanese
抱きしめられたなら 泣いてしまうでしょう 声には出せない 素直な気持ちのまま 爪の先から 髪の先まで 全てあなたにあげても かまわない 見つめてる どんな小さなことでもいい 知りたい… 気持ちが募るよ 「気付いて!こっちを向いてよ!」 ねぇ、声上げて 泣いてみても変わらない 距離はいつも平行線のままで 悲しくなるの… 「お願い!こっちを向いてよ!」 抱きしめられたなら 泣いてしまうでしょう 声には出せない 素直な気持ちのまま 爪の先から 髪の先まで 全てあなたにあげても かまわない ねぇ、あたしに気付いて お願い せめて こっちを向いてよ…
Song Connections / Remixes
- An extended version of こっちを向いてよ appears on the beatmania IIDX 6th style Original Soundtrack album.
- A jazz house remix of こっちを向いてよ by TOMOSUKE, titled こっちを向いてよ -midnight jazzin' mix-, appears on dj TAKA's first album, milestone.
Trivia
- こっちを向いてよ's overlays feature beatmania IIDX characters Celica, Erika, and Nyah.
- These overlays mark the first time that Nyah appeared in the overlays for any beatmania IIDX video.
- こっちを向いてよ's overlays were removed in beatmania IIDX 9th style.
- Prior to beatmania IIDX 9th style, こっちを向いてよ was romanized on the music select menus as Kotti wo muiteyo.
- According to dj TAKA, こっちを向いてよ was made after he listened to Bad boy when going through the game data during 6th style's production cycle, the vocals sticking out to him enough to want to do a song with vivi.
- こっちを向いてよ is unlockable in beatmania IIDX INFINITAS from March 8th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts for 5500, 7500, and 9000 BITs respectively.
Song Production Information
dj TAKA
I occasionally listen to a CD that features many artists and vocalists. I have sometimes featured vocalists on that CD who I have grown to particularly like. Unintentionally, I listened to that same CD in the early spring. I then heard someone whose voice caught my attention. I knew right away I wanted this person to sing what I composed. I thought having this person as a vocalist was a very good idea.
Without delay, arrangements were underway. As a result of discussing my wish to have this person as a vocalist for this song, I learned that this person was already doing work with major artists. But somehow, a special schedule was made, and my wish could be fulfilled. After I went to the preparatory meeting, it turned out to be vivi, who Keiichi Ueno worked with to produce "Bad Boy" from IIDX 2nd style. This may not be someone who you know, but since 2nd style released two months after the release of substream, we left everything up to Ueno. For that time, we actually could not even meet you. The world is really, how would you say, small.
In reality we tried to meet you, and you seeming to be a good-natured person made recording very smooth, and the matter of the agreements were able to be done. Seriously, the participation of everyone involved made a very special sound.
I am very pleased with this song's lyrics. The pain of love in a woman's heart were communicated very well, don't you think?
By the way, Ms. vivi is now involved in the group iyiyim as a vocalist. Go check out their website!
Video Production Information
GOLI
If I see that song lyrics are in Japanese, then the impression the song gives on someone should be memorable. Making this movie was very hard for me. (There were many restrictions that held me back.) That was sort of the reason why I could not finish the movie within the time limit. That is why I only could do a 16 color animation. I struggled a considerable amount throughout producing this movie. I cannot manage to escape the thoughts of being so ignorant about the limits of the colors used. I had so many failed attempts...
Oh well, I will say what is on my mind. Making this movie was very stressful. With all of this in mind, did I do okay? Saying such negative things about myself is okay. It is like me to criticize myself. The feelings of being lost and confused is what causes myself to be criticized by my peers. Continuing to be hesitant is what caused this movie to remain unfinished. Well, I am not so proud of this movie, but I feel that it is tolerable. I might be growing to like it. At the very least, I studied and drew poses I had never experienced drawing before. Yeah.
With this song, dj TAKA once again made a wonderful sounding track. I still have not been proven wrong! Anything that dj TAKA makes is always fantastic!
Difficulty & Notecounts
beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 272 | 438 | 667 | 703 | 625 | 767 | 1127 | {{{8}}} | {{{9}}} |
beatmania IIDX 6th style→11 IIDX RED | - | 5 | 6 | N/A | 6 | 7 | N/A | {{{9}}} | {{{10}}} |
beatmania IIDX 12 HAPPY SKY→Present | - | 5 | 6 | 7 | 6 | ↑9 | 11 | {{{9}}} | {{{10}}} |
beatmania IIDX 6th style CS | 2 | 5 | 6 | 6 | 6 | 7 | 7 | {{{9}}} | {{{10}}} |
beatmania IIDX 12 HAPPY SKY CS | 3 | 5 | 6 | 7 | 6 | 9 | 11 | {{{9}}} | {{{10}}} |
beatmania IIDX INFINITAS | - | 5 | 6 | 7 | 6 | 9 | 11 | {{{9}}} | {{{10}}} |