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''This page is for the beatmania IIDX song titled Real. For the [[CS RB plus|REFLEC BEAT plus]] 玉置成実 PACK song of the same title, please see [[REAL]].''
''This page is for the [[Aya Sakuma|Aya]] song titled Real. For the 玉置成実 song of the same title, please see [[REAL]].''


''Not to be confused with [[Real ~L size no yume~|Real ~Lサイズの夢~]].''
''Also, not to be confused with [[Real ~L size no yume~|Real ~Lサイズの夢~]].''


= Real =
= Real =
Line 9: Line 9:
Artist: Aya<br>
Artist: Aya<br>
Composition/Arrangement: [[Aya Sakuma]]<br>
Composition/Arrangement: [[Aya Sakuma]]<br>
Mixing Engineer: Shinichi Kawasumi(Mixer's Lab)<br>
BPM: 200<br>
BPM: 200<br>
Length: 2:01<br>
Length: 2:01<br>
Genre: DRUM'N'BASS<br>
Genre: DRUM'N'BASS<br>
VJ: [[Gyo Eguchi|VJ GYO]] (animation by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Gyo Eguchi|VJ GYO]] (animation by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 5th style|beatmania IIDX 5th style]]<br>
First Music Game Appearance: [[AC 5th style|beatmania IIDX 5th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
Line 18: Line 19:


== Lyrics ==
== Lyrics ==
Two vocal samples can be heard: "He's seen monsters", and "Is everybody ready?".
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
Line 24: Line 25:


== Trivia ==
== Trivia ==
* Both Real and [[sometime]] mark Aya Sakuma's debut in BEMANI.
** Real and [[G2]] being crossed over also mark his only appearance outside of the beatmania IIDX series.
* Real's DanceDanceRevolution graphics were created by [[Christopher Won|Chris Won]].
* Real's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* Real's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* Unused sound data for Real can be found in [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
* Unused sound data for Real can be found in [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
* Real is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from June 3rd, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== Aya ===
=== AYA ===
In a word, it's about "reality".<br>
To summarize, it's "real".<br>
At the most extreme ... I tried to tap into an inorganic world (it feels to me like a world of death), human nature, warmth, humanity, to make their fusion into myself, and grasp reality, then make it into this song.<br>
In order to best express this, I fused an inorganic world (which feels like a dead world) with a human-like, warm, and rustic feel (humanity) in my own style, which made it feel "real".<br>
By the way, for the final form of this song, the synth lead solo and general direction of this song was inspired by [[Takayuki Ishikawa|TAKA]].
Saying this makes me sound like a smart person (laughs), so by all means, please play and listen to it in beatmania IIDX 5th style.<br>
By the way, I was inspired by [[Takayuki Ishikawa|TAKA]]'s Direction to include the Synth Lead (solo) in the song's end part.


== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
Finally, it's here! An active drum'n'bass song!! Hahaha!!!
It's finally here! An energetic DRUM'N'BASS song!!<br>
Hoho!!!


-two songs previously-
2 days before the upload


GOLI: "XXX-san. I finished this drawing."<br>
GOLI "◯◯◯. I drew something like this."<br>
VJ GYO: " ...... I don't know if it fits this song. Maybe if it was that ... "<br>
VJ GYO "...... Perhaps it fits this song. But then...... "<br>
GOLI: "?"<br>
GOLI "?"<br>
VJ GYO: "It's just like when I was at school, Goli."
VJ GYO "This is just like my student days, GOLI."<br>
GOLI: "??"<br>
GOLI "??"<br>
VJ GYO: "Well, when I would cut down the bamboo behind the house I used to live in with a sword."<br>
VJ GYO "Well, wasn't it when I chopped bamboo behind my house using a sword?"<br>
GOLI: "???"
GOLI "???"


It's REAL.
It's REAL.


Facts GOLI seems to know about VJ GYO's school days (well, in college):
Below is trivia GOLI knows about VJ GYO's student days (in college)
 
* He practiced Chinese martial arts.
* He rode his motorcycle on a mountain pass.


* He took chinese martial arts.
* <span style="font-size:200%;">He chopped bamboo (laughs).</span>
* He assaulted the mountain ridges on a bike.
* HE CUT DOWN BAMBOO!!! *g*


"Well, doesn't this song need this kind of movie?"<br>
"Would these animations be alright for this song?" (Written as a haiku)<br>
And so it was decided.
And so it was decided.


--------------------
=== VJ GYO ===
=== VJ GYO ===
"Well, that's a very dramatic story."
<small><span style="color:blue">"I wonder if this is a very dramatized story." (Written as a haiku)</span>


"A stoic drum'n'bass song ... it's full of images of seeking oneness with the sword, the very figure of a samurai that follows his road to its extremes." We really mean it! (It's kind of like that promotional video by a certain someone overseas.)
<span style="color:blue">It's true that it's a "stoic DRUM'N'BASS song which overlaps with the image of a samurai who pursues the path of body and mind", but (there's also an instance of it being used in a certain famous international artist's promotional video).</span></small>


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.<br>
beatmania IIDX difficulty rated from 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.<br>
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|416|580|866|920|796|949|1139}}
{{IIDX Chart Notecounts|416|580|866|920|-|796|949|1139|-}}
{{IIDX Chart|beatmania IIDX 5th style&rarr;9th style|-|5|6|N/A|6|7|N/A}}
{{IIDX Chart|beatmania IIDX 5th style&rarr;9th style|-|5|6|N/A|-|6|7|N/A|-}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|&uarr;7|N/A|&uarr;7|7|N/A}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|&uarr;7|N/A|-|&uarr;7|7|N/A|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|7|&uarr;8|N/A}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|-|7|&uarr;8|N/A|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;13 DistorteD|-|5|&uarr;8|9|7|&uarr;9|10}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;13 DistorteD|-|5|&uarr;8|9|-|7|&uarr;9|10|-}}
{{IIDX Chart|beatmania IIDX 14 GOLD&rarr;Present|-|5|8|9|7|9|&uarr;11}}
{{IIDX Chart|beatmania IIDX 14 GOLD&rarr;Present|-|5|8|9|-|7|9|&uarr;11|-}}
{{IIDX Chart|beatmania IIDX 5th style CS|'''3'''|5|6|6|6|7|7}}
{{IIDX Chart|beatmania IIDX 5th style CS|'''3'''|5|6|6|-|6|7|7|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|7|7+|7+}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|-|7|7+|7+|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|9|-|-|-|-|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|9|-|7|9|11|-}}
}}
}}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 98 / 0
{{DDR Chart Notecounts|- / -|261 / 21|277 / 29|344 / 36|- / - / -|254 / 24|275 / 58|375 / 65|- / - / -}}
| bsp_notes = 261 / 29
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| dsp_notes = 275 / 32
{{DDR Chart|DanceDanceRevolution ULTRAMIX3 / Dancing Stage Unleashed3 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| esp_notes = 344 / 40
{{DDR Chart|DanceDanceRevolution ULTRAMIX4 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| bdp_notes = 254 / 35
| ddp_notes = 275 / 62
| edp_notes = 375 / 70
| chart_version_1 = DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 DLC
| beg_difficulty_1 = N/A
| bsp_difficulty_1 = 4
| dsp_difficulty_1 = 6
| esp_difficulty_1 = 8
| bdp_difficulty_1 = 4
| ddp_difficulty_1 = 6
| edp_difficulty_1 = 9
| chart_version_2 = DanceDanceRevolution ULTRAMIX3 / Dancing Stage Unleashed3 DLC
| beg_difficulty_2 = N/A
| bsp_difficulty_2 = 4
| dsp_difficulty_2 = 6
| esp_difficulty_2 = 8
| bdp_difficulty_2 = 4
| ddp_difficulty_2 = 6
| edp_difficulty_2 = 9
| chart_version_3 = DanceDanceRevolution ULTRAMIX4 DLC
| beg_difficulty_3 = N/A
| bsp_difficulty_3 = 4
| dsp_difficulty_3 = 6
| esp_difficulty_3 = 8
| bdp_difficulty_3 = 4
| ddp_difficulty_3 = 6
| edp_difficulty_3 = 9
}}
}}
⁂ Denotes that no proper chart data actually exists.


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:DDR CS Exclusives]]
[[Category:DanceDanceRevolution CS Exclusives]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 02:52, 21 October 2024

This page is for the Aya song titled Real. For the 玉置成実 song of the same title, please see REAL.

Also, not to be confused with Real ~Lサイズの夢~.

Real

Song Information

Real's banner.

Artist: Aya
Composition/Arrangement: Aya Sakuma
Mixing Engineer: Shinichi Kawasumi(Mixer's Lab)
BPM: 200
Length: 2:01
Genre: DRUM'N'BASS
Movie: VJ GYO (animation by GOLI)
First Music Game Appearance: beatmania IIDX 5th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

None.

Trivia

  • Both Real and sometime mark Aya Sakuma's debut in BEMANI.
    • Real and G2 being crossed over also mark his only appearance outside of the beatmania IIDX series.
  • Real's DanceDanceRevolution graphics were created by Chris Won.
  • Real's overlays were removed from the beatmania IIDX arcade games as of beatmania IIDX 20 tricoro due to technical issues.
  • Unused sound data for Real can be found in REFLEC BEAT groovin'!! Upper. Its internal ID is the same one used for 男々道, indicating it was supposed to appear as part of the 8th Set (PHQUASE's SELECTION) of the BEMANI MUSIC FOCUS unlocking system, but was replaced.
  • Real is unlockable in beatmania IIDX INFINITAS from June 3rd, 2020, after purchasing its charts with BITs.

Song Production Information

AYA

To summarize, it's "real".
In order to best express this, I fused an inorganic world (which feels like a dead world) with a human-like, warm, and rustic feel (humanity) in my own style, which made it feel "real".
Saying this makes me sound like a smart person (laughs), so by all means, please play and listen to it in beatmania IIDX 5th style.
By the way, I was inspired by TAKA's Direction to include the Synth Lead (solo) in the song's end part.

Video Production Information

GOLI

It's finally here! An energetic DRUM'N'BASS song!!
Hoho!!!

2 days before the upload

GOLI "◯◯◯. I drew something like this."
VJ GYO "...... Perhaps it fits this song. But then...... "
GOLI "?"
VJ GYO "This is just like my student days, GOLI."
GOLI "??"
VJ GYO "Well, wasn't it when I chopped bamboo behind my house using a sword?"
GOLI "???"

It's REAL.

Below is trivia GOLI knows about VJ GYO's student days (in college)

  • He practiced Chinese martial arts.
  • He rode his motorcycle on a mountain pass.
  • He chopped bamboo (laughs).

"Would these animations be alright for this song?" (Written as a haiku)
And so it was decided.

VJ GYO

"I wonder if this is a very dramatized story." (Written as a haiku)

It's true that it's a "stoic DRUM'N'BASS song which overlaps with the image of a samurai who pursues the path of body and mind", but (there's also an instance of it being used in a certain famous international artist's promotional video).

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 416 580 866 920 - 796 949 1139 -
beatmania IIDX 5th style→9th style - 5 6 N/A - 6 7 N/A -
beatmania IIDX 10th style - 5 ↑7 N/A - ↑7 7 N/A -
beatmania IIDX 11 IIDX RED - 5 7 N/A - 7 ↑8 N/A -
beatmania IIDX 12 HAPPY SKY→13 DistorteD - 5 ↑8 9 - 7 ↑9 10 -
beatmania IIDX 14 GOLD→Present - 5 8 9 - 7 9 ↑11 -
beatmania IIDX 5th style CS 3 5 6 6 - 6 7 7 -
beatmania IIDX 8th style CS - 5 7 7 - 7 7+ 7+ -
beatmania IIDX ULTIMATE MOBILE - 5 8 9 - - - - -
beatmania IIDX INFINITAS - 5 8 9 - 7 9 11 -

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows - / - 261 / 21 277 / 29 344 / 36 - / - / - 254 / 24 275 / 58 375 / 65 - / - / -
DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 DLC ⁂N/A 4 6 8 - 4 6 9 -
DanceDanceRevolution ULTRAMIX3 / Dancing Stage Unleashed3 DLC ⁂N/A 4 6 8 - 4 6 9 -
DanceDanceRevolution ULTRAMIX4 DLC ⁂N/A 4 6 8 - 4 6 9 -

⁂ Denotes that no proper chart data actually exists.