GuNGNiR: Difference between revisions
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* An extended version of GuNGNiR, titled ''GuNGNiR(The Requiem's EXTENDED MIX)'', appears on the ''beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK''. | * An extended version of GuNGNiR, titled ''GuNGNiR(The Requiem's EXTENDED MIX)'', appears on the ''beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK''. | ||
* GuNGNiR is a sequel to [[Sigmund]], from [[AC SPADA|beatmania IIDX 21 SPADA]]. | * GuNGNiR is a sequel to [[Sigmund]], from [[AC SPADA|beatmania IIDX 21 SPADA]]. | ||
* A long version of GuNGNiR, titled ''GuNGNiR(The Requiem’s EXTENDED MIX)'', appears on the beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK album. | |||
== Trivia == | == Trivia == |
Revision as of 11:27, 27 February 2018
GuNGNiR
Song Information
Artist: Gram
Composition/Arrangement: DJ Genki
BPM: 222
Length: 2:09
Genre: REQUIEM PSY
VJ: 板垣聖一(IMAGICA) (overlays by かーる)
First Music Game Appearance: beatmania IIDX 24 SINOBUZ
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- An extended version of GuNGNiR, titled GuNGNiR(The Requiem's EXTENDED MIX), appears on the beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK.
- GuNGNiR is a sequel to Sigmund, from beatmania IIDX 21 SPADA.
- A long version of GuNGNiR, titled GuNGNiR(The Requiem’s EXTENDED MIX), appears on the beatmania IIDX 25 CANNON BALLERS ORIGINAL SOUNDTRACK album.
Trivia
- GuNGNiR can be unlocked in beatmania IIDX 24 SINOBUZ from April 20th, 2017 as one of the Fire school (炎雅流) songs of the Ninnin shichikenden (忍々七鍵伝) unlocking system.
- Genki Hikota using his Gram alias in GuNGNiR marks the first use of a Spada†leggendaria alias outside said event.
- In Norse mythology, Gungnir is the spear of the god Odin, which he will use at Ragnarok to slay the wolf Fenrir.
- According to Genki, Sigmund appearing in the final round of the beatmania IIDX section of The 6th KONAMI Arcade Championship on February 12th, 2017 is what impulsed him to compose GuNGNiR.
- He also promised to make a new Gram song for beatmania IIDX 28.
Song Production Information
Untranslated.
Video Production Information
Untranslated.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd and TexTage.)
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts / Charge Notes / Backspin Scratches | - | 684 / 2 / 0 | 1397 / 3 / 0 | 2081 / 4 / 1 | 681 / 2 / 0 | 1420 / 4 / 0 | 2175 / 7 / 0 | {{{8}}} | {{{9}}} |
beatmania IIDX 24 SINOBUZ→Present | - | 7 | 11 | 12 | 7 | 10 | 12 | {{{9}}} | {{{10}}} |
忍々七鍵伝 | |
---|---|
炎雅流 | GuNGNiR - HAPPY★RUSH - Honey Trap - Piano Samurai - ディッシュウォッシャー◎彡おいわちゃん - 月雪に舞う華のように DORNWALD ~Junge~ |
雷振流 | AO-∞ - BroGamer - FUZIN RIZIN - RISING FIRE HAWK - Shoot'Em All Caterpillar |
風巻流 | Egret and Willow - Macuilxochitl - Summerlights(IIDX Edition) - Warrior Quakes |
影月流 | Mare Nectaris |