beatmania III APPEND 6thMIX
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beatmania Arcade Releases |
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beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
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beatmania III APPEND 6thMIX
Release Information
- Release date: July 11th, 2001
General Information / Changes
- Song list includes all the new songs from beatmania 6thMIX.
- The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX.
- First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions.
- However, the beatmania 6thMIX versions of Jack and Mark Get Busy! and SURGE LINE were replaced by extended versions of the songs.
- The beatmania III version of SURGE LINE was later added as a separate song in beatmania 6thMIX + CORE REMIX.
- However, the beatmania 6thMIX versions of Jack and Mark Get Busy! and SURGE LINE were replaced by extended versions of the songs.
- MOMENT's ANOTHER charts were added.
- Final beatmania III version with INTERNET RANKING.
- Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code.
- An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start.
- Both players can use Foot play.
- The SEPARATE gameplay frame was added in Frame select.
- FAST/SLOW PLAY is gray colored for songs that cannot use those options.
- Due to a mistake, the practice stage's Double chart is listed in CORE REMIX folder.
- Song number 126 is missing as well.
Staff Information
beatmania III APPEND 6thMIX credits
- Director: Kenji "T" Togami
- Sound Director: Fujii, positive MA
- Programmer: Kenji Togami, Kazuyasu "ガソン・ワホ" Kawamura, Takao Tada
- CG Designer: MORO, ちひろ, MZD FIRE-FLY
- Printing Graphic Designer: Noriyuki "bedlam X150" Yokoki
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
beatmania 6thMIX Songs | |||||||||
UK Artist Commissioned Songs | |||||||||
BREAKBEATS | A break on the edge | KEN Takizawa(feat. Round Faith) | 135 | 4 | 6 | - | 4 | 6 | - |
UK GARAGE | BATTERY BOOM | Huckleberry Finn & Sound Solution | 136 | 2 | 3 | - | 2 | 3 | - |
DRUM'N'BASS | Catch it! | TOTAL SCIENCE | 174 | 2 | 4 | - | 2 | 4 | - |
DRUMFUNK | Drumfunk | PARADOX | 174 | 5 | 7 | 9 | 5 | 7 | 9 |
GROOVY STYLE | HOW LONG? | B.CHOYEK | 125 | 3 | 6 | 6 | 3 | 6 | 6 |
UK GARAGE | Jack and Mark Get Busy! | Distant Soundz Feat. MC Image | 134 | 3 | 4 | - | 3 | 4 | - |
TECHNO | NEW WORLD | KLUTE | 138 | 3 | 7 | 9 | 3 | 7 | 9 |
DRUM'N'BASS | Resolve | TOTAL SCIENCE | 174 | 2 | 3 | 4 | 2 | 3 | 4 |
BIGBEAT | Smack up | KEN Takizawa | 140 | 4 | 7 | 8 | 4 | 7 | 8 |
GROOVY STYLE | SUPERSONIQ FLIGHT | B.CHOYEK | 125 | 2 | 3 | - | 2 | 3 | - |
TECHNO | TEAR IT UP | KLUTE | 136 | 4 | 6 | 8 | 4 | 6 | 8 |
DRUMFUNK | Virtual Drummer | PARADOX | 174 | 5 | 7 | 8 | 5 | 7 | 8 |
KONAMI originals | |||||||||
HOUSE | air | DJ SIMON | 135 | 3 | 4 | 5 | 3 | 4 | 5 |
ASIAN FUTURE | asian 573 | Youhei | 114 | 4 | 5 | - | 4 | 5 | - |
GROUND ASH | Disabled the FLAW | D-crew | 135-195 | 6 | 7 | 9 | 6 | 7 | 9 |
NU JAZZ | Feel The Light | TOMOSUKE | 130 | 5 | 5 | 7 | 5 | 5 | 7 |
TRANCE | FIRE | PINK PONG | 138 | 1 | 5 | 7 | 1 | 5 | 7 |
BREAKBEATS | FUNKY MODELLING (EDIT) | SPARKER | 140 | 5 | 5 | 6 | 5 | 5 | 6 |
R&B | HYSTERIA 2001 | NM | 190 | 3 | 5 | - | 3 | 5 | - |
ELECTRO BEATS | LAUGHIN | SLAKE | 145 | 4 | 5 | 8 | 4 | 5 | 8 |
BIGBEAT | MY DJ | ASLETICS | 120 | 3 | 5 | 6 | 3 | 5 | 6 |
TRANCE | PINK DREAM | PINK PONG | 138 | 2 | 6 | 7 | 2 | 6 | 7 |
ELECTRO | RECALL | RAM | 133 | 1 | 5 | - | 1 | 5 | - |
GUITAR POP | SURGE LINE | positive MA | 118 | 1 | 2 | 6 | 1 | 2 | 6 |
EXPERIMENTAL | UZIEL | murumuru-kurotou | 179 | 3 | 5 | - | 3 | 5 | - |
FREESTYLE | WHO GOTTA FUNK? | ASLETICS | 100-135 | 6 | 7 | 8 | 6 | 7 | 8 |
Hidden Song | |||||||||
GUITAR POP | Lying on the bench | positive MA | 118 | 1 | 1 | - | 1 | 1 | - |
LONG Version Songs | |||||||||
GROUND ASH | Disabled the FLAW (LONG) | D-crew | 135-195 | 5 | 6 | - | 5 | 6 | - |
BREAKBEATS | FUNKY MODELLING (LONG) | SPARKER | 140 | 2 | 6 | - | 2 | 6 | - |
TRANCE | PINK DREAM (LONG) | PINK PONG | 138 | 2 | 6 | - | 2 | 6 | - |
Codes & Unlock Information
Song Unlocks
These unlocks require playing with a FD.
- PINK DREAM
- Clear or play three times all songs in 6thMIX folder.
- Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage.
- Lying on the bench
- Clear with a red grade or play five times all songs in 6thMIX folder.
- Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage.
- Disabled the FLAW(LONG)
- In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not.
- Example: SURGE LINE (253) + BATTERY BOOM (260) + RECALL (309) + LAUGHIN (400) = 1222.
- FUNKY MODELLING(LONG)
- In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points.
- sozai (free) mode
- Unlock all secret songs.
Related Links
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