CS 2006

Revision as of 02:02, 26 January 2006 by AaronRamsey (talk | contribs) (→‎7-Key)
beatmania IIDX
Arcade Releases
1st - substream - 2nd - 3rd - 4th - 5th - 6th - 7th
8th - 9th - 10th - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS - 17 SIRIUS - 18 Resort Anthem
19 Lincle - 20 tricoro - 21 SPADA - 22 PENDUAL
23 copula - 24 SINOBUZ - 25 CANNON BALLERS
26 Rootage - 27 HEROIC VERSE
28 BISTROVER - 29 CastHour - 30 RESIDENT
31 EPOLIS - 32 Pinky Crush
Foreign Arcade Releases
beatmania IIDX (China) - tricoro (China)
Home Releases
Sony PlayStation 2
3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th
beatmania (2006) - 11 IIDX RED - 12 HAPPY SKY
13 DistorteD - 14 GOLD - 15 DJ TROOPERS
16 EMPRESS + PREMIUM BEST
PC Releases
INFINITAS - INFINITAS (2020)
Mobile Releases
i-αppli - IIDX i-αppli - ULTIMATE MOBILE

General Information

  • Release Date: March 15, 2006
  • Featuring over 50 songs.
  • Songs are drawn from 5-key and 7-key games.
  • Game uses the 9th style CS Engine, but looks nothing like it - at last notice, it was quite purple.
  • According to a new screenshot from 1UP.com, the game modes are Game Mode (probably similar to Arcade Mode), Free Mode, Expert Mode, Practice Mode (not similar to Beginner Mode, but looks more like Lesson Mode in CS DDR games), and Training Mode.
  • There will be unlocks.
  • Konami will be including an "advanced mode" to entertain existing players.

Known Songlist

5-Key

  • BATTLE BREAKS
  • DO YOU LOVE ME?
  • HUNTING FOR YOU
  • La Bossanova De Fabienne
  • METAL GEAR SOLID Main Theme
  • OVERBLAST!!
  • PARANOiA MAX ~DIRTY MIX~
  • s.d.z.
  • u gotta groove
  • Attack the music
  • Celebration
  • 321STARS
  • 20,November (single mix)

7-Key

Known Information

  • The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great. (Source: IGN Screenshot)
  • Difficulties are listed as "Beginner", "Normal", and "Hyper". Another may or may not exist.
  • Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.
  • Hard has apparently been renamed to "Challenge", or "CHA" for short.
  • 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.
  • In 5-key mode, Free Zones have returned. Free Zones are areas in older songs where you can pretty much scratch as much or as little as you want. However, you could only get a Good - it was not possible to get a Great on a Free Zone. It is not known whether this problem has been corrected in this version.

From G.A.M.E

  • There will be a replay mode to save replays of songs you have played. (Source: Mel B)

From E3

  • The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
  • Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
  • Difficulties have changed - Nothing Ain't Stoppin' Us is a 5. (Source: Gamespot screen shots.) NOTE: As of 11/07/05, this is no longer the case. Songs now have their correct ratings (and Nothing Ain't Stoppin' Us is now a 2).
  • The timing window is unchanged. (Source: John Stiles)
  • Background music is the same as 9th CS. (Source: John Stiles)
  • The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. Konami claims this is because they didn't want to scare people off at E3 into not trying the game. (Source: John Stiles and happosai311)
  • There is no Goli art for result screens in the E3 build. (Source: John Stiles)
  • There is no doubles play in the E3 build. (Source: sherl0k)
  • In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
  • The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
  • Random+ is on the E3 demo. (Source: chubs)

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