AC GFDM XG

From RemyWiki
Revision as of 15:53, 3 June 2010 by GhostZero (talk | contribs) (Ben Franklin first appears on IIDX 17,so add link.)
Jump to navigation Jump to search
GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

General Information

  • Release Date: March 10, 2010
  • New songs: 51
  • Total number of songs: ??
  • First GF/DM game in the XG (X-Grade) series, featuring completely revamped guitar and drum cabinets.

Gameplay Changes

Information obtained from BEMANIwiki.

GuitarFreaks Changes

To be updated.

DrumMania Changes

To be updated.

Grading & Achievement Ratio

Achievement Ratio is now used to determine letter grades for a song. The formulas for the ratio are as follows:

  • GF: Perfect% x .85 + Great% x .25 + Max Combo% x .15
  • DM: Perfect% x .85 + Great% x .35 + Max Combo% x .15

Based on this ratio, the following letter grades are available:

  • SS = 95.00+
  • S = 80.00 - 94.99
  • A = 73.00 - 79.99
  • B = 63.00? - 72.99
  • C = 53.00? - 62.99?
  • D = ? - 52.99?
  • E = ? - ?

Staff Information

  • Unknown.

Full Song List

New Songs

Konami Originals

Licensed Songs

Licensed Covers

GF/DM V7 Licensed Songs

XG Unlocks

FORTUNE TRINITY Collaboration Songs

X-Trial Unlocks

Other Unlocks

Revival Songs

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set acheivement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

GF/DM XG is currently at Extra Level 6 as of 6/3/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on Classic Mode) on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Related Links