AC GFDM V7: Difference between revisions

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Initially there is a limit of 10000 GDP that can be earned, but this limit increases over time; as of 8/2/2010, the maximum GDP limit has increased to 40000. After earning a set amount of points, the following songs unlock.  
Initially there is a limit of 10000 GDP that can be earned, but this limit increases over time; as of 8/2/2010, the maximum GDP limit has increased to 40000. After earning a set amount of points, the following songs unlock.  
*[[Sky]] / [[Mutsuhiko Izumi]] (2000 GDP)
*[[Sky]] / [[Mutsuhiko Izumi]] (2000 GDP)
*[[Hunter ~Doushitemo Hoshii Mono~|Hunter~どうしても欲しいもの~]] / [[Megumi Tatsumi|達見恵]] featured by [[Hiroaki Sano|佐野宏晃]] (5000 GDP)  
*[[Hunter ~doushitemo hoshiimono~|Hunter~どうしても欲しいもの~]] / [[Megumi Tatsumi|達見恵]] featured by [[Hiroaki Sano|佐野宏晃]] (5000 GDP)  
*[[Hoshifuri|ほしふり]] / [[Sanae Shintani|Sana]] (10000 GDP)
*[[Hoshifuri|ほしふり]] / [[Sanae Shintani|Sana]] (10000 GDP)
*[[I Want It All]] / [[Ben Franklin|Benjamin Franklin]] (15000 GDP)  
*[[I Want It All]] / [[Ben Franklin|Benjamin Franklin]] (15000 GDP)  

Revision as of 13:25, 25 November 2014

GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

General Information

  • Release Date: March 25, 2010
  • Slogan: Strum the guitar! / Beat the drum!
  • Continuation of the GF/DM V series and classic GF/DM play.
  • Released concurrently with GF/DM XG, featuring many of the same songs found in GF/DM V7 with new cabinets and gameplay.
  • First games in the series since V3 not to have a game subtitle.
  • First games in the series to feature videos with video overlays.
  • First GF/DM game since GUITARFREAKS not to introduce any new Long Version songs.
  • First GF/DM game not to contain a new song from TËЯRA since their debut in the GF/DM series.
  • One of the few games in the series without any difficulty changes to songs from the previous games.
  • New songs: 48
  • Total number of songs: 610 (GuitarFreaks: 603, Drummania: 604)

Staff Information

  • Unknown.

Weekly GF & DM Hit Charts

The top 100 played songs for the previous week can be viewed at the hit chart pages for GuitarFreaks and DrumMania.

Full Song List

New Songs

Konami Originals

Licensed Songs

Licensed Covers

Revival Songs

GitaDora Point (GDP) Unlocks

New to GF/DM V7, players earn GitaDora Points (GDP) for cleared songs in Standard and Battle Mode. The amount of points awarded per song is based on the following formula:

  • GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
  • A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.

Initially there is a limit of 10000 GDP that can be earned, but this limit increases over time; as of 8/2/2010, the maximum GDP limit has increased to 40000. After earning a set amount of points, the following songs unlock.

Removed Songs

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

  • Premium Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.

When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

GF/DM V7 is currently at Extra Level 14 as of 9/30/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Extra Level 7-8

  • KAISER PHOENIX unlocked into Standard mode.

Shake and Shout!!: 90%
Limitless Possibility: 95%
Excavation Damage: 98%

Extra Level 9-10

  • Shake and Shout!! unlocked into Standard mode.

Limitless Possibility: 90%
Excavation Damage: 95%
photon: 98%

Extra Level 11-12

  • Limitless Possibility unlocked into Standard mode.

Excavation Damage: 90%
photon: 95%
CALAMITY PHOENIX: 98%

Extra Level 13

Excavation Damage: 80%
photon: 90%
CALAMITY PHOENIX: 95%
MODEL DD9: 98%

Extra Level 14

Excavation Damage: 80%
photon: 85%
CALAMITY PHOENIX: 90%
MODEL DD9: 95%

Related Links