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=Reunion=
''This page is for the KONAMI original song titled reunion. For the [[CS jb plus|jubeat plus]] license song of the same title by ClariS, please see [[reunion (ClariS)|reunion]].''


==Song Information==
= reunion =
Artist: [[Tatsuya Shimizu|Tatsh]]<br>
 
== Song Information ==
[[Image:reunion.png|thumb|reunion's jacket.]]
Artist: Tatsh<br>
Composition/Arrangement: [[Tatsuya Shimizu|Tatsh]]<br>
BPM: 184<br>
BPM: 184<br>
Genre: Cyber Waltz<br>
VJ: ??? (overlays by [[MAYA]])<br>
First Appeared On: [[AC Resort Anthem]]<br>
Length: 2:03<br>
Length: 2:03<br>
Genre: CYBER WALTZ<br>
Movie: [[XTC]] (overlays by [[Maya Takamura|MAYA]])<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
Other Music Game Appearances:
* [[AC RB|REFLEC BEAT]]
* [[CS RB plus|REFLEC BEAT plus]] MUSIC PACK 15
* [[CS RB +|REFLEC BEAT +]] KONAMI MUSIC PACK 07


==Lyrics==
== Lyrics ==
 
<pre>I WAS IN A FOREST
Unknown.
INFINITY SHOW WE MEAN
 
I THOUGHT MY LOVE THIS SO
==Song Connections/Remixes==
FEEL YOUR BE HIM BROKEN
REASON WHO WITH NO TIME
I CAN BE TOUCH YOUR FAITH
I WILL TURN YOU WILL FOLLOW
NOTHING FROM NOTHING TO</pre>


None.
== Song Connections / Remixes ==
* The NORMAL, HYPER and ANOTHER chart versions of reunion sound slightly different from one another.
* The OST version of reunion is slightly different from the game version, and it's based on the HYPER version.
* A long version of reunion, titled ''reunion <Platinum Long Version>'', appears on Tatsh's [[MATERIAL]] album.
* reunion shares similarities with ''1969'', a TatshMusicCircle remix of ZUN's ''ヴォヤージュ1969'' from the game Touhou Project game ''東方永夜抄 ~ Imperishable Night''.


==Trivia==
== Trivia ==
* This is the first IIDX appearance for Tatsh since [[CS DistorteD]].
* reunion marks Tatsh's first beatmania IIDX appearance since [[CS DistorteD|beatmania IIDX 13 DistorteD CS]].
* The characters [[Killer]] and [[Licht]] appear in the movie.
* The characters [[Killer]] and [[Licht]] appear in reunion's overlays.
* The Normal, Hyper, and Another versions sound slightly different from one another.
** They also appear in reunion's jacket.
* The scratch sound is always the same except at 1:10. (In Another version, it's the second phase of X-Drill)
* The scratch sound is always the same except at 1:10 (on the ANOTHER version, it's the second phase of X-Drill).
* Despite its genre name, reunion mostly falls in 4/4 time. Only the vocal chorus sections are in 3/4 time.
* Reunion is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* reunion is one of the beatmania IIDX crossovers in REFLEC BEAT as part of [[Lincle LINK]] 1. It is unlocked by clearing all NORMAL Level 6 and below songs in the Resort Anthem folder (except the REFLEC BEAT crossovers) in [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]] or [[AC Lincle|beatmania IIDX 19 Lincle]].
** As of June 27th, 2012, it can be unlocked in [[AC RB limelight|REFLEC BEAT limelight]] by reaching Glass Level 17 (as part of Lincle LINK 5). It is the fourth Lincle LINK 1 song in REFLEC BEAT to be unlocked this way.
*** From [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] to [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], reunion was playable in the REFLEC BEAT series by default.
* reunion can be unlocked from August 9th, 2016, in [[CS INFINITAS|beatmania IIDX INFINITAS]]' ''Akashic Explore'' event.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], reunion was revived on December 28th, 2017.
* reunion received a BEGINNER chart in [[AC Rootage|beatmania IIDX 26 Rootage]].


==Song Production Information==
== Song Production Information ==
=== Tatsh ===
I have been quiet for a while.<br>
I have been quiet for a while.<br>
Tatsh here. I've been gone for a while.<br>
Tatsh here. I've been gone for a while.<br>
For a while, I produced many beatmania IIDX tracks.<br>
For a while, I produced many beatmania IIDX tracks.<br>
When I left IIDX, the songs in IIDX kept coming and evolving.<br>
When I left IIDX, the songs in IIDX kept coming and evolving.<br>
Making songs and condensing them to two minutes was always a hard task for me.<br>
Making songs and condensing them to two minutes was always a hard task for me.


I put a variety of thoughts and ideas into this piece.<br>
I put a variety of thoughts and ideas into this piece.<br>
All music shows the intentions of the artist, so for this song, I wanted to put a serious effort into making this.<br>
All music shows the intentions of the artist, so for this song, I wanted to put a serious effort into making this.


I chose the title of this song out of many other choices.<br>
I chose the title of this song out of many other choices.<br>
I felt the title would convey a positive feeling for this song.<br>
I felt the title would convey a positive feeling for this song.


I got a lot of e-mails congratulating me after the song was announced at the location test on the official blog.<br>
I got a lot of e-mails congratulating me after the song was announced at the location test on the official blog.<br>
In my musical career, this was one of my happiest moments.<br>
In my musical career, this was one of my happiest moments.<br>
Thank you all very much. (TAT)/<br>
Thank you all very much. (TAT)/


When I wanted to leave the music world, a lot of people gave me encouragement and convinced me to stay.<br>
When I wanted to leave the music world, a lot of people gave me encouragement and convinced me to stay.<br>
And now I feel very happy.<br>
And now I feel very happy.<br>
And after all this time, I feel that I now have been reunited.<br>
And after all this time, I feel that I now have been reunited.
 
== Video Production Information ==
=== MAYA ===
Hello, MAYA here.
 
With this song, we have the long awaited reemergence of Killer and Licht.
 
Wandering through the labyrinth of time, they stumble across each other again and again.


==Video Production Information==
I remember drawing these two from memory.
Hello, MAYA here.<br>


With this song, we have the long awaited reemergence of Killer and Licht.<br>
== Difficulty & Notecounts==
beatmania IIDX difficulty rated from 1 to 12.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)


Wandering through the labyrinth of time, they stumble across each other again and again.<br>
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|281|708|1239|1677|-|822|1243|1893|-}}
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;25 CANNON BALLERS|-|8|11|12|-|8|11|12|-}}
{{IIDX Chart|beatmania IIDX 26 Rootage&rarr;Present|'''3'''|8|11|12|-|8|11|12|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|8|11|12|-|8|11|12|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|3|8|11|12|-|-|-|-|-}}
{{IIDX Chart|beatmania IIDX INFINITAS (2020)|3|8|11|12|-|8|11|12|-}}
}}


I remember drawing these two from memory.<br>
=== REFLEC BEAT ===
==== Old Charts ====
{{RB Chart Header|
{{RB Chart Notecounts|233|400|526|-}}
{{RB Chart|REFLEC BEAT&rarr;VOLZZA 2|3|7|9|-}}
{{RB Chart|REFLEC BEAT plus|3|7|9|-}}
{{RB Chart|REFLEC BEAT +|3|7|9|-}}
}}


==Difficulty==
==== New Charts ====
Beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
{{RB Chart Header|R=a|
{{RB Chart Notecounts|293|478|623|1164|R=a}}
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''6'''|'''9'''|'''11'''|'''14'''|R=a}}
}}


===Beatmania IIDX===
{{Lincle LINK 1}}
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;"|Another
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|708 || style="background:#eeee77;"|1239 || style="background:#FB607F;"|1677 || style="background:#73C2FB;"|822 || style="background:#eeee77;"|1243 || style="background:#FB607F;"|1893
|-
| IIDX 18 Resort Anthem AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|8 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|8 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT plus Songs]]
[[Category:Songs that sound different between difficulties]]

Revision as of 00:49, 24 September 2022

This page is for the KONAMI original song titled reunion. For the jubeat plus license song of the same title by ClariS, please see reunion.

reunion

Song Information

reunion's jacket.

Artist: Tatsh
Composition/Arrangement: Tatsh
BPM: 184
Length: 2:03
Genre: CYBER WALTZ
Movie: XTC (overlays by MAYA)
First Music Game Appearance: beatmania IIDX 18 Resort Anthem
Other Music Game Appearances:

Lyrics

I WAS IN A FOREST
INFINITY SHOW WE MEAN
I THOUGHT MY LOVE THIS SO
FEEL YOUR BE HIM BROKEN
REASON WHO WITH NO TIME
I CAN BE TOUCH YOUR FAITH
I WILL TURN YOU WILL FOLLOW
NOTHING FROM NOTHING TO

Song Connections / Remixes

  • The NORMAL, HYPER and ANOTHER chart versions of reunion sound slightly different from one another.
  • The OST version of reunion is slightly different from the game version, and it's based on the HYPER version.
  • A long version of reunion, titled reunion <Platinum Long Version>, appears on Tatsh's MATERIAL album.
  • reunion shares similarities with 1969, a TatshMusicCircle remix of ZUN's ヴォヤージュ1969 from the game Touhou Project game 東方永夜抄 ~ Imperishable Night.

Trivia

  • reunion marks Tatsh's first beatmania IIDX appearance since beatmania IIDX 13 DistorteD CS.
  • The characters Killer and Licht appear in reunion's overlays.
    • They also appear in reunion's jacket.
  • The scratch sound is always the same except at 1:10 (on the ANOTHER version, it's the second phase of X-Drill).
  • Despite its genre name, reunion mostly falls in 4/4 time. Only the vocal chorus sections are in 3/4 time.
  • Reunion is used as background music in a mission on the KONAMI arcade game ROAD FIGHTERS (ロードファイターズ).
  • reunion is one of the beatmania IIDX crossovers in REFLEC BEAT as part of Lincle LINK 1. It is unlocked by clearing all NORMAL Level 6 and below songs in the Resort Anthem folder (except the REFLEC BEAT crossovers) in beatmania IIDX 18 Resort Anthem or beatmania IIDX 19 Lincle.
  • reunion can be unlocked from August 9th, 2016, in beatmania IIDX INFINITAS' Akashic Explore event.
  • After being removed from the initial release of REFLEC BEAT 悠久のリフレシア, reunion was revived on December 28th, 2017.
  • reunion received a BEGINNER chart in beatmania IIDX 26 Rootage.

Song Production Information

Tatsh

I have been quiet for a while.
Tatsh here. I've been gone for a while.
For a while, I produced many beatmania IIDX tracks.
When I left IIDX, the songs in IIDX kept coming and evolving.
Making songs and condensing them to two minutes was always a hard task for me.

I put a variety of thoughts and ideas into this piece.
All music shows the intentions of the artist, so for this song, I wanted to put a serious effort into making this.

I chose the title of this song out of many other choices.
I felt the title would convey a positive feeling for this song.

I got a lot of e-mails congratulating me after the song was announced at the location test on the official blog.
In my musical career, this was one of my happiest moments.
Thank you all very much. (TAT)/

When I wanted to leave the music world, a lot of people gave me encouragement and convinced me to stay.
And now I feel very happy.
And after all this time, I feel that I now have been reunited.

Video Production Information

MAYA

Hello, MAYA here.

With this song, we have the long awaited reemergence of Killer and Licht.

Wandering through the labyrinth of time, they stumble across each other again and again.

I remember drawing these two from memory.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from BEMANIWiki 2nd and Textage.cc.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 281 708 1239 1677 - 822 1243 1893 -
beatmania IIDX 18 Resort Anthem→25 CANNON BALLERS - 8 11 12 - 8 11 12 -
beatmania IIDX 26 Rootage→Present 3 8 11 12 - 8 11 12 -
beatmania IIDX INFINITAS - 8 11 12 - 8 11 12 -
beatmania IIDX ULTIMATE MOBILE 3 8 11 12 - - - - -
beatmania IIDX INFINITAS (2020) 3 8 11 12 - 8 11 12 -

REFLEC BEAT

Old Charts

Game Level
Basic Medium Hard Special
Notecounts 233 400 526 -
REFLEC BEAT→VOLZZA 2 3 7 9 -
REFLEC BEAT plus 3 7 9 -
REFLEC BEAT + 3 7 9 -


New Charts

Game Level
Basic Medium Hard White
Hard
Notecounts 293 478 623 1164
REFLEC BEAT 悠久のリフレシア 6 9 11 14


Lincle LINK #1
Both games 中華急行 - Thunderbolt
beatmania IIDX songs Broken - Sakura Reflection - SPECIAL SUMMER CAMPAIGN! - Survival Games - THE FALLEN - Wuv U
REFLEC BEAT songs Anisakis -somatic mutation type"Forza"- - Bad Maniacs - reunion - Second Heaven - Turii ~Panta rhei~
Why did you go away