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''This information is correct for more recent arcade versions, but may be different depending on the specific version of your arcade machine. For the most part, this information is geared toward arcade versions such as [[AC IIDX RED|IIDX RED]].''
{{DISPLAYTITLE:beatmania IIDX Arcade General Information}}
''This information should be generally correct for styles back to [[AC IIDX RED|IIDX RED]]. There is currently a lack of detail for newer games, especially [[AC tricoro|tricoro]] and later.''


== The Basics ==
== The Basics ==
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The beatmania IIDX arcade experience is relatively similar to playing at home, in most respects. There are a few key differences, however, that you will likely notice:
The beatmania IIDX arcade experience is relatively similar to playing at home, in most respects. There are a few key differences, however, that you will likely notice:


# The presence of a number of sliders on a control panel below the screen
# The presence of a number of sliders on a control panel below the screen.
# The presence of "EFFECT ON/OFF" (subsequently referred to as '''EFFECT''') and "VEFX CHANGE" (subsequently referred to as '''VEFX''') buttons to the left of the sliders
# The presence of "EFFECT ON/OFF" (subsequently referred to as '''EFFECT''') and "VEFX CHANGE" (subsequently referred to as '''VEFX''') buttons to the left of the sliders.
# A bass-shaker platform for you to stand on
# A bass-shaker platform for you to stand on.
# [[e-amusement]] pass readers and numeric keypads, one set for each player. These aren't present on machines running [[AC 8th style|8th style]] or older, and are optional on machines that run offline.
# Two built-in cameras for hand-shooting, one on the metal cage in front of the neon lights pointing at the controls, and other to the left of the screen pointing at the player(s). These are present on machines running [[AC CANNON BALLERS|CANNON BALLERS]] or later, and are optional on older machines.


Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.
Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.
== Cabinets ==
Seven different cabinet models have been released throughout the series' lifespan. Each model has different aspects and features, as shown below:
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Feature
!style="background:#9999ee; text-align: center;" | Classic
!style="background:#9999ee; text-align: center;" | Second version
!style="background:#9999ee; text-align: center;" | Third version
!style="background:#9999ee; text-align: center;" | Fourth version
!style="background:#9999ee; text-align: center;" | Fifth version
!style="background:#9999ee; text-align: center;" | Sixth version
!style="background:#9999ee; text-align: center;" | LIGHTNING MODEL
|-
| Debut year
| 1999
| 2003
| 2007
| 2012
| 2017
| 2023
| 2019
|-
| Hardware
| TWINKLE
| colspan=6| BEMANI PC
|-
| Software type
| colspan=6| Type B, C, or E
| Type D
|-
| Operating system
| VCD/DVD player
| colspan=3| Windows XP Embedded
| colspan=2| Windows Embedded Standard 7
| Windows 10 IoT Enterprise
|-
| Screen display
| 40 inch projector
| 36 inch Cathode-ray tube
| 37 inch LCD
| 37 inch LCD
| 42 inch LCD
| 43 inch LCD with ARESPEAR
|-
| Refresh rate
| colspan=6| 60Hz
| 120Hz
|-
| Screen resolution
| 640x240
| colspan=2| 640×480
| colspan=2| 1280×720
| 1920×1080
| 1280×720 or 1920×1080
|-
| Cameras
| colspan=4| Absent
| colspan=3| Present
|-
| Lighting
| colspan=6| Neonlight/metal caging
| Plastic RGB LED
|-
| Effector sliders
| colspan=6| Middle of cabinet
| In touchscreen
|-
| LED ticker
| colspan=6| Present
| Absent
|-
| Headphone jack
| colspan=7| Present
|-
| Keypad
| colspan=6| Physical
| In touchscreen
|-
| Touchscreen panel
| colspan=6| Absent
| Present
|-
| Special features
| colspan=6| Absent
| Present
|}


== Getting Started ==
== Getting Started ==


To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits, and two-player play takes one credit per player.
To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player.  


Once you have inserted your coins, you can press the VEFX button (NOT the Start button) to bring up the Options menu. If you want to play Battle or Double, you need to select it at this time, ''before'' you press the Start button to begin the game.
From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (HI-SOEED, RANDOM, AUTO, etc.) to save yourself some time when picking your first song, but it's not necessary.
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.


Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.


== Selecting a Mode ==
== Selecting a Mode ==


Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes.
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC RESIDENT|RESIDENT]], there are eight modes available:
 
* STEP UP Mode (''introduced in [[AC Lincle|Lincle]]'')
** Game mode aimed for players of all levels.
** Three stages guaranteed.
** Players select a songlist containing songs based on the number of clears and fails and on Class ranks, with a class rank and number of clears or fails proportional to the difficulty of charts available.
*** In [[AC Lincle|Lincle]], players start with a single month folder, with a pool of songs from a specific difficulty range.
*** Prior to [[AC SPADA|SPADA]], players choose from one of five different difficulty tiers, each corresponding to a particular dan rank range. If the player has no dan rank, the player starts at Level 1.
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
** Q-Pro parts may be obtained by fulfilling certain tasks.
** Played Class courses are added to Practice Exam folders from Rootage onwards.
** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.
 
* STANDARD Mode (''introduced in [[AC HAPPY SKY|HAPPY SKY]]'')
** As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.
** To open up the modifier menus, hold your START button.
** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press [1] on the numeric keypad to change difficulties.
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** Unlike prior games, you can pick '''any song'''; however, chart availability for the first two stages are limited dependent on the Class rank and how many plays achieved:
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan=2 width="150px"| Class rank
!style="background:#9999ee; text-align: center;" rowspan=2 width="200px"| Number of Plays
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Single Play/Double Play ([[AC Rootage|Rootage]] and later)
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Double Play ([[AC CANNON BALLERS|CANNON BALLERS]] and earlier)
|-
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum
|-
| 5th dan or lower || N/A || 8 || 10 || 9 || 11
|-
| 6th dan || N/A || 9 || 10 || 9 || 11
|-
| 7th dan || Less than 100 || colspan=3 | 10 || 11
|-
| 8th dan or 9th dan || 100-999 || colspan=4| 11
|-
| 10th dan or higher || 1000 or more || rowspan=2 colspan=4|No level restrictions
|-
| Kaiden (Kiwami) || 800 or more
|}
::* '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" width="150px"| DJ VIP PASS
!style="background:#9999ee; text-align: center;" width="200px"| Cost
!style="background:#9999ee; text-align: center;" width="200px"| Fail a song without game over
!style="background:#9999ee; text-align: center;" width="200px"| Level restrictions
!style="background:#9999ee; text-align: center;" width="300px"| Other Information
|-
| GOLD || PASELI || Yes || Yes || -
|-
| PLATINUM || PASELI || Yes || No || -
|-
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.
|}
:* If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
::* Single Play:
:::* Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower. BEGINNER charts also count.
:::* Achieve a FULL COMBO on a Level 5 or 6 chart
:::* Finish with 100% Groove Gauge on a Level 7 chart (even if using HARD or EX-HARD)
:::* Clear the song on a Level 8 chart or higher
::* Double Play:
:::* Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower
:::* Achieve a FULL COMBO on a Level 5 chart
:::* Finish with 100% Groove Gauge on a Level 6 chart
:::* Clear the song on a Level 7 chart or higher
:* On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs.
:* Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).
 
* [[beatmania IIDX Dan Courses|CLASS Mode]] (introduced in 7th style)
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
*** Double Play courses prior to [[AC copula|copula]] had three songs.
** Courses are organized by difficulty, from 7th Kyu (the easiest) through Kaiden (the hardest).
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest rank.
*** Prior to [[AC copula|copula]], 5th Kyu was the lowest rank for Double Play.
*** Another rank, Chuuden, is added on copula, placing between 10-Dan and Kaiden.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** From Lincle to PENDUAL, playing with PASELI will trigger the EX GAUGE modifier.
 
* FREE Mode (''introduced in [[AC 4th style|4th style]]'')
** Similar to STANDARD Mode, but with two guaranteed stages without difficulty restriction, as well as being able to replay any song. EXTRA Stage is not accessible.
 
* FREE PLUS Mode (''introduced in Lincle'')
** Available when two players are present.
** Similar to FREE Mode, but with three stages instead of two.
 
* HAZARD Mode (''introduced in [[AC EMPRESS|EMPRESS]]'')
** A hidden mode, accessed by highlighting FREE and pressing all three black keys, which changes the name to HAZARD plays a sound effect.
** Similar to FREE Mode, but with differences:
*** A special gauge is used where a single combo break will trigger instant stage failure.
*** Players are guaranteed four stages.
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.
 
* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]]'')
** Just like FREE mode, only it runs on a timer instead of giving you two stages.
** PASELI exclusive on Japanese cabinets. On non-Japanese cabinets it instead costs two credits.
*** Prior to [[AC RESIDENT|RESIDENT]], PREMIUM FREE was a Japan-exclusive feature.
** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
*** On non-Japanese cabinets the only option is for 10 minutes.
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since copula, holding both buttons can now immediately retry the stage bypassing the results screen but only for players with an e-amusement premium course subscription.
*** Beginning with SINOBUZ, holding both buttons on the results screen will replay the song immediately. This option does not require an e-amusement premium course subscription.
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.
 
* ARENA Mode (''introduced in [[AC CANNON BALLERS|CANNON BALLERS]], post-launch update'')
** An online matching mode where four players compete against each other on a four-song set.
*** Only Local Match is selected outside Online periods.
** Players are awarded points similar to the [[KONAMI Arcade Championship]], with points awarded each round based on what place they came in (2 for 1st place, 1 for 2nd place; ties award the same points), calculated by [[EX Score]]. The player with the most points at the end of the fourth round wins.
** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Options that invalidate scores are disabled.
** Level restrictions apply in ARENA mode, though the restrictions are tied to that player's choice only.
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan=2 width="150px"| Arena class
!style="background:#9999ee; text-align: center;" colspan=2 | Level Restrictions
|-
!style="background:#9999ee; text-align: center;" width="200px" | Regular charts
!style="background:#9999ee; text-align: center;" width="200px"| LEGGENDARIA charts
|-
!style="background:red; text-align: center;" width="150px"| A1~A5
|rowspan=2|No limit
|No limit
|-
!style="background:yellow; text-align: center;" width="150px"| B1~B2
|rowspan=2|11
|-
!style="background:yellow; text-align: center;" width="150px"| B3~B5
|11
|-
!style="background:lightgreen; text-align: center;" width="150px"| C1~C5
|10
|10
|-
!style="background:cyan; text-align: center;" width="150px"| D1~D2
|9
|rowspan=3|unavailable
|-
!style="background:cyan; text-align: center;" width="150px"| D3~D4
|8
|-
!style="background:cyan; text-align: center;" width="150px"| D5
|7
|}
 
* BPL BATTLE Mode (''introduced in [[AC BISTROVER|BISTROVER]], post-launch update, LIGHTNING MODEL exclusive'')
** Just like ARENA Mode, but with two players competing head-to-head.
*** Local matching only, but also includes an 8-digit matching code to compete online.
** Follows a format similar to BEMANI PRO LEAGUE (BPL), with wins based on which player has more EX Score.
** The host player may also set match rules:
*** A Level restriction (filtering songs to Spearheads (Levels 8-10), Level 10 (added in RESIDENT), Midfielder (Level 10-11; 11 after [[AC CastHour|CastHour]]), General (Level 12), or no level restrictions).
*** A NOTES RADAR aspect (NOTES, PEAK, SCRATCH, CHORD, CHARGE, SOF-LAN, TREND (added in RESIDENT), or all aspects) restriction.
*** Number of stages played (two songs, three songs with a third song chosen at random, or four songs with two songs chosen by players).
*** A random option is also available, allowing either a level restriction, a NOTES RADAR aspect, or both to be selected randomly.


=== On older styles (RED and prior) ===
For daily bonuses (first introduced in SINOBUZ and removed in RESIDENT), there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.


* Beginner Mode
* TIME FREE Mode (''introduced in SINOBUZ, removed in RESIDENT'')
** 3 songs maximum.
** Functions identically to PREMIUM FREE.
** The groove gauge never falls when you perform poorly.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** Easier note charts are available.
** TIME FREE can also be chosen in online or local ARENA MODE, or in BPL BATTLE if no human opponents are present.
* LIGHT7/LIGHT14 Mode
** LIGHT7/LIGHT14 charts are shown by default.
** You are allowed to continue on even if you fail your first song (so you get at least two stages).
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
* 7KEYS/14KEYS Mode
** Normal gameplay mode
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (if the song has an Another notechart; if not, you will be given the 7KEYS/14KEYS notechart).
* EXPERT Mode
** Pick from a selection of five-song Expert courses.
** See if you can last all the way to the end!  You lose if your life bar reaches zero at any point (it should be noted that the Expert groove gauge falls slower than a normal one).
** Holding the following buttons while selecting a course perform the following actions:
*** '''EFFECT'''
**** Internet Ranking course: 7KEYS/14KEYS songs become LIGHT7/LIGHT14, ANOTHER(7)/ANOTHER(14) songs become 7KEYS/14KEYS
**** Ranking course: All songs become LIGHT7/LIGHT14
**** Original course: All songs become LIGHT7/LIGHT14
*** '''VEFX'''
**** Internet Ranking course: Allows you to play the course's corresponding "backside" course
**** Ranking course: All songs become ANOTHER(7)/ANOTHER(14) (if present)
**** Original course: All songs become ANOTHER(7)/ANOTHER(14) (if present)
*** '''EFFECT'''+'''VEFX'''
**** Internet ranking course: Allows you to play the course's corresponding "backside" course, but all 7KEYS/14KEYS songs become LIGHT7/LIGHT14, ANOTHER(7)/ANOTHER(14) songs become 7KEYS/14KEYS
**** Ranking course: All songs become LIGHT7/LIGHT14
**** Original course: All songs become LIGHT7/LIGHT14
* CLASS Mode
** Play preset four-song courses (with an Expert gauge) to see what level of player you are
** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
** No options are selectable except for HI-SPEED settings
* FREE Mode
** Two songs total, extra stage is not possible to obtain
** All unlocked songs are selectable for each stage
** You get to play both stages even if you fail


=== Recent releases ([[AC HAPPY SKY|HAPPY SKY]] and beyond) ===
* TIME HAZARD Mode (''introduced in SINOBUZ, removed in RESIDENT, hidden mode'')
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
** Sessions last eight minutes.


* TUTORIAL Mode  
* TIME HELL Mode (''introduced in CANNON BALLERS, removed in RESIDENT, hidden mode'')
** This mode teaches you how to play the game through a series of tutorials.
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
** Sessions last eight minutes.


* STEP UP Mode
Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.
** [[AC Lincle|Lincle]]:
*** Choose from one of four different difficulty tiers, each corresponding to a particular dan rank range.  
*** You start with a single month folder, with a pool of songs from a specific difficulty range.
*** Clear three songs from the current month folder to advance to the next month and unlock more songs.
*** You are guaranteed three songs, even if you fail your first two.
** [[AC tricoro|tricoro]] onwards adds some significant changes:
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You may earn stamps to unlock Q-Pro parts.
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist.


* STANDARD Mode
* 7KEYS/14KEYS Mode (''removed in [[AC HAPPY SKY|HAPPY SKY]]'')
** As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.
** Normal gameplay mode.
** To open up the mod menu, hold your START button.
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press 1 on the numeric keypad to change difficulties.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts).
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** Replaced by STANDARD mode.
** Unlike prior games, you can pick '''any song'''; however, chart availability is limited by what your Class rank is.
*** On Single Play, if you are...
**** ''5th dan and lower:'' You can pick charts up to '''Lv8''' on first stage and '''Lv10''' on your second.
**** ''6th dan:'' '''Lv9''' for first stage; '''Lv10''' for second stage.
**** ''7th dan and above:'' '''Lv10''' for first and second stages.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
*** On Double Play, if you are...
**** ''6th dan and lower:'' You can pick charts up to '''Lv9''' on first stage and '''Lv11''' on your second.
**** ''7th dan and above:'' '''Lv10''' for first stage; '''Lv11''' for second stage.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
*** '''Lincle and beyond:''' You can purchase a DJ VIP Pass for your game using [[PASELI]] points, if you have a PASELI account.
**** '''DJ VIP PASS GOLD:''' Allows you to play three songs guaranteed, regardless of whether you fail.
**** '''DJ VIP PASS PLATINUM:''' Allows you to play three songs guaranteed, without difficulty limits.
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
*** On non-Japanese releases of SPADA onwards, and in earlier versions:
**** Single Play:
***** Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 5 chart or lower
***** Achieve a FULL COMBO on a Level 6 chart
***** Finish with 100% Groove Gauge on a Level 7 chart
***** Clear the song on a Level 8 chart or higher
**** Double Play:
***** Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower
***** Achieve a FULL COMBO on a Level 5 chart
***** Finish with 100% Groove Gauge on a Level 6 chart
***** Clear the song on a Level 7 chart or higher
*** On Japanese releases of SPADA onwards, you must be using PASELI. You can access the Extra Stage simply by using 7 V-Discs.
** Note that you can't choose the same song more than once per game.


* EXPERT Mode (removed from tricoro onwards)
* TUTORIAL Mode (''introduced in [[AC DJ TROOPERS|DJ TROOPERS]], removed in [[AC SIRIUS|SIRIUS]]'')
** Pick from a selection of five-song Expert courses.
** This mode teaches you how to play the game through a series of tutorials.
** See if you can last all the way to the end!  You lose if your life bar reaches zero at any point (it should be noted that the Expert groove gauge falls slower than a normal one).
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.


* CLASS Mode
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]], removed in [[AC Lincle|Lincle]]'')
** Play preset four-song courses (with an Expert gauge) to see what level of player you are
** Three songs maximum.
** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
** The groove gauge never falls when you perform poorly.
** No options are selectable except for HI-SPEED and HIDDEN/SUDDEN/LIFT settings
** An easier note chart, BEGINNER, is available.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier. This is the only way to alter chart patterns in CLASS Mode.
** Replaced by STEP UP mode.


* FREE Mode
* 4KEYS Mode (''removed in [[AC 3rd style|3rd style]]'')
** Two songs total, EXTRA STAGE is not accessible
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
** All unlocked songs are selectable for each stage
** Replaced by LIGHT7 mode.
** You get to play both stages even if you fail the first


* FREE PLUS Mode
* 5KEYS Mode (''removed in [[AC 7th style|7th style]]'')
** Available when two players are present.
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key [[beatmania Information|beatmania]] games.
** Similar to FREE Mode, but with three stages instead of two.
** Available as a modifier from 7th style to CANNON BALLERS.


* HAZARD Mode
* LIGHT7/LIGHT14 Mode (''introduced in [[AC 3rd style|3rd style]], removed in [[AC HAPPY SKY|HAPPY SKY]]'')
** Hidden mode; select FREE Mode and press the three black keys; FREE will change to HAZARD and you will hear a sound effect.
** LIGHT7/LIGHT14 charts are shown by default.
** Similar to FREE Mode, but:
** Guarantees at least two stages out of three stages, if one fails at the first song.
*** '''If you break combo, you fail the song instantly!'''
** Prior to 9th style, the players can access EXTRA STAGE.
*** You get four stages instead of two.
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
*** The CLEAR RATE window will instead show FULLCOMBO RATE.
** Replaced by STANDARD mode.


* PREMIUM FREE Mode ([[PASELI]] only)
* EXPERT Mode (''not available in [[AC tricoro|tricoro]] and [[AC SPADA|SPADA]], removed in [[AC Rootage|Rootage]]'')
** Play as much as you'd like for a set amount of time! Six-minute, eight-minute, and ten-minute modes are available.
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including Assist.
** You can quit a song by pushing the EFFECT and VEFX buttons.
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.
** Prior to IIDX RED, pressing the following buttons while selecting a course perform the following actions:
*** If "EFFECT" is pressed, all the songs will use LIGHT charts.
*** If "VEFX" is pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses, while other courses will use ANOTHER charts.
*** If both buttons are pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses one difficulty lower, while other courses will use LIGHT charts.
** Most modifiers may be used.
** Uses a special HARD groove gauge that starts at 100%. When the gauge hits 0% at any point, it is a game over.
*** The Expert groove gauge has a slower drop compared to the regular one.
** From PENDUAL to CANNON BALLERS, EXPERT mode was not available at launch, but added later as an update.
*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
*** Players can also partake past Dan/Class courses in the [[Beatmania IIDX CLASSIC CLASS Dan Courses|CLASSIC CLASS]] folder (introduced in SINOBUZ).


== Selecting a Song ==
== Selecting a Song ==
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Just like playing at home, with a few differences:
Just like playing at home, with a few differences:


# You cannot freely toggle between difficulties before IIDX RED, and/or play styles (Single, Double) before SPADA.
# You cannot freely toggle between difficulties before IIDX RED, or play styles (Single, Double) before SPADA.
# To play a song at a harder level than you currently have selected (that is, to play 7KEYS/14KEYS songs during LIGHT7/LIGHT14 mode or to play ANOTHER(7)/ANOTHER(14) songs during 7KEYS/14KEYS mode), hold the '''VEFX''' button down as you select the song.
# In HAPPY SKY and later, you can press the '''VEFX''' button to switch difficulty. Pressing '''VEFX''' switches to a harder difficulty, and then wraps back around to the easiest available difficulty.
# To play a song at an easier level than you currently have selected (that is, to play LIGHT7/LIGHT14 songs during 7KEYS/14KEYS mode), hold down the '''EFFECT''' button as you select your song.
#* In IIDX RED and earlier, you must do the following to change difficulties:
# To switch between SINGLE and DOUBLE, press '''3''' on the keypad. This feature is only available in SPADA onwards.
## To play a song at a harder level than you currently have selected (that is, to play 7KEYS/14KEYS songs during LIGHT7/LIGHT14 mode or to play ANOTHER(7)/ANOTHER(14) songs during 7KEYS/14KEYS mode), hold the '''VEFX''' button down as you select the song.
## To play a song at an easier level than you currently have selected (that is, to play LIGHT7/LIGHT14 songs during 7KEYS/14KEYS mode), hold down the '''EFFECT''' button as you select your song.
# To change difficulty only on your side in a 2-player BATTLE game (GOLD and onwards only), hold '''VEFX''' and press your corresponding '''START''' button, or simply press [1] on your corresponding keypad.
# To switch between SINGLE and DOUBLE, press [3] on the keypad. This feature is only available in SPADA onwards.
# Just like Arcade mode at home, not all songs are available during each stage.  Only easy songs are available at first, then the harder songs begin to become available during subsequent stages.
# Just like Arcade mode at home, not all songs are available during each stage.  Only easy songs are available at first, then the harder songs begin to become available during subsequent stages.
# To choose gameplay options, hold down your '''Start''' button (1P Start for left side, 2P Start for right side). The options menu will stay up as long as you keep the button held down.
# To choose gameplay options, hold down your '''START''' button (1P Start for left side, 2P Start for right side). The options menu will stay up as long as you keep the button held down.
#* Since tricoro, it is possible to keep the window up by just pressing START.
#* Since tricoro, it is possible to keep the window up by just pressing START.
# If you're browsing a sorting category (style, alphabet, etc.), you can close the current category and return to the master list by pressing the '''VEFX''' and '''EFFECT''' buttons simultaneously.
# If you're browsing a sorting category (style, alphabet, etc.), you can close the current category and return to the master list by pressing the '''VEFX''' and '''EFFECT''' buttons simultaneously, or simply press [2] on your corresponding keypad.


== Effector Usage ==
== Effector Usage ==
''[[AC 9th style|9th style]] does not include effector support.'' <!-- Does the equalizer still work? -->


To use the effector in the arcade, there are a few different things that you have to understand.
To use the effector in the arcade, there are a few different things that you have to understand.


* The '''EFFECT''' button
* The '''EFFECT''' button
** Press the '''EFFECT''' button to switch between the effector and "EQ ONLY" mode.
** Press the '''EFFECT''' button to turn ON/OFF the effector system (by default: EFFECTOR OFF).
* The '''VEFX''' button
** Press the '''VEFX''' button to switch between the effector modes and "EQ ONLY" mode.
 
In classic cabinets:
* The VEFX slider
* The VEFX slider
** Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector settings are (from top to bottom on the slider):
** Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector options are (from top to bottom on the slider):
*** ECHO 5
*** ECHO 5
*** ECHO 4
*** ECHO 4
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*** REVERB 2
*** REVERB 2
*** REVERB 3
*** REVERB 3
** [[AC CANNON BALLERS|CANNON BALLERS]] adds several more effector options to the VEFX button:
*** COMPRESSOR
*** CHORUS
*** GARGLE
*** REVERB EX
*** FLANGER
*** DISTORTION
* The EQ sliders
* The EQ sliders
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders.
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders (in LIGHTNING MODEL cabinets, Lower-Mid EQ and Hi-Mid EQ sliders are added).
* The Filter slider
* The Filter slider
** According to Konami, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** On cabinets manufactured prior to [[AC 9th style|9th style]] this slider was labelled "Track Volume"
* The Play Volume slider
* The Play Volume slider
** Self-explanatory. Adjusts the overall sound volume.
** Self-explanatory. Adjusts the overall sound volume.
 
In LIGHTNING MODEL cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the ''Premium Area'', located under the screen where the sliders used to be. There are three option menus available: Sound, Settings and News (the latter added in January 23rd, 2020).
* Sound effectively emulates the effect sliders. Headphone volume and effectors can be adjusted here as well.
* Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
* The News menu is divided into two sections, Breaking News (introduced in HEROIC VERSE) and Tsujigiri Battle (introduced in Rootage).
** The Breaking News tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song.
** The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
* A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
* A toggle switch, named CONCENTRATION MODE, was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.
 
Further options were added to the Premium Area in BISTROVER:
* Play Analyzer now shows detailed score data from the results screen from your recently played songs.
* The ability to search songs, jumping the cursor to the relevant song.
** You can add up to 30 songs from your search results to the "Song Selection Memo" for quick access using the jump icon.
* The ability to record a full run of a song, except for certain songs that disable the feature (Japanese cabinets exclusive).
 
Additional options were included in CastHour:
* A Random lane gacha (ランダムレーンガチャ) feature which allows to obtain specific pre-set RANDOM patterns via PASELI or a free ticket per every 10 purchases (Japanese cabinets exclusive).
* A hit chart can now be viewed from Premium Area, displaying the most popular songs.


== Gameplay ==
== Gameplay ==


Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you recieve more than 50 Poors in a row without pressing any keys, you get an automatic GAME OVER. So don't give up, even if it looks impossible!
Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic STAGE FAILED. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again. From SPADA's April 23rd, 2014 update, you can use 6 V-Discs to keep playing after failing a session. Since CANNON BALLERS, on certain days this cost is lowered to only 1 V-Disc.
 
Don't give up, even if it looks impossible!


== Secrets ==
== Secrets ==
=== Daily Bonus ===
From SINOBUZ through CastHour, every day of a week comes with a daily bonus. As of CANNON BALLERS:
* Sunday - One free DJ VIP PASS BLACK.
* Monday - One extra minute in PREMIUM FREE mode (for [[PASELI]] enabled locations only).
* Tuesday - HAZARD is replaced by TIME HAZARD.
* Wednesday - FREE is replaced by TIME FREE.
* Thursday - HAZARD is replaced by TIME HELL.
* Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines without PASELI, however).
* Saturday - No level restrictions in STEP UP mode.


=== EXTRA STAGE ===
=== EXTRA STAGE ===


For information on how to obtain each style's special EXTRA STAGE song, consult the corresponding arcade style's IIDXicon page.
For information on how to obtain each style's special EXTRA STAGE song, consult the corresponding arcade style's wiki page.


=== Additional options ===
=== Additional options ===
'''NOTE:''' Since tricoro, most of these options are available in the advanced options menu.
'''NOTE:''' Since tricoro, most of these options are available in the advanced options menu.
==== Force EXTRA STAGE ====
From 10th style to DistorteD, you can force-enable the special EXTRA STAGE BGM and theme for that game. You still need to meet the regular EXTRA STAGE requirements, and the code can't be used if the machine is on IR beat#1 (and beat#2 for DistorteD).
* 10th style: On the title screen, hold the '''EFFECT''' button and press 3, 1, 7, 3, 9, 1, 1, 2 in that order.
* IIDX RED: Hold both players Start buttons while advancing to the EXTRA STAGE.
* HAPPY SKY: Hold '''VEFX''' and '''EFFECT''' while advancing to the EXTRA STAGE.
* DistorteD: Hold 4 and 11 while advancing to the EXTRA STAGE. You must be playing with an e-amusement pass for the code to work.


==== Judge Mode ====
==== Judge Mode ====


In 10th style and later, you can bring up a small display that shows a running total of all of your note counts (PGREAT, GREAT, GOOD, BAD, POOR) at the bottom of the video display.  To do so, at the title screen (before you press Start), hold the '''EFFECT''' button and press the following button sequence:
In 10th style and later, you can bring up a small display that shows a running total of all of your note counts (PGREAT, GREAT, GOOD, BAD, POOR, and as of Lincle, COMBO BREAK) at the bottom of the video display.  To do so, at the title screen (before you press Start), hold the '''EFFECT''' button and press the following button sequence:


* 7, 6, 9, 8
* 7, 6, 9, 8


In more recent releases:
In more recent releases (up to Lincle):
* '''1P:''' 7-6-2-1
* '''1P:''' 7-6-2-1
* '''2P:''' 14-13-9-8
* '''2P:''' 14-13-9-8
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* 9, 10, 12, 14, 11, 13 (for 2P side)
* 9, 10, 12, 14, 11, 13 (for 2P side)


=== H-RANDOM (Samurai S-Random) ===
=== H-RANDOM (Samurai S-RANDOM) ===


Introduced in GOLD, this is a S-random where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.
Introduced in GOLD (removed in [[AC EPOLIS|EPOLIS]]), this is a variation of S-RANDOM where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.


To access this mode (as of [[AC EMPRESS|EMPRESS]]):
To access this mode (as of [[AC EMPRESS|EMPRESS]]):


* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 0, 4, 6, 9, □.
* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 0, 4, 6, 9, □.
* In later games, simply press [8] on the keypad while in the Game Options screen.


=== ALL-SCRATCH ===
==== ALL-SCRATCH ====
Introduced in [[AC DJ TROOPERS|DJ TROOPERS]], this causes most of the notes of the song to be mapped to the turntable column.  Chords will have their extra notes mapped to their regular column.  All scores in this mode are invalid.
Introduced in [[AC DJ TROOPERS|DJ TROOPERS]], this causes most of the notes of the song to be mapped to the turntable column.  Chords will have their extra notes mapped to their regular column.  All scores in this mode are invalid.


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* During mode select, using the e-amusement keypad on the side of the machine, type in  8, 0, 8, □, 2.
* During mode select, using the e-amusement keypad on the side of the machine, type in  8, 0, 8, □, 2.


==== [[GAMBOL]] HYPER & ANOTHER Timing ====
===== [[GAMBOL]] HYPER & ANOTHER Timing =====


*Introduced in [[CS RED|IIDX RED CS]] and expanded on [[CS DJ TROOPERS|DJ TROOPERS CS]], this allows for songs to be played to the ([[Inside_Jokes#GAMBOL|infamous]]) timing windows of GAMBOL hyper and another.   
*Introduced in [[CS IIDX RED|IIDX RED CS]] and expanded on [[CS DJ TROOPERS|DJ TROOPERS CS]], this allows for songs to be played to the ([[Inside_Jokes#GAMBOL|stricter]]) timing windows of GAMBOL hyper and another.   


To access GAMBOL HYPER timing mode (as of [[AC EMPRESS|EMPRESS]]):
To access GAMBOL HYPER timing mode (as of [[AC EMPRESS|EMPRESS]]):
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* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 9, □, 0, 1, 2.
* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 9, □, 0, 1, 2.


==== Window Hold ====
===== Window Hold =====


*When Window Hold is enabled, when you press the Start button in-game to open up your Hi-Speed setting popup, it stays open!! This way, with every key you press/every scratch you do, '''your HS settings and Sudden+ settings change!'''
*When Window Hold is enabled, when you press the Start button in-game to open up your Hi-Speed setting popup, it stays open!! This way, with every key you press/every scratch you do, '''your HS settings and Sudden+ settings change!'''
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To access Window Hold within Resort Anthem, using either the keyboard or the e-amusement keypad, type in 1-2-3-4-5.
To access Window Hold within Resort Anthem, using either the keyboard or the e-amusement keypad, type in 1-2-3-4-5.


{{stub}}
[[Category:beatmania IIDX]]
 
[[Category:Terminology]]

Latest revision as of 00:33, 8 June 2024

This information should be generally correct for styles back to IIDX RED. There is currently a lack of detail for newer games, especially tricoro and later.

The Basics

The beatmania IIDX arcade experience is relatively similar to playing at home, in most respects. There are a few key differences, however, that you will likely notice:

  1. The presence of a number of sliders on a control panel below the screen.
  2. The presence of "EFFECT ON/OFF" (subsequently referred to as EFFECT) and "VEFX CHANGE" (subsequently referred to as VEFX) buttons to the left of the sliders.
  3. A bass-shaker platform for you to stand on.
  4. e-amusement pass readers and numeric keypads, one set for each player. These aren't present on machines running 8th style or older, and are optional on machines that run offline.
  5. Two built-in cameras for hand-shooting, one on the metal cage in front of the neon lights pointing at the controls, and other to the left of the screen pointing at the player(s). These are present on machines running CANNON BALLERS or later, and are optional on older machines.

Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.

Cabinets

Seven different cabinet models have been released throughout the series' lifespan. Each model has different aspects and features, as shown below:

Feature Classic Second version Third version Fourth version Fifth version Sixth version LIGHTNING MODEL
Debut year 1999 2003 2007 2012 2017 2023 2019
Hardware TWINKLE BEMANI PC
Software type Type B, C, or E Type D
Operating system VCD/DVD player Windows XP Embedded Windows Embedded Standard 7 Windows 10 IoT Enterprise
Screen display 40 inch projector 36 inch Cathode-ray tube 37 inch LCD 37 inch LCD 42 inch LCD 43 inch LCD with ARESPEAR
Refresh rate 60Hz 120Hz
Screen resolution 640x240 640×480 1280×720 1920×1080 1280×720 or 1920×1080
Cameras Absent Present
Lighting Neonlight/metal caging Plastic RGB LED
Effector sliders Middle of cabinet In touchscreen
LED ticker Present Absent
Headphone jack Present
Keypad Physical In touchscreen
Touchscreen panel Absent Present
Special features Absent Present

Getting Started

To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until tricoro, where double play was changed to only needing one credit), and two-player play takes one credit per player.

From 10th style to DistorteD, once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, before you press the Start button to begin the game. Additionally, you can set the other game options here as well (HI-SOEED, RANDOM, AUTO, etc.) to save yourself some time when picking your first song, but it's not necessary.

Styles after HAPPY SKY do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since HEROIC VERSE, the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.

Beginning in Resort Anthem, you can insert your e-amusement pass and log in before you insert your coins. You can also pay for your game using PASELI instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.

Selecting a Mode

Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen. You can pick from a variety of modes. As of RESIDENT, there are eight modes available:

  • STEP UP Mode (introduced in Lincle)
    • Game mode aimed for players of all levels.
    • Three stages guaranteed.
    • Players select a songlist containing songs based on the number of clears and fails and on Class ranks, with a class rank and number of clears or fails proportional to the difficulty of charts available.
      • In Lincle, players start with a single month folder, with a pool of songs from a specific difficulty range.
      • Prior to SPADA, players choose from one of five different difficulty tiers, each corresponding to a particular dan rank range. If the player has no dan rank, the player starts at Level 1.
      • Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
        • On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
    • Q-Pro parts may be obtained by fulfilling certain tasks.
    • Played Class courses are added to Practice Exam folders from Rootage onwards.
    • From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.
  • STANDARD Mode (introduced in HAPPY SKY)
    • As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.
    • To open up the modifier menus, hold your START button.
    • To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press [1] on the numeric keypad to change difficulties.
    • In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
    • Unlike prior games, you can pick any song; however, chart availability for the first two stages are limited dependent on the Class rank and how many plays achieved:
Class rank Number of Plays Single Play/Double Play (Rootage and later) Double Play (CANNON BALLERS and earlier)
First stage maximum Second stage maximum First stage maximum Second stage maximum
5th dan or lower N/A 8 10 9 11
6th dan N/A 9 10 9 11
7th dan Less than 100 10 11
8th dan or 9th dan 100-999 11
10th dan or higher 1000 or more No level restrictions
Kaiden (Kiwami) 800 or more
  • Japanese versions of Lincle onwards: You can purchase a DJ VIP Pass for your game using PASELI.
DJ VIP PASS Cost Fail a song without game over Level restrictions Other Information
GOLD PASELI Yes Yes -
PLATINUM PASELI Yes No -
BLACK 100 V-Discs Yes No Songs can be repeated.
LEGGENDARIA charts can be played without V-Discs.
  • If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
  • Single Play:
  • Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower. BEGINNER charts also count.
  • Achieve a FULL COMBO on a Level 5 or 6 chart
  • Finish with 100% Groove Gauge on a Level 7 chart (even if using HARD or EX-HARD)
  • Clear the song on a Level 8 chart or higher
  • Double Play:
  • Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower
  • Achieve a FULL COMBO on a Level 5 chart
  • Finish with 100% Groove Gauge on a Level 6 chart
  • Clear the song on a Level 7 chart or higher
  • On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs.
  • Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).
  • CLASS Mode (introduced in 7th style)
    • Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
      • Double Play courses prior to copula had three songs.
    • Courses are organized by difficulty, from 7th Kyu (the easiest) through Kaiden (the hardest).
      • Prior to DistorteD, 10th Dan was the highest rank.
      • Prior to copula, 5th Kyu was the lowest rank for Double Play.
      • Another rank, Chuuden, is added on copula, placing between 10-Dan and Kaiden.
    • No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
      • In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
      • From Lincle to PENDUAL, playing with PASELI will trigger the EX GAUGE modifier.
  • FREE Mode (introduced in 4th style)
    • Similar to STANDARD Mode, but with two guaranteed stages without difficulty restriction, as well as being able to replay any song. EXTRA Stage is not accessible.
  • FREE PLUS Mode (introduced in Lincle)
    • Available when two players are present.
    • Similar to FREE Mode, but with three stages instead of two.
  • HAZARD Mode (introduced in EMPRESS)
    • A hidden mode, accessed by highlighting FREE and pressing all three black keys, which changes the name to HAZARD plays a sound effect.
    • Similar to FREE Mode, but with differences:
      • A special gauge is used where a single combo break will trigger instant stage failure.
      • Players are guaranteed four stages.
      • In styles prior to SINOBUZ, the CLEAR RATE window will instead show FULL COMBO RATE.
  • PREMIUM FREE Mode (introduced in Resort Anthem)
    • Just like FREE mode, only it runs on a timer instead of giving you two stages.
    • PASELI exclusive on Japanese cabinets. On non-Japanese cabinets it instead costs two credits.
      • Prior to RESIDENT, PREMIUM FREE was a Japan-exclusive feature.
    • Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.
      • These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
      • On non-Japanese cabinets the only option is for 10 minutes.
    • You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since copula, holding both buttons can now immediately retry the stage bypassing the results screen but only for players with an e-amusement premium course subscription.
      • Beginning with SINOBUZ, holding both buttons on the results screen will replay the song immediately. This option does not require an e-amusement premium course subscription.
    • If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.
  • ARENA Mode (introduced in CANNON BALLERS, post-launch update)
    • An online matching mode where four players compete against each other on a four-song set.
      • Only Local Match is selected outside Online periods.
    • Players are awarded points similar to the KONAMI Arcade Championship, with points awarded each round based on what place they came in (2 for 1st place, 1 for 2nd place; ties award the same points), calculated by EX Score. The player with the most points at the end of the fourth round wins.
    • Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
      • Players playing the 2P side will have their randomization pattern mirrored.
      • Options that invalidate scores are disabled.
    • Level restrictions apply in ARENA mode, though the restrictions are tied to that player's choice only.
Arena class Level Restrictions
Regular charts LEGGENDARIA charts
A1~A5 No limit No limit
B1~B2 11
B3~B5 11
C1~C5 10 10
D1~D2 9 unavailable
D3~D4 8
D5 7
  • BPL BATTLE Mode (introduced in BISTROVER, post-launch update, LIGHTNING MODEL exclusive)
    • Just like ARENA Mode, but with two players competing head-to-head.
      • Local matching only, but also includes an 8-digit matching code to compete online.
    • Follows a format similar to BEMANI PRO LEAGUE (BPL), with wins based on which player has more EX Score.
    • The host player may also set match rules:
      • A Level restriction (filtering songs to Spearheads (Levels 8-10), Level 10 (added in RESIDENT), Midfielder (Level 10-11; 11 after CastHour), General (Level 12), or no level restrictions).
      • A NOTES RADAR aspect (NOTES, PEAK, SCRATCH, CHORD, CHARGE, SOF-LAN, TREND (added in RESIDENT), or all aspects) restriction.
      • Number of stages played (two songs, three songs with a third song chosen at random, or four songs with two songs chosen by players).
      • A random option is also available, allowing either a level restriction, a NOTES RADAR aspect, or both to be selected randomly.

For daily bonuses (first introduced in SINOBUZ and removed in RESIDENT), there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.

  • TIME FREE Mode (introduced in SINOBUZ, removed in RESIDENT)
    • Functions identically to PREMIUM FREE.
    • Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
    • TIME FREE can also be chosen in online or local ARENA MODE, or in BPL BATTLE if no human opponents are present.
  • TIME HAZARD Mode (introduced in SINOBUZ, removed in RESIDENT, hidden mode)
    • Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
    • Sessions last eight minutes.
  • TIME HELL Mode (introduced in CANNON BALLERS, removed in RESIDENT, hidden mode)
    • Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
    • Sessions last eight minutes.

Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.

  • 7KEYS/14KEYS Mode (removed in HAPPY SKY)
    • Normal gameplay mode.
    • You can play LIGHT7/LIGHT14 note charts by holding down the EFFECT button when you select the song.
    • You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the VEFX button when you select the song (not all of the songs had Another charts).
    • Replaced by STANDARD mode.
  • TUTORIAL Mode (introduced in DJ TROOPERS, removed in SIRIUS)
    • This mode teaches you how to play the game through a series of tutorials.
    • From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.
  • BEGINNER Mode (introduced in 9th style, removed in Lincle)
    • Three songs maximum.
    • The groove gauge never falls when you perform poorly.
    • An easier note chart, BEGINNER, is available.
    • Replaced by STEP UP mode.
  • 4KEYS Mode (removed in 3rd style)
    • Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
    • Replaced by LIGHT7 mode.
  • 5KEYS Mode (removed in 7th style)
    • Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games.
    • Available as a modifier from 7th style to CANNON BALLERS.
  • LIGHT7/LIGHT14 Mode (introduced in 3rd style, removed in HAPPY SKY)
    • LIGHT7/LIGHT14 charts are shown by default.
    • Guarantees at least two stages out of three stages, if one fails at the first song.
    • Prior to 9th style, the players can access EXTRA STAGE.
    • You can play 7KEYS/14KEYS note charts by holding down the VEFX button when you select the song.
    • Replaced by STANDARD mode.
  • EXPERT Mode (not available in tricoro and SPADA, removed in Rootage)
    • Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including Assist.
      • If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.
    • Prior to IIDX RED, pressing the following buttons while selecting a course perform the following actions:
      • If "EFFECT" is pressed, all the songs will use LIGHT charts.
      • If "VEFX" is pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses, while other courses will use ANOTHER charts.
      • If both buttons are pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses one difficulty lower, while other courses will use LIGHT charts.
    • Most modifiers may be used.
    • Uses a special HARD groove gauge that starts at 100%. When the gauge hits 0% at any point, it is a game over.
      • The Expert groove gauge has a slower drop compared to the regular one.
    • From PENDUAL to CANNON BALLERS, EXPERT mode was not available at launch, but added later as an update.
      • Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).
      • Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
      • Players can also partake past Dan/Class courses in the CLASSIC CLASS folder (introduced in SINOBUZ).

Selecting a Song

Just like playing at home, with a few differences:

  1. You cannot freely toggle between difficulties before IIDX RED, or play styles (Single, Double) before SPADA.
  2. In HAPPY SKY and later, you can press the VEFX button to switch difficulty. Pressing VEFX switches to a harder difficulty, and then wraps back around to the easiest available difficulty.
    • In IIDX RED and earlier, you must do the following to change difficulties:
    1. To play a song at a harder level than you currently have selected (that is, to play 7KEYS/14KEYS songs during LIGHT7/LIGHT14 mode or to play ANOTHER(7)/ANOTHER(14) songs during 7KEYS/14KEYS mode), hold the VEFX button down as you select the song.
    2. To play a song at an easier level than you currently have selected (that is, to play LIGHT7/LIGHT14 songs during 7KEYS/14KEYS mode), hold down the EFFECT button as you select your song.
  3. To change difficulty only on your side in a 2-player BATTLE game (GOLD and onwards only), hold VEFX and press your corresponding START button, or simply press [1] on your corresponding keypad.
  4. To switch between SINGLE and DOUBLE, press [3] on the keypad. This feature is only available in SPADA onwards.
  5. Just like Arcade mode at home, not all songs are available during each stage. Only easy songs are available at first, then the harder songs begin to become available during subsequent stages.
  6. To choose gameplay options, hold down your START button (1P Start for left side, 2P Start for right side). The options menu will stay up as long as you keep the button held down.
    • Since tricoro, it is possible to keep the window up by just pressing START.
  7. If you're browsing a sorting category (style, alphabet, etc.), you can close the current category and return to the master list by pressing the VEFX and EFFECT buttons simultaneously, or simply press [2] on your corresponding keypad.

Effector Usage

9th style does not include effector support.

To use the effector in the arcade, there are a few different things that you have to understand.

  • The EFFECT button
    • Press the EFFECT button to turn ON/OFF the effector system (by default: EFFECTOR OFF).
  • The VEFX button
    • Press the VEFX button to switch between the effector modes and "EQ ONLY" mode.

In classic cabinets:

  • The VEFX slider
    • Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector options are (from top to bottom on the slider):
      • ECHO 5
      • ECHO 4
      • ECHO 3
      • ECHO 2
      • ECHO 1
      • REVERB 1
      • REVERB 2
      • REVERB 3
    • CANNON BALLERS adds several more effector options to the VEFX button:
      • COMPRESSOR
      • CHORUS
      • GARGLE
      • REVERB EX
      • FLANGER
      • DISTORTION
  • The EQ sliders
    • Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders (in LIGHTNING MODEL cabinets, Lower-Mid EQ and Hi-Mid EQ sliders are added).
  • The Filter slider
    • According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
    • On cabinets manufactured prior to 9th style this slider was labelled "Track Volume"
  • The Play Volume slider
    • Self-explanatory. Adjusts the overall sound volume.

In LIGHTNING MODEL cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the Premium Area, located under the screen where the sliders used to be. There are three option menus available: Sound, Settings and News (the latter added in January 23rd, 2020).

  • Sound effectively emulates the effect sliders. Headphone volume and effectors can be adjusted here as well.
  • Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
  • The News menu is divided into two sections, Breaking News (introduced in HEROIC VERSE) and Tsujigiri Battle (introduced in Rootage).
    • The Breaking News tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song.
    • The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
  • A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
  • A toggle switch, named CONCENTRATION MODE, was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.

Further options were added to the Premium Area in BISTROVER:

  • Play Analyzer now shows detailed score data from the results screen from your recently played songs.
  • The ability to search songs, jumping the cursor to the relevant song.
    • You can add up to 30 songs from your search results to the "Song Selection Memo" for quick access using the jump icon.
  • The ability to record a full run of a song, except for certain songs that disable the feature (Japanese cabinets exclusive).

Additional options were included in CastHour:

  • A Random lane gacha (ランダムレーンガチャ) feature which allows to obtain specific pre-set RANDOM patterns via PASELI or a free ticket per every 10 purchases (Japanese cabinets exclusive).
  • A hit chart can now be viewed from Premium Area, displaying the most popular songs.

Gameplay

Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic STAGE FAILED. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again. From SPADA's April 23rd, 2014 update, you can use 6 V-Discs to keep playing after failing a session. Since CANNON BALLERS, on certain days this cost is lowered to only 1 V-Disc.

Don't give up, even if it looks impossible!

Secrets

Daily Bonus

From SINOBUZ through CastHour, every day of a week comes with a daily bonus. As of CANNON BALLERS:

  • Sunday - One free DJ VIP PASS BLACK.
  • Monday - One extra minute in PREMIUM FREE mode (for PASELI enabled locations only).
  • Tuesday - HAZARD is replaced by TIME HAZARD.
  • Wednesday - FREE is replaced by TIME FREE.
  • Thursday - HAZARD is replaced by TIME HELL.
  • Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines without PASELI, however).
  • Saturday - No level restrictions in STEP UP mode.

EXTRA STAGE

For information on how to obtain each style's special EXTRA STAGE song, consult the corresponding arcade style's wiki page.

Additional options

NOTE: Since tricoro, most of these options are available in the advanced options menu.

Force EXTRA STAGE

From 10th style to DistorteD, you can force-enable the special EXTRA STAGE BGM and theme for that game. You still need to meet the regular EXTRA STAGE requirements, and the code can't be used if the machine is on IR beat#1 (and beat#2 for DistorteD).

  • 10th style: On the title screen, hold the EFFECT button and press 3, 1, 7, 3, 9, 1, 1, 2 in that order.
  • IIDX RED: Hold both players Start buttons while advancing to the EXTRA STAGE.
  • HAPPY SKY: Hold VEFX and EFFECT while advancing to the EXTRA STAGE.
  • DistorteD: Hold 4 and 11 while advancing to the EXTRA STAGE. You must be playing with an e-amusement pass for the code to work.

Judge Mode

In 10th style and later, you can bring up a small display that shows a running total of all of your note counts (PGREAT, GREAT, GOOD, BAD, POOR, and as of Lincle, COMBO BREAK) at the bottom of the video display. To do so, at the title screen (before you press Start), hold the EFFECT button and press the following button sequence:

  • 7, 6, 9, 8

In more recent releases (up to Lincle):

  • 1P: 7-6-2-1
  • 2P: 14-13-9-8

RANDOM+

In IIDX RED, to enable the RANDOM+ option, hold the EFFECT button and perform the following button sequence at the title screen:

  • 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1

Expert View

In IIDX RED, to view the first three songs in an Expert course, go to the Expert course selection screen, hold the Start button, and press the following button sequence:

  • 2, 2, 1, 1, 3, 5, 3, 5, 7, 6 (for 1P side)
  • 9, 9, 8, 8, 10, 12, 10, 12, 14, 13 (for 2P side)

In later styles, this has been simplified to 2-2-1-1 on the left side, or 9-9-8-8 on the 2P side.

When you do this, however, since you're holding down the Start button, your play options will be changed! Be sure to verify that you're using the options that you want to before you select a course!

REGUL-SPEED

Introduced in GOLD; this will cause songs to run at a regulated BPM of 150, and will avoid all BPM changes in the song. However, doing this will cause all scores to become invalid, as if you were using 5-keys or Auto-Scratch, so keep that in mind.

But if you still wish to apply REGUL-SPEED, hold the Start button at the title screen, and input the code below.

  • 2, 3, 5, 7, 4, 6 (for 1P side)
  • 9, 10, 12, 14, 11, 13 (for 2P side)

H-RANDOM (Samurai S-RANDOM)

Introduced in GOLD (removed in EPOLIS), this is a variation of S-RANDOM where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.

To access this mode (as of EMPRESS):

  • During mode select, using the e-amusement keypad on the side of the machine, type in 7, 0, 4, 6, 9, □.
  • In later games, simply press [8] on the keypad while in the Game Options screen.

ALL-SCRATCH

Introduced in DJ TROOPERS, this causes most of the notes of the song to be mapped to the turntable column. Chords will have their extra notes mapped to their regular column. All scores in this mode are invalid.

To access this mode (as of EMPRESS):

  • During mode select, using the e-amusement keypad on the side of the machine, type in 8, 0, 8, □, 2.
GAMBOL HYPER & ANOTHER Timing

To access GAMBOL HYPER timing mode (as of EMPRESS):

  • During mode select, using the e-amusement keypad on the side of the machine, type in 9, 7, 0, □, 3, 2.

To access GAMBOL ANOTHER timing mode (as of EMPRESS):

  • During mode select, using the e-amusement keypad on the side of the machine, type in 7, 9, □, 0, 1, 2.
Window Hold
  • When Window Hold is enabled, when you press the Start button in-game to open up your Hi-Speed setting popup, it stays open!! This way, with every key you press/every scratch you do, your HS settings and Sudden+ settings change!

To access Window Hold within Resort Anthem, using either the keyboard or the e-amusement keypad, type in 1-2-3-4-5.