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''Not to be confused with [[Nageki no mori|嘆きノ森]].''
= 嘆きの樹 =
 
= 嘆きの樹 =


== Song Information ==
== Song Information ==
Artist: [[DJ Taka|金獅子]] (Kinjishi)<br>
[[Image:Nageki no ki.png|thumb|嘆きの樹's jacket.]]
Artist: 金獅子<br>
Composition/Arrangement: [[Takayuki Ishikawa|Kinjishi]]<br>
BPM: 160<br>
BPM: 160<br>
Genre: Contemporary<br>
VJ: [[Goli Matsumoto|GOLI]]<br>
First Appeared On: [[AC DistorteD]]<br>
Length: 2:06<br>
Length: 2:06<br>
Genre: CONTEMPORARY<br>
Movie: ? (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br>
Other Music Game Appearances:
* [[AC DDR 2014|DanceDanceRevolution (2014)]]
* ミライダガッキ FutureTomTom Ver.2


== Song Connections/Remixes ==
== Lyrics ==
* A remix of this song by [[Osamu Kubota]] can be found on [[DJ Taka]]'s album, ''Milestone''.
None.
 
* A long version of this song appears on the ''CARDINAL GATE conclusion'' CD (on CS DistorteD's Special edition) along with [[Contract]], [[Waxing and Wanding|waxing and wanding]], [[Kachoufusetsu]], and [[Ganymede]].
 
==Trivia==
 
* This is the OMES for [[AC DistorteD]], and is playable after clearing the final Cardinal Gate song.  The title can be translated as "Tree of Lamentation."


* The Normal note chart for this song has 902 notes, containing the most for any IIDX song on Normal to date. It also has 2000 notes on Another, the same as [[Mei]] for an Another chart.
== Song Connections / Remixes ==
* A sequel to 嘆きの樹, titled [[G59]], appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* A long version of 嘆きの樹, arranged by [[Arata Iiyoshi]], appears in the [[CARDINAL GATE conclusion]] album, which was included with [[CS DistorteD|beatmania IIDX 13 DistorteD CS]]'s special edition.
* A jazz rendition of 嘆きの樹 by [[Osamu Kubota]], titled ''嘆きの樹 Arbre triste -a la viennoise-'', appears in dj TAKA's first album, [[milestone]].
* 嘆きの樹 is sampled in [[X-DEN]], from [[AC Rootage|beatmania IIDX 26 Rootage]].
* A chiptune arrangement of 嘆きの樹 by yukkerom, titled ''嘆きの樹- 最終決戦 mix-'', appears in the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI 8bit collection]].
* A symphonic arrangement of 嘆きの樹 by Nagiha and [[Osamu Kubota]], titled ''嘆きの樹 (Orchestra Arr.)'', can be found in the [[BEMANI SYMPHONY ORIGINAL SOUNDTRACK]] album.
** A short edit of this arrangement, retitled [[Nageki no ki (BEMANI SYMPHONY Arr.)|嘆きの樹 (BEMANI SYMPHONY Arr.)]], appears in [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]].


* Along with the Cardinal Gate songs, it has a different color skin. This one has a gold colored skin.
== Trivia ==
[[Image:Nageki no Ki cardinal gate title card.png|thumb|嘆きの樹's CARDINAL GATE title card.]]
* 嘆きの樹 is the ONE MORE EXTRA STAGE for beatmania IIDX 13 DistorteD, and is playable after clearing the final ''CARDINAL GATE'' song.
** When 嘆きの樹 is played as an ONE MORE EXTRA STAGE, the arcade LED marquee does not display the song title, but repeats a series of words: "GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE DEATH EVIL REGRET FRAGILE NIRVANA LAZINESS MIRAGE DESIRE IMPULSE INKING STAGNATION WHISPER CURSE DESPAIR RUIN SACRIFICE WORLD CONVICT SUFFERING SNEERS ADMONITION MAD DEGENERATION".
** Alongside the other CARDINAL GATE songs, 嘆きの樹 has a different color skin. It features a gold colored skin.
* "Nageki no ki" (嘆きの樹) can be translated as "Tree of Lamentation".
** It is translated in French as "Arbre triste" in ''嘆きの樹 Arbre triste -a la viennoise-''.
* Kinjishi (金獅子) translates to "Golden Lion".
* At the time of its release, 嘆きの樹's Single NORMAL chart had the most notes of any Single NORMAL chart in beatmania IIDX, with 902 notes.
** This was topped by G59 in beatmania IIDX 17 SIRIUS, with 906 notes.
* 嘆きの樹 is one of the unlockable crossover songs for DanceDanceRevolution (2014) on the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
* In DanceDanceRevolution (2014), 嘆きの樹 received CHALLENGE charts on August 1st, 2014. These charts can be unlocked via ''EXTRA ATTACK''.
** 嘆きの樹's CHALLENGE charts are the first charts in the DanceDanceRevolution series to be originally rated Level 18 and not have BPM changes, stops, or Shock Arrows.
** Since July 23rd, 2015, 嘆きの樹 could be unlocked via EXTRA ATTACK, along with its CHALLENGE charts.
** In [[AC DDR A|DanceDanceRevolution A]], it can be unlocked through ''EXTRA SAVIOR''.
** As of [[AC DDR A20|DanceDanceRevolution A20]], it is available by default.
* Keeping with the theme of 嘆きの樹's dark undertones, its Single EXPERT and Double CHALLENGE charts in DanceDanceRevolution have a max combo of 666.
* 嘆きの樹 was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on May 2nd, 2018 as part of the May 2018 Basic Subscription Monthly Songs.
** From June 2020, it can be purchased with BITs.
* 嘆きの樹 is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from March 20th, 2023, by purchasing the '''GRAND PRIX music pack vol.17''' (グランプリ楽曲パック vol.17).


* Kinjishi is believed to be [[Takayuki Ishikawa|dj TAKA]]'s alias. Many players have guessed this by connecting another of his aliases, Lion Musashi, with the meaning of the word "Kinjishi", which is "Golden Lion".  On 17 May 2007, this was confirmed by Konami when a remix of 嘆きの樹 was announced to appear on dj TAKA's album, "milestone".  He also played 嘆きの樹 during his set at the 2007 beatnation summit -beatmaniaIIDX premium Live- concert.
== Song Production Information ==
=== Kinjishi ===
Nageki no ki


* In Standard Mode, the song marquee on the machine doesn't display the song title; instead, it repeats a series of words. This is another step forward from [[Mei]]'s marquee display ("Mei&lt;Takash>", which is slightly different from just displaying the song title). When played on an unlocked machine, however (once the Cardinal Gate system has been disabled) the song marquee simply scrolls "NAGEKI NO KI" as any other song would.
None of my previous songs had such a difficult birth like this one.<br>
No, I'm wrong. It wasn't that it was a difficult birth. I didn't know what kind of song I should create.<br>
I've created many ONE MORE songs so far. I wasn't worried about it until now.<br>
However, this time, this is a king of kings song, which appears after defeating the four kings.<br>
Furthermore, [[Yoshitaka Nishimura|these]] [[Jun Wakita|Four]] [[Ryutaro Nakahara|Heavenly]] [[Tatsuya Shimizu|Kings]] are all recognized as talented people.


==Song Production Information==
With all that in mind, what should I create?<br>
Drum'n'bass? Should I go with happy hardcore? Or Baroque mixture?
No matter what image it has, it's still just a king. Time merely passed without being connected to the king of kings.


The tree of lamentation
Existing styles won't work. It needs to be something unprecedented in the IIDX series.


I've never had as much trouble writing a song before as I have with this one.<br/>
--- Something unprecedented.
No, that's not true.  It's not that it was difficult.  I didn't know what I should write.<br/>
I've written so many OMES songs before.  It's not something to get worked up over anymore.<br/>
However, this song is the king of kings who appears after you beat the four kings.<br/>
However, the one who bears the burden of the celestial kings can only be an exemplar recognized by everyone.


With all that in mind, what should I write?<br/>
From those words, I remembered a certain type of music.
Drum'n'bass? Would happy hardcore work?  Maybe some baroque mixture?
Everything I tried to picture just came out as a regular king.  I just passed time without ever finding the king of kings.


It can't be some existing style. It has to be something that's never been in IIDX.
Atonal music.<br>
Around the 1900s, some musicians who were tired of existing music concepts such as do-re-mi-fa-so-la-ti-do, started studying to create completely new music which fundamentally overturned the existing musical concepts until then. Although this "experiment" received praise from a minority of music fans and continues to exist in various forms, many people's sensibilities made it difficult for them to accept, and it's extremely rare for it to be part of major music scenes.<br>
By the way, there's a theory that minimal techno was developed from one of those techniques, the twelve-tone technique, but I'm going off-topic, so let's discuss this another time.


... something that hasn't existed before.
I attempted atonal music from 100 years ago. Isn't this perfect for my current mental state?<br>
Having said that, I just vaguely remember these stories from music class, and I don't have any knowledge of contemporary music. However, I don't have time to learn this now.<br>
Relying on just my own senses, I created a barely unclear and uncomfortable sound. There are no chords or scales that you can think of when creating a normal song, which feels like adding pieces to a jigsaw puzzle.


Those words triggered a memory of a certain musical style.
However, the middle section became so difficult to figure out, that I couldn't understand it myself as a maniac, and since it clearly wasn't going to be accepted by many people, I added a Baroque-style development in the middle section, which completely incorporates the essence of video game music.<br>
This is the song that I made, named "Nageki no ki" together with GOLI, and that's how it was born.


Atonal music.<br/>
Come to think of it, this song probably wouldn't have been born if I didn't make a king of kings song.<br>
At around the turn of the century, a certain group of musicians became tired of writing music that conformed to the existing musical concepts centering around the do-re-mi-fa-so-la-ti-do scale, and began to study a new type of music that would completely overturn the foundations of conventional musical theory.  This "experiment" garnered praise from a certain set of music fans and has continued even to this day in various forms, but it's not really that accessible to most people, and it's extremely rare that it shows up on the mainstream music scene.<br/>
While I simultaneously had a mysterious sense, I'm grateful to beatmania IIDX for giving me this kind of opportunity.
By the way, minimalist techno is usually considered to have developed from the 12-tone technique that grew out of the atonal music movement, but that's probably another story for another time.


The atonal music experiments from 100 years ago.  This fits our image perfectly, doesn't it?<br/>
== Video Production Information ==
Yet, all that remained in my memory were hazy recollections of music classes long ago, and I really didn't know anything about modern music.  And I didn't have any time to learn.<br/>
=== GOLI ===
Relying on my own senses, I started work on a dissonant, strange, intense music.  The chords and scales you think about when making normal music don't exist here, and it felt a lot like putting together the pieces of a jigsaw puzzle.
That lamentation fuels me.


Still, I could never quite hit upon what I was trying to create, other people didn't really seem to get it, and even I couldn't understand the piece that well, so I added some Baroque-styled themes to develop the song which ended up giving it a very game-music style essence.<br/>
It was quite difficult. These animations might've been the most difficult to create....<br>
The song truly came to life when GOLI gave it the name "Nageki no Ki".
A big boss which surpasses the Four Heavenly Kings. This song's contents are simply large in scale, so I needed to make them according to these contents. And I needed them to appear throughout this song for a long time without ruining its atmosphere. This was quite difficult.


Come to think of it, if I'd never had to make a song to be the king of kings, this song would never have been born.<br/>
If it's already like this, even though this abstract image doesn't have a name like God, I thought about trying to pick up mentally ill humans with troubling emotions.<br>
As I'm ensnared by its peculiar sense, I have to give thanks to beatmania IIDX for giving me this opportunity.
Such related words flow underneath the cabinet's monitor. If you have free time, say them all. They're all just tiring words.


==Video Production Information==
These clustered emotions seem to be gathered as evil things in the present day. I tried to layer the animations with a "tree" image. That's spinning round and round in the depths.<br>
Those shapeshifting gods surrounding it... they're the respective Four Heavenly Kings that were already defeated, and they have the image of a spirit revived by the "tree" of "lamentation" surrounding the present day.<br>
I also tried to make "Nageki no ki"'s exclusive frame appear gold to match Kinjishi's name (Golden Lion).<br>
It has the image of useless, disgusting, and ominous debris left behind by greed.


Indeed, that grief is as my own sustenance.
The Four Heavenly Kings planned to incorporate fantasy elements in that way, so how was it?


We sure went through a lot.  This might be the song that's even given me the most trouble for animations ... The big boss after the four celestial lords.  There's huge amounts of scales in the song, and I have to make something that fits what's in the song.  And, I had to spend a lot of time in production thinking of something that wouldn't spoil the atmosphere of the song.  This was pretty hard.
I think it was difficult to make in various ways, but good job to all the main staff involved in the Four Heavenly Kings project!


Rather than try to call out any specific gods by name, or anything like that, I thought I'd make something a little more abstract, and picked up on the feelings of worry and emotional weariness. A few related phrases scroll by on the screen below the monitor. If you've got free time, try reading them all. It's just a bunch of depressing words, nothing more.
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


This lump of feelings really seems to summarize the detritus of modern times.  This idea of "grief" serves to spin at the core of the layer animations for this song.  And the monster gods around it ... these are the spirits of those previously laid to ruin by the four devas, now revived by the "tree" of "lamentation" that envelopes these times of ours.  The key animations for "Nageki no Ki" are all golden to fit the name of the Golden Lion.  It's an image of left-over greed, useless confrontationalism, and finally an ominous ruin.
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|400|902|1281|2000|-|875|1281|2000|-}}
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;Present|-|8|11|12|-|7|11|12|-}}
{{IIDX Chart|beatmania IIDX 13 DistorteD CS|'''3'''|8|11|12|-|7|11|12|-}}
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|3|8|11|12|-|7|11|12|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|8|11|12|-|7|11|12|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|8|11|12|-|-|-|-|-}}
}}


That's how we planned out the Four Devas project, which was full of fantasy elements.<br>
=== DanceDanceRevolution ===
What do you think of it?
{{DDR Chart Header|
{{DDR Chart Notecounts|138 / 3|285 / 37|444 / 24|666 / 16|763 / 27 / 0|274 / 40|429 / 25|611 / 24|666 / 30 / 0}}
{{DDR Chart|DanceDanceRevolution (2014)&rarr;Present|4|8|12|16|18|8|12|16|18}}
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|8|12|16|18|8|12|16|18}}
}}


I think a lot's happened and it's been rough,<br/>
{{CARDINAL GATE}}
But thanks a lot to all the staff who participated in this project!
{{Hakken! Yomigaetta BEMANI iseki}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 19:01, 9 July 2024

Not to be confused with 嘆きノ森.

嘆きの樹

Song Information

嘆きの樹's jacket.

Artist: 金獅子
Composition/Arrangement: Kinjishi
BPM: 160
Length: 2:06
Genre: CONTEMPORARY
Movie: ? (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 13 DistorteD
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

嘆きの樹's CARDINAL GATE title card.
  • 嘆きの樹 is the ONE MORE EXTRA STAGE for beatmania IIDX 13 DistorteD, and is playable after clearing the final CARDINAL GATE song.
    • When 嘆きの樹 is played as an ONE MORE EXTRA STAGE, the arcade LED marquee does not display the song title, but repeats a series of words: "GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE DEATH EVIL REGRET FRAGILE NIRVANA LAZINESS MIRAGE DESIRE IMPULSE INKING STAGNATION WHISPER CURSE DESPAIR RUIN SACRIFICE WORLD CONVICT SUFFERING SNEERS ADMONITION MAD DEGENERATION".
    • Alongside the other CARDINAL GATE songs, 嘆きの樹 has a different color skin. It features a gold colored skin.
  • "Nageki no ki" (嘆きの樹) can be translated as "Tree of Lamentation".
    • It is translated in French as "Arbre triste" in 嘆きの樹 Arbre triste -a la viennoise-.
  • Kinjishi (金獅子) translates to "Golden Lion".
  • At the time of its release, 嘆きの樹's Single NORMAL chart had the most notes of any Single NORMAL chart in beatmania IIDX, with 902 notes.
    • This was topped by G59 in beatmania IIDX 17 SIRIUS, with 906 notes.
  • 嘆きの樹 is one of the unlockable crossover songs for DanceDanceRevolution (2014) on the 発見!よみがえったBEMANI遺跡 event.
  • In DanceDanceRevolution (2014), 嘆きの樹 received CHALLENGE charts on August 1st, 2014. These charts can be unlocked via EXTRA ATTACK.
    • 嘆きの樹's CHALLENGE charts are the first charts in the DanceDanceRevolution series to be originally rated Level 18 and not have BPM changes, stops, or Shock Arrows.
    • Since July 23rd, 2015, 嘆きの樹 could be unlocked via EXTRA ATTACK, along with its CHALLENGE charts.
    • In DanceDanceRevolution A, it can be unlocked through EXTRA SAVIOR.
    • As of DanceDanceRevolution A20, it is available by default.
  • Keeping with the theme of 嘆きの樹's dark undertones, its Single EXPERT and Double CHALLENGE charts in DanceDanceRevolution have a max combo of 666.
  • 嘆きの樹 was added to beatmania IIDX INFINITAS on May 2nd, 2018 as part of the May 2018 Basic Subscription Monthly Songs.
    • From June 2020, it can be purchased with BITs.
  • 嘆きの樹 is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from March 20th, 2023, by purchasing the GRAND PRIX music pack vol.17 (グランプリ楽曲パック vol.17).

Song Production Information

Kinjishi

Nageki no ki

None of my previous songs had such a difficult birth like this one.
No, I'm wrong. It wasn't that it was a difficult birth. I didn't know what kind of song I should create.
I've created many ONE MORE songs so far. I wasn't worried about it until now.
However, this time, this is a king of kings song, which appears after defeating the four kings.
Furthermore, these Four Heavenly Kings are all recognized as talented people.

With all that in mind, what should I create?
Drum'n'bass? Should I go with happy hardcore? Or Baroque mixture? No matter what image it has, it's still just a king. Time merely passed without being connected to the king of kings.

Existing styles won't work. It needs to be something unprecedented in the IIDX series.

--- Something unprecedented.

From those words, I remembered a certain type of music.

Atonal music.
Around the 1900s, some musicians who were tired of existing music concepts such as do-re-mi-fa-so-la-ti-do, started studying to create completely new music which fundamentally overturned the existing musical concepts until then. Although this "experiment" received praise from a minority of music fans and continues to exist in various forms, many people's sensibilities made it difficult for them to accept, and it's extremely rare for it to be part of major music scenes.
By the way, there's a theory that minimal techno was developed from one of those techniques, the twelve-tone technique, but I'm going off-topic, so let's discuss this another time.

I attempted atonal music from 100 years ago. Isn't this perfect for my current mental state?
Having said that, I just vaguely remember these stories from music class, and I don't have any knowledge of contemporary music. However, I don't have time to learn this now.
Relying on just my own senses, I created a barely unclear and uncomfortable sound. There are no chords or scales that you can think of when creating a normal song, which feels like adding pieces to a jigsaw puzzle.

However, the middle section became so difficult to figure out, that I couldn't understand it myself as a maniac, and since it clearly wasn't going to be accepted by many people, I added a Baroque-style development in the middle section, which completely incorporates the essence of video game music.
This is the song that I made, named "Nageki no ki" together with GOLI, and that's how it was born.

Come to think of it, this song probably wouldn't have been born if I didn't make a king of kings song.
While I simultaneously had a mysterious sense, I'm grateful to beatmania IIDX for giving me this kind of opportunity.

Video Production Information

GOLI

That lamentation fuels me.

It was quite difficult. These animations might've been the most difficult to create....
A big boss which surpasses the Four Heavenly Kings. This song's contents are simply large in scale, so I needed to make them according to these contents. And I needed them to appear throughout this song for a long time without ruining its atmosphere. This was quite difficult.

If it's already like this, even though this abstract image doesn't have a name like God, I thought about trying to pick up mentally ill humans with troubling emotions.
Such related words flow underneath the cabinet's monitor. If you have free time, say them all. They're all just tiring words.

These clustered emotions seem to be gathered as evil things in the present day. I tried to layer the animations with a "tree" image. That's spinning round and round in the depths.
Those shapeshifting gods surrounding it... they're the respective Four Heavenly Kings that were already defeated, and they have the image of a spirit revived by the "tree" of "lamentation" surrounding the present day.
I also tried to make "Nageki no ki"'s exclusive frame appear gold to match Kinjishi's name (Golden Lion).
It has the image of useless, disgusting, and ominous debris left behind by greed.

The Four Heavenly Kings planned to incorporate fantasy elements in that way, so how was it?

I think it was difficult to make in various ways, but good job to all the main staff involved in the Four Heavenly Kings project!

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 400 902 1281 2000 - 875 1281 2000 -
beatmania IIDX 13 DistorteD→Present - 8 11 12 - 7 11 12 -
beatmania IIDX 13 DistorteD CS 3 8 11 12 - 7 11 12 -
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 8 11 12 - 7 11 12 -
beatmania IIDX INFINITAS - 8 11 12 - 7 11 12 -
beatmania IIDX ULTIMATE MOBILE - 8 11 12 - - - - -

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 138 / 3 285 / 37 444 / 24 666 / 16 763 / 27 / 0 274 / 40 429 / 25 611 / 24 666 / 30 / 0
DanceDanceRevolution (2014)→Present 4 8 12 16 18 8 12 16 18
DanceDanceRevolution GRAND PRIX 4 8 12 16 18 8 12 16 18
CARDINAL GATE
EXTRA STAGEs CONTRACT - Ganymede - waxing and wanding - 華蝶風雪
ONE MORE EXTRA STAGE 嘆きの樹
発見!よみがえったBEMANI遺跡
Statue's Awakening Cleopatrysm - KHAMEN BREAK - 御千手メディテーション
Pyramid Building beatmania IIDX: KAISER PHOENIX - SCHWARZSCHILD FIELD - 海神
DanceDanceRevolution: Adularia - Follow Tomorrow - FUJIMORI -祭- FESTIVAL - JOMANDA - Nostalgia Is Lost - 嘆きの樹
GuitarFreaks & DrumMania: HYDRA - rage against usual - Re:GENERATION - 水鏡 - ポップミュージック論
魚氷に上り 耀よひて
jubeat: passionate fate - Resurrection - 猫侍の逆襲 - ポチコの幸せな日常
pop'n music: 532nm - Element of SPADA - 龍と少女とデコヒーレンス - つぼみ - 海神
REFLEC BEAT: Stand Alone Beat Masta - 情操ディストピア - 見習い天使と星降りの丘 - 旋律のドグマ~Misérables~