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== Song Information ==
== Song Information ==
[[Image:Mind game.png|thumb|マインド・ゲーム's jacket.]]
[[Image:SP SEISHUN GOUSOKKYUU METAL.png|thumb|246px|マインド・ゲーム's pop'n music banner.]]
Artist: 96 with メカショッチョー<br>
Artist: 96 with メカショッチョー<br>
Composition/Arrangement: [[Daisuke Kurosawa|96]], [[Shigeharu Saeki|Shoccho]]<br>
Composition: [[Daisuke Kurosawa|96]], [[Shigeharu Saeki|Shoccho]]<br>
Arrangement/Guitars/Bass/Other Instruments & Programming: 96<br>
Lyrics: [[Erina Takeda|T_da]]<br>
Vocals/Chorus: Shoccho<br>
BPM: 180<br>
BPM: 180<br>
Length: TBD<br>
Length: 1:57<br>
Genre: SEISHUN GOUSOKKYUU METAL (青春剛速球メタル)<br>
Genre: SEISHUN GOUSOKKYUU METAL (青春剛速球メタル)<br>
pop'n music Character: P-1&P-2 [TV/ANIME]<br>
pop'n music Character: P-1&P-2 [TV/ANIME]<br>
VJ: ?<br>
Movie: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GITADORA|GITADORA]] / [[jubeat saucer]] / [[PnM AC SP|pop'n music Sunny Park]] / [[REFLEC BEAT colette -All Seasons-]] / [[SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
Jacket design: T田<br>
Other Music Game Appearances: None.
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GD|GITADORA]] / [[AC jb saucer|jubeat saucer]] / [[AC pnm Sunny Park|pop'n music Sunny Park]] / [[AC RB colette All Seasons|REFLEC BEAT colette -All Seasons-]] / [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
Other Music Game Appearances:
* [[CS jb plus|jubeat plus]] / [[CS jb plus Android|jubeat plus (Android)]] BEMANIスタジアム pack 1
* [[CS jukebeat|jukebeat]] KONAMI music pack 59
* [[CS RB plus|REFLEC BEAT plus]] BEMANIスタジアム PACK 1
* [[CS pnm rhythmin|ポップンリズミン]] BEMANIスタジアム1


== Lyrics ==
== Lyrics ==
None.
=== Japanese ===
<pre>(台詞)
え~今日の試合の意気込みとしては
ま、やるだけのことはやってきたんで・・・
あとは自分たちの野球をやるだけです。
ウィース!シャス!!アザッシタァァァ!!!
 
感じるかい? グラウンドの鼓動 (バッチコ~イ)
熱き闘志漲らせて 汗 香ばしいスメル
ヘッドスライディングかましちゃって (セーフティ)
そのまま Oh! Hold on 勝利の女神
 
そもそもね
ヒットエンドランと
ランエンドヒットとの違いが
Wow 分からない
 
2死満塁 生か死か
振り逃げたなら ギリアウト (ドンマイ)
そんな人生 特技はね
ストップウォッチ 10.00 秒で止められるよ (ピッタリ)
「自分たちの野球」って何を指すか
俺も知らない答え 今日も探して
 
(台詞)
相手チームのマネージャーが
ウチのマネージャーより可愛かったとき
それだけで試合に負けた気分になるねん
でもウチのマネージャーだって
笑ったら愛嬌あるねん
絶対あるねん 愛嬌</pre>
 
=== Romaji ===
<pre>(serifu)
e~ kyou no shiai no ikigomi toshite wa
ma, yaru dake no koto wa yatteki tande...
ato wa jibun-tachi no yakyuu wo yaru dakedesu.
WYSS! SHAS!! azasshitaaaa!!!
 
kanjiru kai? GROUND no kodou (BATCH ko~i)
atsuki toushi minagirasete ase koubashii SMELL
HEAD SLIDING kamashi chatte (SAFETY)
sono mama Oh! Hold on shouri no megami
 
somosomone
HIT-AND-RUN to
RUN-AND-HIT to no chigai ga
Wow wakaranai
 
nishi manrui ikashika
furi nigetara giri OUT (DON'T MIND)
sonna jinsei tokugi wa ne
STOPWATCH 10.00 byou de tomeraruyo (pittari)
"jibun-tachi no yakyuu" ttenani wo sasu ka
ore mo shiranai kotae kyou mo sagashite
 
(serifu)
aite TEAM no MANAGER ga
uchi no MANAGER yori kawaikatta toki
sore dake de shiai ni maketa kibun ni naru nen
demo uchi no MANAGER datte
warattara aikyou aru nen
zettai aru nen aikyou</pre>


== Song Connections / Remixes ==
== Song Connections / Remixes ==
Line 19: Line 91:


== Trivia ==
== Trivia ==
* マインド・ゲーム is one of the songs part of the [[Nettou! BEMANI Stadium]] (熱闘!BEMANIスタジアム) event.
* マインド・ゲーム is one of the songs part of the First Half of the [[Nettou! BEMANI Stadium]] (熱闘!BEMANIスタジアム) event.
** In [[AC DDR A|DanceDanceRevolution A]], it can be unlocked through ''EXTRA SAVIOR''.
*** As of [[AC DDR A20|DanceDanceRevolution A20]], it is available by default.
** In [[AC jb saucer fulfill|jubeat saucer fulfill]], it can be unlocked as part of ''saucer macchiato'''s Side Menu from August 26th, 2014.
*** In [[AC jb prop|jubeat prop]], it can be unlocked by playing it as a BONUS TUNE from May 28th, 2015.
*** In [[AC jb Qubell|jubeat Qubell]], it is one of the Garnet unlocks of the ''dig dig Qubell'' unlocking system.
*** In [[AC jb clan|jubeat clan]], it can be unlocked in the ''jubeat SHOP''.
*** In [[AC jb festo|jubeat festo]], it can be purchased at the ''emo MART''.
*** From [[AC jb Ave.|jubeat Ave.]] onwards, it is available by default with an [[e-amusement]] pass.
** From March 16th, 2015, it could be unlocked in [[AC pnm Lapistoria|pop'n music ラピストリア]] via Story Mode.
*** In [[AC pnm eclale|pop'n music éclale]], it could be purchased from the Star Factory shop for 60 lumina.
*** As of [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]], it is available by default.
** In [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] and [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], マインド・ゲーム can be purchased from the REFLEC Shop after clearing it in the BEMANI Stadium Test (BEMANIスタジアム検定) added on July 24th, 2014.
*** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], マインド・ゲーム is playable by default.
* マインド・ゲーム is the ''only'' new song among the 熱闘!BEMANIスタジアム songs that isn't rearranged/retouched in GITADORA.
* マインド・ゲーム marks the debut of both Daisuke Kurosawa and Shigeharu Saeki in the SOUND VOLTEX series.
* マインド・ゲーム marks the debut of both Daisuke Kurosawa and Shigeharu Saeki in the SOUND VOLTEX series.
** It is also their first original song in the ミライダガッキ FutureTomTom series.
** It is also their first original song in the ミライダガッキ FutureTomTom series.
** It also marks Daisuke Kurosawa's first collaboration with Shigeharu Saeki in BEMANI.
* マインド・ゲーム's genre, 青春剛速球メタル, translates to "youth hard fastball metal".
* マインド・ゲーム's genre, 青春剛速球メタル, translates to "youth hard fastball metal".
* In pop'n music, instead of displaying its character's portrait, マインド・ゲーム displays its jacket (with the 熱闘!BEMANIスタジアム logo) when selected.
* マインド・ゲーム's jubeat charts were created by MICHI [https://p.eagate.573.jp/game/bemani/fansite/p/report/2014w/report12.html?page=8].
* From [[AC DDR 2014|DanceDanceRevolution (2014)]] onwards, マインド・ゲーム appears in the DanceDanceRevolution (2014) folder instead of the (2013) folder.
* マインド・ゲーム's EASY and EX charts were re-rated in pop'n music éclale on March 22nd, 2016.
* In jukebeat, マインド・ゲーム's title and artist were changed to '''MIND・GAME''' and '''96 with Mech-SHOT-CHO-U''', respectively.
* マインド・ゲーム is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of '''beatmania IIDX INFINITAS Music Pack vol.6''' (beatmania IIDX INFINITAS 楽曲パック vol.6).
* マインド・ゲーム could be unlocked in [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]'s INFINITE course from September 2nd, 2020 through September 30th, 2020 by playing INFINITE at least once during that time frame.
** In [[CS SDVX EG|SOUND VOLTEX EXCEED GEAR コナステ]], it could be unlocked via [[BLASTER GATE (EXCEED GEAR Konasute)|BLASTER GATE]] from September 28th, 2022 through October 30th, 2022.
* マインド・ゲーム's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
* マインド・ゲーム is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from August 22nd, 2022 by purchasing '''GRAND PRIX music pack vol.9''' (グランプリ楽曲パック vol.9).
* マインド・ゲーム is available in [[CS GD Konasute|コナステ GITADORA]] as part of '''Konasute GITADORA Tokubetsu kikaku SELECTION PACK vol.2''' (コナステ GITADORA 特別企画セレクションパック vol.2).
* マインド・ゲーム is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively Selection Music Pack vol.4''' (pop'n music Lively セレクション 楽曲パック vol.4).


== Music Comment ==
== Music Comment ==
Line 39: Line 138:
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br>
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99.<br>
GuitarFreaks & DrumMania XG and GITADORA difficulty rated from 0.00 to 9.99.<br>
jubeat difficulty rated from 1 to 10.<br>
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.<br>
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 through Sunny Park.<br>
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.<br>
RELFEC BEAT difficulted rated from 1 to 10+.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 in VOLZZA/VOLZZA 2.<br>
SOUND VOLTEX BOOTH difficulty rated from 1 to 15. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].)
SOUND VOLTEX BOOTH to III GRAVITY WARS difficulty rated from 1 to 16, and 1 to 20 from IV HEAVENLY HAVEN onwards.<br>
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd], [http://www18.atwiki.jp/sdvx/pages/1059.html SOUND VOLTEX @ wiki], [http://popnfever.s21.xrea.com/index.html Pop'n Music Fever], and [[GITADORA Rating Sources]].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|-|467|840|1243|-|467|870|1256|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 21 SPADA&rarr;23 copula|-|4|8|11|-|5|8|10|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|8|11|-|5|8|10|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
}}
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|?
|-
| beatmania IIDX 21 SPADA&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|8 || style="background:#FB607F;"|10
|}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = ? / ?
{{DDR Chart Notecounts|135 / 0|239 / 21|338 / 22|509 / 28|- / - / -|217 / 22|333 / 26|511 / 32|- / - / -}}
| bsp_notes = ? / ?
{{DDR Chart|DanceDanceRevolution (2013)&rarr;Present|3|7|10|14|-|7|10|15|-}}
| dsp_notes = ? / ?
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|7|10|14|-|7|10|15|-}}
| esp_notes = ? / ?
| bdp_notes = ? / ?
| ddp_notes = ? / ?
| edp_notes = ? / ?
| chart_version_1 = DanceDanceRevolution (2013)&rarr;Present  
| beg_difficulty_1 = 3
| bsp_difficulty_1 = 7
| dsp_difficulty_1 = 10
| esp_difficulty_1 = 14
| bdp_difficulty_1 = ?
| ddp_difficulty_1 = ?
| edp_difficulty_1 = ?
}}
}}


=== GuitarFreaks & DrumMania ===
=== GuitarFreaks & DrumMania ===
==== XG Series & GITADORA ====
==== XG & GITADORA Series ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM XG Chart Header|
|-
{{GFDM XG Chart Notecounts|251|657|1358|-|238|509|543|-|352|525|525|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{GFDM XG Chart|GITADORA&rarr;Tri-Boost|2.50|5.50|8.20|-|2.70|5.70|7.40|-|3.40|4.90|6.70|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Drums
{{GFDM XG Chart|GITADORA Tri-Boost Re:EVOLVE|&darr;2.00|&darr;4.85|&darr;8.10|-|&darr;1.90|&darr;5.55|&darr;6.95|-|&darr;3.10|&darr;4.70|&darr;6.25|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar
{{GFDM XG Chart|GITADORA Matixx|&uarr;2.15|&darr;4.75|&uarr;8.20|-|&uarr;2.10|&uarr;6.00|&uarr;7.25|-|&uarr;3.75|&uarr;5.15|&uarr;6.65|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Bass
{{GFDM XG Chart|GITADORA EXCHAIN|2.15|&uarr;4.90|&uarr;8.35|-|&darr;1.95|&uarr;6.10|&uarr;7.55|-|&darr;3.60|&uarr;5.20|&uarr;6.85|-}}
|-
{{GFDM XG Chart|GITADORA NEX+AGE|&uarr;2.20|&uarr;4.95|8.35|-|&uarr;2.10|&uarr;6.15|7.55|-|3.60|5.20|&uarr;6.90|-}}
!style="background:#9999ee;" width="55px"|Novice
{{GFDM XG Chart|GITADORA HIGH-VOLTAGE&rarr;FUZZ-UP|&darr;1.80|&darr;4.90|&uarr;8.40|-|&uarr;2.50|&uarr;6.50|&uarr;7.70|-|&uarr;3.85|&uarr;5.60|&uarr;7.10|-}}
!style="background:#9999ee;" width="55px"|Regular
{{GFDM XG Chart|GITADORA GALAXY WAVE&rarr;Present|1.80|4.90|8.40|-|&uarr;2.80|6.50|7.70|-|3.85|5.60|7.10|-}}
!style="background:#9999ee;" width="55px"|Expert
{{GFDM XG Chart|コナステ GITADORA|2.20|4.95|8.35|-|2.10|6.15|7.55|-|3.60|5.20|6.90|-}}
!style="background:#9999ee;" width="55px"|Master
}}
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
|-
| Notecounts || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|-
|-
| GITADORA&rarr;Present || style="background:#73C2FB;"|2.70 || style="background:#eeee77;"|5.70 || style="background:#FB607F;"|7.40 || style="background:#9966CC;"|- || style="background:#73C2FB;"|2.70 || style="background:#eeee77;"|5.70 || style="background:#FB607F;"|7.40 || style="background:#9966CC;"|- || style="background:#73C2FB;"|3.40 || style="background:#eeee77;"|4.90 || style="background:#FB607F;"|6.70 || style="background:#9966CC;"|-
|}


=== jubeat ===
=== jubeat ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{jubeat Chart Header|
|-
{{jubeat Chart Notecounts|210|433|733}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{jubeat Chart|jubeat saucer&rarr;clan|3|7|9}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{jubeat Chart|jubeat festo&rarr;Present|3|7|9.2}}
|-
{{jubeat Chart|jubeat plus|3|7|9}}
!style="background:#9999ee;"|Basic
{{jubeat Chart|jubeat plus (Android)|3|7|9}}
!style="background:#9999ee;"|Advanced
{{jubeat Chart|jukebeat|3|7|9}}
!style="background:#9999ee;"|Extreme
{{jubeat Chart|jubeat (2021)|3|7|9.2}}
|-
}}
| Notecounts || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|?
|-
| jubeat saucer&rarr;Present || style="background:#92dd44;"|3 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|9
|}


=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{pnm Chart Header|
|-
{{pnm Chart Notecounts|147|299|798|1120|299|498}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{pnm Chart|pop'n music Sunny Park|6|23|38|45|15|24}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
{{pnm Chart|pop'n music ラピストリア|6|23|&uarr;39|45|15|24}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
{{pnm Chart|pop'n music éclale&rarr;Present|&darr;3|23|39|&uarr;46|15|24}}
|-
{{pnm Chart|pop'n music Lively|3|23|39|46|-|-}}
!style="background:#9999ee; text-align: center;"|Easy
}}
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|?
|-
| pop'n music Sunny Park&rarr;Present || style="background:#7DF9FF;"|6 || style="background:#92dd44;"|23 || style="background:#eeee77;"|38 || style="background:#ee3fff;"|45 || style="background:#92dd44;"|?|| style="background:#eeee77;"|?
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{RB Chart Header|
|-
{{RB Chart Notecounts|154|353|481|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{RB Chart|REFLEC BEAT colette -All Seasons-&rarr;VOLZZA 2|3|6|9|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{RB Chart|REFLEC BEAT plus|3|6|9|-}}
|-
}}
!style="background:#9999ee;"|Basic
!style="background:#9999ee;"|Medium
!style="background:#9999ee;"|Hard
|-
| Notecounts || style="background:#5bff14;"|? || style="background:#ffed4a;"|? || style="background:#ff0000;"|?
|-
| REFLEC BEAT colette -All Seasons-&rarr;Present || style="background:#5bff14;"|? || style="background:#ffed4a;"|? || style="background:#ff0000;"|10
|}


=== SOUND VOLTEX ===
=== SOUND VOLTEX ===
{{SDVX Chart Info
{{SDVX Chart Header|
| nov_maxchain = ?
{{SDVX Chart Max Chain|671|1010|1428|-}}
| adv_maxchain = ?
{{SDVX Chart Effector|[[MAD CHILD]]|MAD CHILD|MAD CHILD|-}}
| exh_maxchain = ?
{{SDVX Chart Jacket|T田|T田|T田|-}}
| nov_effector = ?
{{SDVX Chart|SOUND VOLTEX II&rarr;III|4|9|13|-}}
| adv_effector = ?
{{SDVX Chart|SOUND VOLTEX IV&rarr;Present|4|9|&uarr;14|-}}
| exh_effector = ?
{{SDVX Chart|SOUND VOLTEX III コナステ|4|9|14|-}}
| nov_jacket = ?
{{SDVX Chart|SOUND VOLTEX EXCEED GEAR コナステ|4|9|14|-}}
| adv_jacket = ?
}}
| exh_jacket = ?
 
| chart_version_1 = SOUND VOLTEX II&rarr;Present
=== ポップンリズミン ===
| nov_difficulty_1 = 4
{{rhythmin Chart Header|
| adv_difficulty_1 = 10
{{rhythmin Chart Notecounts|119|277|403}}
| exh_difficulty_1 = 14
{{rhythmin Chart|ポップンリズミン|2|4|7}}
}}
}}


{{stub}}
{{Nettou! BEMANI Stadium}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:GFDM Songs]]
[[Category:Beatmania IIDX Cut Songs]]
[[Category:GFDM XG & GITADORA Songs]]
[[Category:GuitarFreaks & DrumMania XG & GITADORA Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Pop'n Songs]]
[[Category:jubeat plus Songs]]
[[Category:Pop'n Music Sunny Park Category]]
[[Category:jubeat plus (Android) Songs]]
[[Category:Pop'n Music BEMANI Category]]
[[Category:pop'n music Songs]]
[[Category:pop'n music Sunny Park Songs]]
[[Category:pop'n music BEMANI Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Cut Songs]]
[[Category:REFLEC BEAT plus Songs]]
[[Category:SOUND VOLTEX Songs]]
[[Category:SOUND VOLTEX Songs]]
[[Category:Songs in 5 or more BEMANI games]]
[[Category:Songs in 5 or more BEMANI games]]

Latest revision as of 19:02, 17 September 2024

マインド・ゲーム

Song Information

マインド・ゲーム's jacket.
マインド・ゲーム's pop'n music banner.

Artist: 96 with メカショッチョー
Composition: 96, Shoccho
Arrangement/Guitars/Bass/Other Instruments & Programming: 96
Lyrics: T_da
Vocals/Chorus: Shoccho
BPM: 180
Length: 1:57
Genre: SEISHUN GOUSOKKYUU METAL (青春剛速球メタル)
pop'n music Character: P-1&P-2 [TV/ANIME]
Movie: VJ GYO
Jacket design: T田
First Music Game Appearance: beatmania IIDX 21 SPADA / DanceDanceRevolution (2013) / GITADORA / jubeat saucer / pop'n music Sunny Park / REFLEC BEAT colette -All Seasons- / SOUND VOLTEX II -infinite infection- / ミライダガッキ FutureTomTom Ver.2
Other Music Game Appearances:

Lyrics

Japanese

(台詞)
え~今日の試合の意気込みとしては
ま、やるだけのことはやってきたんで・・・
あとは自分たちの野球をやるだけです。
ウィース!シャス!!アザッシタァァァ!!!

感じるかい? グラウンドの鼓動 (バッチコ~イ)
熱き闘志漲らせて 汗 香ばしいスメル
ヘッドスライディングかましちゃって (セーフティ)
そのまま Oh! Hold on 勝利の女神

そもそもね
ヒットエンドランと
ランエンドヒットとの違いが
Wow 分からない

2死満塁 生か死か
振り逃げたなら ギリアウト (ドンマイ)
そんな人生 特技はね
ストップウォッチ 10.00 秒で止められるよ (ピッタリ)
「自分たちの野球」って何を指すか
俺も知らない答え 今日も探して

(台詞)
相手チームのマネージャーが
ウチのマネージャーより可愛かったとき
それだけで試合に負けた気分になるねん
でもウチのマネージャーだって
笑ったら愛嬌あるねん
絶対あるねん 愛嬌

Romaji

(serifu)
e~ kyou no shiai no ikigomi toshite wa
ma, yaru dake no koto wa yatteki tande...
ato wa jibun-tachi no yakyuu wo yaru dakedesu.
WYSS! SHAS!! azasshitaaaa!!!

kanjiru kai? GROUND no kodou (BATCH ko~i)
atsuki toushi minagirasete ase koubashii SMELL
HEAD SLIDING kamashi chatte (SAFETY)
sono mama Oh! Hold on shouri no megami

somosomone
HIT-AND-RUN to
RUN-AND-HIT to no chigai ga
Wow wakaranai

nishi manrui ikashika
furi nigetara giri OUT (DON'T MIND)
sonna jinsei tokugi wa ne
STOPWATCH 10.00 byou de tomeraruyo (pittari)
"jibun-tachi no yakyuu" ttenani wo sasu ka
ore mo shiranai kotae kyou mo sagashite

(serifu)
aite TEAM no MANAGER ga
uchi no MANAGER yori kawaikatta toki
sore dake de shiai ni maketa kibun ni naru nen
demo uchi no MANAGER datte
warattara aikyou aru nen
zettai aru nen aikyou

Song Connections / Remixes

None.

Trivia

  • マインド・ゲーム is one of the songs part of the First Half of the Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) event.
  • マインド・ゲーム is the only new song among the 熱闘!BEMANIスタジアム songs that isn't rearranged/retouched in GITADORA.
  • マインド・ゲーム marks the debut of both Daisuke Kurosawa and Shigeharu Saeki in the SOUND VOLTEX series.
    • It is also their first original song in the ミライダガッキ FutureTomTom series.
    • It also marks Daisuke Kurosawa's first collaboration with Shigeharu Saeki in BEMANI.
  • マインド・ゲーム's genre, 青春剛速球メタル, translates to "youth hard fastball metal".
  • In pop'n music, instead of displaying its character's portrait, マインド・ゲーム displays its jacket (with the 熱闘!BEMANIスタジアム logo) when selected.
  • マインド・ゲーム's jubeat charts were created by MICHI [1].
  • From DanceDanceRevolution (2014) onwards, マインド・ゲーム appears in the DanceDanceRevolution (2014) folder instead of the (2013) folder.
  • マインド・ゲーム's EASY and EX charts were re-rated in pop'n music éclale on March 22nd, 2016.
  • In jukebeat, マインド・ゲーム's title and artist were changed to MIND・GAME and 96 with Mech-SHOT-CHO-U, respectively.
  • マインド・ゲーム is available in beatmania IIDX INFINITAS as part of beatmania IIDX INFINITAS Music Pack vol.6 (beatmania IIDX INFINITAS 楽曲パック vol.6).
  • マインド・ゲーム could be unlocked in SOUND VOLTEX III GRAVITY WARS コナステ's INFINITE course from September 2nd, 2020 through September 30th, 2020 by playing INFINITE at least once during that time frame.
  • マインド・ゲーム's jubeat (2021) ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
  • マインド・ゲーム is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from August 22nd, 2022 by purchasing GRAND PRIX music pack vol.9 (グランプリ楽曲パック vol.9).
  • マインド・ゲーム is available in コナステ GITADORA as part of Konasute GITADORA Tokubetsu kikaku SELECTION PACK vol.2 (コナステ GITADORA 特別企画セレクションパック vol.2).
  • マインド・ゲーム is available in pop'n music Lively as part of the pop'n music Lively Selection Music Pack vol.4 (pop'n music Lively セレクション 楽曲パック vol.4).

Music Comment

Untranslated.

Song Production Information

Untranslated.

Character Information

None.

Video Production Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
GuitarFreaks & DrumMania XG and GITADORA difficulty rated from 0.00 to 9.99.
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 in VOLZZA/VOLZZA 2.
SOUND VOLTEX BOOTH to III GRAVITY WARS difficulty rated from 1 to 16, and 1 to 20 from IV HEAVENLY HAVEN onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd, SOUND VOLTEX @ wiki, Pop'n Music Fever, and GITADORA Rating Sources.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 467 840 1243 - 467 870 1256 -
beatmania IIDX 21 SPADA→23 copula - 4 8 11 - 5 8 10 -
beatmania IIDX INFINITAS - 4 8 11 - 5 8 10 -

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 135 / 0 239 / 21 338 / 22 509 / 28 - / - / - 217 / 22 333 / 26 511 / 32 - / - / -
DanceDanceRevolution (2013)→Present 3 7 10 14 - 7 10 15 -
DanceDanceRevolution GRAND PRIX 3 7 10 14 - 7 10 15 -

GuitarFreaks & DrumMania

XG & GITADORA Series

Game Drum Guitar Bass
Basic Advanced Extreme Master Basic Advanced Extreme Master Basic Advanced Extreme Master
Notecounts 251 657 1358 - 238 509 543 - 352 525 525 -
GITADORA→Tri-Boost 2.50 5.50 8.20 - 2.70 5.70 7.40 - 3.40 4.90 6.70 -
GITADORA Tri-Boost Re:EVOLVE ↓2.00 ↓4.85 ↓8.10 - ↓1.90 ↓5.55 ↓6.95 - ↓3.10 ↓4.70 ↓6.25 -
GITADORA Matixx ↑2.15 ↓4.75 ↑8.20 - ↑2.10 ↑6.00 ↑7.25 - ↑3.75 ↑5.15 ↑6.65 -
GITADORA EXCHAIN 2.15 ↑4.90 ↑8.35 - ↓1.95 ↑6.10 ↑7.55 - ↓3.60 ↑5.20 ↑6.85 -
GITADORA NEX+AGE ↑2.20 ↑4.95 8.35 - ↑2.10 ↑6.15 7.55 - 3.60 5.20 ↑6.90 -
GITADORA HIGH-VOLTAGE→FUZZ-UP ↓1.80 ↓4.90 ↑8.40 - ↑2.50 ↑6.50 ↑7.70 - ↑3.85 ↑5.60 ↑7.10 -
GITADORA GALAXY WAVE→Present 1.80 4.90 8.40 - ↑2.80 6.50 7.70 - 3.85 5.60 7.10 -
コナステ GITADORA 2.20 4.95 8.35 - 2.10 6.15 7.55 - 3.60 5.20 6.90 -

jubeat

Game Level
Basic Advanced Extreme
Notecounts 210 433 733
jubeat saucer→clan 3 7 9
jubeat festo→Present 3 7 9.2
jubeat plus 3 7 9
jubeat plus (Android) 3 7 9
jukebeat 3 7 9
jubeat (2021) 3 7 9.2

pop'n music

Game Normal Mode Battle Mode
EASY NORMAL HYPER EX NORMAL HYPER
Notecounts 147 299 798 1120 299 498
pop'n music Sunny Park 6 23 38 45 15 24
pop'n music ラピストリア 6 23 ↑39 45 15 24
pop'n music éclale→Present ↓3 23 39 ↑46 15 24
pop'n music Lively 3 23 39 46 - -

REFLEC BEAT

Game Level
Basic Medium Hard Special
Notecounts 154 353 481 -
REFLEC BEAT colette -All Seasons-→VOLZZA 2 3 6 9 -
REFLEC BEAT plus 3 6 9 -


SOUND VOLTEX

Game Level
NOVICE ADVANCED EXHAUST MAXIMUM EXCEED
Max Chain 671 1010 1428 - -
Effected By MAD CHILD MAD CHILD MAD CHILD - -
Jacket Artists T田 T田 T田 - -
SOUND VOLTEX II→III 4 9 13 - -
SOUND VOLTEX IV→Present 4 9 ↑14 - -
SOUND VOLTEX III コナステ 4 9 14 - -
SOUND VOLTEX EXCEED GEAR コナステ 4 9 14 - -

ポップンリズミン

Game Difficulties
Normal Hyper EX
Notecounts 119 277 403
ポップンリズミン 2 4 7
熱闘!BEMANIスタジアム
Main Event Songs IX (GITADOROCK ver.) - Engraved Mark - HYENA (Live Edit feat. 96) - PUNISHER - Stella Sinistra
Squeeze (GITADORA Mix) - デッドボヲルdeホームラン - マインド・ゲーム
轟け!恋のビーンボール!! (96バット砲炸裂!GITADORAシリーズMVP弾!) - 野球の遊び方 そしてその歴史 ~決定版~
Crossover Songs DanceDanceRevolution: True Blue - 恋はどう?モロ◎波動OK☆方程式!! - VEGA - Daily Lunch Special
GITADORA: いきもの失格 - 少年リップルズ - RAGNAROK - Never Look Back in Sorrow - 情操ディストピア - 愛は不死鳥の様に
jubeat: December Breeze - 恋愛観測 - 8 -eight- - Condor
pop'n music: 去る金合戦 - Sakura Sunrise - 7 Colors - 雷君
REFLEC BEAT: The Sealer ~ア・ミリアとミリアの民~ - フレッフレー♪熱血チアガール - Evans - sakura storm