Jam & Marmalade: Difference between revisions
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== Song Production Information == | == Song Production Information == | ||
A cybernetic warp house track. | |||
This is | This song is where I spent the most effort making adjustments to the game data. Working really hard to make these adjustments made the song feel like it was worth creating. | ||
== CS Information Data == | == CS Information Data == |
Revision as of 08:16, 30 October 2019
Jam & Marmalade
Song Information
Artist: FinalOffset
Composition/Arrangement: FinalOffset
BPM: 145
Length: 1:14
Genre: WARP HOUSE
VJ: MORO (beatmania), VJ GYO (beatmania IIDX)
First Music Game Appearance: beatmania III
Other Music Game Appearances:
- beatmania THE FINAL
- beatmania IIDX 4th style
- DanceDanceRevolution SuperNOVA
- DDRMAX -DanceDanceRevolution-
Lyrics
None.
Song Connections / Remixes
- The game version of Jam & Marmalade sounds very different from the OST version on the beatmania III // new songs collection album. It also does not contain the vocal samples heard in the game version.
- DanceDanceRevolution uses the OST version of Jam&Marmalade.
- Jam & Marmalade shares two sound samples with Spin the disc, from beatmania IIDX 5th style.
Trivia
- In the beatmania III series, Jam & Marmalade's Single ANOTHER chart changes from the middle if the player has a high number of POORs and BADs, changing to a more simple version of itself.
- Jam & Marmalade received new Double NORMAL and Single/Double ANOTHER charts in beatmania THE FINAL.
- Jam & Marmalade's Double ANOTHER chart was removed in beatmania IIDX 4th style -new songs collection-, and it was not included when the song was revived in beatmania IIDX 17 SIRIUS.
- Jam & Marmalade's title is shown as Jam&Marmalade in the DanceDanceRevolution series before DanceDanceRevolution SuperNOVA, as well on the beatmania IIDX series from beatmania IIDX 17 SIRIUS onwards.
- Jam&Marmalade's background videos in DDRMAX -DanceDanceRevolution- are direct rips of FLASH IN THE NIGHT's background videos from DDRMAX -DanceDanceRevolution 6thMIX-. This includes positions where the videos change from one another with the exception of some ending videos missing. This is due to the fact that Jam&Marmalade's charts are 18 measures shorter than FLASH IN THE NIGHT's charts.
- These videos were carried over to all future DanceDanceRevolution games it appeared in up until DanceDanceRevolution SuperNOVA.
- Jam&Marmalade received a BEGINNER chart in DDRMAX2 -DanceDanceRevolution-.
- Jam & Marmalade received a slightly different banner in DanceDanceRevolution SuperNOVA.
- As of beatmania IIDX 25 CANNON BALLERS, Jam&Marmalade is currently one of the two beatmania III original songs still on beatmania IIDX arcade games, along with mnemoniq.
- It is also one of the two beatmania III original songs still on DanceDanceRevolution arcade games, along with Twin Bee -Generation X-.
Song Production Information
A cybernetic warp house track. This song is where I spent the most effort making adjustments to the game data. Working really hard to make these adjustments made the song feel like it was worth creating.
CS Information Data
DDRMAX -DanceDanceRevolution- / DDRMAX2 -DanceDanceRevolution-
"Jam & Marmalade" by Final Offset is the perfect song if you're looking for some hard driving house. "Jam & Marmalade" is jam packed with dancing goodness.
Video Production Information
VJ GYO
This song is a transplant from beatmaniaIII.
the WARP HOUSE genre has also appeared in IIDX as Hitch Hiker, and it's sequel, Hitch Hiker2. This WARP HOUSE song made me feel different than the others already on IIDX, but this one took a completely new direction.
Speaking of the Club Event, This song is a high-energy song. It was worked on with all of our might to make this song exciting, at all hours of the day.
This is an example of a song that seems like it comes at you fiercely as dawn approaches.
Please continue to listen and compare the different styles of WARP HOUSE.
Difficulty & Notecounts
beatmania difficulty rated from 1 to 9.
beatmania IIDX to 10th style difficulty rated from 1 to 7 in 4th style, and 1 to 12 from HAPPY SKY onwards.
beatmania III difficulty rated from 1 to 6 in beatmania III, and 1 to 9 from APPEND CORE REMIX onwards.
DanceDanceRevolution difficulty from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards. (Ratings and notecounts obtained from KANI KANI CRAB and BEMANIWiki 2nd.)
beatmania
Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | |
Notecounts | 361 | 456 | 474 | 366 | 456 | 491 |
beatmania THE FINAL | ↑5 | 6 | 8 | 5 | ↑7 | 8 |
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 388 | 456 | 512 | - | 327 | 451 | 512 | - |
beatmania IIDX 4th style | - | 4 | 5 | N/A | - | 4 | 5 | N/A | - |
beatmania IIDX 17 SIRIUS→18 Resort Anthem | - | ↑5 | ↑7 | 8 | - | 4 | ↑6 | - | - |
beatmania IIDX 19 Lincle→Present | - | ↑6 | 7 | 8 | - | 4 | 6 | - | - |
beatmania IIDX 4th style CS | - | 4 | 5 | 5 | - | 4 | 5 | - | - |
beatmania III
Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | |
Notecounts | 361 | 456 | 512 | 456 | 456 | - |
beatmania III | 4 | 5 | 5 | 4 | 5 | - |
beatmania III APPEND CORE REMIX→THE FINAL | 4 | ↑6 | ↑8 | 4 | ↑6 | - |
DanceDanceRevolution
Game | Single | Double | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Basic | Difficult | Expert | Challenge | Basic | Difficult | Expert | Challenge | |
Notecounts / Freeze Arrows / Shock Arrows | 92 / 0 | 109 / 15 | 179 / 8 | 212 / 13 | - / - / - | 115 / 6 | 173 / 6 | 205 / 1 | - / - / - |
DDRMAX CS US | - | 3 | 5 | 8 | - | 4 | 6 | 7 | - |
DDRMAX2 CS JP | - | 3 | 5 | 8 | - | 4 | 6 | 7 | - |
DDRMAX2 CS US | 1 | 3 | 5 | 8 | - | 4 | 6 | 7 | - |
Dancing Stage Fever (PS2) | 1 | 3 | 5 | 8 | - | 4 | 6 | 7 | - |
DanceDanceRevolution SuperNOVA→SuperNOVA2 | 1 | 3 | 5 | 8 | - | 4 | 6 | 7 | - |
DanceDanceRevolution X→Present | 3 | 4 | 8 | 11 | - | 5 | 8 | 10 | - |