AC pnm 4: Difference between revisions

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* Released: March 2000
* Released: March 2000
* First AC Pop'n game in which new AC songs have Hyper notecharts.
* First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''Keyboard Mania'', and ''ee-mall''. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through ''Pop'n Music 8''.
* First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''Keyboard Mania'', and ''ee-mall''. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through ''Pop'n Music 8''.
* First game in the seires to have a distinctive interface (1-3 were essentially the same interface with color differences).
* First game in the seires to have a distinctive interface (1-3 were essentially the same interface with color differences).

Revision as of 20:21, 28 November 2007

pop'n music arcade releases
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER!
15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝
19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale
うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America)

General Information

  • Released: March 2000
  • First AC Pop'n game in which new AC songs have Hyper notecharts.
  • First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for beatmania III, Keyboard Mania, and ee-mall. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through Pop'n Music 8.
  • First game in the seires to have a distinctive interface (1-3 were essentially the same interface with color differences).
  • Tatsuya Furukawa (good-cool) and Seiya Murai (V.C.O., Kiyommy&Seiya, Natural Bear, etc.) make their Pop'n Music debuts.
  • Koga Hiroki (Naya-n) starts writing his own music for the series.
  • The soundtrack for this game is the first and only one that released the arcade songs and console-exclusive songs on seperate CDs.
  • Total number of songs: 86

Staff Information

  • Director: RYO KOMATSU
  • Sound director, composition, arrangement, lyrics, and sound effects: Seiya Murai
  • Assistant sound director, composer, and arrangement: Takeyasu Hiroshi
  • Music director (occasional guitarist): Nazo^2 Suzuki
  • Sound Data Analyzer: Jun Wakita
  • Sound Programmer: Youhei Shimizu
  • Software Program: Fukuda, HKSP
  • Character design and CG design: p-cat, Chiyo
  • Product design: shima-Q
  • Graphic assistance: Piu:KOHA
  • Background CG design: HIRO-PON
  • Hardware engineer: nozaki
  • Mechanism engineer and location test installation commander: Makoto

Song List

Pop'n Music 4 AC Full Song List

New Songs

First Stage

Second Stage

Third Stage

Hidden Songs

Related Links