AC GFDM V7: Difference between revisions

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*[[HYPER JET LAND]] / [[Mutsuhiko Izumi|泉 陸奥彦]]  
*[[HYPER JET LAND]] / [[Mutsuhiko Izumi|泉 陸奥彦]]  
*[[Piranha]] / [[Asaki|Rotten Blotch]]
*[[Piranha]] / [[Asaki|Rotten Blotch]]
*[[You've Got 2 Get Me]] / [[Sota Fujimori]] feat.RIO
* [[You've Got 2 Get Me]] / [[Sota Fujimori]] feat. [[RIO]]
*[[Taiyou no hana|太陽の花]] / DAIHEI  
*[[Taiyou no hana|太陽の花]] / DAIHEI  



Revision as of 00:24, 16 March 2016

GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

GuitarFreaks V7 & DrumMania V7

Release Information

  • Release Date: March 25, 2010

General Information / Changes

  • Slogan: Strum the guitar! / Beat the drum!
  • Continuation of the GF/DM V series and classic GF/DM play.
  • Released concurrently with GF/DM XG, featuring many of the same songs found in GF/DM V7 with new cabinets and gameplay.
  • First games in the series since V3 not to have a game subtitle.
  • First games in the series to feature videos with video overlays.
  • First GF/DM game since GUITARFREAKS not to introduce any new Long Version songs.
  • First GF/DM game not to contain a new song from TËЯRA since their debut in the GF/DM series.
  • One of the few games in the series without any difficulty changes to songs from the previous games.
  • New songs: 48
  • Total number of songs: 610 (GuitarFreaks: 603, Drummania: 604)

Staff Information

  • Unknown.

Full Song List

New Songs

KONAMI originals

Licensed Songs

Licensed Covers

GitaDora Point (GDP) Unlocks

New to GF/DM V7, players earn GitaDora Points (GDP) for cleared songs in Standard and Battle Mode. The amount of points awarded per song is based on the following formula:

  • GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
  • A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.

Initially there is a limit of 10000 GDP that can be earned, but this limit increases over time; as of 8/2/2010, the maximum GDP limit has increased to 40000. After earning a set amount of points, the following songs unlock.

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

  • Premium Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.

When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

GF/DM V7 is currently at Extra Level 14 as of 9/30/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Extra Level 7-8

  • KAISER PHOENIX unlocked into Standard mode.

Shake and Shout!!: 90%
Limitless Possibility: 95%
Excavation Damage: 98%

Extra Level 9-10

  • Shake and Shout!! unlocked into Standard mode.

Limitless Possibility: 90%
Excavation Damage: 95%
photon: 98%

Extra Level 11-12

  • Limitless Possibility unlocked into Standard mode.

Excavation Damage: 90%
photon: 95%
CALAMITY PHOENIX: 98%

Extra Level 13

Excavation Damage: 80%
photon: 90%
CALAMITY PHOENIX: 95%
MODEL DD9: 98%

Extra Level 14

Excavation Damage: 80%
photon: 85%
CALAMITY PHOENIX: 90%
MODEL DD9: 95%

Weekly GF & DM Hit Charts

The top 100 played songs for the previous week can be viewed at the hit chart pages for GuitarFreaks and DrumMania.

Revived Songs

Removed Song

Related Links