Rise Circuit: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
* Rise Circuit is one of the unlocks of beatmania IIDX 25 CANNON BALLERS' ''Gekisou! Cannon racer'' (激走!キャノンレーサー) event. Each of its difficulties can be unlocked from May 10th, 2018 by reaching a checkpoint. | * Rise Circuit is one of the unlocks of beatmania IIDX 25 CANNON BALLERS' ''Gekisou! Cannon racer'' (激走!キャノンレーサー) event. Each of its difficulties can be unlocked from May 10th, 2018 by reaching a checkpoint. | ||
* Rise Circuit marks Hirokazu Koshio's debut in beatmania IIDX, as well as his first KONAMI original song. | * Rise Circuit marks Hirokazu Koshio's debut in beatmania IIDX, as well as his first KONAMI original song. | ||
* The "All the best" sample is likely a message to ''ZUNTATA'', the in-house musician team of ''TAITO''. COSIO left ''ZUNTATA'' to become a freelance artist in late 2015. | |||
== Song Production Information == | == Song Production Information == |
Revision as of 20:51, 10 May 2018
Rise Circuit
Song Information
Artist: COSIO
Composition/Arrangement: COSIO
BPM: 195
Length: 1:58
Genre: DRUM'N'BASS
VJ: ?
First Music Game Appearance: beatmania IIDX 25 CANNON BALLERS
Other Music Game Appearances: None.
Lyrics
A vocal sample can be heard twice: "All the best".
Song Connections / Remixes
None.
Trivia
- Rise Circuit is one of the unlocks of beatmania IIDX 25 CANNON BALLERS' Gekisou! Cannon racer (激走!キャノンレーサー) event. Each of its difficulties can be unlocked from May 10th, 2018 by reaching a checkpoint.
- Rise Circuit marks Hirokazu Koshio's debut in beatmania IIDX, as well as his first KONAMI original song.
- The "All the best" sample is likely a message to ZUNTATA, the in-house musician team of TAITO. COSIO left ZUNTATA to become a freelance artist in late 2015.
Song Production Information
Untranslated.
Video Production Information
Untranslated.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts / Hell Charge Notes | - | ? / ? | ? / ? | 1180 / ? | 489 / ? | ? / ? | ? / ? | {{{8}}} | {{{9}}} |
beatmania IIDX 25 CANNON BALLERS→Present | - | 5 | 9 | 11 | 5 | 8 | 11 | {{{9}}} | {{{10}}} |
激走!キャノンレーサー | |
---|---|
First continent | Beast mode - Expanded !! - FIRE BALL - Son, not gabba now RED ZONE† - Usual Days-remix DEATH†ZIGOQ ~怒りの高速爆走野郎~ |
Second continent | Boomy and The Boost - encounter - バスルーム ロマンス - 命の標本 CONTRACT† - SHOX 東京神話 |
Third continent | City Never Sleeps (IIDX Edition) - n'pa pa BBQ - Rampage - Rise Circuit HYPE THE CORE - The Revolution (VIP Mix) シムルグの目醒め |
Final continent | ANAGMA - Fervidex - Life Is A Game ft.DD"ナカタ"Metal - STARLIGHT JUNCTION - バ→ビ→ブ→Bomb! 255 - Eine Haube ~聖地の果てにあるもの~ - From Time To Time Initiation |
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.