AC GFDM V7: Difference between revisions

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{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|KONAMI originals}}
{{GFDM Songlist Category|KONAMI originals}}
{{GFDM Songlist Category|Shared with GuitarFreaksXG & DrumManiaXG|bg=#aaaaee}}
{{GFDM Song|[[Believing]]|[[Yasuhiro Abe|阿部靖広]]|||||||||||||}}
{{GFDM Song|[[Believing]]|[[Yasuhiro Abe|阿部靖広]]|||||||||||||}}
{{GFDM Song|[[Blue planet]]|[[Yoshihiko Koezuka|Trick Trap]]|||||||||||||}}
{{GFDM Song|[[Blue planet]]|[[Yoshihiko Koezuka|Trick Trap]]|||||||||||||}}
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{{GFDM Song|[[I Want It All]]|[[Ben Franklin|Benjamin Franklin]]|||||||||||||}}
{{GFDM Song|[[I Want It All]]|[[Ben Franklin|Benjamin Franklin]]|||||||||||||}}
{{GFDM Song|[[Piranha]]|[[Asaki|Rotten Blotch]]|||||||||||||}}
{{GFDM Song|[[Piranha]]|[[Asaki|Rotten Blotch]]|||||||||||||}}
{{GFDM Song| [[You've Got 2 Get Me]]|[[Sota Fujimori]] feat. [[RIO]]|||||||||||||}}
{{GFDM Song|[[You've Got 2 Get Me]]|[[Sota Fujimori]] feat. [[RIO]]|||||||||||||}}
{{GFDM Song|[[Taiyou no hana|太陽の花]]|DAIHEI|||||||||||||}}
{{GFDM Song|[[Taiyou no hana|太陽の花]]|DAIHEI|||||||||||||}}
}}
}}

Revision as of 18:44, 17 June 2017

GuitarFreaks & DrumMania
Arcade Releases
GF1st - GF2nd - dm1st - dm2nd - GF3rd
GF4th dm3rd - GF5th dm4th - GF6th dm5th
GF7th dm6th - GF8th dm7th (power-up ver.)
GF9th dm8th - GF10th dm9th - GF11th dm10th
GFDM V - GFDM V2 - GFDM V3 - GFDM V4
GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8
GFDM XG - GFDM XG2 - GFDM XG3
GITADORA - OverDrive - Tri-Boost (Re:EVOLVE)
Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE
FUZZ-UP - GALAXY WAVE
Console Releases
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd
GF4th dm3rd - GFDM V - MASTERPIECE SILVER
GFDM V2 - MASTERPIECE GOLD - GFDM V3
PC Release
コナステ GITADORA
Mobile Releases
i-αppli (GF - DM) - GITADORA

GuitarFreaks V7 & DrumMania V7

Release Information

  • Release Date: March 25, 2010

General Information / Changes

  • Slogan: Strum the guitar! / Beat the drum!
  • Continuation of the GF/DM V series and classic GF/DM play.
  • Released concurrently with GF/DM XG, featuring many of the same songs found in GF/DM V7 with new cabinets and gameplay.
  • First games in the series since V3 not to have a game subtitle.
  • First games in the series to feature videos with video overlays.
  • First GF/DM game since GUITARFREAKS not to introduce any new Long Version songs.
  • First GF/DM game not to contain a new song from TËЯRA since their debut in the GF/DM series.
  • One of the few games in the series without any difficulty changes to songs from the previous games.
  • eAMUSEMENT support for GuitarFreaks V7 & DrumMania V7 ended on April 30th, 2011.
  • New songs: 48
  • Total number of songs: 610 (GuitarFreaks: 603, Drummania: 604)

Staff Information

  • Unknown.

Full Song List

New Songs

KONAMI originals

Song Artist BPM Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
KONAMI originals
Believing 阿部靖広
Blue planet Trick Trap
Confession Takao Nagatani
Deep Forest Kozo Nakamura
Eau Rouge Yosuke Onishi
Egocentricity Thomas Howard Lichtenstein
HYPER JET LAND 泉 陸奥彦
I Want It All Benjamin Franklin
Piranha Rotten Blotch
You've Got 2 Get Me Sota Fujimori feat. RIO
太陽の花 DAIHEI

Licensed Songs

Licensed Covers

GitaDora Point (GDP) Unlocks

New to GF/DM V7, players earn GitaDora Points (GDP) for cleared songs in Standard and Battle Mode. The amount of points awarded per song is based on the following formula:

  • GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
  • A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.

Initially there is a limit of 10000 GDP that can be earned, but this limit increases over time; as of 8/2/2010, the maximum GDP limit has increased to 40000. After earning a set amount of points, the following songs unlock.

Extra Rush Information

Extra/Encore Stage Requirements

  • Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
    • SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.

When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.

  • Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.

When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

  • Premium Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
    • Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.

When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.

Extra Rush Stages

Song Artist BPM Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
EXTRA RUSH
Sonne あさき 156 62 84 99 61 82 99 60 78 98 65 84 99
三毛猫JIVE&ジャイブ 小野秀幸 246 38 48 69 36 65 78 24 45 56 37 66 80
KAISER PHOENIX 96 170 49 62 78 35 66 77 42 54 67 37 67 78
Shake and Shout!! 伊藤賢治 160 35 52 70 27 55 82 22 48 61 28 56 83
Limitless Possibility AIKO OI 140 23 36 74 22 43 77 21 39 61 24 46 78
Excavation Damage 浅田靖 106 32 38 70 33 48 72 33 45 64 37 52 78
photon TIME CAPSULE Lab. 140 35 52 72 26 53 73 25 56 72 27 54 75
CALAMITY PHOENIX 96 170 46 65 79 61 73 84 54 72 79 64 75 86
MODEL DD9 Mutsuhiko Izumi 160 57 72 90 64 79 96 72 80 88 67 82 97

GF/DM V7 is currently at Extra Level 14 as of 9/30/2010.

Unlocking Extra Rush Stages

Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:

Extra Level 1

三毛猫JIVE&ジャイブ: 98%

Extra Level 2

三毛猫JIVE&ジャイブ: 95%
KAISER PHOENIX: 98%

Extra Level 3-4

  • Sonne unlocked into Standard mode.

三毛猫JIVE&ジャイブ: 90%
KAISER PHOENIX: 95%
Shake and Shout!!: 98%

Extra Level 5-6

  • 三毛猫JIVE&ジャイブ unlocked into Standard mode.

KAISER PHOENIX: 90%
Shake and Shout!!: 95%
Limitless Possibility: 98%

Extra Level 7-8

  • KAISER PHOENIX unlocked into Standard mode.

Shake and Shout!!: 90%
Limitless Possibility: 95%
Excavation Damage: 98%

Extra Level 9-10

  • Shake and Shout!! unlocked into Standard mode.

Limitless Possibility: 90%
Excavation Damage: 95%
photon: 98%

Extra Level 11-12

  • Limitless Possibility unlocked into Standard mode.

Excavation Damage: 90%
photon: 95%
CALAMITY PHOENIX: 98%

Extra Level 13

Excavation Damage: 80%
photon: 90%
CALAMITY PHOENIX: 95%
MODEL DD9: 98%

Extra Level 14

Excavation Damage: 80%
photon: 85%
CALAMITY PHOENIX: 90%
MODEL DD9: 95%

Weekly GF & DM Hit Charts

The top 100 played songs for the previous week can be viewed at the hit chart pages for GuitarFreaks and DrumMania.

Revived Songs

Removed Song

Related Links