User:PolarManne/Hardware research: Difference between revisions
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** [[AC pns|pop'n stage]] → [[AC pns ex|pop'n stage ex]] | ** [[AC pns|pop'n stage]] → [[AC pns ex|pop'n stage ex]] | ||
The first system used for the BEMANI series, the DJ-MAIN board is a modified version of the KONAMI GX board introduced in 1994, with the main addition being the inclusion of an IDE hard drive used for storing audio data. Data apart from the audio is stored on EEPROM chips, making it the only system used for BEMANI games to use non-removable storage. As such, version upgrades involved removing the entire board from the arcade cabinet and replacing it with a new one, the old board could then be sent back to KONAMI to be recycled in exchange for a rebate. | |||
== SYSTEM 573 == | == SYSTEM 573 == | ||
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*GPU: Sony custom, 320x240p or 640x480i | *GPU: Sony custom, 320x240p or 640x480i | ||
*SPU: Sony custom | *SPU: Sony custom | ||
*Storage: CD-ROM, flash ROM, PCMCIA flash card, | *Storage: CD-ROM, flash ROM, PCMCIA flash card | ||
The SYSTEM 573 is the most-used hardware for the BEMANI series, with a total of 49 games released during its 6-year lifespan (counting GUITARFREAKS and drummania separately as well as updated releases) | |||
===Analog=== | ===Analog=== | ||
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*CPU: MIPS R3000A @ 33.87 MHz | *CPU: MIPS R3000A @ 33.87 MHz | ||
*GPU: Sony custom, 640x240 | *GPU: Sony custom, 640x240 | ||
*SPU: Sony custom | *SPU: Sony custom, Ricoh RF5C400 | ||
*Video: Victor XV-D701 | *Video: Victor XV-D701 | ||
*Storage: CD-ROM (program data), HDD (audio data), Video CD (videos 1st-5th), DVD-Video (videos 6th-8th) | *Storage: CD-ROM (program data), HDD (audio data), Video CD (videos 1st-5th), DVD-Video (videos 6th-8th) | ||
*Games used: | *Games used: | ||
** [[AC 1st style|beatmania IIDX]] → [[AC 8th style|beatmania IIDX 8th style]] | ** [[AC 1st style|beatmania IIDX]] → [[AC 8th style|beatmania IIDX 8th style]] | ||
Like the SYSTEM 573, the TWINKLE used hardware based on the PlayStation, though with significant differences between the two. Probably the biggest one is the TWINKLE's three storage media for storing games. Program data and graphics are stored on a CD-ROM, much like the SYSTEM 573 (although data is read directly from the CD rather than being installed to EEPROM chips), with audio data stored on the hard drive similarly to the DJ-MAIN. Videos are played using a unique solution however; instead of using the PlayStation's built-in FMV decoder (as used by the SYSTEM 573), they are instead played on a separate DVD player that feeds the video signal into the TWINKLE, which then mixes it with the game's visuals to allow for both high-quality videos and graphics at the same time. The DVD player is notoriously unreliable however, which leads to videos freezing and skipping during gameplay or failing to read the disc entirely and showing the Victor logo in its place. | |||
The TWINKLE could also be connected to the SYSTEM 573 over its other serial port, which was used solely for linking feature of [[AC DDR CLUB VER.1|DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON]] and [[AC DDR CLUB VER.2|its update]]. | |||
== FIREBEAT == | == FIREBEAT == | ||
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** [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] → [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ** [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] → [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
** [[AC GFDM V|GuitarFreaks V & DrumMania V]] → [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] | ** [[AC GFDM V|GuitarFreaks V & DrumMania V]] → [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] | ||
** | ** [[AC TM|Toy'sMarch]] → [[AC TM2|Toy'sMarch 2]] | ||
** | ** [[AC DANCE 86.4|DANCE 86.4 FUNKY RADIO STATION]] | ||
The successor to the PYTHON, the PYTHON 2 is similarly based around Sony's PlayStation 2 hardware. But whereas the PYTHON uses a modified PlayStation 2 motherboard, the PYTHON 2 instead uses an unmodified retail system housed inside its case. Specifically, it is an SCPH-50000 MB/NH model with the included PlayStation BB Unit and 40GB HDD connected, along with the external P2IO board connected to the front USB port. Upon starting up, the PlayStation 2 loads the PYTHON 2 BIOS stored on the HDD, which takes over operations from there. If the HDD is disconnected, the PYTHON 2 behaves like a regular PlayStation 2 system capable of playing retail games. | The successor to the PYTHON, the PYTHON 2 is similarly based around Sony's PlayStation 2 hardware. But whereas the PYTHON uses a modified PlayStation 2 motherboard, the PYTHON 2 instead uses an unmodified retail system housed inside its case. Specifically, it is an SCPH-50000 MB/NH model with the included PlayStation BB Unit and 40GB HDD connected, along with the external P2IO board connected to the front USB port. Upon starting up, the PlayStation 2 loads the PYTHON 2 BIOS stored on the HDD, which takes over operations from there. If the HDD is disconnected, the PYTHON 2 behaves like a regular PlayStation 2 system capable of playing retail games. | ||
== PC-based == | == PC-based == |
Latest revision as of 07:33, 31 August 2022
preliminary hardware info
DJ-MAIN
- Based on KONAMI GX
- CPU: Motorola 68EC020 @ 25 MHz
- GPU: KONAMI custom, 512x384
- SPU: KONAMI custom
- Storage: EEPROM (program data), HDD (sound)
- Games used:
The first system used for the BEMANI series, the DJ-MAIN board is a modified version of the KONAMI GX board introduced in 1994, with the main addition being the inclusion of an IDE hard drive used for storing audio data. Data apart from the audio is stored on EEPROM chips, making it the only system used for BEMANI games to use non-removable storage. As such, version upgrades involved removing the entire board from the arcade cabinet and replacing it with a new one, the old board could then be sent back to KONAMI to be recycled in exchange for a rebate.
SYSTEM 573
- Based on Sony PlayStation
- CPU: MIPS R3000A @ 33.87 MHz
- GPU: Sony custom, 320x240p or 640x480i
- SPU: Sony custom
- Storage: CD-ROM, flash ROM, PCMCIA flash card
The SYSTEM 573 is the most-used hardware for the BEMANI series, with a total of 49 games released during its 6-year lifespan (counting GUITARFREAKS and drummania separately as well as updated releases)
Analog
- Games used:
Digital
- Games used:
- DanceDanceRevolution 3rdMIX → DanceDanceRevolution EXTREME
- DanceDanceRevolution Solo BASS MIX → DanceDanceRevolution Solo 2000
- Dancing Stage featuring DREAMS COME TRUE (JCA version)
- DanceDanceRevolution USA
- Dancing Stage EuroMIX → Dancing Stage EuroMIX2
- Dancing Stage featuring Disney's RAVE
- GUITARFREAKS 3rdMIX & drummania 2ndMIX → GUITARFREAKS 11thMIX & drummania 10thMIX
- Dance Maniax → Dance Maniax 2ndMIX append JPARADISE
- MAMBO A GO GO
Karaoke
TWINKLE
- Based on Sony PlayStation
- CPU: MIPS R3000A @ 33.87 MHz
- GPU: Sony custom, 640x240
- SPU: Sony custom, Ricoh RF5C400
- Video: Victor XV-D701
- Storage: CD-ROM (program data), HDD (audio data), Video CD (videos 1st-5th), DVD-Video (videos 6th-8th)
- Games used:
Like the SYSTEM 573, the TWINKLE used hardware based on the PlayStation, though with significant differences between the two. Probably the biggest one is the TWINKLE's three storage media for storing games. Program data and graphics are stored on a CD-ROM, much like the SYSTEM 573 (although data is read directly from the CD rather than being installed to EEPROM chips), with audio data stored on the hard drive similarly to the DJ-MAIN. Videos are played using a unique solution however; instead of using the PlayStation's built-in FMV decoder (as used by the SYSTEM 573), they are instead played on a separate DVD player that feeds the video signal into the TWINKLE, which then mixes it with the game's visuals to allow for both high-quality videos and graphics at the same time. The DVD player is notoriously unreliable however, which leads to videos freezing and skipping during gameplay or failing to read the disc entirely and showing the Victor logo in its place.
The TWINKLE could also be connected to the SYSTEM 573 over its other serial port, which was used solely for linking feature of DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON and its update.
FIREBEAT
- CPU: IBM PowerPC 403 @ 66 MHz
- GPU: KONAMI custom, 640x480
- SPU: Yamaha YMZ280B, Yamaha XT446 (KEYBOARDMANIA only)
- Storage:
- beatmania III: CD-ROM (program data), HDD (audio)
- KEYBOARDMANIA: CD-ROM (program data, MIDI audio), CD-DA (PCM audio)
- pop'n music: CD-ROM (program data), DVD-ROM (audio)
- ParaParaParadise: CD-ROM (program data), CD-DA (audio)
- Games used:
GSAN1
- CPU: Hitachi SH-3
- GPU: Hitachi Q2SD, 400x300
- SPU: Yamaha YMZ280B
- Storage: CompactFlash
- Games used:
VIPER
- CPU: Motorola PowerPC 603e @ 200 MHz
- GPU: 3dfx Voodoo3
- SPU: Yamaha YMZ280B
- Storage: CompactFlash via PCMCIA adapter
- Games used:
PYTHON
- Sony PlayStation 2-based
- CPU: Sony Emotion Engine @ 294.91 MHz
- GPU: Sony Graphics Synthesizer, 640x480
- SPU: Sony custom
- Games used:
PYTHON 2
- Based on Sony PlayStation 2
- CPU: Sony Emotion Engine @ 294.91 MHz
- GPU: Sony Graphics Synthesizer, 640x480
- SPU: Sony custom
- Games used:
The successor to the PYTHON, the PYTHON 2 is similarly based around Sony's PlayStation 2 hardware. But whereas the PYTHON uses a modified PlayStation 2 motherboard, the PYTHON 2 instead uses an unmodified retail system housed inside its case. Specifically, it is an SCPH-50000 MB/NH model with the included PlayStation BB Unit and 40GB HDD connected, along with the external P2IO board connected to the front USB port. Upon starting up, the PlayStation 2 loads the PYTHON 2 BIOS stored on the HDD, which takes over operations from there. If the HDD is disconnected, the PYTHON 2 behaves like a regular PlayStation 2 system capable of playing retail games.