Ignis Danse: Difference between revisions

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{{SilentBlue}}
= Ignis Danse =
= Ignis Danse =


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Artist: Yuji Masubuchi「太鼓の達人」より<br>
Artist: Yuji Masubuchi「太鼓の達人」より<br>
Composition/Arrangement: BNSI (Yuji Masubuchi)<br>
Composition/Arrangement: BNSI (Yuji Masubuchi)<br>
Album: 太鼓の達人 オリジナルサウンドトラック かたぬき (2018)<br>
BPM: 246<br>
BPM: 246<br>
Length: 2:03<br>
Length: 2:03<br>
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== Trivia ==
== Trivia ==
* Ignis Danse is one of the songs for the Block Tournament section of the first [[Tenkaichi otogesai Zenkoku issei nintei taikai]] (天下一音ゲ祭 全国一斉認定大会) event, representing the Fire element. It was added to ''GROOVE COASTER EX'', jubeat saucer fulfill, ''maimai ORANGE'', and ''太鼓の達人 キミドリVer.'' on November 26th, 2014.
* Ignis Danse is one of the songs for the Block Tournament section of the [[Tenkaichi otogesai|Tenkaichi otogesai Zenkoku issei nintei taikai]] (天下一音ゲ祭 全国一斉認定大会) event, representing the Fire element. It was added to ''GROOVE COASTER EX'', jubeat saucer fulfill, ''maimai ORANGE'', and ''太鼓の達人 キミドリVer.'' on November 26th, 2014.
* Ignis Danse is Latin for "fire dance".
* Ignis Danse is Latin for "fire dance".
* Ignis Danse's jacket features ''Taiko no tatsujin Wii Ketteiban'' (太鼓の達人Wii 決定版) character Arashi (アラシ).
* Ignis Danse's jacket features ''Taiko no tatsujin Wii Ketteiban'' (太鼓の達人Wii 決定版) character Arashi (アラシ).
== Song Production Information ==
=== Yuji Masubuchi(BNGI) ===
Hello, I'm Masubuchi from BANDAI NAMCO Studios. With the four elements as a motif, we decided to use the word "fire" for Taiko no Tatsujin thinking about "festival → dondoyaki (fire festival) → flame". (I think it was also "because the company logo is orange"....)<br>
I've been wanting to make a high-speed boogie (high-speed shuffle) song for a while, and since it fit the concept this time, I decided to make it. If you press buttons while creating a song, the tempo goes up steadily. Computers are amazing! I was doing this and suddently it was at 246 BPM. Hooray for cheats!<br>
It's been four years since I've made a performance song from scratch, as I haven't been composing much music recently due mainly to directing and miscellaneous work. Maybe it's a little too hard, but I think it fits as a high difficulty song for a competition.<br>
How do you feel about the intense, raging flames? (Ah, I want to eat yakiniku!)


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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{{jubeat Chart Header|
{{jubeat Chart Header|
{{jubeat Chart Notecounts|376|719|876}}
{{jubeat Chart Notecounts|376|719|876}}
{{jubeat Chart|jubeat saucer fulfill&rarr;Present|5|9|10}}
{{jubeat Chart|jubeat saucer fulfill&rarr;clan|5|9|10}}
{{jubeat Chart|jubeat festo&rarr;Present|5|9.5|10.3}}
}}
}}



Latest revision as of 22:44, 27 August 2023

This song also appears in SEGA's rhythm games. For information on this, see the SilentBlue page on this song.

Ignis Danse

Song Information

Ignis Danse's jacket.

Artist: Yuji Masubuchi「太鼓の達人」より
Composition/Arrangement: BNSI (Yuji Masubuchi)
Album: 太鼓の達人 オリジナルサウンドトラック かたぬき (2018)
BPM: 246
Length: 2:03
First Music Game Appearance: jubeat saucer fulfill
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

None.

Trivia

  • Ignis Danse is one of the songs for the Block Tournament section of the Tenkaichi otogesai Zenkoku issei nintei taikai (天下一音ゲ祭 全国一斉認定大会) event, representing the Fire element. It was added to GROOVE COASTER EX, jubeat saucer fulfill, maimai ORANGE, and 太鼓の達人 キミドリVer. on November 26th, 2014.
  • Ignis Danse is Latin for "fire dance".
  • Ignis Danse's jacket features Taiko no tatsujin Wii Ketteiban (太鼓の達人Wii 決定版) character Arashi (アラシ).

Song Production Information

Yuji Masubuchi(BNGI)

Hello, I'm Masubuchi from BANDAI NAMCO Studios. With the four elements as a motif, we decided to use the word "fire" for Taiko no Tatsujin thinking about "festival → dondoyaki (fire festival) → flame". (I think it was also "because the company logo is orange"....)
I've been wanting to make a high-speed boogie (high-speed shuffle) song for a while, and since it fit the concept this time, I decided to make it. If you press buttons while creating a song, the tempo goes up steadily. Computers are amazing! I was doing this and suddently it was at 246 BPM. Hooray for cheats!
It's been four years since I've made a performance song from scratch, as I haven't been composing much music recently due mainly to directing and miscellaneous work. Maybe it's a little too hard, but I think it fits as a high difficulty song for a competition.
How do you feel about the intense, raging flames? (Ah, I want to eat yakiniku!)

Difficulty & Notecounts

jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game Level
Basic Advanced Extreme
Notecounts 376 719 876
jubeat saucer fulfill→clan 5 9 10
jubeat festo→Present 5 9.5 10.3
天下一音ゲ祭
天下一音ゲ祭 全国一斉認定大会 Qualifying Round songs: FLOWER - Garakuta Doll Play - Got more raves? - きたさいたま2000
Block Tournament songs: FUJIN Rumble - Ignis Danse - Scars of FAUNA - VERTeX
第二回天下一音ゲ祭 Qualifying Round song: マサカリブレイド
Block Tournament song: 月光乱舞
第3回天下一音ゲ祭 Qualifying Round song: 極圏
Block Tournament song: Solar Storm
第四回天下一音ゲ祭 Qualifying Round songs: Scarlet Lance - 怒槌 - セイクリッド ルイン
Block Tournament song: GERBERA
National Finals song: GERBERA-For Finalists-
第五回 天下一音ゲ祭 Qualifying Round songs: ouroboros -twin stroke of the end- - Taiko Drum Monster - Xevel
Block Tournament song: 逆月
National Finals song: TENKAICHI ULTIMATE BOSSRUSH MEDLEY