Yakyuu no asobikata soshite sono rekishi ~ketteiban~: Difference between revisions

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== Song Information ==
== Song Information ==
[[Image:Yakyuu no asobikata soshite sono rekishi ~ketteiban~.png|thumb|野球の遊び方 そしてその歴史 ~決定版~'s jacket.]]
[[Image:SP the BASEBALL.png|thumb|246px|野球の遊び方 そしてその歴史 ~決定版~'s pop'n music banner.]]
Artist: あさき大監督<br>
Artist: あさき大監督<br>
Composition/Arrangement/Lyrics/Vocals/All Instruments & Programming: [[Asaki]]<br>
Composition/Arrangement/Lyrics/Vocals/Otou-san/Okaa-san/Chibikko/Charao: [[Asaki]]<br>
BPM: 141<br>
BPM: 141<br>
Length: 1:51<br>
Length: 1:51<br>
Genre: 野球のことがよくわかる (YAKYUU NO KOTO GA YOKU WAKARU)<br>
beatmania IIDX Genre: 野球のことがよくわかる (YAKYUU NO KOTO GA YOKU WAKARU)<br>
pop'n music Character: [[OTOKO-MAN|FRESHMAN]] [20-1P]<br>
pop'n music Genre: the BASEBALL (野球のことがよくわかる)<br>
VJ: ?<br>
pop'n music Character: [[OTOKO-MAN|FRESHMAN]] [20-2P]<br>
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GITADORA|GITADORA]] / [[jubeat saucer]] / [[PnM AC SP|pop'n music Sunny Park]] / [[REFLEC BEAT colette -All Seasons-]] / [[SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
Movie: [[XTC]]<br>
Other Music Game Appearances: None.
Jacket design: [[Takuya Kobayashi|tQy]]<br>
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GD|GITADORA]] / [[AC jb saucer|jubeat saucer]] / [[AC pnm Sunny Park|pop'n music Sunny Park]] / [[AC RB colette All Seasons|REFLEC BEAT colette -All Seasons-]] / [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
Other Music Game Appearances:
* [[AC DRS|DANCERUSH STARDOM]]
* [[CS jb plus|jubeat plus]] / [[CS jb plus Android|jubeat plus (Android)]] BEMANIスタジアム pack 2
* [[CS jukebeat|jukebeat]] KONAMI music pack 61
* [[CS RB plus|REFLEC BEAT plus]] BEMANIスタジアム PACK 2
* [[CS pnm rhythmin|ポップンリズミン]] BEMANIスタジアム2


== Lyrics ==
== Lyrics ==
=== Japanese ===
<pre>野球!


Not yet available.
(訳)
野球とは2つのチームが攻撃と守備を交互に繰り返して
勝敗を競いあうゲームである。
相手のチームより多くの得点を記録して、勝つことを目的としているのだ!
ねらえホームラン そこだ ストライク
 
プレイボール!
 
「メンバー紹介」
 
ピッチャー:あさき
キャッチャー:あさき
ファースト:あさき
セカンド:あさき
サード:あさき
ショート:あさき
レフト:あさき
センター:あさき
ライト:あさき
 
あさき9人
 
かきーんとぱしーんと棒でガイーン!
玉をカキーーン!!
 
一回に表と裏があり
互いにせめぎあう
それを繰り返すこと9回の後
Oh デッド or アライブ
 
BASS BALL!
 
攻撃側はバットをプンプンプン!
守備側はボールをギャーン!
あとはお前次第
インターネットで調べてくれ
(インターネットで「野球のルール」よ検索してみよう)
 
Cry & Cry!
 
「起源については諸説あり
容易に語れるものでは無いが
(インターネットで「野球の起源」よ検索してみよう)
今では日本はもちろん、全世界各国で楽しまれている
まさにワールドワイズなスポーツのひとつであります」
 
今日もまた
はじまるゲーム!
 
狙え ドカーンとホームラン
そこだ パシーンとストライク
母さん あと一本いいかな
あなた もう! 飲み過ぎですよ
 
家族みんなでヒットエンドラン
いいね笑顔のキャッチボール
母さん こっちへこないか
あなた もう! 飲み過ぎですよ
 
いい夢見ろよ!
 
ゲームセット!</pre>
 
=== Romaji ===
<pre>yakyuu!
 
(wake)
 
yakyuu to wa futatsu no TEAM ga kougeki to shubi wo kougo ni kurikaeshite
shouhai wo kisoi au GAME de aru.
 
aite no TEAM yori ooku no tokuten wo kirokushite, katsu koto wo mokuteki to shiteiru no da!
nerae HOMERUN soko da STRIKE
 
PLAY BALL!
 
"MEMBER shoukai"
PITCHER: Asaki
CATCHER: Asaki
FIRST: Asaki
SECOND: Asaki
THIRD: Asaki
SHORT: Asaki
LEFT: Asaki
CENTER: Asaki
RIGHT: Asaki
 
Asaki kyuunin
 
kakiin to pashiin to hou de gaiin!
tama wo kakiiin!!
 
ikkai ni omote to uragaari
tagai ni semegi au
sore wo kurikaesu koto kyuukai no ushiro
Oh DEAD or ALIVE
 
BASS BALL!
 
kougekigawa wa BAT wo pumpumpum!
shubigawa wa ball wo GONE!
ato wa omae shidai
INTERNET de shirabetekure
(INTERNET de "yakyuu no RULE" yo kensaku shite miyou)
 
Cry & Cry
 
"kigen ni tsuite wa shosetsu ari
you ni katareru mono de wa nai ga
(INTERNET de "yakyuu no kigen" yo kensaku shite miyou)
ima de wa nippon wa mochiron, zensekai kakkoku de tanoshi mareteiru
masa ni WORLDWIDE na SPORTS no hitotsu de arimasu"
 
kyou mo mata
hajimaru GAME!
 
nerae dokaan to HOMERUN
soko da pashiin to STRIKE
kaasan ato ippon iikana
anata mou! nomisugi desu yo
 
kazoku minna de HIT AND RUN
iine egao no CATCH BALL
kaasan kotchi he ko nai ka
anata mou! nomisugi desu yo
 
ii yumemiro yo!
 
GAME SET!</pre>


== Song Connections / Remixes ==
== Song Connections / Remixes ==
 
* Two additional versions of 野球の遊び方 そしてその歴史 ~決定版~ are used in BEMANI games. Neither of them can be found on any original soundtrack.
None.
** The beatmania IIDX and pop'n music version doesn't have the strings at the beginning of the song.
** The GITADORA version has less screams as the OST version of the song.


== Trivia ==
== Trivia ==
* 野球の遊び方 そしてその歴史 ~決定版~ is one of the songs part of the Second Half of the [[Nettou! BEMANI Stadium]] (熱闘!BEMANIスタジアム) event.
* 野球の遊び方 そしてその歴史 ~決定版~ is one of the songs part of the Second Half of the [[Nettou! BEMANI Stadium]] (熱闘!BEMANIスタジアム) event.
* 野球の遊び方 そしてその歴史 ~決定版~ marks Asaki's first original song in the SOUND VOLTEX BOOTH and ミライダガッキ FutureTomTom series.
** In [[AC DDR A|DanceDanceRevolution A]], it can be unlocked through ''EXTRA SAVIOR''.
** It also marks his debut in the SOUND VOLTEX BOOTH series.
*** As of [[AC DDR A20|DanceDanceRevolution A20]], it is available by default.
* 野球の遊び方 そしてその歴史 ~決定版~'s genre, when translated out into English, is "I've seen that in baseball".
** In [[AC jb saucer fulfill|jubeat saucer fulfill]], it can be unlocked as part of ''saucer macchiato'''s Side Menu from August 26th, 2014.
* In pop'n music, instead of displaying its character's portrait, 野球の遊び方 そしてその歴史 ~決定版~ displays its album art (with the 熱闘!BEMANIスタジアム logo) when selected.
*** In [[AC jb prop|jubeat prop]], it can be unlocked by playing it as a BONUS TUNE from May 28th, 2015.
*** In [[AC jb Qubell|jubeat Qubell]], it is one of the Garnet unlocks of the ''dig dig Qubell'' unlocking system.
*** In [[AC jb clan|jubeat clan]], it can be unlocked in the ''jubeat SHOP''.
*** In [[AC jb festo|jubeat festo]], it can be purchased at the ''emo MART''.
*** In [[AC jb Ave.|jubeat Ave.]] and [[AC jb beyond the Ave.|beyond the Ave.]], it is one of the CONCIERGE unlocks of the ''LIGHT CHAT'' unlocking system from August 17th, 2022.
** From March 16th, 2015, it could be unlocked in [[AC pnm Lapistoria|pop'n music ラピストリア]] via Story Mode.
*** In [[AC pnm eclale|pop'n music éclale]], it could be purchased from the Star Factory shop for 60 lumina.
*** As of [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]], it is available by default.
** In [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] and [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], 野球の遊び方 そしてその歴史 ~決定版~ can be purchased from the REFLEC Shop after clearing it in the BEMANI Stadium Test (BEMANIスタジアム検定) added on July 24th, 2014.
*** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], 野球の遊び方 そしてその歴史 ~決定版~ was playable by default.
* 野球の遊び方 そしてその歴史 ~決定版~ marks Asaki's first original song in the ミライダガッキ FutureTomTom series.
** It also marks his debut in the SOUND VOLTEX series.
* 野球の遊び方 そしてその歴史 ~決定版~'s songwheel genre (野球のことがよくわかる), when translated out into English, is "I've seen that in baseball".
* In pop'n music, instead of displaying its character's portrait, 野球の遊び方 そしてその歴史 ~決定版~ displays its jacket (with the 熱闘!BEMANIスタジアム logo) when selected.
* When played on beatmania IIDX, the arcade LED ticker for 野球の遊び方 そしてその歴史 ~決定版~ displays "HOW TO PLAY BASEBALL. AND FOR ITS HISTORY.".
** In jukebeat, 野球の遊び方 そしてその歴史 ~決定版~'s title and artist were changed to '''How to play baseball. And for its history.''' and '''Captain Bassball''', respectively.
* From [[AC DDR 2014|DanceDanceRevolution (2014)]] onwards, 野球の遊び方 そしてその歴史 ~決定版~ appears in the DanceDanceRevolution (2014) folder instead of the (2013) folder.
* 野球の遊び方 そしてその歴史 ~決定版~ is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS Music Pack vol.6''' (beatmania IIDX INFINITAS 楽曲パック vol.6).
* 野球の遊び方 そしてその歴史 ~決定版~ was added to DANCERUSH STARDOM on April 1st, 2021 as an April Fools Day joke.
* 野球の遊び方 そしてその歴史 ~決定版~'s [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
* 野球の遊び方 そしてその歴史 ~決定版~ is available in [[CS SDVX EG|SOUND VOLTEX EXCEED GEAR コナステ]] from May 2nd, 2022, by purchasing the '''Konasute SOUND VOLTEX Music Pack vol.16''' (コナステ版 SOUND VOLTEX 楽曲パック vol.16).
* 野球の遊び方 そしてその歴史 ~決定版~ is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from August 22nd, 2022, by purchasing the '''GRAND PRIX music pack vol.9''' (グランプリ楽曲パック vol.9).
* 野球の遊び方 そしてその歴史 ~決定版~ is available in [[CS GD Konasute|コナステ GITADORA]] as part of the '''Konasute GITADORA Tokubetsu kikaku SELECTION PACK vol.2''' (コナステ GITADORA 特別企画セレクションパック vol.2).
* 野球の遊び方 そしてその歴史 ~決定版~ is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively Selection Music Pack vol.4''' (pop'n music Lively セレクション 楽曲パック vol.4).


== Music Comment ==
== Music Comment ==
Line 43: Line 205:
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br>
jubeat difficulty rated from 1 to 10.<br>
DANCERUSH difficulty rated from 1 to 10.<br>
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 through Sunny Park.<br>
GuitarFreaks & DrumMania XG and GITADORA difficulty rated from 0.00 to 9.99.<br>
RELFEC BEAT difficulted rated from 1 to 10+.<br>
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.<br>
SOUND VOLTEX BOOTH difficulty rated from 1 to 16. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd] and [http://www18.atwiki.jp/sdvx/pages/1059.html SOUND VOLTEX @ wiki].)
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 in VOLZZA/VOLZZA 2.<br>
SOUND VOLTEX BOOTH to III GRAVITY WARS difficulty rated from 1 to 16, and 1 to 20 from IV HEAVENLY HAVEN onwards.<br>
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd], [http://www18.atwiki.jp/sdvx/pages/1059.html SOUND VOLTEX @ wiki], [http://popnfever.s21.xrea.com/index.html Pop'n Music Fever], and [[GITADORA Rating Sources]].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|-|343|758|1159|-|449|851|1124|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 21 SPADA&rarr;23 copula|-|3|7|10|-|3|7|10|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX INFINITAS|-|3|7|10|-|3|7|10|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
}}
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|?
|-
| beatmania IIDX 21 SPADA&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|7 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|?
|}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = ? / ?
{{DDR Chart Notecounts|144 / 2|202 / 14|276 / 17|432 / 16|- / - / -|200 / 9|295 / 13|438 / 17|- / - / -}}
| bsp_notes = ? / ?
{{DDR Chart|DanceDanceRevolution (2013)&rarr;Present|3|6|9|14|-|6|10|14|-}}
| dsp_notes = ? / ?
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|6|9|14|-|6|10|14|-}}
| esp_notes = ? / ?
}}
| bdp_notes = ? / ?
 
| ddp_notes = ? / ?
=== DANCERUSH ===
| edp_notes = ? / ?
{{DR Chart Header|
| chart_version_1 = DanceDanceRevolution (2013)&rarr;Present  
{{DR Chart Notecounts|208|337|?|? / ?|?|? / ?}}
| beg_difficulty_1 = ?
{{DR Chart|DANCERUSH STARDOM|4|8|4|8}}
| bsp_difficulty_1 = ?
| dsp_difficulty_1 = ?
| esp_difficulty_1 = ?
| bdp_difficulty_1 = 6
| ddp_difficulty_1 = 10
| edp_difficulty_1 = 14
}}
}}


=== GuitarFreaks & DrumMania ===
=== GuitarFreaks & DrumMania ===
==== XG Series & GITADORA ====
==== XG & GITADORA Series ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM XG Chart Header|
|-
{{GFDM XG Chart Notecounts|240|591|1219|-|221|415|519|-|264|497|667|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{GFDM XG Chart|GITADORA|2.50|3.70|7.00|-|2.40|5.50|7.70|-|2.60|5.45|7.80|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Drums
{{GFDM XG Chart|GITADORA OverDrive&rarr;Tri-Boost|2.50|3.70|&uarr;7.20|-|2.40|5.50|7.70|-|2.60|5.45|7.80|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar
{{GFDM XG Chart|GITADORA Tri-Boost Re:EVOLVE|&darr;1.80|&uarr;3.90|&uarr;7.50|-|&darr;1.85|&darr;4.85|&darr;7.45|-|&darr;1.95|&darr;4.85|&darr;7.60|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Bass
{{GFDM XG Chart|GITADORA Matixx|&darr;1.65|&uarr;4.05|&uarr;7.70|-|&uarr;2.05|&uarr;5.25|&uarr;7.75|-|&uarr;2.95|&uarr;5.15|&uarr;7.90|-}}
|-
{{GFDM XG Chart|GITADORA EXCHAIN|&darr;1.50|&uarr;4.30|&uarr;8.00|-|&darr;1.95|&darr;5.20|&darr;8.00|-|&darr;2.65|&darr;5.10|&uarr;8.20|-}}
!style="background:#9999ee;" width="55px"|Novice
{{GFDM XG Chart|GITADORA NEX+AGE|&uarr;1.65|&uarr;4.35|&uarr;8.05|-|&uarr;2.05|5.20|&uarr;8.05|-|&uarr;2.70|&uarr;5.15|&uarr;8.25|-}}
!style="background:#9999ee;" width="55px"|Regular
{{GFDM XG Chart|GITADORA HIGH-VOLTAGE|&darr;1.50|&darr;4.30|&uarr;8.10|-|&uarr;2.40|&uarr;5.65|&uarr;8.25|-|&uarr;2.80|&uarr;5.65|&uarr;8.45|-}}
!style="background:#9999ee;" width="55px"|Expert
{{GFDM XG Chart|GITADORA FUZZ-UP|1.50|4.30|8.10|-|2.40|5.65|8.25|-|&uarr;3.05|5.65|8.45|-}}
!style="background:#9999ee;" width="55px"|Master
{{GFDM XG Chart|GITADORA GALAXY WAVE&rarr;Present|1.50|4.30|8.10|-|&uarr;2.70|5.65|8.25|-|3.05|5.65|8.45|-}}
!style="background:#9999ee;" width="55px"|Novice
{{GFDM XG Chart|コナステ GITADORA|1.65|4.35|8.05|-|2.05|5.20|8.05|-|2.70|5.15|8.25|-}}
!style="background:#9999ee;" width="55px"|Regular
}}
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
|-
| Notecounts || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|-
|-
| GITADORA&rarr;Present || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|-
|}


=== jubeat ===
=== jubeat ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{jubeat Chart Header|
|-
{{jubeat Chart Notecounts|291|430|796}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{jubeat Chart|jubeat saucer&rarr;clan|3|6|9}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{jubeat Chart|jubeat festo&rarr;Present|3|6|9.5}}
|-
{{jubeat Chart|jubeat plus|3|6|9}}
!style="background:#9999ee;"|Basic
{{jubeat Chart|jubeat plus (Android)|3|6|9}}
!style="background:#9999ee;"|Advanced
{{jubeat Chart|jukebeat|3|6|9}}
!style="background:#9999ee;"|Extreme
{{jubeat Chart|jubeat (2021)|3|6|9.5}}
|-
}}
| Notecounts || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|?
|-
| jubeat saucer&rarr;Present || style="background:#92dd44;"|3 || style="background:#eeee77;"|6 || style="background:#ee3fff;"|9
|}


=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{pnm Chart Header|
|-
{{pnm Chart Notecounts|150|340|747|1149|299|501}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{pnm Chart|pop'n music Sunny Park&rarr;Present|9|21|37|45|17|25}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
{{pnm Chart|pop'n music Lively|9|21|37|45|-|-}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
}}
|-
!style="background:#9999ee; text-align: center;"|Easy
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|?
|-
| pop'n music Sunny Park&rarr;Present || style="background:#7DF9FF;"|9 || style="background:#92dd44;"|21 || style="background:#eeee77;"|37 || style="background:#ee3fff;"|45 || style="background:#92dd44;"|?|| style="background:#eeee77;"|?
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{RB Chart Header|
|-
{{RB Chart Notecounts|139|283|509|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{RB Chart|REFLEC BEAT colette -All Seasons-&rarr;VOLZZA 2|3|7|9|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{RB Chart|REFLEC BEAT plus|3|7|9|-}}
|-
}}
!style="background:#9999ee;"|Basic
!style="background:#9999ee;"|Medium
!style="background:#9999ee;"|Hard
|-
| Notecounts || style="background:#5bff14;"|139 || style="background:#ffed4a;"|283 || style="background:#ff0000;"|509
|-
| REFLEC BEAT colette -All Seasons-&rarr;Present || style="background:#5bff14;"|3 || style="background:#ffed4a;"|7 || style="background:#ff0000;"|9
|}


=== SOUND VOLTEX ===
=== SOUND VOLTEX ===
{{SDVX Chart Info
{{SDVX Chart Header|
| nov_maxchain = ?
{{SDVX Chart Max Chain|525|772|1237|-}}
| adv_maxchain = ?
{{SDVX Chart Effector|[[MAD CHILD]] & Fortunality|MAD CHILD & Fortunality|MAD CHILD & Fortunality|-}}
| exh_maxchain = 1237
{{SDVX Chart Jacket|tQy|tQy|tQy|-}}
| nov_effector = ?
{{SDVX Chart|SOUND VOLTEX II&rarr;Present|3|11|13|-}}
| adv_effector = ?
{{SDVX Chart|SOUND VOLTEX III コナステ|3|11|13|-}}
| exh_effector = ?
{{SDVX Chart|SOUND VOLTEX EXCEED GEAR コナステ|3|11|13|-}}
| nov_jacket = ?
}}
| adv_jacket = ?
 
| exh_jacket = ?
=== ポップンリズミン ===
| chart_version_1 = SOUND VOLTEX II&rarr;Present
{{rhythmin Chart Header|
| nov_difficulty_1 = 3
{{rhythmin Chart Notecounts|120|313|431}}
| adv_difficulty_1 = 11
{{rhythmin Chart|ポップンリズミン|2|5|8}}
| exh_difficulty_1 = 13
}}
}}


{{Nettou! BEMANI Stadium}}
{{stub}}
{{stub}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DANCERUSH Songs]]
[[Category:GFDM Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:GFDM XG & GITADORA Songs]]
[[Category:GuitarFreaks & DrumMania XG & GITADORA Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:Beatmania IIDX Cut Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Pop'n Songs]]
[[Category:jubeat plus Songs]]
[[Category:Pop'n Music Sunny Park Category]]
[[Category:jubeat plus (Android) Songs]]
[[Category:Pop'n Music BEMANI Category]]
[[Category:pop'n music Songs]]
[[Category:pop'n music Sunny Park Songs]]
[[Category:pop'n music BEMANI Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Cut Songs]]
[[Category:REFLEC BEAT plus Songs]]
[[Category:SOUND VOLTEX Songs]]
[[Category:SOUND VOLTEX Songs]]
[[Category:Songs in 5 or more BEMANI games]]
[[Category:Songs in 5 or more BEMANI games]]
[[Category:Songs in 10 or more BEMANI games]]

Latest revision as of 19:03, 17 September 2024

野球の遊び方 そしてその歴史 ~決定版~

Song Information

野球の遊び方 そしてその歴史 ~決定版~'s jacket.
野球の遊び方 そしてその歴史 ~決定版~'s pop'n music banner.

Artist: あさき大監督
Composition/Arrangement/Lyrics/Vocals/Otou-san/Okaa-san/Chibikko/Charao: Asaki
BPM: 141
Length: 1:51
beatmania IIDX Genre: 野球のことがよくわかる (YAKYUU NO KOTO GA YOKU WAKARU)
pop'n music Genre: the BASEBALL (野球のことがよくわかる)
pop'n music Character: FRESHMAN [20-2P]
Movie: XTC
Jacket design: tQy
First Music Game Appearance: beatmania IIDX 21 SPADA / DanceDanceRevolution (2013) / GITADORA / jubeat saucer / pop'n music Sunny Park / REFLEC BEAT colette -All Seasons- / SOUND VOLTEX II -infinite infection- / ミライダガッキ FutureTomTom Ver.2
Other Music Game Appearances:

Lyrics

Japanese

野球!

(訳)
野球とは2つのチームが攻撃と守備を交互に繰り返して
勝敗を競いあうゲームである。
相手のチームより多くの得点を記録して、勝つことを目的としているのだ!
ねらえホームラン そこだ ストライク

プレイボール!

「メンバー紹介」

ピッチャー:あさき
キャッチャー:あさき
ファースト:あさき
セカンド:あさき
サード:あさき
ショート:あさき
レフト:あさき
センター:あさき
ライト:あさき

あさき9人

かきーんとぱしーんと棒でガイーン!
玉をカキーーン!!

一回に表と裏があり
互いにせめぎあう
それを繰り返すこと9回の後
Oh デッド or アライブ

BASS BALL!

攻撃側はバットをプンプンプン!
守備側はボールをギャーン!
あとはお前次第
インターネットで調べてくれ
(インターネットで「野球のルール」よ検索してみよう)

Cry & Cry!

「起源については諸説あり
容易に語れるものでは無いが
(インターネットで「野球の起源」よ検索してみよう)
今では日本はもちろん、全世界各国で楽しまれている
まさにワールドワイズなスポーツのひとつであります」

今日もまた
はじまるゲーム!

狙え ドカーンとホームラン
そこだ パシーンとストライク
母さん あと一本いいかな
あなた もう! 飲み過ぎですよ

家族みんなでヒットエンドラン
いいね笑顔のキャッチボール
母さん こっちへこないか
あなた もう! 飲み過ぎですよ

いい夢見ろよ!

ゲームセット!

Romaji

yakyuu!

(wake)

yakyuu to wa futatsu no TEAM ga kougeki to shubi wo kougo ni kurikaeshite
shouhai wo kisoi au GAME de aru.

aite no TEAM yori ooku no tokuten wo kirokushite, katsu koto wo mokuteki to shiteiru no da!
nerae HOMERUN soko da STRIKE

PLAY BALL!

"MEMBER shoukai"
PITCHER: Asaki
CATCHER: Asaki
FIRST: Asaki
SECOND: Asaki
THIRD: Asaki
SHORT: Asaki
LEFT: Asaki
CENTER: Asaki
RIGHT: Asaki

Asaki kyuunin

kakiin to pashiin to hou de gaiin!
tama wo kakiiin!!

ikkai ni omote to uragaari
tagai ni semegi au
sore wo kurikaesu koto kyuukai no ushiro
Oh DEAD or ALIVE

BASS BALL!

kougekigawa wa BAT wo pumpumpum!
shubigawa wa ball wo GONE!
ato wa omae shidai
INTERNET de shirabetekure
(INTERNET de "yakyuu no RULE" yo kensaku shite miyou)

Cry & Cry

"kigen ni tsuite wa shosetsu ari
you ni katareru mono de wa nai ga
(INTERNET de "yakyuu no kigen" yo kensaku shite miyou)
ima de wa nippon wa mochiron, zensekai kakkoku de tanoshi mareteiru
masa ni WORLDWIDE na SPORTS no hitotsu de arimasu"

kyou mo mata
hajimaru GAME!

nerae dokaan to HOMERUN
soko da pashiin to STRIKE
kaasan ato ippon iikana
anata mou! nomisugi desu yo

kazoku minna de HIT AND RUN
iine egao no CATCH BALL
kaasan kotchi he ko nai ka
anata mou! nomisugi desu yo

ii yumemiro yo!

GAME SET!

Song Connections / Remixes

  • Two additional versions of 野球の遊び方 そしてその歴史 ~決定版~ are used in BEMANI games. Neither of them can be found on any original soundtrack.
    • The beatmania IIDX and pop'n music version doesn't have the strings at the beginning of the song.
    • The GITADORA version has less screams as the OST version of the song.

Trivia

  • 野球の遊び方 そしてその歴史 ~決定版~ is one of the songs part of the Second Half of the Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) event.
  • 野球の遊び方 そしてその歴史 ~決定版~ marks Asaki's first original song in the ミライダガッキ FutureTomTom series.
    • It also marks his debut in the SOUND VOLTEX series.
  • 野球の遊び方 そしてその歴史 ~決定版~'s songwheel genre (野球のことがよくわかる), when translated out into English, is "I've seen that in baseball".
  • In pop'n music, instead of displaying its character's portrait, 野球の遊び方 そしてその歴史 ~決定版~ displays its jacket (with the 熱闘!BEMANIスタジアム logo) when selected.
  • When played on beatmania IIDX, the arcade LED ticker for 野球の遊び方 そしてその歴史 ~決定版~ displays "HOW TO PLAY BASEBALL. AND FOR ITS HISTORY.".
    • In jukebeat, 野球の遊び方 そしてその歴史 ~決定版~'s title and artist were changed to How to play baseball. And for its history. and Captain Bassball, respectively.
  • From DanceDanceRevolution (2014) onwards, 野球の遊び方 そしてその歴史 ~決定版~ appears in the DanceDanceRevolution (2014) folder instead of the (2013) folder.
  • 野球の遊び方 そしてその歴史 ~決定版~ is available in beatmania IIDX INFINITAS as part of the beatmania IIDX INFINITAS Music Pack vol.6 (beatmania IIDX INFINITAS 楽曲パック vol.6).
  • 野球の遊び方 そしてその歴史 ~決定版~ was added to DANCERUSH STARDOM on April 1st, 2021 as an April Fools Day joke.
  • 野球の遊び方 そしてその歴史 ~決定版~'s jubeat (2021) ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
  • 野球の遊び方 そしてその歴史 ~決定版~ is available in SOUND VOLTEX EXCEED GEAR コナステ from May 2nd, 2022, by purchasing the Konasute SOUND VOLTEX Music Pack vol.16 (コナステ版 SOUND VOLTEX 楽曲パック vol.16).
  • 野球の遊び方 そしてその歴史 ~決定版~ is available in DanceDanceRevolution GRAND PRIX's GRAND PRIX mode from August 22nd, 2022, by purchasing the GRAND PRIX music pack vol.9 (グランプリ楽曲パック vol.9).
  • 野球の遊び方 そしてその歴史 ~決定版~ is available in コナステ GITADORA as part of the Konasute GITADORA Tokubetsu kikaku SELECTION PACK vol.2 (コナステ GITADORA 特別企画セレクションパック vol.2).
  • 野球の遊び方 そしてその歴史 ~決定版~ is available in pop'n music Lively as part of the pop'n music Lively Selection Music Pack vol.4 (pop'n music Lively セレクション 楽曲パック vol.4).

Music Comment

Untranslated.

Song Production Information

Untranslated.

Character Information

None.

Video Production Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
DANCERUSH difficulty rated from 1 to 10.
GuitarFreaks & DrumMania XG and GITADORA difficulty rated from 0.00 to 9.99.
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 in VOLZZA/VOLZZA 2.
SOUND VOLTEX BOOTH to III GRAVITY WARS difficulty rated from 1 to 16, and 1 to 20 from IV HEAVENLY HAVEN onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd, SOUND VOLTEX @ wiki, Pop'n Music Fever, and GITADORA Rating Sources.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 343 758 1159 - 449 851 1124 -
beatmania IIDX 21 SPADA→23 copula - 3 7 10 - 3 7 10 -
beatmania IIDX INFINITAS - 3 7 10 - 3 7 10 -

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 144 / 2 202 / 14 276 / 17 432 / 16 - / - / - 200 / 9 295 / 13 438 / 17 - / - / -
DanceDanceRevolution (2013)→Present 3 6 9 14 - 6 10 14 -
DanceDanceRevolution GRAND PRIX 3 6 9 14 - 6 10 14 -

DANCERUSH

Game 1 Player 2 Players
Easy Normal Easy Normal
Max Combo 208 337 ?
(? / ?)
?
(? / ?)
DANCERUSH STARDOM 4 8 4 8


GuitarFreaks & DrumMania

XG & GITADORA Series

Game Drum Guitar Bass
Basic Advanced Extreme Master Basic Advanced Extreme Master Basic Advanced Extreme Master
Notecounts 240 591 1219 - 221 415 519 - 264 497 667 -
GITADORA 2.50 3.70 7.00 - 2.40 5.50 7.70 - 2.60 5.45 7.80 -
GITADORA OverDrive→Tri-Boost 2.50 3.70 ↑7.20 - 2.40 5.50 7.70 - 2.60 5.45 7.80 -
GITADORA Tri-Boost Re:EVOLVE ↓1.80 ↑3.90 ↑7.50 - ↓1.85 ↓4.85 ↓7.45 - ↓1.95 ↓4.85 ↓7.60 -
GITADORA Matixx ↓1.65 ↑4.05 ↑7.70 - ↑2.05 ↑5.25 ↑7.75 - ↑2.95 ↑5.15 ↑7.90 -
GITADORA EXCHAIN ↓1.50 ↑4.30 ↑8.00 - ↓1.95 ↓5.20 ↓8.00 - ↓2.65 ↓5.10 ↑8.20 -
GITADORA NEX+AGE ↑1.65 ↑4.35 ↑8.05 - ↑2.05 5.20 ↑8.05 - ↑2.70 ↑5.15 ↑8.25 -
GITADORA HIGH-VOLTAGE ↓1.50 ↓4.30 ↑8.10 - ↑2.40 ↑5.65 ↑8.25 - ↑2.80 ↑5.65 ↑8.45 -
GITADORA FUZZ-UP 1.50 4.30 8.10 - 2.40 5.65 8.25 - ↑3.05 5.65 8.45 -
GITADORA GALAXY WAVE→Present 1.50 4.30 8.10 - ↑2.70 5.65 8.25 - 3.05 5.65 8.45 -
コナステ GITADORA 1.65 4.35 8.05 - 2.05 5.20 8.05 - 2.70 5.15 8.25 -

jubeat

Game Level
Basic Advanced Extreme
Notecounts 291 430 796
jubeat saucer→clan 3 6 9
jubeat festo→Present 3 6 9.5
jubeat plus 3 6 9
jubeat plus (Android) 3 6 9
jukebeat 3 6 9
jubeat (2021) 3 6 9.5

pop'n music

Game Normal Mode Battle Mode
EASY NORMAL HYPER EX NORMAL HYPER
Notecounts 150 340 747 1149 299 501
pop'n music Sunny Park→Present 9 21 37 45 17 25
pop'n music Lively 9 21 37 45 - -

REFLEC BEAT

Game Level
Basic Medium Hard Special
Notecounts 139 283 509 -
REFLEC BEAT colette -All Seasons-→VOLZZA 2 3 7 9 -
REFLEC BEAT plus 3 7 9 -


SOUND VOLTEX

Game Level
NOVICE ADVANCED EXHAUST MAXIMUM EXCEED
Max Chain 525 772 1237 - -
Effected By MAD CHILD & Fortunality MAD CHILD & Fortunality MAD CHILD & Fortunality - -
Jacket Artists tQy tQy tQy - -
SOUND VOLTEX II→Present 3 11 13 - -
SOUND VOLTEX III コナステ 3 11 13 - -
SOUND VOLTEX EXCEED GEAR コナステ 3 11 13 - -

ポップンリズミン

Game Difficulties
Normal Hyper EX
Notecounts 120 313 431
ポップンリズミン 2 5 8
熱闘!BEMANIスタジアム
Main Event Songs IX (GITADOROCK ver.) - Engraved Mark - HYENA (Live Edit feat. 96) - PUNISHER - Stella Sinistra
Squeeze (GITADORA Mix) - デッドボヲルdeホームラン - マインド・ゲーム
轟け!恋のビーンボール!! (96バット砲炸裂!GITADORAシリーズMVP弾!) - 野球の遊び方 そしてその歴史 ~決定版~
Crossover Songs DanceDanceRevolution: True Blue - 恋はどう?モロ◎波動OK☆方程式!! - VEGA - Daily Lunch Special
GITADORA: いきもの失格 - 少年リップルズ - RAGNAROK - Never Look Back in Sorrow - 情操ディストピア - 愛は不死鳥の様に
jubeat: December Breeze - 恋愛観測 - 8 -eight- - Condor
pop'n music: 去る金合戦 - Sakura Sunrise - 7 Colors - 雷君
REFLEC BEAT: The Sealer ~ア・ミリアとミリアの民~ - フレッフレー♪熱血チアガール - Evans - sakura storm
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