AC bm III: Difference between revisions
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== General Information / Changes == | == General Information / Changes == | ||
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* First title of the beatmania III series. | * First title of the beatmania III series. |
Revision as of 16:14, 20 December 2015
This page is under heavy construction.
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania III
Release Information
- Release date: March 8th, 2000
General Information / Changes
- First title of the beatmania III series.
- Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways:
- beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
- Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
- A much more expanded effector table.
- beatmania III's songs have music previews; beatmania's do not.
- beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
- A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
- Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
- beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points a year earlier), which continued through the entire series.
- beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
- Only title in the beatmania III series with brand-new songs. Subsequent games were released as "APPEND" titles with the same new songs as their original beatmania counterpart (along with new LONG versions in the case of 6thMIX and 7thMIX.)
- 4 songs have charts that change depending on the player's performance. If the player gets a high number of BADs and POORs, the chart changes to a more simple version of itself.
Staff Information
beatmania III credits
beatmania III Original Soundtrack Booklet Credits
- Producer: Fumiaki Tanaka
- Executive Director: Seiji Higurashi
- Director & Planner: Yuichiro "Y.S" Sagawa
- Sound Director: DJ nagureo, Youhei Shimizu
- Sound Programmer: Youhei Shimizu
- Main Programmer: Hideki "Hx2" Hashimoto
- Programmer: Kazuyasu "ガソン・ワホ" Kawamura, Naoya "Natsumi" Kihara
- CG Designer: MZD-FIRE FLY, MORO
- Graphic Designer: Noriyuki "bedlam" Yokoki
Full Song List
New Songs
- 2TONE / RAM
- 12.4 / RAM
- All is vanity / good-cool
- ASK / RAM
- Badboy flygirl / U.M.E.D.Y
- Cyber girl / good-cool
- Devoted to You / dj nagureo feat. Robbie Danzie
- EAST MEETS WEST / RAM
- feeling of love / youhei shimizu
- Jam&Marmalade / FinalOffset
- Keep On Liftin' / dj nagureo
- Live together / good-cool
- mnemoniq / youhei shimizu
- my cherie amour / dj nagureo feat. Sana - licensed cover
- Overwhelming / good-cool
- qingdao / dj nagureo
- Rest my mind / dj nagureo feat. Doublecheese
- Shake it down / good-cool
- Stay with me / dj nagureo feat. Robbie Danzie
- Tondemo paradise / thelonious monkees
- Trust no one / thelonious monkees
- Twin Bee ~Generation X~ / FinalOffset
Related Links
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