AC bm 7th: Difference between revisions
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(Created "Songs With Default Scroll Speed Multipliers"; migrated relevant descriptions from "General Information / Changes") |
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:7thTitle.png|400px]] | [[Image:7thTitle.png|400px]] | ||
* Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[ | * Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania IIDX Information|beatmania IIDX]] series). | ||
** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame. | ** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame. | ||
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | * Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | ||
** A similar note type, the Backspin Scratch, | ** A similar note type, the Backspin Scratch, later appeared in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC SIRIUS#General_Information / Changes|here]] for specific details). | ||
* Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games). | * Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games). | ||
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. | * Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | ||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | ** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | ||
* MANIAC difficulty is named ANOTHER once again. This name would carry over to THE FINAL. | |||
* MANIAC difficulty is named ANOTHER once again. | |||
* New songs are once again distinguished from returning songs on the song select screen. | * New songs are once again distinguished from returning songs on the song select screen. | ||
** Songs that are entirely new in 7thMIX are colored blue on the song wheel. | ** Songs that are entirely new in 7thMIX are colored blue on the song wheel. | ||
** Songs from | ** Songs from 6thMIX are colored white. | ||
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | ** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | ||
* The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to [[AC bm THE FINAL|THE FINAL]]). | * The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to [[AC bm THE FINAL|THE FINAL]]). | ||
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** Other mixes that allow the gameplay UI's color scheme (frame color) to be selected are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | ** Other mixes that allow the gameplay UI's color scheme (frame color) to be selected are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | ||
** The only other mix that would also change the menu's color scheme upon selection is [[AC bm 6th|6thMIX]]. | ** The only other mix that would also change the menu's color scheme upon selection is [[AC bm 6th|6thMIX]]. | ||
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay. | * Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay, as THE FINAL uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely. | ||
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | ** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | ||
* Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in [[AC DistorteD|beatmania IIDX 13 DistorteD]]. | * Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in [[AC DistorteD|beatmania IIDX 13 DistorteD]]. | ||
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | ** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | ||
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= EXPERT MODE = | = EXPERT MODE = | ||
{{5S Course Header| | |||
{{5S Course|||VOCAL<br>(★)|[[BABY BABY GIMME YOUR LOVE 2002]]<br>(NORMAL)|[[White lecture|ホワイトレクチャー]]<br>(NORMAL)|[[WATER FLAME]]<br>(NORMAL)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[DISCO DOG]]<br>(NORMAL)}} | |||
{{Course | {{5S Course|||TECHNO<br>(★★)|[[WATERING]]<br>(NORMAL)|[[CODE RED]]<br>(HARD)|[[REFERENCE]]<br>(NORMAL)|[[LIQUID RAIN]]<br>(HARD)|[[LIGHT MOTION]]<br>(HARD)}} | ||
{{Course | {{5S Course|||POWER<br>(★★★★★)|[[CUT'N'SLICED]]<br>(HARD)|[[STEEL CAGE]]<br>(HARD)|[[PANATIUM]]<br>(HARD)|[[7000 Questions]]<br>(HARD)|[[FREE KICKER]]<br>(HARD)}} | ||
{{Course | {{5S Course|||SPEED<br>(★★★★)|[[S.F.M]]<br>(NORMAL)|[[GOOD FRIDAY]]<br>(HARD)|[[AFRONOVA PRIMEVAL]]<br>(HARD)|[[BE LOVIN]]<br>(HARD)|[[CALDERA]]<br>(HARD)}} | ||
{{Course | {{5S Course|||SELECTION<br>(★★★)|[[SPACE TRIBE]]<br>(HARD)|[[FIRE DUB]]<br>(HARD)|[[HEALEN]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(HARD)|[[WHAT'S NEXT?]]<br>(HARD)}} | ||
{{Course | {{5S Course|||HIPHOP<br>(★★★★)|[[CHAMPION]]<br>(ANOTHER)|[[CUT'N'SLICED]]<br>(HARD)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(ANOTHER)|[[White lecture|ホワイトレクチャー]]<br>(ANOTHER)}} | ||
{{Course | {{5S Course|||SLAKE&MA<br>(★★★)|[[SURGE LINE]]<br>(HARD)|[[WATERING]]<br>(HARD)|[[HEALEN]]<br>(ANOTHER)|[[WHAT'S NEXT?]]<br>(ANOTHER)|[[Lying on the bench]]<br>(HARD)}} | ||
{{5S Course|||LIGHT<br>(★★)|[[WATER FLAME]]<br>(HARD)|[[air]]<br>(HARD)|[[What is Love?]]<br>(HARD)|[[Feel The Light]]<br>(HARD)|[[Cappuccino bossa]]<br>(HARD)}} | |||
{{5S Course|||U.G.!!!<br>(★★★★)|[[PANATIUM]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[Disabled the FLAW]]<br>(HARD)|[[UZIEL]]<br>(HARD)|[[CALDERA]]<br>(HARD)}} | |||
{{5S Course|||SECRET<br>(???)|[[Yakankou ma-Remix|夜間行 ma-Remix]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[CHAMPION]]<br>(HARD)|[[PEACE DREAM]]<br>(ANOTHER)|[[monotone]]<br>(ANOTHER)}} | |||
}} | }} | ||
== EXPERT+ MODE == | == EXPERT+ MODE == | ||
{{Course Header| | {{Course Header| |
Revision as of 05:58, 8 February 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 7thMIX -keepin' evolution-
Release Information
- Release date: January 31st, 2002
General Information / Changes
- Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the beatmania IIDX series).
- The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame.
- Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
- A similar note type, the Backspin Scratch, later appeared in beatmania IIDX 17 SIRIUS. However, there are a few differences that distinguish it from 1-Turn Scratches (see here for specific details).
- Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games).
- Changes the name of the IIDX DOUBLE modifier from CORE REMIX and 6thMIX (previously named BM-II DOUBLE in completeMIX 2) to CENTER DOUBLE. This name would carry over to THE FINAL.
- The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
- MANIAC difficulty is named ANOTHER once again. This name would carry over to THE FINAL.
- New songs are once again distinguished from returning songs on the song select screen.
- Songs that are entirely new in 7thMIX are colored blue on the song wheel.
- Songs from 6thMIX are colored white.
- Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
- The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to THE FINAL).
- Last beatmania game that allows the menu's and gameplay UI's color scheme (frame color) to be selected.
- Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay, as THE FINAL uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
- Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
- Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in beatmania IIDX 13 DistorteD.
- When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
- However, as noted later, there is no visible indication that it is enabled, and its implementation is incomplete, leading to a bug in charts that have 1-Turn Scratches.
- Only beatmania game to feature Hiroshi Takeyasu as part of the game staff.
- Masayuki Takahashi makes his BEMANI debut.
Staff Information
- Game credits: beatmania 7thMIX -keepin' evolution- credits
- Soundtrack credits: beatmania 7thMIX Original Soundtrack Booklet Credits
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Licensed Songs | |||||||||
HIPHOP | COME ON EVERYBODY | YOU THE ROCK★ | 97 | 2 | 5 | 6 | 1 | 5 | 5 |
HIPHOP | CUT'N'SLICED | DJ YUTAKA feat. DJ AK | 107 | 2 | 5 | - | 2 | 6 | - |
RAGA | GOOD FRIDAY | DJ YUTAKA feat. MC KRUSH | 200 | 3 | 5 | - | 3 | 5 | - |
SOUL | WATER FLAME | K. | 132 | 3 | 4 | - | 1 | 3 | - |
HIPHOP | 超楽C-E-Z | YOU THE ROCK★ | 140 | 2 | 4 | - | 2 | 4 | - |
KONAMI originals | |||||||||
HIPHOP | 7000 Questions | アルファ | 112 | 5 | 7 | 8 | 6 | 8 | 9 |
TRIBAL | AFRONOVA PRIMEVAL from Dance Maniax |
8-bit | 200 | 3 | 5 | 8 | 2 | 7 | 9 |
R&B | BABY BABY GIMME YOUR LOVE 2002 | DIVAS | 96 | 1 | 6 | 6 | 2 | 5 | 6 |
HAPPY HARDCORE | BE LOVIN | D-Crew | 185 | 5 | 7 | 9 | 6 | 8 | 9 |
HARDCORE BREAKBEATS | CALDERA | CALF | ??? | 6 | 7 | 9 | 6 | 7 | 8 |
BOSSA NOVA | Cappuccino bossa | HASHED BOX | 174 | 3 | 5 | - | 3 | 4 | - |
DRUM'N'BASS | CODE RED | RAM | 172 | 3 | 5 | 6 | 2 | 4 | 6 |
80'S DISCO | DISCO DOG | ASLETICS | 135 | 4 | 6 | - | 4 | 6 | - |
DUB | FIRE DUB | ASLETICS | 85 | 2 | 4 | 7 | 2 | 5 | 7 |
ROCKET BEATS | FREE KICKER | NAPAKICK | 130 | 3 | 7 | 9 | 3 | 7 | 8 |
2STEP | HEALEN | positive MA | 133 | 4 | 5 | 6 | 4 | 5 | 5 |
RAVE | LIGHT MOTION | RAM | 152 | 5 | 6 | 7 | 3 | 5 | 7 |
TRANCE | LIQUID RAIN | PINK PONG | 138 | 3 | 6 | 8 | 2 | 5 | 7 |
DIGITAL HARDCORE | PANATIUM | RAGULIRA | 137 | 4 | 6 | - | 4 | 7 | - |
TRANCE | REFERENCE | SPARKER | 140 | 5 | 6 | 9 | 2 | 4 | 9 |
MELODIC CORE | S.F.M | KC hospital | 200 | 4 | 5 | 6 | 4 | 5 | 6 |
ROCKET BEATS | SPACE TRIBE | NAPAKICK | 100 | 2 | 3 | - | 2 | 4 | - |
GRAIND CORE | STEEL CAGE | Des-ROW | 125 | 3 | 6 | 7 | 5 | 7 | 7 |
TECHNO | WATERING | SLAKE | 140 | 3 | 5 | 7 | 3 | 5 | 8 |
HOUSE | What is Love? | TOMOSUKE | 130 | 3 | 4 | 5 | 2 | 4 | 4 |
NU JAZZ | WHAT'S NEXT? | SLAKE feat. DAINA NORMAN | 145 | 5 | 6 | 7 | 3 | 6 | 7 |
HIPHOP | ホワイトレクチャー | アルファ | 105 | 1 | 2 | 6 | 3 | 4 | 6 |
Hidden Songs | |||||||||
HIPHOP | CHAMPION | ASLETICS | 87 | 3 | 5 | 6 | 4 | 4 | 5 |
EXPERIMENTAL | LAUGA | murumuru-kurotou | 179 | 3 | 6 | - | 3 | 6 | - |
AMBIENT POP | monotone | DAYSBLUE | 120 | 1 | 2 | 3 | 1 | 2 | 2 |
TRANCE | PEACE DREAM | PINK PONG | 148 | 3 | 6 | 9 | 4 | 8 | 9 |
HARD REGGAE | 夜間行 ma-Remix | positive MA feat. TUBOI | 102 | 3 | 5 | 5 | 3 | 4 | 5 |
EXPERT MODE
Name | STAGE | ||||
---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | FINAL | |
VOCAL (★) |
BABY BABY GIMME YOUR LOVE 2002 (NORMAL) |
ホワイトレクチャー (NORMAL) |
WATER FLAME (NORMAL) |
超楽C-E-Z (HARD) |
DISCO DOG (NORMAL) |
TECHNO (★★) |
WATERING (NORMAL) |
CODE RED (HARD) |
REFERENCE (NORMAL) |
LIQUID RAIN (HARD) |
LIGHT MOTION (HARD) |
POWER (★★★★★) |
CUT'N'SLICED (HARD) |
STEEL CAGE (HARD) |
PANATIUM (HARD) |
7000 Questions (HARD) |
FREE KICKER (HARD) |
SPEED (★★★★) |
S.F.M (NORMAL) |
GOOD FRIDAY (HARD) |
AFRONOVA PRIMEVAL (HARD) |
BE LOVIN (HARD) |
CALDERA (HARD) |
SELECTION (★★★) |
SPACE TRIBE (HARD) |
FIRE DUB (HARD) |
HEALEN (HARD) |
COME ON EVERYBODY (HARD) |
WHAT'S NEXT? (HARD) |
HIPHOP (★★★★) |
CHAMPION (ANOTHER) |
CUT'N'SLICED (HARD) |
超楽C-E-Z (HARD) |
COME ON EVERYBODY (ANOTHER) |
ホワイトレクチャー (ANOTHER) |
SLAKE&MA (★★★) |
SURGE LINE (HARD) |
WATERING (HARD) |
HEALEN (ANOTHER) |
WHAT'S NEXT? (ANOTHER) |
Lying on the bench (HARD) |
LIGHT (★★) |
WATER FLAME (HARD) |
air (HARD) |
What is Love? (HARD) |
Feel The Light (HARD) |
Cappuccino bossa (HARD) |
U.G.!!! (★★★★) |
PANATIUM (HARD) |
LAUGA (HARD) |
Disabled the FLAW (HARD) |
UZIEL (HARD) |
CALDERA (HARD) |
SECRET (???) |
夜間行 ma-Remix (HARD) |
LAUGA (HARD) |
CHAMPION (HARD) |
PEACE DREAM (ANOTHER) |
monotone (ANOTHER) |
EXPERT+ MODE
No. | Song |
---|---|
EXPERT+ MODE | |
1. | AFRONOVA PRIMEVAL (ANOTHER) |
2. | PEACE DREAM (ANOTHER) |
3. | 7000 Questions (ANOTHER) |
4. | LIQUID RAIN (ANOTHER) |
5. | Smack up (ANOTHER) |
6. | FREE KICKER (ANOTHER) |
7. | Drumfunk (ANOTHER) |
8. | BE LOVIN (ANOTHER) |
9. | NEW WORLD (ANOTHER) |
10. | CALDERA (ANOTHER) |
Songs With Default Scroll Speed Multipliers
- Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
- In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
- When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
- Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song | Display BPM | Multiplier (N/H/A*) | In-Game BPM (N/H/A*) |
---|---|---|---|
7000 Questions | 112 | x1.2 / x1.2 / x1.2 | 134.4 / 134.4 / 134.4 |
BABY BABY GIMME YOUR LOVE 2002 | 96 | x1 / x1.2 / x1.2 | 96 / 115.2 / 115.2 |
FIRE DUB | 85 | x1 / x1.4 / x1.4 | 85 / 119 / 119 |
FREE KICKER | 130 | x1.2 / x1.2 / x1.2 | 156 / 156 / 156 |
REFERENCE | 140 | x1.2 / x1.2 / x1.4 | 168 / 168 / 196 |
* N = Normal; H = Hard; A = Another
Codes & Unlock Information
Phase Unlock System
- 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button.
- Each phase code entered also unlocks all content from each phase below it.
- During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen.
- The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off.
- Each phase code entered also unlocks all content from each phase below it.
- Phase Codes
- Phase 01: Press and hold 2+4, then press 3.
- Unlocks ANOTHER charts for FREE KICKER and LIQUID RAIN
- Phase 02: Press 5-8-3-4-1-9.
- Phase 03: Must be in phase 1 or higher. Press 6-4-2-7-7-4.
- Unlocks monotone and the EXPERT courses HIPHOP and SLAKE&MA.
- Phase 04: Must be in phase 1 or higher. Press 8-1-5-7-5-8-4-4-2.
- Unlocks LAUGA and ANOTHER charts for AFRONOVA PRIMEVAL, BE LOVIN and REFERENCE.
- Phase 05: Must be in phase 3 or higher. Press 1-8-8-3-3-10-5-9-5.
- Unlocks PEACE DREAM and the EXPERT courses LIGHT and U.G.!!!.
- Phase 06: Must be in phase 5. Press 6-9-7-10-4-10.
- Unlocks 夜間行 ma-Remix and ANOTHER charts for PEACE DREAM and CALDERA.
- Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8.
- Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode.
- Phase 01: Press and hold 2+4, then press 3.
- Fastest Unlock Route
- Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows.
- Phase 01: [2+4]+[3]
- Phase 03: [6-4-2-7-7-4]
- Phase 05: [1-8-8-3-3-10-5-9-5]
- Phase 06: [6-9-7-10-4-10]
- Phase MAX: [1]+[8-3-2-10-9-8]
- Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows.
Select Options
- To select options, do so via either of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable.
- Available options: BATTLE/CENTER; MIRROR/RANDOM; DOUBLE/CENTER DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN; ALL MUSIC (when unlocked)
- This method is not available while Event Mode is enabled.
- Song Select Screen
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
- This method is available even while Event Mode is enabled.
Select Frame Type & Frame Color
- To select the frame type and frame color, do so from the Mode Select screen by pressing the following buttons.
- Frame Type: 2+4 or 7+9 (both black key buttons on an active play side)
- Default: CLASSIC
- Note that if 1P or 2P START is held when starting the game on the title screen, SEPARATE will be the default frame type instead.
- One: SEPARATE
- Two: (Return to Default)
- Default: CLASSIC
- Frame Color: 1P or 2P START (on an active play side)
- Default: Default
- One: FLAME
- Two: ICE
- Three: Gold
- Four: Black
- Five: Forest
- Six: CHERRY
- Seven: SNOW
- Eight: Chocolate
- Nine: Bright
- Ten: (Return to Default)
- Frame Type: 2+4 or 7+9 (both black key buttons on an active play side)
Select Graphic Mode in EXPERT Mode
- To select the graphic mode in EXPERT Mode, do so from the course select screen by pressing the following buttons.
- 2+4 or 7+9 (both black key buttons on an active play side)
- Default: COUNTER
- One: MOVIE
- Two: (Return to Default)
- 2+4 or 7+9 (both black key buttons on an active play side)
Select Song Sort
- To select the song sort on the song select screen, press the START button on an active play side.
- Default: Difficulty
- One: Song Name
- Two: (Return to Default)
Select NORMAL/HARD/ANOTHER Difficulty Charts
- To change between NORMAL/HARD difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side).
- Default: NORMAL
- One: HARD
- Two: (Return to Default)
- To change to ANOTHER difficulty charts on the song select screen, press and hold 2+4 or 7+9.
- Once "ANOTHER" is displayed, continue to hold 2+4, then select the song by pressing 1/3/5 or 6/8/10 (any white key on an active play side).
- Releasing 2+4 or 7+9 will return to HARD or NORMAL difficulty.
Undocumented "FLIP" Modifier
- In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier that later officially debuted in the IIDX series (in DistorteD).
- When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
- However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side.
- When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
- To enable "FLIP", during two-player or DOUBLE mode, follow the steps below on the song select screen (the modifier cannot be selected on the title screen).
- Press and hold the EFFECT button to open the option select menu.
- Press 2 or 7 (left black key on an active play side) the corresponding number of times.
- Default: (Nothing)
- One: MIRROR
- Two: RANDOM
- Three: "FLIP" (no visible indication)
- Four: "FLIP" (no visible indication) + MIRROR
- Five: "FLIP" (no visible indication) + RANDOM
- Six: (Return to Default)
- Strictly speaking, it is also possible to enable "FLIP" during SINGLE mode.
- If a second player joins in while on the song select screen, the "FLIP" status shown below will continue to be enabled.
- Press and hold the EFFECT button to open the option select menu.
- Press 2 or 7 (left black key on an active play side) the corresponding number of times.
- Default: (Nothing)
- One: MIRROR
- Two: RANDOM
- Three: "FLIP" (no visible indication; automatically disabled if song is selected without second player)
- Four: (Return to Default)
Event Mode
- Selecting Options, Song Sort, Frame Type, and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- The Mode Select menu is skipped, preventing selection of game mode, frame type, and frame color.
- Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Select Song Sort
- Press and hold the EFFECT button, then press either START button.
- Default: Difficulty
- One: Song Name
- Two: (Return to Default)
- Press and hold the EFFECT button, then press either START button.
- Select Frame Type
- Press and hold the following button(s), then select the song and mode.
- CLASSIC: Nothing
- SEPARATE: 1 and/or 6 (leftmost white key button on either side)
- Press and hold the following button(s), then select the song and mode.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
Related Link
- beatmania 7thMIX Official Site (archived)