PARANOiA

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PARANOiA

Song Information

Original Charts

 
PARANOiA's album art.

Artist: 180
Composition/Arrangement: NM SEQUENCE
BPM: 180
Length: 1:40
First Music Game Appearance: DanceDanceRevolution
Other Music Game Appearances:

X-Special Charts

File:PARANOiA X-Special.png
PARANOiA (X-Special)'s album art.

Artist: 180
Composition/Arrangement: NM SEQUENCE
BPM: 180
Length: 1:40
First Music Game Appearance: DanceDanceRevolution X
Other Music Game Appearances: None.

Lyrics

None, but there are several soundbites, such as "electric", "down", "sound!", "feel so good", and "bring it all down".

Song Connections / Remixes

Trivia

  • PARANOiA marks Naoki Maeda's debut in BEMANI.
  • PARANOiA is the first and only KONAMI original introduced in DanceDanceRevolution, available as a FINAL STAGE-only song.
  • Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
    • However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
  • The robot in PARANOiA's background and album art is based off of Tetsushin Kongouki (金剛寺鉄心), one of the playable characters of the KONAMI game FIGHTING武術 (FIGHTING WU-SHU).
  • PARANOiA is the only song in the DanceDanceRevolution series to appear in almost every DanceDanceRevolution title, being absent only in DanceDanceRevolution 5thMIX and DDRMAX -DanceDanceRevolution 6thMIX-.
  • PARANOiA received a unique video in DanceDanceRevolution EXTREME2. This video was carried to the arcade releases in DanceDanceRevolution SuperNOVA.
  • PARANOiA's banner was updated in DanceDanceRevolution X, changing the title font.
  • PARANOiA (X-Special) is one of the X-Special EXTRA STAGEs in DanceDanceRevolution X, which can be played from 2/12/2009.
    • To play PARANOiA (X-Special) in DanceDanceRevolution X, you must get a AA or better on any song in the DanceDanceRevolution folder before the FINAL STAGE.
    • As of 10/1/2009, PARANOiA (X-Special) was unlocked for normal play.

Song Production Information

None.

Difficulty & Notecounts

DanceDanceRevolution difficulty from the original game to 2ndMIX rated from 1 to 8, 2ndMIX CLUB through 5thMIX (and the Solo games) rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Original Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 138 / 0 264 / 0 275 / 0 319 / 0 - / - / - 254 / 0 309 / 0 382 / 0 - / - / -
DanceDanceRevolution→2ndMIX 6 7 8 7 8
DanceDanceRevolution 3rdMIX→4thMIX PLUS 6 7 8 7 8 9
DDRMAX2 6 7 8 7 8 9
DanceDanceRevolution EXTREME→SuperNOVA2 2 6 7 8 7 8 9
DanceDanceRevolution X→Present 4 8 9 12 7 9 11
DanceDanceRevolution 2ndReMIX 6 7 8 7 8
DanceDanceRevolution US CS 6 7 8 7 8 9
DanceDanceRevolution 3rdMIX CS 6 7 8 7 8 9
Dancing Stage EuroMIX CS 6 7 8 7 8 9
DanceDanceRevolution KONAMIX 6 7 8 7 8 9
Dancing Stage PARTY EDiTiON 6 7 8 7 8 9
DanceDanceRevolution EXTREME JP CS 2 6 7 8 7 8 9
DanceDanceRevolution Party Collection 2 6 7 8 7 8 9
DanceDanceRevolution EXTREME2 / Dancing Stage Max 2 6 7 8 7 8 9
DanceDanceRevolution SuperNOVA2 JP CS 2 6 7 8 7 8 9
DanceDanceRevolution (PS3) 3 6 7 8
DanceDanceRevolution S+ 4 8 9 12
DanceDanceRevolution Dance Wars 4 8 9 12

X-Special Charts

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows - / - - / - - / - - / - 371 / 12 / 0 - / - - / - - / - 352 / 42 / 0
DanceDanceRevolution X 12 12
DanceDanceRevolution X2→Present ↑13 ↑14