AC pnm 9

Revision as of 10:16, 10 December 2006 by TeamRagnarok (talk | contribs) (more specific stub tag)
pop'n music arcade releases
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER!
15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝
19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale
うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America)

General Information

  • Released: December 2002.
  • First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through Pop'n Music 11.
  • The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
  • This is one of the few times in the series that traditional Bemani artists arrange license songs.
  • First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the Pop'n Music series (with the exception of ParaPara Paradise 2nd Mix). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
  • This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
  • Theme of the game; cafe.

Staff Information

  • Director: saito, tera
  • Sound Director: Jun Wakita, Seiya Murai
  • Programmer: masaru, tama, 小林,
  • Composers: Des-ROW, HIRO, uchhie, pure*
  • CG Designer: tera, shio, ちょび。, VJ GYO, GOLI, mikoshiba,
  • Printing Graphic Designer: shige, shimaq
  • Hardware Designer: りーだ, nozaki,でぃぽん,
  • Mechanical Designer: tobe, きのもん

New Songs

Long Versions and Remixes

Related Links

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