AC bm III: Difference between revisions

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*** Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
*** Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
** A much more expanded effector table.
** A much more expanded effector table.
** beatmania III's songs have music previews; beatmania's do not.
** beatmania III has music previews; beatmania does not.
** beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
** beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
** A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
** A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.

Revision as of 23:34, 7 January 2016

This page is under heavy construction.

beatmania Arcade Releases
beatmania Series
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III Series
beatmania III - APPEND CORE REMIX - APPEND 6th
APPEND 7th - THE FINAL

beatmania III

Release Information

  • Release date: March 8th, 2000

General Information / Changes

BMIIITitle.jpg
  • First title of the beatmania III series.
  • Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways:
    • beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in pop'n music 4 through 8 and ee'MALL, as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful.
      • Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song.
    • A much more expanded effector table.
    • beatmania III has music previews; beatmania does not.
    • beatmania III features a foot pedal, used on a few select songs as a seventh button to press. It can also be used as a substitute for one of the five keys.
    • A 3.5 inch floppy disk drive, which one can use to save scores with, as well as unlock songs and game modes.
    • Unlike beatmania, beatmania III very rarely removed songs from the original beatmania series.
    • beatmania III's max points possible for a song is 100,000 points (beatmania had switched to 200,000 max points a year earlier), which continued through the entire series.
  • Only title in the beatmania III series with brand-new songs. Subsequent games were released as "APPEND" titles with the same new songs as their original beatmania counterpart (along with new LONG versions in the case of 6thMIX and 7thMIX.)
  • 4 songs have charts that change depending on the player's performance. If the player gets a high number of BADs and POORs, the chart changes to a more simple version of itself.

Staff Information

beatmania III credits
beatmania III Original Soundtrack Booklet Credits

  • Producer: Fumiaki Tanaka
  • Executive Director: Seiji Higurashi
  • Director & Planner: Yuichiro "Y.S" Sagawa
  • Sound Director: DJ nagureo, Youhei Shimizu
  • Sound Programmer: Youhei Shimizu
  • Main Programmer: Hideki "Hx2" Hashimoto
  • Programmer: Kazuyasu "ガソン・ワホ" Kawamura, Naoya "Natsumi" Kihara
  • CG Designer: MZD-FIRE FLY, MORO
  • Graphic Designer: Noriyuki "bedlam" Yokoki

Full Song List

New Songs

Related Links

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