AC bm 2nd: Difference between revisions
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(→General Information / Changes: Added information about introduction of DOUBLE modifier; revised wording in description of "FREE ZONE" changes.) |
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[[Image:2ndlogo.png|thumb]] | [[Image:2ndlogo.png|thumb]] | ||
* HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen. | * HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen. | ||
* DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter. | |||
* Difficulty levels are now on a scale of 1 to 6. | * Difficulty levels are now on a scale of 1 to 6. | ||
* [[Hiroshi Watanabe]] makes his BEMANI debut. | * [[Hiroshi Watanabe]] makes his BEMANI debut. | ||
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* Some of the mechanics of FREE ZONE were changed: | * Some of the mechanics of FREE ZONE were changed: | ||
** Some scratch notes can appear during FREE ZONE. | ** Some scratch notes can appear during FREE ZONE. | ||
*** To obtain a GREAT, players must play perfectly during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX. | *** To obtain a GREAT, players must play perfectly (i.e. obtain what would be considered a GREAT judgment) during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX. | ||
** By playing perfectly, 100,000 points can now be obtained. | ** By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs. | ||
== Staff Information == | == Staff Information == |
Revision as of 08:09, 27 September 2021
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 2ndMIX
Release Information
- Release date: March 18th, 1998
General Information / Changes
- HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen.
- DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter.
- Difficulty levels are now on a scale of 1 to 6.
- Hiroshi Watanabe makes his BEMANI debut.
- 20,novemver and e~emotion had their typos from the previous game fixed, and are now 20,november and e-motion.
- Some of the mechanics of FREE ZONE were changed:
- Some scratch notes can appear during FREE ZONE.
- To obtain a GREAT, players must play perfectly (i.e. obtain what would be considered a GREAT judgment) during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX.
- By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs.
- Some scratch notes can appear during FREE ZONE.
Staff Information
- Game credits: beatmania 2ndMIX credits
- Soundtrack credits: beatmania 2ndMIX complete Booklet Credits
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|---|---|---|
Default Songs | ||||||||||
- | PRACTICE STAGE | 100 | N/A | N/A | ||||||
AMBIENT | Beginning of Life | QUADRA | 110 | 2 | 2 | |||||
REGGAE FUNKY MIX | jam jam reggae (Funky Jam Cookie mix) | Crunky Boy | 90 | 2 | 2 | |||||
BALLAD (JAZZ-SOUL) | Do you love me? | reo-nagumo | 100 | 2 | 2 | |||||
HIP-HOP STREET MIX | u gotta groove (Triple Mazin Dub) | DJ Mazinger | 94 | 3 | 3 | |||||
JAPANESE HIP-HOP | tokai | perfomed by co-key DJ Mazinger | 97 | 4 | 4 | |||||
KONAMIX | Salamander Beat Crush mix | NITE SYSTEM | 134 | 4 | 4 | |||||
HOUSE SPILITUAL MIX | LOVE SO GROOVY (Nite's After Luv mix) | NITE SYSTEM | 131 | 4 | 4 | |||||
MINIMAL TECHNO MIX | OVERDOSER (Driving Dub mix) | QUADRA | 133 | 5 | 5 | |||||
SKA | SKA a go go | THE BALD HEADS | 144-160 | 6 | 6 | |||||
DRUM'N BASS MIX | Deep Clear Eyes | QUADRA | 155 | 6 | 6 | |||||
HARD TEKNO | Acid Bomb | DJ FX | 140 | 6 | 6 | |||||
RAVE | e-motion (2nd MIX) | e.o.s | 140-145 | N/A | N/A |
EXPERT Courses
If the courses are played with two players, the alternate songs or versions are used instead of the original.
Furthermore, if DIP switches 3-3 and 3-6 are set to ON, the following songs are used instead in their corresponding EXPERT course:
- e-motion (2nd MIX): Will be played on the fifth stage, instead of e-motion, in CLASSIC.
- Acid Bomb: Will be played on the third stage, instead of Salamander Beat Crush mix, in TECHNO.
No. | Song | No. | Song |
---|---|---|---|
CLASSIC | VOCAL | ||
1. | 2 gorgeous 4 U / greed eater | 1. | tokai |
2. | OVERDOSER (romo mix) / OVERDOSER (ambient mix) | 2. | jam jam reggae (Funky Jam Cookie mix) |
3. | LOVE SO GROOVY / LOVE SO GROOVY (12inch version) | 3. | 20,november (single mix) / 20,november (radio edit) |
4. | 20,november (single mix) / 20,november (radio edit) | 4. | SKA a go go |
5. | e-motion / e-motion (2nd MIX) | 5. | Do you love me? |
TECHNO | |||
1. | OVERDOSER (romo mix) / OVERDOSER (ambient mix) | 1. | |
2. | OVERDOSER (Driving Dub mix) | 2. | |
3. | Salamander Beat Crush mix / Acid Bomb | 3. | |
4. | Beginning of Life | 4. | |
5. | Deep Clear Eyes | 5. |
Codes
All codes are entered on the title screen
- Play Styles
- DOUBLE
- 1 Coin Play: Hold 1, 3 and 5, press 1P Start, then immediately let go and hold 2 and 4. This mode functions identically to FREE mode in later games, where you have two guaranteed stages, and can pick any song in the game.
- 2 Coin Play: Hold 6, 8 and 10, press 2P Start, then immediately let go and hold 7 and 9. This lets you play the game as normal, with all modes available.
- HIDDEN: Hold 2 and 4, press 1P or 2P Start, then immediately let go and hold 1 and 5.
Related Link
- beatmania 2ndMIX official site (archived)